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GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

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Page 1: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
Page 2: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

LEVEL DESIGN IN A DAYBest Practices from the Best in the Business

Page 3: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

LDIADTBPFTBITB 2010

Page 4: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
Page 5: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

March 2010LDIAD

May 2010Synthetic Genome

September 2010Duke Nukem Launch Date!

November 2010Anti-Matters

December 2010First Game Grammy

Page 6: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
Page 7: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
Page 8: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
Page 9: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
Page 10: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
Page 11: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
Page 12: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

10:00 Introductions

Introductions10:00 – 10:15Coray SeifertSenior Game DesignerArkadium

Page 13: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

10:00 Introductions

Un-Scaping the Goat10:15 – 11:00Ed ByrneGame DesignerUber Entertainment

10:15 Un-Scaping the Goat

Page 14: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

10:00 Introductions

Break11:00 – 11:15Eat Delicious Coffee

10:15 Un-Scaping the Goat

11:00 Break

Page 15: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

10:00 Introductions Encounter Building: The fine art of crafting spaces in which a bunch of guys get shot

11:15 – 12:30Forrest DowlingPrincipal Level DesignerIrrational Games

10:15 Un-Scaping the Goat

11:00 Break

11:15 Encounter Building

Page 16: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

10:00 Introductions Lunch + Bonus Q&A!12:30 – 2:00

10:15 Un-Scaping the Goat

11:00 Break

11:15 Encounter Building

12:30 Lunch/Bonus Q&A!

Page 17: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

Next Session

Panel QA and Discussion2-3pm

Page 18: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

10:00 Introductions Matthias Worch and the Level Devils2:00 – 3:00

10:15 Un-Scaping the Goat

11:00 Break

11:15 Encounter Building

12:30 Lunch/Bonus Q&A!

2:00 Panel Discussion

Page 19: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

Matthias WorchLead Designer

LucasArts

Page 20: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

SPROCKETS!

Page 21: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

10:00 Introductions I Want to Go To There:Motivating Players in Open Worlds

3:00 – 4:00Joel BurgessSenior DesignerBethesda Game Studios

10:15 Un-Scaping the Goat

11:00 Break

11:15 Encounter Building

12:30 Lunch/Bonus Q&A!

2:00 Panel Discussion

3:00 Open World LD

Page 22: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

10:00 Introductions Moar Break!4:00 – 4:15Eat Moar Coffee!!

10:15 Un-Scaping the Goat

11:00 Break

11:15 Encounter Building

12:30 Lunch/Bonus Q&A!

2:00 Panel Discussion

3:00 Open World LD

4:00 Break

Page 23: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

10:00 Introductions Level Design: The Conduit4:15 – 5:15Neil AlphonsoLead DesignerSplash Damage

10:15 Un-Scaping the Goat

11:00 Break

11:15 Encounter Building

12:30 Lunch/Bonus Q&A!

2:00 Panel Discussion

3:00 Open World LD

4:00 Break

4:15 LD: The Conduit

Page 24: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

10:00 Introductions What it Means to be a Level Designer5:00 – 6:00Jim BrownLead Level DesignerEpic Games

10:15 Un-Scaping the Goat

11:00 Break

11:15 Encounter Building

12:30 Lunch/Bonus Q&A!

2:00 Panel Discussion

3:00 Open World LD

4:00 Break

4:15 LD: The Conduit

5:00 LD = ???

Page 25: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

10:00 Introductions After Party/Extra Bonus Q&A 6:00 – ?:??@ Bin 55 (Marriot Marquis Lobby Bar)55 4th Street

10:15 Un-Scaping the Goat

11:00 Break

11:15 Encounter Building

12:30 Lunch/Bonus Q&A!

2:00 Panel Discussion

3:00 Open World LD

4:00 Break

4:15 LD: The Conduit

5:00 LD = ???

6:00 After Party Woo!

Page 26: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

10:00 Introductions

10:15 Un-Scaping the Goat

11:00 Break

11:15 Encounter Building

12:30 Lunch/Bonus Q&A!

2:00 Panel Discussion

3:00 Open World LD

4:00 Break

4:15 LD: The Conduit

5:00 LD = ???

6:00 After Party Woo!

Page 27: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

The Deck of Many Things!

Page 28: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

A Note on the Twitters

Questions, Comments, Random Musings:#LDinaDay

Page 29: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

Who dat?• Students?• Teachers/Professors?• Testers?• Programmers?• Producers?• Writers?• Game Designers?• Level Designers?

Page 30: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

Who’s the Boss?• Big Scary Publishers?• Big Scary Media Companies?• Indies?• Unemployed?

Page 31: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

You Look Familiar…• Just getting started?• At least 1 year?• At least 2 years?• At least 5 years?• At least 10 years?• At least 15 years?• For reals? Dizzamn?

Page 32: GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

ETA to GDC?• Under 2 hours travel to GDC?• At least 4 hours travel to GDC?• At least 6 hours travel to GDC?• At least 10 hours travel to GDC?• At least [wtf] hours travel to GDC?