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GO MOBILE-FIRST get IA, usability and UX bonus points Jelle Desramaults, IA day 2012 Netlash, Ghent These are the slides for my 12 minute presentation at IA day 2012. Just A quick introduction to the mobile-first concept. I added these notes at the bottom so you can follow along on slideshare.

Mobile-first, a quick introduction

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Mobile-first is a simple idea with big implications: digital products should be designed for mobile first. Not the other way around. These are the slides for my 12 minute presentation at IA day 2012. Just a quick introduction to the mobile-first concept. Props to Luke Wroblewski and Brad Frost. I got most of the stuff in this presentation from their presentations and blogs. Luke Wroblewski: http://www.lukew.com/presos/preso.asp?26 Brad Frost: http://bradfrostweb.com/blog/web/for-a-future-friendly-web/

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Page 1: Mobile-first, a quick introduction

GO MOBILE-FIRSTget IA, usability and UX bonus points

Jelle Desramaults, IA day 2012Netlash, Ghent

These are the slides for my 12 minute presentation at IA day 2012. Just A quick introduction to the mobile-first concept. I added these notes at the bottom so you can follow along on slideshare.

Page 2: Mobile-first, a quick introduction

HELLOJelle Desramaults

Freelance design studiogorilla

My name is Jelle Desramaults. I run a freelance design studio called Gorilla. I design websites and web applications. I keep a keen eye on the mobile space. I work and live in Ghent, Belgium.

Page 3: Mobile-first, a quick introduction

My website

This is my studio’s website. http://gorilla-webdesign.be

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aME

This is me.At Build 2011 (http://buildconf.com) by the way. Build rocks!

Page 5: Mobile-first, a quick introduction

MARCEL

This is my son. Marcel.Thought I’d score some bonus oohs from the ladies with this slide.

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@jdesramaults@jelled A-U-L-T-S

follow me

I’m @jdesramaults on twitter. Difficult name, I know. Longest twitter handle ever.@jelled was already taken so I chose the next logical thing. Sorry ‘bout that :)

Page 7: Mobile-first, a quick introduction

@lukew

Luke Wroblewski

B-L-E-W-S-K-I

follow him!

Another guy with a difficult name. He had more luck with his twitter handle.Follow him, read him, watch him.

Page 8: Mobile-first, a quick introduction

Luke Wroblewski has been talking about mobile-first for a couple of years.He wrote a book about it in 2011. Published by A Book Apart. Read it!

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Jelle Desramaults@jdesramaults@lukew

?A small, simple idea.Design for mobile first, expand that experience

to the desktop

So what is mobile-first? It’s a simple idea with big implications.The idea: digital products should be designed for mobile first. Not the other way around.

Page 10: Mobile-first, a quick introduction

Google

Luke Wrobleski isn’t the only one thinking and working mobile-first.Some big players are adapting this way of working.

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Facebook

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Adobe

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better than desktop experience

joe hewitt, former design lead facebook

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Jelle Desramaults@jdesramaults@lukewNow is the time

NOW IS THE TIME

yeah right, so was last year

The ubiquitous mobile web has been boldly predicted for some years now but I think it’s safe to say that it has finally arrived. Even in little old Belgium.

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this was boldly predicted for Q4 2012, but happend 2 years early (end 2010)

Smartphones passed PC shipments in Q4 2010

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CONTEXTIS BLURRING

desktop use vs. mobile use is blurring

An important thing to realise is this: the difference in the way we use desktop versus mobile is blurring.

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DESKTOPCONTEXT

(this used to be)

fast connectioncomfortably seatedgood hardware

indoors

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MOBILECONTEXT

(this used to be)

on-the-gooutside

crappy connection

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NEW CONTEXTon-the-gostill true

but

This is the new “mobile” context. We still use our smartphone On-the-go but we are also using them alongside our tablets,desktop PCs laptops. A lot of sofas in the world look like the one in the bottom picture (iPhone, iPad, MacBook while watching TV).

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ANYWHEREANYTIME

(iphone, see?)

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SMARTPHONE USE

76%WAITING IN LINE

62%WATCHING TV

80%DOWNTIME

76%IN STORES

39%TAKING A POOP

This is how and where we use our smartphone nowadays. On the move, waiting in line or out shopping but also while we’re watching TV or during downtime. 39% enjoys a quick game of angry birds while pooping (UH!).

