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Gestalt Theory for Computer Screen Design

Gestalt Theory: Screen Design

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Best for 3D animation in teaching and learning and Interactive deign for teachers (PF3414)

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Page 1: Gestalt Theory: Screen Design

Gestalt Theory for Computer Screen Design

Page 2: Gestalt Theory: Screen Design

Law of Balance

Visual object will appear incomplete if the visual object is not balanced or symmetrical.

Page 3: Gestalt Theory: Screen Design

Law of Continuation

Continuation is the eye’s intinctive action to follow a direction derived from the visual field.

Page 4: Gestalt Theory: Screen Design

Law of Closure Open shapes make the

individual perceive that the visual pattern is incomplete

Sense of incompletion serve as a distraction to the learner (Fisher and Smith-Gratto 1998-99, Fultz,

1999)

CLOSURE

Page 5: Gestalt Theory: Screen Design

Law of Figure-Ground

We distinguish the foreground and background in a visual field (Fultz, 1999)

Page 6: Gestalt Theory: Screen Design

Law of Focal Point

Every visual presentation needs a focalpint, called centre of interest or point of emphasis.

Page 7: Gestalt Theory: Screen Design

Law of Isomorphic Correspondence All images do not

have same meaning to us.

We interpret their meaning based on our experiences

Page 8: Gestalt Theory: Screen Design

Law of Pragnanz (Good Form)

A stimulus will be organized into as good a figure as possible

The Cat

The Cat

Page 9: Gestalt Theory: Screen Design

Law of Proximity

It states that item placd near each other appear to be a group (Fisher and Smith-Gratto, 1998-99)

Figure A. We mentally arrange the dots into 3 horizontal rows because the dots in the rows are closely together than in the columns

A

B

Page 10: Gestalt Theory: Screen Design

Law of Similarity

The viewer can recognise the square inside the circle because these elements look similar and thus part of the same form (Fultz, 1999)

Page 11: Gestalt Theory: Screen Design

Law of Simplicity

The simplication works well if the graphical message is already uncluttered but if the graphics are complex and ambiguous the simplication process may led to unintended conclusion

Page 12: Gestalt Theory: Screen Design

Law of Unity/Harmony If the related objects do

not appear within the same form, the viewer will consider the separate objects to be unrelated to the main visual design.

(Lauer, 1979)