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Can we make a game to save someone we don't understand? What are the politics of othering? Do we ever make anything for someone who is not us? Why are game so prone to saviourism?
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MINDFUL PLAY
THE POLITICS OF DESIGNING FOR THE OTHER
by:mohinidutta
@freyadutta
@freyadutta
What does it mean to design for the OTHER?
Who is the OTHER? @freyadutta
This is me
Who is the OTHER? @freyadutta
These are some cute pandas
Who is the OTHER? @freyadutta
NOT A PANDA !_!
@freyadutta
...not all pandas are alike!
Narcissistic Red Pandas!
Playground Panda!
Adventure
Pandas!
@freyadutta
The OTHER is not a homogenous group
All endangered animals
Pandas @freyadutta
VS
@freyadutta
DESIGNING FOR THE
“OTHER”
IS A DISINGENUOUS
PROPOSITION.
@freyadutta
There is nothing about being 'female' that naturally binds women
Donna Haraway, Cyborg Manifesto
$ $ $ $ $ $ $ $ $ $OTHER == Commodity $ $ $ $ $ $ $ $ $ $
@freyadutta
@freyadutta
The other occupies a cultural space outside of ours
@freyadutta
We, as designers, embody the SELF.
@freyadutta
We design games that WE want to play.
@freyadutta
Games are a celebration of the SELF
As consumers of games:
we are trained to focus on our
own experience as paramount.
As designers: we are trained to measure our projects against ourselves.
@freyadutta
The unconscious
is the discourse of
the Other.
@freyadutta
Jacques Lacan
BIG OTHER
little other
@freyadutta
Jacques Lacan
The Alien OTHER
Projection of the SELF
@freyadutta
WE HAVE BEEN
DESIGNING FOR THE
little other
@freyadutta
The flaw in our design strategy so far has been working with commonality
VSembracing the alien, the unfamiliar
@freyadutta
@freyadutta
PURPOSE!
GOALS!
@freyadutta
Even an abstract game like Tetris tasks the player with creating order from chaotically falling blocks by making neat lines which are then deleted, re-ordering the play space through erasure. Such games cast the player in the role of RESTORER, someone to set the world right again.
David Chandler, Videogames and the Aesthetics of Ruins, KillScreen
@freyadutta
Games are haikus for expressing the chaotic narrative of life
@freyadutta
Games provide a terrain from which meaning can emerge
Image/Panoramical
by Fernando Ramallo & David Kanaga
@freyadutta
The politics of representation are the rules of the poetry of games
@freyaduttaimage/ Vincent Ocasla’sMagnasanti, SimCity 2000
Achieved at the cost of social repression and totalitarian control, his goal was not the quality of his Sims' lives, but the quantification of technocratic efficiency; his intention,
to critique the lethality of the games managerial assumptions. Ironically, because of its precise techno-scientism, Magnasanti's viewers speculated about its applicability to real-
world urban projects. Many of the Reddit posts were optimistic.
Ava Kofman Les Simerables, for Jacobin.
@freyadutta
Is ennui the great Cthulhic horror of our privileged times?
MEH
@freyaduttaTo counter the mixed feelings and groundless despair that might greet such an era, we need to get there first; to invent new desires, to solve the problem of boredom and meaninglessness by our wits and good looks.
Brandon Joyce, On Cathexis & Life games
@freyadutta
Estragon: Nothing to be done. Vladimir: I'm beginning to come round to that opinion. Samuel Beckett, Waiting for Godot Act 1
@freyadutta
All is well! One must imagine Sisyphus happy.Albert Camus, The Myth of Sisyphus
@freyaduttaRapture no longer haunts me. I got the help I needed, or at least am getting it. While playing BioShock Infinite last year, I had a moment of epiphany when I was suddenly back in Rapture at the game’s end.
Joe Donnelly on coping with depression using BioShock (Kill Screen)
@freyaduttaTarot Card Deck
@freyadutta
Why are we making meaning for others?Why aren't we letting them make meaning for themselves?
Where’s my Umwelt?
INTENTIONS != EFFECT
@freyadutta
@freyadutta
The White Savior Industrial Complex is not about
justice. It is about having a big emotional experience that validates privilege.
Teju Cole
@freyadutta
Ruins provide an aesthetic setting that matches the core idea behind most games: To interact with a broken world and change it through play
David Chandler, Videogames and the Aesthetics of Ruins, KillScreen
Tomb Raider: Underworld
@freyadutta
How to iterate with an invisible audience?
@freyadutta
@freyadutta
How DO we design games for Others?
@freyadutta
How DO we design games for Others?
WE Don't
MINDFUL PLAY
PLAY AS CONVERSATION VS
INSTRUCTION
Ask not what fun does for you. Ask rather what you do for fun.”Bernie DeKoven
PLAY AS DIAGNOSTIC VS
GAMES AS CURES
Buckminster Fuller
You never change things by fighting
existing reality. To change something build a new model that makes
the existing model obsolete.
CAN SHARING OUR TOYS TEACH US NEW WAYS TO PLAY WITH THEM?
Game-making Workshop
Playing games together and having fun =
MOST IMPORTANT PART
Sharing what Games CAN do, vs what Games do
Games are more than their rules, they are means of self-expression
BOO! BOO! SCARY!
Marceline the Vampire Queen, Adventure Time, Cartoon Network
GAMES CAN APPEAR TO BE
Super awesome fun!
when you understand them!
BUT THEY ARE NOT!
They are
Marceline the Vampire Queen, Adventure Time, Cartoon Network
MAKING games makes the “OTHERED” group an active participant in their (intended)
emancipation
Roland Barthes, Death of the Author
To give an Author to a text is to impose upon that text a stop clause, to furnish it with a final signification, to close the writing.
@freyadutta
Instead of stopping at
intention,
let us move on & embrace the
creation of conversations of
consequence.
MOHINI DUTTA@freyadutta
Antidote Games@helloAntidote