This talk is about how, as Designers, can we move beyond the need to design a screen into everything and embrace physical interactions? Now computing is becoming ever more ubiquitous & entwined into our lives, surely an acceptable solution isn't to cover our world in icons & screens. There is an emerging trend of beautifully crafted products that are becoming the face of complex systems, yet they have no screen at all and still provide a rich suite of interactions that are easily accessible by the user. What tools are available to us as Interaction Designer’s to give us the courage to step away from our wireframes & start designing beautiful, engaging physical interactions?
Text of HCID 2014: Designing Out The Screen. Steve Taylor, The Alloy
Designing out[side] the screen Steve Taylor The Alloy || Principal Interaction Designer firstname.lastname@example.org @funkadeelia
Why Why should we think about design outside the screen? How can we do this with tools that are available? What examples (good and bad) are out there? What How Designing out[side] the screen
Why does it all revolve around the screen?
Image courtesy of 20px.com
Now we struggle do anything without a screen... 75% of people admit to using their smartphone whilst using the toilet!! Research carried out by wtop.com
Interaction Design is... The design of everything that is both digital and interactive Photo from dot3x / https://www.flickr.com/photos/dotx3/4758268844//
Design of products, systems & services [tools] that help people through addressing human needs Photo from Human/Need/Desire. Bruce Nauman, 1983
As more & more products become connected we are in danger of forcing screens into everything...
Arent we already drowning in touch screens & icons?Photo from AP Photo / Manu Fernandez
Our experiences are formed through stimulating a combination of our 5 senses
This is one sense... What about the others?
Sounds of the Sea // Heston Blumenthal Photo from luxworldwide.com Our brains light up when 2 or more senses are stimulated simultaneously
Stimulating the same sense differently, affects our perception of the experience Bernard Lahousse Food Pairing Food = Interaction https://vimeo.com/86171854
digital touch vs physical touch context of use drives method of interaction
How can we (IxDs) start to think outside the screen & design sense rich interactions?
What if we remove the screen?
What if we remove the screen?
What examples of designing out the screen can we reference?
Image from Nissan Motor Company
Reference patentbolt.com Samsung Controls
UX / Digital Designer? Industrial Designer? Who is responsible for designing these interactions?
UX / Digital Designer? Industrial Designer? Interaction Designer? Who is responsible for designing these interactions?
How do we do this?
Collaboration across the design process
Collaboration across the design process Industrial Designer Interaction Designer User Research Concept Development Prototyping Specification
Fuse Project An investigation into improving the smartphone experience
Context of use drives method of interaction
How can we enable users to, single-handedly, control services on the device without obscuring content on screen Defining the challenge...
Interact outside the screen
Prototyping the experience
Delivering the physical experience
Experience prototyping tools
Why use these tools?
Explore Context of use Tangible inputs / outputs Stimulating different senses With industrial designersPhysical design constraints Materials & textures Understand Communicate Why use these tools?
Why What How Summary Why should we think about design outside the screen? How can we do this with tools that are readily available? What examples (good and bad) are out there?
Service Digital Physical Conclusion
Thank you. Steve Taylor The Alloy || Principal Interaction Designer email@example.com @funkadeelia