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creating an effective framework with UX tools
Stephanie TroethParisWeb 2010
Journey over Destination
Friday, October 15, 2010
Who? User eXperience Strategist/DesignerPrevious hats: * Co-founder of an innovative publishing startup* Director of Interactive Technology & Solutions @ a Montreal web agency
Played active part(s) within the Web Standards Project since 2002 until 2 months ago.
Friday, October 15, 2010
This is a conversation about “how”...
Friday, October 15, 2010
which depends on “what”...
and “when we do what”.
deliverables
process
tools
Friday, October 15, 2010
define
design
develop
deploy
plan
extend
research
concept
build
measure
launch
Classic Waterfall
Adapted from Chapter 4: Project Objectives & Approach, A Project Guide to UX Design, Russ Unger & Carolyn Chandler.
a plan!reports
requirements
Specs / briefs
code
key performance indicators
Friday, October 15, 2010
design
adapt
deploy
plan
define
measure
Agile approach
sketches/wireframesmockups
code
roadmap
user stories
Friday, October 15, 2010
“It's really the act of designing that matters, so we should focus on designing rather than design.”
Mark Baskinger“From Industrial Design to User Experience: The Heritage and Evolving Role of Experience-Driven Design”, UX Magazine, June 2010http://uxmag.com/design/from-industrial-design-to-user-experience
Friday, October 15, 2010
Designing vs design?
Friday, October 15, 2010
Process = act of designing?Deliverables = design?
Friday, October 15, 2010
stuff you get
at the endof each design activity
It’s easy to see design represented as deliverables of a design process.
Friday, October 15, 2010
Todd Warfel’s Design Process Diagram
http://www.boxesandarrows.com/files/banda/card_sorting_a_definitive_guide/designProcessDiagram.jpg
plan designdefine develop deploy
Friday, October 15, 2010
What’s good about deliverables?
Friday, October 15, 2010
tangible tools for communication?
easy to estimate the cost?
Friday, October 15, 2010
What’s wrong with deliverables?
Friday, October 15, 2010
“Wireframes are representations of a design made before final specifications exist, which is problematic because in comparison to sketches they are higher fidelity
representations of design. Unfortunately, although wireframes are meant to inform design processes and design decisions, they often can be viewed as more concrete than sketches, and therefore considered more final.”
Will Evans, “Shades of Grey: Thoughts on Sketching”, UX Magazine.http://www.uxmag.com/design/shades-of-grey-thoughts-on-sketching
Friday, October 15, 2010
“Wireframes, flow diagrams, personas, card sorts, content strategy documents, etc. All of these things are important to design, and designers need some combination of them to synthesize their user research and communicate what they’re doing with the other members of the team.
But too often these deliverables are the last line of contact for designers. Too often these deliverables are what designers prepare and then hand off to implementors. Then they shuffle off to create more deliverables and the cycle is repeated.
In the end deliverables are merely artifacts of the design process. They are not the final design, they are not the artifact of experience. The end user never interacts with them…they interact with the product or service that is actually delivered.”
Joshua Porter, “Deliverables vs Delivery”, 52 Weeks of UXhttp://52weeksofux.com/post/346650807/deliverables-vs-delivery
Friday, October 15, 2010
“We get so lost in our deliverables and sharing information that we forget that we’re really trying to collect and share knowledge. Just like the software we build, the persona document is hopefully an interface to a much deeper connection and store of insight or ‘institutional memory.’ In most cases, I fear that we’re just leaving the document, not the knowledge.”
Chris Baum in response to Jared Spool’s post, “Personas are NOT a Document”, UIE.comhttp://www.uie.com/brainsparks/2008/01/24/personas-are-not-a-document/#comment-104179
Friday, October 15, 2010
“Do people you work with expect detailed wireframes and functional specifications even if they may or may not be necessary, or the best tool?”
Mini-survey/interview:
Friday, October 15, 2010
Response #1
“They do expect [it], unfortunately.”
