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MINDFUL PLAY THE POLITICS OF DESIGNING FOR THE OTHER

Mindful Play: Politics of Desigining for the Other

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Can we make a game to save someone we don't understand? What are the politics of othering? Do we ever make anything for someone who is not us? Why are game so prone to saviourism?

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Page 1: Mindful Play: Politics of Desigining for the Other

MINDFUL PLAY

THE POLITICS OF DESIGNING FOR THE OTHER

Page 2: Mindful Play: Politics of Desigining for the Other

by:mohinidutta

@freyadutta

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@freyadutta

What does it mean to design for the OTHER?

Page 4: Mindful Play: Politics of Desigining for the Other

Who is the OTHER? @freyadutta

This is me

Page 5: Mindful Play: Politics of Desigining for the Other

Who is the OTHER? @freyadutta

These are some cute pandas

Page 6: Mindful Play: Politics of Desigining for the Other

Who is the OTHER? @freyadutta

NOT A PANDA !_!

Page 7: Mindful Play: Politics of Desigining for the Other

@freyadutta

...not all pandas are alike!

Narcissistic Red Pandas!

Playground Panda!

Adventure

Pandas!

Page 8: Mindful Play: Politics of Desigining for the Other

@freyadutta

The OTHER is not a homogenous group

Page 9: Mindful Play: Politics of Desigining for the Other

All endangered animals

Pandas @freyadutta

VS

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@freyadutta

DESIGNING FOR THE

“OTHER”

IS A DISINGENUOUS

PROPOSITION.

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@freyadutta

There is nothing about being 'female' that naturally binds women

Donna Haraway, Cyborg Manifesto

Page 12: Mindful Play: Politics of Desigining for the Other

$ $ $ $ $ $ $ $ $ $OTHER == Commodity $ $ $ $ $ $ $ $ $ $

@freyadutta

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@freyadutta

The other occupies a cultural space outside of ours

Page 14: Mindful Play: Politics of Desigining for the Other

@freyadutta

We, as designers, embody the SELF.

Page 15: Mindful Play: Politics of Desigining for the Other

@freyadutta

We design games that WE want to play.

Page 16: Mindful Play: Politics of Desigining for the Other

@freyadutta

Games are a celebration of the SELF

Page 17: Mindful Play: Politics of Desigining for the Other

As consumers of games:

we are trained to focus on our

own experience as paramount.

As designers: we are trained to measure our projects against ourselves.

@freyadutta

Page 18: Mindful Play: Politics of Desigining for the Other

The unconscious

is the discourse of

the Other.

@freyadutta

Jacques Lacan

Page 19: Mindful Play: Politics of Desigining for the Other

BIG OTHER

little other

@freyadutta

Jacques Lacan

The Alien OTHER

Projection of the SELF

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@freyadutta

WE HAVE BEEN

DESIGNING FOR THE

little other

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@freyadutta

The flaw in our design strategy so far has been working with commonality

VSembracing the alien, the unfamiliar

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@freyadutta

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@freyadutta

PURPOSE!

GOALS!

Page 24: Mindful Play: Politics of Desigining for the Other

@freyadutta

Even an abstract game like Tetris tasks the player with creating order from chaotically falling blocks by making neat lines which are then deleted, re-ordering the play space through erasure. Such games cast the player in the role of RESTORER, someone to set the world right again.

David Chandler, Videogames and the Aesthetics of Ruins, KillScreen

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@freyadutta

Games are haikus for expressing the chaotic narrative of life

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@freyadutta

Games provide a terrain from which meaning can emerge

Image/Panoramical

by Fernando Ramallo & David Kanaga

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@freyadutta

The politics of representation are the rules of the poetry of games

Page 28: Mindful Play: Politics of Desigining for the Other

@freyaduttaimage/ Vincent Ocasla’sMagnasanti, SimCity 2000

Achieved at the cost of social repression and totalitarian control, his goal was not the quality of his Sims' lives, but the quantification of technocratic efficiency; his intention,

to critique the lethality of the games managerial assumptions. Ironically, because of its precise techno-scientism, Magnasanti's viewers speculated about its applicability to real-

world urban projects. Many of the Reddit posts were optimistic.

