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DESIGN CHALLENGES, CONTENT AND MEDIA TOOLS FOR CULTURAL HERITAGE A PERSONAL STREAM OF CONSCIOUSNESS IN 60 SLIDES Mario Chiesa #InnoDevTalk series, 12/2014

Design challenges, content and tools for cultural heritage

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Page 1: Design challenges, content and tools for cultural heritage

DESIGN CHALLENGES, CONTENT

AND MEDIA TOOLS FOR

CULTURAL HERITAGE

A PERSONAL STREAM OF CONSCIOUSNESS IN 60 SLIDES

Mario Chiesa

#InnoDevTalk series, 12/2014

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culturedelight

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What is culture?

+ what Greeks called paideia+ what Latins called humanitas>> education due to the "fine arts"

>> instrument for renewal of social and individual life (Age of Reason)

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Culture in the social sense

>> all the knowledge, beliefs, fantasies, ideologies, symbols, norms, values, etc. that result in patterns and techniques of activity typical of any society

>> In synthesis: techniques and symbolic forms

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Cultural resources dualisms

>> the encyclopedia and the library on one side,

>> the museum on the other

>> in the digital:virtual museums and digital libraries

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Dualism #1

Museums-

Libraries

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LibrariesBorges’s library of Babel

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LibrariesGoogle NC Data Center

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EncyclopediesEncyclopedie de Diderot et d'Alembert

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EncyclopediesWikipedia

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Dualism #2

Preservationvs

Dissemination

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Preservation

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Dissemination

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Engagement

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Dualism #3

Tangible heritagevs

Intangible heritage

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CollectionsWunderkammer - Cabinets of curiosities

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Museums + MonumentsBritish Museum

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Events and traditionsIvrea’s carnival - Battle of the Oranges

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Performing artsFestivals, gatherings, rituals, etc.

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Dualism #4

Physicalvs

Digital

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Physical vs Digital

With the digitalization we overcomelimits and constrains due to the

• the physicality of objects• spatial and temporal (presence)• preservation vs dissemination

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Digitalization2D and 3D scanning, other recordings

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Processingdata mesh, modelling,

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A value chain

Distributionand fruition

Integration Use and reuse

Datamanagement

‘Native’ digital content

ProcessingDigitalization

«digital master» Data architecture

3D CAD

OCR

Metadata

Authoring Web and apps

Integration AR / VR

Physical vs Digital

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Digitalization

“The Digital Master“

“The digital equivalent”

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Digitalization Fidelity

?

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Fidelity

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Fidelity

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Fidelity

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Fidelity

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Fidelity

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Digital fidelity“The Digital Master“:

• 2D and 3D scanning• Chemical and physical data• Type and quality of the master from:

• Kind of object• SoA for acquisition• Economic constrains

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Data preservationData non-readable for:• Physical support deterioration• Readers not (more) functioning• Proprietary or undocumented

formats or codecs• Undocumented business logic• Countermeasures:

• Smart maintenance• «Long term»

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Representability• “The digital equivalent”• Characteristic of the object to digitize

• Availability of technology• Grade of fidelity of representation

• Media• Media Constrains

• Resolution, computational power, etc.• Comm Constrains

• Bandwith, latency, connectivity, etc.

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Usability• Usability + Engagement• Usability vs representability

• The digital equivalent as representation• faithful r. of a physical and/or real counterpart• of an onthologic reality (not current,

controversial, etc.)• Usability can be a priority

In an immersive environment, fluidity of movements is more important thanresolution

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Controversial

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Edutainment• Playful experience

• dissemination• tourism / education

• Philological approach• Scientific and historical strictness

• Professionals and experts• “Gamification” e “Digital natives”

• Educational approach• Interactivity

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Storytelling

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Interactivity• Critical factor

• Limits of the interactive capabilities of platforms:• Due to UI metaphors and paradigms• Incompatible requirements and constrains

• Opportunities for tech developments

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Tech convergence• Need to stay connected to the SoA

• Mobile devices with desktop performance• Ubiquitous connectivity• Internet of Things / Internet of Data

• Online and onsite, locative media • Local context, personal fruitions,

‘social’ meanings

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Convergence

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Evolution

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ICT tools• Data architectures

• Standards (Dublin Core e MAG)• Digital archives (SQL, NoSQL)

• Use and reuse of content• UGC - User Generated Content

• Web e social web• CMS

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Findability• Attributes• Metadata• Relationships• ‘Social’ activities• Discussions• Sharing• Tag• “Spime” concept by Bruce Sterling

applied to cultural heritage

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Bruce Sterling

Page 47: Design challenges, content and tools for cultural heritage

A workflow

Distributionand fruition

Integration Use and reuse

Datamanagement

‘Native’ digital content

ProcessingDigitalization

«digital master» Data architecture

3D CAD

OCR

Metadata

Authoring Web and apps

Integration AR / VR

Physical vs Digital

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Challenges #1

• Extension of representability

• Involvement of other senses

• Representability of other attributes

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Challenges #2

• More interactivity

• New interaction metaphors and paradigms, new visualizations

• Better performances

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Opportunities #1

• Huge design space

• New models for fruition and interaction

• New models for museums and libraries

• New roles: ‘Enablers’ vs tech experts

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Opportunities #2

• New roles: ‘Enablers’ vs tech experts

• Interdisciplinarity required to understand:

• Social role and educational values

• Tech implications and consequences

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Design spacewhere’s the new frontier?

just a sample…

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I saw the Aleph from every point and angle, and in the Aleph I saw the earth and in the earth

the Aleph and in the Aleph the earth...

Everything

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From anytime

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Forever

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Design spacewhere’s the new frontier?

Change scopeChange size

Change timescale

Change perspectiveChange role

Change mindset

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Your choice ?