Upload
marina-rossi
View
591
Download
0
Embed Size (px)
Citation preview
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Marina Rossi @[email protected]
– Elizabeth Sampat
“No one else has your exact lived experience, and when you bring your lived experience into a game in a real and intimate way, you create a
game that no one else could make.”
White
Cisgender
Heterosexual
Middle-class
Able-bodied
Neurotypical
MalePhoto credits: gamerant.com
– Chimamanda Ngozi Adichie
“The single story creates stereotypes, and the problem with stereotypes is not that they are
untrue, but that they are incomplete. They make one story become the only story.”
Source: ESA
Source: ESA
“Games are the ultimate expression of immersive empathy, because systems are the purest way to transfer feelings and mindsets
between one person and another. Be intentional with your systems, honest with
yourself and true to your experiences, and I promise you— you will make games that your
players will never forget.”
– Elizabeth Sampat
Source: GDC
2012 Game Industry
12% female
Source: GDC
2017 State of the Industry Survey
78% male20% female
2% other
“All of the choices in the game are binary choices: you make a choice to go left or right,
[gender] is a choice that we asked the player to make without actually asking them to. It's silent and implicit, but it gives the player ownership
over how they view Taylor.”
– Mars Jokela