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-Will Wright Games as Tools for Science and Society

Orando2010 5

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-Will Wright

Games as Tools for

Science and Society

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Senet3500BC

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Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books.

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Expensive Cheap

Realistic Abstract

MapExercises

ComputerSimulations

WarGames

AnalyticalModels

MinorField

Exercises

MajorField

Exercises

General Problem Solving

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Individual Skills

Logistics

Battle Planning

Campaign Planning

Weapons Development

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Thinking - Intelligence

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Intuition

Strategy Systemic

Holistic

Mastery

SubconsciousAssociative

DeconstructionEmergence

RepetitionPractice

Perception Awareness Filtering

Basic Skills

LeadershipSocial Empathy

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Intuition

Strategy Systemic

Holistic

Mastery

SubconsciousAssociative

DeconstructionEmergence

RepetitionPractice

Perception Awareness Filtering

Basic Skills

LeadershipSocial Empathy

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PREFACECHAPTER 1. INTRODUCTIONSection I. BACKGROUND

1-1. NATURE OF LOW-INTENSITY CONFLICT1-2. ENVIRONMENTAL CONSIDERATIONS1-3. MILITARY ROLE IN LOW-INTENSITY CONFLICTSection II. IMPERATIVES1-4. POLITICAL DOMINANCE1-5. UNITY OF EFFORT1-6. ADAPTABILITY1-7. LEGITIMACY1-8. PERSEVERANCESection III. OPERATIONAL CATEGORIES1-9. SUPPORT FOR INSURGENCY AND COUNTERINSURGENCY1-10. COMBATTING TERRORISM1-11. PEACEKEEPING OPERATIONS1-12. PEACETIME CONTINGENCY OPERATIONSSection IV. LEADERSHIP CHALLENGES1-13. FORCE PROTECTION1-14. FORCE SUSTAINMENT1-15. DISCIPLINE MAINTENANCE1-16. FRATRICIDE PREVENTIONCHAPTER 2. SUPPORT FOR INSURGENCY AND COUNTERINSURGENCYSection I. THE NATURE OF INSURGENCY2-1. GOALS2-2. ENVIRONMENT2-3. CHARACTERISTICS2-4. POPULAR AND LOGISTIC SUPPORT2-5. GUERRILLA TACTICS2-6. DEVELOPMENT PHASESSection II. BRIGADE AND BATTALION TASK FORCE IN COUNTERINSURGENCY2-7. FOREIGN INTERNAL DEFENSE AUGMENTATION FORCE OPERATIONS2-8. CONDUCT OF TACTICAL OPERATIONS2-9. PLANNING2-10. OPERATION PRINCIPLES2-11. TASK ORGANIZATIONSection III. OFFENSIVE OPERATIONS2-12. PHASE I - LATENT AND INCIPIENT INSURGENCY2-13. PHASE II - GUERRILLA WARFARE2-14. PHASE III - WAR OF MOVEMENT

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Pragmatic approach…

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-Individual

-Group

-Peer to Peer

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World Me

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World

models

imagination

A B C

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We build models by abstracting lots of examples

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Examples – (Data)

Metaphors – (Patterns)

Schema – (Abstractions)

Models – (Predictive)

Behavior

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Light bulb Joke Schema

Q: How many members of a particular demographic group does it take to change a light bulb?

A: Some finite number. One to change the bulb, and the rest to act in a manner that reinforces the stereotype of that particular group.

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Classification

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-Enter restaurant-Be seated-Get menu-Place drink order-Receive drinks-Place food order-Eat food-Receive check-Pay check-Leave Causality

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Schema gone bad…

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James Bond

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Failure Based Learning

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Apprenticeship

Professional

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TIME

10sec.

Patterns in time

Success

Failure

10min.

1hr.

10hrs.

