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TAIWAN Designing for IxD! Aidan Wu [email protected] with Web Interface

Designing For Interaction with Web Interface

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網站互動設計- 初心者限定版 Designing For Interaction with Web Interface Released for beginners and novices IxDA Taiwan Group

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Page 1: Designing For Interaction with Web Interface

TAIWAN

Designing for IxD!

Aidan [email protected]

with Web Interface

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TAIWAN

User Interface !?

Page 3: Designing For Interaction with Web Interface

IPHONE USED BY 1 YEAR OLD BABY

http://www.youtube.com/watch?v=oZwKPDvYA2M

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WHAT IS USER INTERFACE DESIGN ?

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TAIWAN

我們永遠難以掌握使用者操作系統的方式!

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1 year old baby

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UI 設計思考容錯力:使用者可能會採取不同於你預想的路徑操作識別: 要求使用者識別一些東西比回憶 ( 記憶 ) 好

安排:一步步的引導使用者

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TAIWAN

Design is not just what it looks like and feels like. Design is how it works. —  Steve Jobs

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Slide to unlock

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PUSH OR PULL … OR SLIDE ?

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UI 設計思考

盡可能讓 Controls 是可見的確保 Mapping 是清楚的注意經驗轉移效應提供適度回饋

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TAIWAN

使用者是掃描網頁,而非閱讀

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Baba (Father)

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USERS DON’T READ, THEY SCAN

瀏覽頁面過程中,使用者可能會試著忽略一些看起來類似廣告的區塊 (big, flashy, and colourful) 。

瀏覽頁面過程中,使用者不會特別記憶目前所在位置(navigation, site structure) 。

頁面中新物件的出現,能提高使用者停留注意的機率。

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EXAMPLES OF EYE TRACKING RESEARCH

USA.gov

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BANNER BLINDNESS

容易讓 USER 誤以為廣告的因素:

• 區塊面積、比例類似廣告格式。• 動態的內容展示。• 區塊大小過於龐大。• 區塊色彩過於繽紛。• 區塊放於頁面中最常出現廣告的位置上。

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EMBEDDED IN ARTICLE TEXT頁面自然共融的廣告 AD

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人臉更具有吸引力

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TAIWAN

別期望他們會往下捲動頁面

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使用者第一次造訪網站時

只有 23% 進行捲動操作

Nielsen Norman Group

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使用者第一次造訪網站時

只會花不到 2分鐘 瀏覽

Nielsen Norman Group

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使用者第一次造訪網站時

只看約 60% 內容

Nielsen Norman Group

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關鍵 30 秒 內該傳達的訊息

• 他們來到什麼樣的網站

• 可以做哪些事情• 能給他們帶來什麼好處

• 最新產品或最新發展內容

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CASE: GAMESPOT

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TAIWAN

簡化&加速任務

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UI 設計思考

這個元素或流程 : 可以簡化使用者的任務嗎?

這樣的設計 : 能為使用者帶來更多的便利嗎?

當多個元素混搭時 : 是否仍保有原初精神?

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THE 3-CLICK RULE

11

22

33

bye~ bye~

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FITTS' LAW

T 行動時間A 從起始點到目標中心點的距離W 目標寬度 ( 大小 )

螢幕上按鈕的『大小』與相隔之『距離』會影響點選的績效

最常用的功能集中在 menu item 下方兩側

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CASE: BROWSER’S TAB

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CASE: GOOGLE CHROME

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TAIWAN

別想一次塞太多資訊

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THE MAGICAL NUMBER 7 ± 2 ITEMS人類一次能處理的資訊數上限

George A. Miller (1956)

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CASE: WHAT'S ON THE MENU?

ASUS EeePC

acer Aspire One

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CASE: GOOGLE PRODUCTS MENU

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TAIWAN

妥善控制比例與位置

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DIVINE PROPORTION (GOLDEN RATIO)

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CASE: APPLE IPOD

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THE RULE OF THIRDS三分定律:畫面最強勢、最有動力位置在交叉處,局部填滿避免過於對稱所產生的呆板

The Principles of Beautiful Web Design by Jason Beaird

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CASE: FLYING SEAGULL

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GESTALT : PRINCIPLES OF PERCEPTION

知覺完形法則:人類的認知系統,如何把各自獨立的局部訊息串聯整合成一個整體概念

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THE SUM IS GREATER THAN THE PARTS

Law of Proximity

Law of Similarity

Law of Symmetry

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TAIWAN

UI Design Challenges

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CONCLUSION

• 可尋性(資訊結構,導覽設計,連結)

• 頁面設計(可讀性,視覺流 ,版面配置,捲動)

• 圖型設計(光線 - 立體度、色彩 - 管理焦點動線、顏色對比 - 吸引點控制)

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A:  清楚的全站導覽列B:  簡單易懂的圖示C:  俐落的頁面抬頭 ( 與目前位置 )D:  實用性的 SidebarE:  次層 Uncommon 選單

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TAIWAN

UI * IxD 未妥善設計的結果…

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TAIWAN

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REFERENCES

TAIWAN