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learning organizationsand
design thinking
Saturday, November 10, 2012
Emilia ÅströmSWE
creative strategistdigital productionworkshops
Saturday, November 10, 2012
Saturday, November 10, 2012
HYPER ISLAND
Saturday, November 10, 2012
The Mission
“We are Hyper Island. Hyper Island designs learning experiences that enables companies and individuals to develop, grow, and rise to the challenges of tomorrow’s transformative technology. Our mission is to spark a passion
for learning that lasts for life.”
Saturday, November 10, 2012
Student Programs Interactive Art DirectorDigital Media (ME)Mobile Design & DevelopmentMotion GraphicsDigital Data Strategist Learning Designer & FacilitatoreCommerce Business MA Digital Media Management
Executive Programs Tailored ClassesMaster Classes
Saturday, November 10, 2012
LEARN BY DOING PROBLEM SOLVINGFAILING IS GOOD!
REAL CLIENTSCOLLABORATION
CREATE THE FUTURE
Saturday, November 10, 2012
Saturday, November 10, 2012
how(process)
what(content)
Saturday, November 10, 2012
Saturday, November 10, 2012
How
Group dynamics
Reflection
Feedback
Learning organizations
Design thinking
Idea generation
Problem solving
Prototyping
Saturday, November 10, 2012
What
Latest digital technology
Industry leaders
Real briefs
Saturday, November 10, 2012
USEFUL TIPS AND EXERCISES
Saturday, November 10, 2012
Saturday, November 10, 2012
LEARNING ORGANIZATIONS AND INDIVIDUALS
Saturday, November 10, 2012
Checkin
What did you do yesterday?What will you do today?
Is there something you need help with from the group?
How do you feel today?
Saturday, November 10, 2012
So who are you?
One paper, your name, 3 drawings of things that defined you througout your life, and the
reason why you are attending this workshop
Saturday, November 10, 2012
Saturday, November 10, 2012
Johari Window
During the 1950s two psychologists (Joseph Luft and Harry Ingham) at the University of
California developed the model.
It is a model that can be used to clarify different aspects of human relations and
communication.
Saturday, November 10, 2012
Saturday, November 10, 2012
FEEDBACK FOR DUMMIES
Saturday, November 10, 2012
Saturday, November 10, 2012
Draw apples
Divide a paper in boxes by drawing linesFill all the boxes with variations of applesOne pen per team that you pass around
10 min and NO talking
Saturday, November 10, 2012
What do you think happened and why?
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Saturday, November 10, 2012
Can rules lead to a more productive creative process?
Saturday, November 10, 2012
5 RULES
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1. SEPARATE CREATIVE AND ANALYTICAL THINKING
Saturday, November 10, 2012
2. QUANTITY IS A CONDITION FOR QUALITY
Saturday, November 10, 2012
3. VISUALIZE YOUR IDEAS
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4. LISTEN!
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5. YES AND!
Build on each others ideasNo is a big NO NO!
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10 min10 min
HOW TO CREATE A CONCEPT IN LESS THAN
ONE HOUR
- a team exercise
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10 min10 min
1. Find a problem to solveFind a partner and ask them to tell you three things
they find annoying on a daily basissomething annoying, or something that you want to improve
Pick your favourite, then switch roles~2 min
Saturday, November 10, 2012
10 min10 min
2. Dig a little deeperAsk your partner to describe their most recent
encounter with the annoyance. Take notes:Stuck? Try asking “how?” or “why?”, then switch roles
~4 min
Saturday, November 10, 2012
10 min10 min
3. Define the problemNow distill what you’ve learnt from your partner by
completing the following sentence:your partner’s name
whatever it is to be fixed or made betterthe desired outcome (what improvement or change does it bring about?)
an insight into your partner’s life that could help you solve the problem, it should beinterestingly / amusingly / ironically,
~1 min
Saturday, November 10, 2012
10 min10 min
4. Sketch a solutionDraw an ambitious solution to your partnerʼs problem,
then give it a name~5 min
Saturday, November 10, 2012
10 min10 min
5. Present back & choosePresent
Take the problems and solutions youʼve defined,sketched and named and present these back to your
group (1 minute each).
VoteAs a group, vote for the individual problem/solutionyou now want to take forward to solve as a group.
Weʼre looking for one to develop further as agroup within a sketch brainstorm
Saturday, November 10, 2012
10 min10 min
6. Sketch brainstormSit in silence and sketch as many propositions
that might solve the problem.When you have sketched something, hold it up
and explain it to the group before placing it in the middle and sketching another one.
Sketch the way these propositions might work as:• A web application on a desktop, in a browser
• Mobile/portable products or services on a phone or tablet• Something else - donʼt feel limited by ʻdevicesʼ or
ʻplatformsʼ. Perhaps your idea exists across the digitaland physical world (e.g. as a book as well as a digital
service; as an installation, wall or screen)~20 min
Saturday, November 10, 2012
10 min10 min
7. Review & create a Minimum Viable Product
Lay out all of the propositions you just sketched and decidewhich one is the strongest.For the solution write down:
core feature 1core feature 2core feature 3
~15 min
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8. PRESENTATIONPrepare:
Challenge + SolutionName of digital service
Technical deviceTarget grooup
5 min
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10 min10 min
HomeworkThink of what you would do next.
What simple tests, prototypes, interviews would you create/carry out to iterate the product youʼve designed?
How else can you prove people will use it before you start building?
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Checkout
What did you do today?What will you need to do tomorrow?
Is there something you need help with from the group?
How did today make me feel?
Saturday, November 10, 2012
PRESENTATION DEVELOPED IN COLLABORATION WITH:
Ulrik GotscheAnders TeigeneWWW.PROJECTOFHOW.COM
Saturday, November 10, 2012
LINKS:
@THERIVERTWEETWWW.PROJECTOFHOW.COMhttp://www.slideshare.net/emiliaastromadvertising
Saturday, November 10, 2012