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Basic Control

Needs

PeeCollapseLonelyStarve

HappyFree Time

Job/SkillsEconomy

DemotionLose JobRepo ManElectrocution

ObjectsHouseEfficiency

Family

BreakupSocial ServicesAffairMilitary School

MarriageChildren

Social -Friends

ArgumentInsultJealousyFight

FriendshipRomanceParties

Success

Failure

MoveInteract

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failure

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experience

toyexperiences

others

Play

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Educational technologies for dealing with time

Now

Future

Past

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Games

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Games are a subset of play

Games

Play

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Possibility Space

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Intuition

Strategy Systemic

Holistic

Mastery

SubconsciousAssociative

DeconstructionEmergence

RepetitionPractice

Perception Awareness Filtering

Basic Skills

LeadershipSocial Empathy

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possibilities

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SocialMaterial

Success

Gameplay Landscape (Sims)

Start

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Real design target

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Scott Diddams

Quantum – Optical interactions

Timmy

Properties of magnetic interaction

Physics model Comprehensive World Model

Physicist - National Institute of Standards and Technology (NIST) Toddler (3yrs.old) –

Carolina Day School

Comprehensive, Complex & Robust?

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Models – build – test - replace

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Science

F =

Gm m1 2

r 2

compression

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Games

if ((fdLen = DFANgetfdslen(dfanFileID, 1)) == FAIL) { if (verbose) cout << "There is no file desc annotation.\n"; } else { numFd++; DFANgetfds(dfanFileID, cdesc1, fdLen, 1); while((fdLen = DFANgetfidlen(dfanFileID, 0)) != FAIL) {numFd++; }

} // endif desc1 phase space - player perception

Mental Model

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Games test models

Play builds modelsimagination

imagination

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Structural Models

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Structure

Dynamics

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Dynamics

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deconstructing…then reconstructing

SystemicUnderstanding

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AgentsNetworks

Layers

Propagation

Growth

Grouping

Order

Allocation

Mapping

Specialization

Nesting

TopologiesD

ynam

ics

Paradigms

Cybernetics

System

Dynam

ics

Cellular A

utomata

Chaos T

heory

Adaptive S

ystems

Netw

ork TheoryV

erb

s

Nouns

Grammar

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AgentsNetworks

Layers

Propagation

Growth

Grouping

Order

Allocation

Mapping

Specialization

Nesting

Cybernetics

System

Dynam

ics

Cellular A

utomata

Chaos T

heory

Adaptive S

ystems

Netw

ork Theory

Topology

relationships

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Rig

id

Fle

xibl

e

Networks

Agents

Layers

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AgentsNetworks

Layers

Propagation

Growth

Grouping

Order

Allocation

Mapping

Specialization

Nesting

Cybernetics

System

Dynam

ics

Cellular A

utomata

Chaos T

heory

Adaptive S

ystems

Netw

ork Theory

Topology

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AgentsNetworks

Layers

Propagation

Growth

Grouping

Order

Allocation

Mapping

Specialization

Nesting

Cybernetics

System

Dynam

ics

Cellular A

utomata

Chaos T

heory

Adaptive S

ystems

Netw

ork Theory

Dyn

amic

s

topology change through time

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Propagation

Material

Information

Patterns

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Growth

Quantity

State

Structure

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Grouping

SimilarSpecialized

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Order

LinearBranching

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Allocation

Material

Time

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Mapping

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?

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Specialization

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Nesting

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TIME

Failure

Success

10sec.

10min.

1hr.

10hrs.

Patterns in time

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AgentsNetworks

Layers

Propagation

Growth

Grouping

Order

Allocation

Mapping

Specialization

Nesting

Cybernetics

System

Dynam

ics

Cellular A

utomata

Chaos T

heory

Adaptive S

ystems

Netw

ork Theory

Dyn

amic

s

topology change through time

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AgentsNetworks

Layers

Propagation

Growth

Grouping

Order

Allocation

Mapping

Specialization

Nesting

Paradigms

Cyb

ernetics

System

Dyn

amics

Cellu

lar Au

tom

ata

Ch

aos T

heo

ry

Ad

aptive S

ystems

Netw

ork T

heo

ry

Deconstruction - metamodeling

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Futurism

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IN OUT

Feedback

POSITIVENEGATIVE

Cybernetics

control theory

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chained together – analog electronics

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Analog computation

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System Dynamics

magnetic-core memory

StockFlow

Jay Forrester

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72

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Cellular Automata

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Von Neumann

Digital computation – true emergence

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Land Value = Crime + Location

Population = Land Value + Zoning

Crime = Population – Land Value

Value

Pop. Crime.+

-+

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Ind. Res.SystemDynamics

CellularAutomata

+

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Chaos Theory / Phase Space

Phase space

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Stable System

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Chaotic System

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Complex Adaptive Systems

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IN OUT

Feedback

IN OUT

Feedback

Rule System

genetic algorithms – neural networks – etc.

