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Pathways to a Positive Learner Experience Danielle Cooley @dgcooley 30 October 2015 1

Pathways to a Positive Learner Experience

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Page 1: Pathways to a Positive Learner Experience

Pathways to a Positive Learner Experience

Danielle  Cooley                    @dgcooley                    30  October  2015

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Page 2: Pathways to a Positive Learner Experience

We’ll talk about:

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Defining  the    damn  thing

The  power  of  iteration

A  design  iteration  technique

An  evaluation  iteration  technique

ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley

Page 3: Pathways to a Positive Learner Experience

So – Learner Experience?

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User   Experience (UX)

Instructional Design

(ID)

Learner Experience

(LXD)

Modified  from  hOp://extensionengine.com/lxd-­‐‑10-­‐‑things-­‐‑to-­‐‑know-­‐‑about-­‐‑learner-­‐‑experience-­‐‑design

ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley

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What is UX?

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5 Google  Image  Search  –  11  July  2015

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ISO 9241

The effectiveness, efficiency, and satisfaction with which specified users

achieve specified goals in particular environments.

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Visual  Design

Interaction  Design

Information  Architecture

Content  Strategy

User  Research

ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley

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Visual  Design

Interaction  Design

Information  Architecture

Content  Strategy

User  Research

ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley

Page 10: Pathways to a Positive Learner Experience

ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley

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Visual  Design

Interaction  Design

Information  Architecture

Content  Strategy

User  Research

• Who  will  use  the  product? • Any  disabilities? • What  incomes,  ages,  and  education  levels? • What  are  their  pain  points?  End  goals?

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Visual  Design

Interaction  Design

Information  Architecture

Content  Strategy

User  Research

ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley

• What  features  and  functions  are  necessary? • What  pages  do  we  need? • Any  photos?  Videos?  Copy?  Product  reviews? • Who  will  create  this  content?  Govern  it?  

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Visual  Design

Interaction  Design

Information  Architecture

Content  Strategy

User  Research

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• What  is  the  best  navigation  structure? • How  should  individual  screens  be  laid  out?  

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Visual  Design

Interaction  Design

Information  Architecture

Content  Strategy

User  Research

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• Which  controls  should  be  used  for  navigation?  Selections?  Actions? • Dropdowns  vs.  checkboxes? • What  about  microinteractions?

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Visual  Design

Interaction  Design

Information  Architecture

Content  Strategy

User  Research

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• What  color  scheme  is  most  appropriate? • What  about  typography? • Will  there  be  any  iconography?  What  style?

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Visual  Design

Interaction  Design

Information  Architecture

Content  Strategy

User  Research 15

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Iteration

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Page 20: Pathways to a Positive Learner Experience

Design Studio: Peregrine Edition

Peregrine  falcon  image  via  flickr  user  mikebaird 20

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Iterative = good.

Fast = good.

Iterative AND fast?

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Design Studio •  6-8 drawings •  5 minutes to draw •  2 minutes to present •  3 minutes to critique

•  Then team up. As pairs, do it again. (Add an extra minute or so to presentation & critique for each iteration.)

•  Lather, rinse, repeat, until you can’t pair up anymore.

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Design Studio •  6-8 4-6 drawings •  5 4 minutes to draw •  2 1 minutes to present •  3 2 minutes to critique

•  Then team up. As pairs, do it again. (Add an extra minute 30 seconds or so to presentation & critique for each iteration.)

•  Lather, rinse, repeat, until you can’t pair up anymore.

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Peregrine Edition

NOTE! We’ve shortened the process only because our time today is so short. In real life, do the full version.

ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley

Page 24: Pathways to a Positive Learner Experience

The Rules

Sketching •  Always start with the persona &

requirements.

•  Strive for quantity. •  Use only enough detail to convey

the idea.

•  Defer judgment.

•  Use your imagination.

•  Seek new combinations.

•  Have FUN!

Critiquing •  Focus on how the design does or

does not fit the scenario or persona. (Your own likes/dislikes don’t matter.)

•  Ask clarifying questions as needed.

