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• Introduction - Ten years of Cyber-Duck
• Now is the future - get ready
• Best practice - What makes a great experience
• Our approach - Applying UCD, Lean and Agile
• Conclusion
TODAY…
Hi. I am Danny, this is 2005.
1. Should I really be here and whats my purpose? 2. Where do I find clients that suit my style? 3. How can processes help me and where do I start?
THE DESIGNER
Hi. Its still 2005. I want to do the following:
1. Educate family about booking flights online 2. Chat by email, MSN and on dating websites 3. I want more frequent access to broadband
THE USER
Hi. Danny here again. This is 2015.
1. My purpose is clear but how do I get my team to buy into it? 2. Where do I find more clients and how do I maintain the same quality? 3. How can my processes continue to evolve to deliver the above?
THE DESIGNER
Hi. Its 2015. Now, I want to do the following:
1. Engage with my network across my devices 2. Develop my business and knowledge online 3. Access and create media everywhere
THE USER
Today, we are seeing the proliferation of computing devices, wearables and ‘nearable’ IoT connected objects.
Its not only technology that is changing. Users are also changing and becoming ever more complex.
Its Roz again..… This is I want to:
1. On Twitter, I want as many retweets as possible 2. I want to get loads of ‘likes’ on Facebook 3. Register to different services using single sign-on 4. I want to see content that is relevant to me
Today we should not be designing single destinations. We need to be designing systems
Image: https://blog.intercom.io/design-futures-1-creating-systems-not-products/ and http://ryanspoon.com/2010/01/19/facebooks-share-via-functionality-in-the-wild/
The current Web is "pull-based," meaning we visit websites or download apps. The future of the Web is "push-based," meaning the Web will be coming to us
–Dries Buytaert, Drupal Founder
The Web will go through a massive re-architecture and re-platforming in the next decade.
Image: http://www.inc.com/magazine/201209/eric-markowitz/how-i-did-it-inc-500-dries-buytaert-of-acquia.html
Credit: http://www.juniqe.com/print-unframed-din-landscape-107367.html?___store=enImage :http://www.hartwigsalzer.com/works/page-work-GoodCheapFast
MAKE IT INNOVATIVE
• Offer a new type of value to the user • Tap into a new work-force • True disruption, turns into a habit
Image http://www.standard.co.uk/news/transport/mayor-is-warned-ban-uber-or-you-will-kill-londons-black-cab-trade-10269496.html
user enters credit card upfront and provides ratings
knowing that a car is on the way and where it is
Order the car, spread product offering virally
Reduce variability and better pricing for user
Image from: http://genius.com/Nir-eyal-hooked-how-to-build-habit-forming-products-annotated
OUR LEAN VALUES
MAKE DECISIONS SLOWLY BUT ACT FAST ‘NEMEWASHI’
LEARN THROUGH SELF-REFLECTION ‘HANSEI’, IMPROVE WITH ‘KAIZEN’
RESPECT SUPPLIERS, ASSOCIATES AND PARTNERS
DIVERSIFY AND INVEST IN TEAM WORK AND OUR PEOPLE
WE PREFER TO GROW LEADERS FROM WITHIN
STANDARDISE AND OPEN SOURCE OUR TECHNOLOGY
EFFECTIVE COMMUNICATION ‘OBEYA’ AND DESIGN LANGUAGES
GET QUALITY RIGHT FIRST TIME ROUND ‘JIDOKA’
LEVEL OUT THE WORKLOAD ‘HEIJUNKA’
REDUCE WASTE ‘MURA’ AND ‘MUDA’ IN ALL SHAPES AND FORMS
THE RIGHT PROCESSES WILL YIELD THE RIGHT RESULTS
OUR DECISIONS ARE BASED ON OUR LONG TERM PHILOSOPHY
LEAN QUALITY
MANAGEMENT
1 2 3 MANAGEMENTREVIEWS
QUALITY OBJECTIVES
RETRIEVABLE RECORDS
4 NON CONFORMITIES
5 CORRECTIVEACTIONS
5
RISK REGISTER6 CONTINUAL
IMPROVEMENT
6
INFRASTRUCTURE7
HUMAN RESOURCES
Interaction design / ethnography
Stakeholder interviews
Persona research (1st usability testing)
UCD IA and content strategy mapping
Prototyping(2nd usability testing)
Final user acceptance testing
Art direction and branding
Functional specification
1
2
3
4
5
6
7
8
SPRINT 01
Release research, brand, and
architecture
SPRINT 02
Wireframes Search,
social, emails, register
SPRINT 03
Login, import, browse, auto
suggest
SPRINT 04
Release indexing and
final UAT fixes
PLANNING PLANNING PLANNING PLANNING
SCRUM
SPRINT 01
• Design systems first, destinations second.
• Today’s users demand personalisation, reward systems and many options so use the hook model to deliver innovative products.
• An emphasis on innovation and the right processes can help to ‘dream up’ the ‘push and pull’ experiences of tomorrow.
TAKE OUTS