Ava Kofman Les Simerables, for Jacobin.

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@freyadutta

Is ennui the great Cthulhic horror of our privileged times?

MEH

Page 30: Mindful Play: Politics of Desigining for the Other

@freyaduttaTo counter the mixed feelings and groundless despair that might greet such an era, we need to get there first; to invent new desires, to solve the problem of boredom and meaninglessness by our wits and good looks.

Brandon Joyce, On Cathexis & Life games

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@freyadutta

Estragon: Nothing to be done. Vladimir: I'm beginning to come round to that opinion. Samuel Beckett, Waiting for Godot Act 1

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@freyadutta

All is well! One must imagine Sisyphus happy.Albert Camus, The Myth of Sisyphus

Page 33: Mindful Play: Politics of Desigining for the Other

@freyaduttaRapture no longer haunts me. I got the help I needed, or at least am getting it. While playing BioShock Infinite last year, I had a moment of epiphany when I was suddenly back in Rapture at the game’s end.

Joe Donnelly on coping with depression using BioShock (Kill Screen)

Page 34: Mindful Play: Politics of Desigining for the Other

@freyaduttaTarot Card Deck

Page 35: Mindful Play: Politics of Desigining for the Other

@freyadutta

Why are we making meaning for others?Why aren't we letting them make meaning for themselves?

Where’s my Umwelt?

Page 36: Mindful Play: Politics of Desigining for the Other

INTENTIONS != EFFECT

@freyadutta

Page 37: Mindful Play: Politics of Desigining for the Other

@freyadutta

The White Savior Industrial Complex is not about

justice. It is about having a big emotional experience that validates privilege.

Teju Cole

Page 38: Mindful Play: Politics of Desigining for the Other

@freyadutta

Ruins provide an aesthetic setting that matches the core idea behind most games: To interact with a broken world and change it through play

David Chandler, Videogames and the Aesthetics of Ruins, KillScreen

Tomb Raider: Underworld

Page 39: Mindful Play: Politics of Desigining for the Other

@freyadutta

How to iterate with an invisible audience?

Page 40: Mindful Play: Politics of Desigining for the Other

@freyadutta

Page 41: Mindful Play: Politics of Desigining for the Other

@freyadutta

How DO we design games for Others?

Page 42: Mindful Play: Politics of Desigining for the Other

@freyadutta

How DO we design games for Others?

WE Don't

Page 43: Mindful Play: Politics of Desigining for the Other

MINDFUL PLAY

Page 44: Mindful Play: Politics of Desigining for the Other

PLAY AS CONVERSATION VS

INSTRUCTION

Page 45: Mindful Play: Politics of Desigining for the Other

Ask not what fun does for you. Ask rather what you do for fun.”Bernie DeKoven

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PLAY AS DIAGNOSTIC VS

GAMES AS CURES

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Buckminster Fuller

You never change things by fighting

existing reality. To change something build a new model that makes

the existing model obsolete.

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CAN SHARING OUR TOYS TEACH US NEW WAYS TO PLAY WITH THEM?

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Game-making Workshop

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Playing games together and having fun =

MOST IMPORTANT PART

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Sharing what Games CAN do, vs what Games do

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Games are more than their rules, they are means of self-expression

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BOO! BOO! SCARY!

Marceline the Vampire Queen, Adventure Time, Cartoon Network

GAMES CAN APPEAR TO BE

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Super awesome fun!

when you understand them!

BUT THEY ARE NOT!

They are

Marceline the Vampire Queen, Adventure Time, Cartoon Network

Page 55: Mindful Play: Politics of Desigining for the Other

MAKING games makes the “OTHERED” group an active participant in their (intended)

emancipation

Page 56: Mindful Play: Politics of Desigining for the Other

Roland Barthes, Death of the Author

To give an Author to a text is to impose upon that text a stop clause, to furnish it with a final signification, to close the writing.

Page 57: Mindful Play: Politics of Desigining for the Other

@freyadutta

Instead of stopping at

intention,

let us move on & embrace the

creation of conversations of

consequence.

Page 58: Mindful Play: Politics of Desigining for the Other

MOHINI DUTTA@freyadutta

Antidote Games@helloAntidote