Friday, October 15, 2010
Response #2
“For the most part, yes, that has been my experience, when it hasn’t been just Photoshop mockups.”
Friday, October 15, 2010
Response #3
“They do. Totally. And it's freaking moronic. Clients tend to get all focused on the list of deliverables they'll get for their money. The thinking, of course, is what they're paying for—the deliverables are just for communication purposes.”
Friday, October 15, 2010
“In my experience freelancing, small clients don't expect any UX deliverables, they just wait for the designs. At larger companies, they seem to fixate on process and lose sight of outcome. Agencies get fixated on deliverables. Seems like a lot of ‘thought leaders’ in the UX space fall prey to that too. Seems like so often people obsess over the terms we use, the steps we follow, etc. thinking of problem solving as a one size fits all type of thing.”
Response #4
Friday, October 15, 2010
If we’re not careful:
Friday, October 15, 2010
Having a recipe book doesn’t make you a good cook.
Friday, October 15, 2010
What can we do?
Friday, October 15, 2010
Cook up the procedure based on the ingredients we have.
Friday, October 15, 2010
Establish context:Frame the problem
1
Friday, October 15, 2010
define
design
develop
deploy
plan
extend
research
concept
build
measure
launch
design
adapt
deploy
plan
define
measure
Classicwaterfall
Agileapproach
Friday, October 15, 2010
What’s the goal/objective?
What’s the actual problem we are solving?
Who are we solving it for?
What impact do we want to have?
Friday, October 15, 2010
What’s the goal/objective?
What’s the actual problem we are solving?
Who are we solving it for?
What impact do we want to have?
Friday, October 15, 2010
What’s the goal/objective?
What’s the actual problem we are solving?
Who are we solving it for?
What impact do we want to have?
Friday, October 15, 2010
What’s the goal/objective?
What’s the actual problem we are solving?
Who are we solving it for?
What impact do we want to have?
Friday, October 15, 2010
How “out there” is it?
evolutionary revolutionary
analytics
competitive analysis
user research
SWOT analysis
prototyping
Friday, October 15, 2010
ephemeral permanent
market research
user research
more iterative process
set process
Longevity?
Friday, October 15, 2010
What type of solution?content-focused
interactiveapplication
copywriting
user research
content strategy
information architecture interaction design
visual design
Friday, October 15, 2010
Social context?
individual social/community
community management
social design
mental models
support
Friday, October 15, 2010
Common user research methods
open-endedclose-ended
“listening labs”
“contextual enquiry”
interviewsusability testing
“five-second test”
“feedback army”
surveys
focus groups
card sorting
discoveryrefinement
heuristic evaluation
personas
Friday, October 15, 2010
Common design tools
hi-fidelitylow-fidelity
realisticprototypes
sketchesgraphic
mockups
paper prototype
detailedwireframes
functionalprototype
hi-levelwireframes
dynamic
static
storyboard functionalspecifications
content inventory
flow diagrams
Friday, October 15, 2010
Example: user modelling (motivations)
Making sense of research, extrapolating user models.
Friday, October 15, 2010
Set the stage: Design together
2
Friday, October 15, 2010
define
design
develop
deploy
plan
extend
research
concept
build
measure
launch
design
adapt
deploy
plan
define
measure
Classicwaterfall
Agileapproach
Friday, October 15, 2010
Creating sketches help you think. Sketching together helps you think together.
Friday, October 15, 2010
Example technique: Leah Buley’s six-up.
Sketch six different versions of interface within a limited time.
Friday, October 15, 2010
Sketchboarding example
James Downes, “Using Sketchboards to Design Great User Interfaces”http://www.boxuk.com/blog/using-sketchboards-to-design-great-user-interfaces
Friday, October 15, 2010
Engage everyone in the process, so that everyone’s in on the journey.
Friday, October 15, 2010
“Sketching is hardly a new technique in UX design. I would imagine that the vast majority of UX / UI designers start by putting their thoughts on paper, but how often do clients get to see these
sketches? We firmly believe that this collaborative technique can communicate the ideation process much better than wireframes, can save you time and make your clients happier. What’s not to like?”