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Adaptive Landscape

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Network Theory

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Social

Infrastructure Financial

Metabolic

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Power law distribution

Graph Width(6 degrees of separation)

Graph Connectedness

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Models , not reality

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Disordered

Ordered

Local

Global

Cooperation

Competition

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AgentsNetworks

Layers

Propagation

Growth

Grouping

Order

Allocation

Mapping

Specialization

Nesting

TopologiesD

ynam

ics

Paradigms

Cybernetics

System

Dynam

ics

Cellular A

utomata

Chaos T

heory

Adaptive S

ystems

Netw

ork Theory

Local GlobalOrder Disorder

CompeteCooperate emmergence

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Intuition

Strategy Systemic

Holistic

Mastery

SubconsciousAssociative

DeconstructionEmergence

RepetitionPractice

Perception Awareness Filtering

Basic Skills

LeadershipSocial Empathy

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SocialIntelligence

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Less about Firepower…

More about Social Awareness

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PSYOPs

Not just for specialists…

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Going from “soft science”…

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…to data driven.

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evolution

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evolution

Good Samaritan Psychopath

Manic Depressive

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Griefers

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Primary landscapes

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Appendix B - "Social Network Analysis and Other Analytical Tools"

U.S. Army Counterinsurgency Handbook

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-Culture-Ideas-Opinions

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Awash in information

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Synthetic Awareness

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Intuition

Strategy Systemic

Holistic

Mastery

SubconsciousAssociative

DeconstructionEmergence

RepetitionPractice

Perception Awareness Filtering

Basic Skills

LeadershipSocial Empathy

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Smart Dust

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Information Network-Collect

-Process

-Distribute

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-DistributeP1

P1

P1

P1P1

P1

P1

P1

P1

P1

P1

P1P1

P1

P1

-Collect

-Process

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P2P2

P2

P2

P2

P2

P2

P2

P2-Distribute

-Collect

-Process

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P2

P2P2

P2

P2

P2

P2

P2

P2-Distribute

-Collect

-Process

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P3

P3

P3

P3

P3

P3

-Distribute

-Collect

-Process

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InformationGradient

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Synthetic Senses

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Augmented Reality

Blended Reality

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Virtual Reality

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Wearable Computing

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Replacing my instincts

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Intuition

Strategy Systemic

Holistic

Mastery

SubconsciousAssociative

DeconstructionEmergence

RepetitionPractice

Perception Awareness Filtering

Basic Skills

LeadershipSocial Empathy

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10,000,000

1,000,000

100,000

100,000

1000

sight

touch

sound

smell

taste

Data In (bps)

50 bps

consciousness

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Conscious Intelligence / Awareness

Pre-conscious IntelligenceIntuition

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Intuition

Strategy

Perception

Basic Skills

Social

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Perspectives are more valuable than solutions

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Story

PlayVisual

Systemic

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Tactile / Immersive

Toy-like / Systemic

Historical / Regional

Dramatic / Cultural

Abstractions

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Symbolic

Perceptual

Intuitive ?

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Sca

le

decadesyearsmonthsweeksdays

army

weaponsdevelopment

militarycampaign

tacticalplanning

forcedevelopment

operationalplanning

logisticstactics

company

Time

individual

division

branch

combined forces

basicskills career

developmentassignmentsduties

training

deployment

strategicplanning

objectives

advancedskills

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Timedecadesyearsmonthsweeksdays

combined forces

branch

army

weaponsdevelopment

militarycampaign

tacticalplanning

forcedevelopment

operationalplanning

logisticstactics

company

Sca

le

individual

division

basicskills career

developmentassignmentsduties

training

deployment

strategicplanning

objectives

advancedskillsSimulations

Group Exercises

Wargaming

Analytical Models

Skills

Social

Strategy

Perception

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1700 1800 1900 2000 2100

The Future is becoming less predictable

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I wonder…

TheEnd

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Perceptual

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Verbs into Nouns

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Charles Joseph Minard

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