•  Presenters, try to clarify without being defensive.

•  Save suggestions for your next sketching cycle.

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Warmup

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Straight  Line   Circle   Triangle   Square  

Arrow   Cloud   Rectangle   Face  

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Mom’s Recipes

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Mom is in her 60s and is a great baker – and she has dozens of recipes that she has perfected over the years that wants to pass on to her grandsons. A recent flood in the basement almost destroyed her cherished recipe book. After carefully drying out each page, she can still read them but no one else could decipher it. She needs to rewrite them all down. Can you help my Mom?

Mom’s  Pain  Points:    -­   She  doesn’t  like  typing  -­   Intimidated  by  “technology  stuff”  -­   Too  many  instructions  for  things  

Mom  Likes:  -­   Keeping  things  easy  -­   Following  recipes  exactly  -­   Having  things  printed  if  she  can  -­   Telling  stories  about  baking  

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GO! Sack  race  starting  line  image  via  flickr  user  jiggot

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Review

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IMPORTANT: Were this ‘real’ we would need to leave today with specific marching orders on what we need to build.

ü Identify and discuss common themes, patterns, components that emerged.

ü Prioritize features ü Discuss / document

open questions and assumptions.

ü Note and collect these along with sketches generated.

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So we have a design… ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley

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Evaluate it! ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley

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(There  are  lots  of    ways  to  do  this!)  

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About the 3x3 Method •  ~  2-­‐‑3  low-­‐‑fidelity  prototypes  (clickable  wireframes,  

typically),  each  expressing  a  unique  approach  to  the  solution,  are  created.    

•  Each  prototype  is  ~  3  screens  deep  and  reflects  the  same  key  tasks.    

•  The  prototypes  are  then  iteratively  usability  tested  and  refined.  

•  The  result  is  a  single  high-­‐‑level  conceptual  model  of  the  solution’s  UI.  

•  Directly  observing  end  users  in  this  ma=er  helps  ensure  the  final  product  will  be  accepted  and  adopted.

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Pre-­‐‑testing

Day  1 Day  2 Day  3 Day  4 Day  5 Post-­‐‑testing

Develop-­‐‑ment  of  2-­‐‑3  prototypes

Participant  recruiting Logistics  planning

Three  represen-­‐‑tative  end  users  evaluate  the  prototypes

Prototypes  are  refined  and  usually  narrowed  to  fewer  versions

Three  represen-­‐‑tative  end  users  evaluate  the  prototypes

Prototypes  are  refined  and  usually  narrowed  to  fewer  versions

Three  represen-­‐‑tative  end  users  evaluate  the  prototypes

Prototype  is  refined  a  final  time  to  add  polish  &  annotation

Page 33: Pathways to a Positive Learner Experience

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Pre-­‐‑testing

Day  1 Day  2 Day  3 Day  4 Day  5 Post-­‐‑testing

Develop-­‐‑ment  of  2-­‐‑3  prototypes

Participant  recruiting Logistics  planning

Three  represen-­‐‑tative  end  users  evaluate  the  prototypes

Prototypes  are  refined  and  usually  narrowed  to  fewer  versions

Three  represen-­‐‑tative  end  users  evaluate  the  prototypes

Prototypes  are  refined  and  usually  narrowed  to  fewer  versions

Three  represen-­‐‑tative  end  users  evaluate  the  prototypes

Prototype  is  refined  a  final  time  to  add  polish  &  annotation

Page 34: Pathways to a Positive Learner Experience

Be quiet! ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley

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Check your biases.

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Page 37: Pathways to a Positive Learner Experience

Practice.

Practice.

Practice.

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About Me ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley

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[email protected]

@dgcooley

15  years  as  a  UX  Specialist BE,  Biomedical  &  Electrical  Engineering Vanderbilt  University MS,  Human  Factors  in  Information  Design Bentley  University

hOp://linkedin.com/in/dgcooley

Selected  Work

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ATD  Learn  STL  2015                  Pathways  to  a  Positive  Learner  Experience                      @dgcooley