James Downes, “Using Sketchboards to Design Great User Interfaces”http://www.boxuk.com/blog/using-sketchboards-to-design-great-user-interfaces
Friday, October 15, 2010
Document.3
Friday, October 15, 2010
define
design
develop
deploy
plan
extend
research
concept
build
measure
launch
design
adapt
deploy
plan
define
measure
Classicwaterfall
Agileapproach
Friday, October 15, 2010
Document all the time, but not everything!
Friday, October 15, 2010
Keep trace of changes and decisions made.
Friday, October 15, 2010
Think of it as leaving pebbles to remember whence you have come.
Friday, October 15, 2010
4. Hang in there...
...till the endand beyond.
ready t
o deploy
!
Friday, October 15, 2010
define
design
develop
deploy
plan
extend
research
concept
build
measure
launch
design
adapt
deploy
plan
define
measure
Classicwaterfall
Agileapproach
Friday, October 15, 2010
Ensure vision is carried all the way through.
Friday, October 15, 2010
Time is saved in maximising communication and not generating artifacts.
Friday, October 15, 2010
Act of designing is the act of crystalising ideas.
Friday, October 15, 2010
Choose your weapons tools wisely.
Friday, October 15, 2010
“We tend to try and automate everything in our lives so that we can achieve
more, faster. However, the power of design is its ability to make the inanimate more human. This is not something that happens when design becomes a checklist, a process or a formula. Inevitably, as the designer yields to the design system, we find ourselves faced with products that don’t emotionally resonate with us as human beings.”
Joshua Brewer, “Design Systems Need to be Challenged”, 52 Weeks of UXhttp://52weeksofux.com/post/1215278826/design-systems-need-to-be-challenged
Friday, October 15, 2010
Embrace the design journey.
Friday, October 15, 2010
Borrowed wisdom
Unger, Russ and Carolyn Chandler. “A Project Guide to UX Design”, New Riders/Peachpit.Berkeley 2009.
http://www.slideshare.net/ugleah/ux-team-of-one-sxsw-2009-1161299http://alanhogan.com/being-a-ux-team-of-onehttp://www.slideshare.net/jgothelf/lean-ia-getting-out-of-the-deliverables-businesshttp://www.slideshare.net/pboersma/ux-deliverables-in-practice-1466984http://www.slideshare.net/purplepurr/ux-design-deliverables-experts-choice-3448105http://www.boxesandarrows.com/files/banda/card_sorting_a_definitive_guide/designProcessDiagram.jpghttp://52weeksofux.com/post/346650807/deliverables-vs-deliveryhttp://52weeksofux.com/post/1215278826/design-systems-need-to-be-challengedhttp://www.uie.com/brainsparks/2008/01/24/personas-are-not-a-document/#comment-104179http://www.365webapplications.com/2010/03/14/sxsw-interactive-ux-designdeliverables/http://uxexchange.com/questions/2027/what-ux-deliverables-are-successful-in-an-agile-environmenthttp://semanticstudios.com/publications/semantics/000228.phphttp://uxmag.com/design/from-industrial-design-to-user-experiencehttp://www.uxmag.com/design/shades-of-grey-thoughts-on-sketchinghttp://www.uxmag.com/design/shades-of-grey-wireframes-as-thinking-devicehttp://www.boxuk.com/blog/using-sketchboards-to-design-great-user-interfaceshttp://www.uxbooth.com/blog/under-the-cover-an-interview-with-the-authors-of-undercover-ux/http://www.uie.com/articles/design_deliverables/http://www.adaptivepath.com/blog/category/deliverables/http://bokardo.com/archives/activity-centered-design/http://uxmag.com/design/from-industrial-design-to-user-experience
With thanks to:Chris Baum, Ralph Brandi, Robert Hoekman Jr, Denise Jacobs, AJ Kandy, Olivier Thereaux, Aarron Walter
Friday, October 15, 2010