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THIS USED TO BE THE WEBtill about 2007

Up until 2007-ish we built our digital products for this device.Befor 2007 smartphones weren’t so great and network connection was crappy (and very expensive).

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THIS IS THE WEB5 yearslater

In 2007 Apple came out with the first iPhone. In the 5 following years things changed… a lot.Network connectivity (and pricing) improved and a plethora of capable mobile devices started to appear.

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TOMORROW’S WEB?

? ??? ???????

??

? ???? ?? ?

??

who knows?

Nobody knows what tomorrow will bring but designing digital products for the desktop computer might become a continually backward way of doing things. It makes more sense to design for the smallest screens first.

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RESPONSIVE WEB DESIGN

feels clumsy not so great after all

short-sighted

COOL!

But…

The forward-thinking web designer has been designing responsive web sites for about a year now. Cool! A big step in the right direction. However we are finding that this way of working feels a bit clumsy and that the user experience doesn’t always scale down well.

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MOBILE-FIRST

feels ”right” progressivefuture friendly

This feels a lot better. Start from mobile and progressively enhance the user experience for larger screens. Feels better and feels like a safer—future friendly—bet in these rapidly changing times.

JACKPOT!

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4 BONUS POINTSfor you lovely IAs, usability experts and UX designers

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POINT 1 DESIGN FOR

A SMALL SCREENWhen you loose 80% of your screen you are

forced to focus on the stuff that matters

laser focus

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70+ links?

Take Flickr for example. Over the course of the last years the desktop website has grown into a behemoth with a multitude of fly-out menu’s containing more that 70 links.

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Compare that to Flick’s mobile website. I count 10 links. What changed? Smaller screen size forced Flickr to focus on the things that matter most to their users.

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On a lot of websites the actual content—you know, that thing users visit the site for—is hard to find.Only 20% of the screen is filled with content.

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80% of the screen is filled with… well, bullshit.Bonus point #1: going mobile first will cut the crap.

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POINT 2 DESIGN FOR

THE BIG THUMBGoing big for mobile

= better usability for desktop

Bonus point #2: using big touch targets for the mobile version of your digital product means a more usable desktop product. Bigger is better.

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big thumblittle links

Thumbs are clumsy devices compared to our mouse pointers.You need to accommodate for these big meat sticks.

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44px/pt

44px/pt

TOUCH TARGET SIZE

A comfortable touch target size is something around 44px by 44px. This is taken from Apple’s iOS human interface design guidelines by the way.

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POINT 3 DESIGN FOR

ONE EYEPartial attention

So keep it simple, keep it usable

Bonus point #3: mobile users give you partial attention. Design a simple and focused user experience. Again, what’s good for mobile works well on desktop too.

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focused design! check the guides

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All the big players (Apple, Microsoft, Google) have designer guidelines for a good mobile experience. These guidelines are solid universal UX design principles. Good for mobile and good for desktop.

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GOOD DESIGN ADVICE

A few guidelines taken from Apple’s iOS Human Interface guidelines. Good design guidelines, period.

Elevate the content that people care about

Give people a logical path to follow

Make usage easy and obvious

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POINT 4 DESIGN FOR

CRAPPY CONNECTIONSNot everyone’s on WIFI or 3G

Fast for mobile = lightning fast for desktopFast UX = better UX

Bonus point #4: going mobile-first forces you to keep things lightweight and fast. A fast mobile product is a very fast desktop product. A faster UX is a better UX.

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PROPS

http://lukew.com/presos

http://bradfrostweb.com/blog/web/for-a-future-friendly-web

I stole it all from these guys. Maximum respect!

That’s it! A big shout out to Luke Wroblewski and Brad Frost. These guys are amazing! Read their stuff, watch their presentations. I basically copy/pasted most of their stuff and slapped it up with some Gorilla visual style. Thanks guys!

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THANKS!@jdesramaults

[email protected]

http://gorilla-webdesign.be

Thanks for watching. I hope you liked it. I’d love to hear from you! Shout out on twitter or e-mail me with your questions and remarks.