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Strategies for the visual design of learning Experiences. These slides supported the ThoughtLeaders Webinar interview with Dorian Peters, author of the book Interface Design for Learning published by New Riders (Voices that Matter). The webinar was offered by the eLearning Guild.
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Interface Design for Learning
By: Dorian Peters
E-Learning Guild - 12 February 2014
Webinar available for free download at:http://tinyurl.com/n8nl9j5
Interface Design for Learning
Design Strategies for Learning Experiences
By: Dorian Peters
See also…
http://tinyurl.com/n8nl9j5 Buy from Amazon:
Twitter: @dorian_petersBlog: InterfaceDesignforLearning.com
Research & Best Practice
EducationInterface& User
ExperiencePsychology
webDesign
Share books & researchmendeley.com/groups/778381
14/02/14 ThoughtLeaders Webinar – Dorian Peters InterfaceDesignForLearning.com
What kind of designer are you?
5
• Instructional/learning designer• graphic/interface/interaction
designers?• Both• Other ?POLL
Interface Design Interface Design for Learning
Task completion
Transformation
User goals(business goals)
Learning goals(task, activity, class, course, degree, career…)
Speed satisfaction
Learning outcomes
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Interface Design for Learning More attention to extraneous
cognitive load Design for emotions that support
learning Design to support thinking Measure learning outcomes
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
“Don’t make me think” [about the interface]Steve Krug
“If you find you’re needing to provide instructions, redesign the screen….” if a lot of help is needed, the design is poor.”Lidwell, Holden and Butler, Universal Principles of Design
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
One of the biggest ways interface design can contribute to better learning is by getting out of the way.
The overuse of color decreases performance on memory/recognition tasks.
Adding interesting but unnecessary material [graphics, words, sounds] can harm learning.
Quiet design doesn’t interrupt (pop-ups, sales pitches or tangents)
Leverage: chunking, white space and consistency, signifiers all reduce extraneous cognitive load.
“Quiet Design”Sharon Oviatt
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Signifiers online Underlined text looks clickable Buttons should look like buttons Things that look like buttons should
act like buttons.
Clues that indicate what can be done
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Simplify visuals To promote understanding, simplify
visuals or make them abstract.
“It seems that perfection is reached not when there is nothing left to add,
but when there is nothing left to take away.”Antione de Saint Exupery
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Place related visuals together Don’t separate related text and
visuals.
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Place related visuals together
✔ Correct! The minimalist design allows users to focus on their task.
✔
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Place related visuals together
✔ Correct! The minimalist design allows users to focus on their task.✔
[This quiz question is from the excellent Stanford HCI course with Scott Klemmer available on Coursera]
ResourceseLearning and the Science of InstructionClark and Mayer
Graphics for Learning: Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials Clark and Lyons
Layers of IDL
Source: Interface Design for Learning: Design Strategies for Learning Experiences by Dorian Peters, Published by New Riders 2014
Social LearningInterface design can foster: Learner participation Social presence A sense of community
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Participation Look and Feel can help establish boundaries &
expectations Design cues (like badges and stats) motivate participation
Source: “Using interface cues in online health community boards to change impressions and encourage user contribution”Hyang-Sook Kim, S. Shyam Sundar (2011)Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11
Social presence = better learning People learn better when they perceive social
presence. Eg. Text written in first person conversational tone
leads to better learning.
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Social presence = better learning
Social presence = better learning
From the Reading Eggs learning program - http://readingeggs.com
Motivation & EngagementAesthetics-Usability Effect Interfaces that are more attractive are easier to use Emotions and problem-solving
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Supporting engagementEmploy strategies for directing visual attentioneg. visual hierarchies, accent colors, simplified visuals, etc.
Convey relevance eg. Using graphics to contextualize (“make personal”) topic
Stimulate creativity
Providing the right level of challenge and support eg. Scaffolding, tool-tips.
Books: Connie Malamed – Visual Language for DesignersColin Ware – Visual Thinking for Designers
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
MotivationIntrinsic I enjoy this task for its own sake
ExtrinisicI’m doing this because I’ll get something separate in return
Keys to good motivation are…
Ryan & Deci: Autonomy, competence, connectednessDaniel Pink: Autonomy, mastery and purpose
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Keys to Motivation
Autonomy Mastery
Connectedness Purpose
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Good Motivation
1. Intrinsic to the task (eg. I write because I love it)
OR2. Intrinsic to being human
(eg. I write because it connects me with others, increases my sense of mastery or contributes to a higher purpose.)
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Interface Design & Motivation Leverage aesthetics and aesthetic cues to
appeal to the key motivators for the topic Reward progress not talent (mastery) We can set a positive mood for creative thinking
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
?POLL If I said: go learn how to fold an origami fox in 10 minutes, what would you do next?
Look for a book on origami Search for a video on how to fold a fox Look for instructions on the web Call a friend other
How do you learn?
Multimedia Tailor to learning content and goals
Use animations to teach physical procedures and still images to teach processes.
Avoid irrelevant video, audio, stories. Use it when it provides something that
medium can uniquely provide
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
http://francotoile.uvic.ca
Games“That’s what games are, in the end. Teachers. Fun is just another word
for learning.”
“When a game stops teaching us, we feel bored. Boredom is the brain
casting about for new information.”
Ralph Koster, A Theory of Fun for Game Design
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Games Support Transfer - retain contextual cues
in the visual environment Align game goals with learning goals Drive interest with intrinsic, and/or good
extrinsic motivation. (autonomy, mastery, connectedness, purpose)
University of Arizona - MineSAFE Numbers League Kratt’s Creatures – Creature Power
Evaluating IDLHeuristics, standards, best practice Usability Interaction Design Information Architecture Visual/Graphic Design
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
Nielsen’s 10 User Interface Design Heuristics1. Visibility of system status2. Match between system and the real world3. User control and freedom4. Consistency and standards5. Error prevention6. Recognition rather than recall7. Flexibility and efficiency of use8. Aesthetic and minimalist design9. Help users recognize, diagnose, and recover from errors10. Help and documentationSource: nngroup.com/articles/ten-usability-heuristics
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
11 Heuristics for the design of Learning Interfaces1. Relevance of media and reduction of extraneous load 2. Learner Control and Freedom3. Support for learning objective(s)4. Alignment with specific learner needs5. Appropriateness of look and feel6. Support for the cognitive aspects of learning 7. Support for the affective aspects of learning 8. Media and tools appropriateness9. Accessibility10. Usability11. Feedback and responsiveness
Source: Interface Design for Learning: Design Strategies for Learning Experiences by Dorian Peters, Published by New Riders 2014
Learnability - Prezi
biophilia
Show progress
Be forgiving
Make it look easy
Include a purpose
14Feb2014 | Dorian Peters
InspirationprojectNoah.org
InspirationbigHistoryProject.com
Inspiration: TMEAudience characteristics• culturally diverse
(representing 50+ languages), • totally unfamiliar with technology • mostly illiterate, • extremely poor• training requirements are on topics like
human trafficking, aids prevention and cholera.
How's that for a spec?
14Feb2014 | Dorian Peters InterfaceDesignForLearning.com
InspirationThare Machi Education
Education saves lives
InspirationHalf the SkyTurning oppression into opportunitywww.facebook.com/HalftheGame