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MAKE IT REAL.
IDEAS ARE NOT REAL.
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Prototyping as MindsetAGENDA
2
GOODPATCH INTRO
1 2 3
MINDSET
DESIGN PROCESS
INTRO1
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Boris Milkowski,Managing Director, Goodpatch Berlin
INTRO
4
At Goodpatch since July 2013
- Master’s in Media Design, Keio University, Japan
- CEMS Master’s in International Mgmt,
University of St.Gallen, Switzerland
Previous companies:
Deutsche Bank, Puma, Filippa K, Porsche
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Team at 4 years anniversary on Sep 1, 2015INTRO
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Goodpatch Tokyo
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Team at 4 years anniversary on Sep 1, 2015INTRO
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Goodpatch Berlin
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Team at 4 years anniversary on Sep 1, 2015INTRO
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Let’s have fun!
2016
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A UI Design Company at heartINTRO
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Beyond platform or device, the user interface is what you interact and ultimately
fall in love with. Intuitive and beautiful
design is our specialty.
UI Design UX Design Strategic Design Development
Through iterative prototyping and relentless user tests, we identify all parts of the user
experience.
All for the wow!
By matching organizational capabilities with genuine needs,
we help you make the right product decisions. We love to be
involved from the start.
What sets us apart from other design firms is our ability to
make design reality. From web to iOS and Android, we have
amazing engineers on both the front-end and back-end.
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OUR VISION
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Pushing the world forward with design that moves peoples’ hearts
OU
R VISIO
NO
UR VISIO
N
Give example for “Design that moves people’s hearts”
Question #1
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Smartphone-based Hearing TestMimi Hearing
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Prototyping Tool for Design TeamsPrott
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1 yearTools
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IDEOFrog
ustwopivotallabs
Futurice
Reaktor
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2 StudiosINTRO
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TOKYO BERLIN
In which city would you have opened a studio?
Why?
Question #2
MINDSET2
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Dampiflex Patent, 2009BEFORE I KNEW WHAT I WAS DOING…
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Stanford’s ME310(2011- 2013)
EDUCATION
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Larry Leifer
What is design thinking?
Question #3
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What is design thinking?MINDSET
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MINDSET
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What is design thinking?
human-centered innovation
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ReframingMINDSET
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Redesign the Toothbrush
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ReframingMINDSET
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Redesign the Toothbrush
Rephrase: Design the car of the future!
Question #4
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From low-resolution to high-resolutionMINDSET
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Dancing with ambiguityMINDSET
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Dancing with ambiguityMINDSET
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Divergent vs convergent thinkingMINDSET
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Divergent vs convergent thinkingMINDSET
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Divergent vs convergent thinkingMINDSET
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Divergent vs convergent thinkingMINDSET
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Prototyping techniquesMINDSET
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PrototypingMINDSET
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PrototypingMINDSET
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Learning: - Cans need grip “Slippery when wet”—> Matters to athletes as to seniors- Unique haptics can be fun for user- Identified opportunity space: Packaging - Further investigation in packaging and manufacturing
Roleplay: Which App am I?
Question #5
3GOODPATCH DESIGN PROCESS
Over 4 years of designing and developing digital products, we at Goodpatch have developed our own Design Process. Today this Design Process leads us through every project.
OVERVIEW
DESIGN PROCESS
From 0 to 1, and 1 to 100
GOODPATCH DESIGN PROCESS
OVERVIEW
OV
ERVIEW
46
GO
OD
PATCH
DESIG
N PRO
CESS
It all starts with identifying Problems Worth Solving, followed by a team building with the client in the form of a collaborative design kickoff workshop. Through continuous prototyping, we develop the Minimal Lovable Product (MLP) – an initial version of the product that a small number of users love.
Good software is never done. We imagine our client relationship to extend beyond the first launch, as we continue to collaborate on developing the product vision and growth.
GOODPRODUCTS
GOODPROTOTYPES
GOODPEOPLE
GOODPROBLEMS
REFINEMENT
NEWDISCOVERY
NEWIMPLEMENTATION
PRODUCTADVANCEMENT
CLIENT BRIEF &CREATIVE SCOPE
DESIGNKICKOFF
TEAMBUILDING
IDEATION
DISCOVERY IMPLEMENTATION DELIVERY: MLP(MINIMAL LOVABLE PRODUCT)
REVIEW
REVIEW REVIEW
2ND RELEASEUSERFEEDBACK
1ST RELEASE
REVIEW
REVIEW REVIEW
USERFEEDBACK
REFINEMENT
NEWDISCOVERY
REVIEW
REVIEW
GOOD PROBLEMS
PHASE 1
Problems worth solving
GOODPROBLEMS
CLIENT BRIEF &CREATIVE SCOPE
GOODPROTOTYPES
GOODPEOPLE
DESIGNKICKOFF
TEAMBUILDING
IDEATION
DISCOVERY IMPLEMENTATION DELIVERY: MLP(MINIMAL LOVABLE PRODUCT)
REVIEW
REVIEW REVIEW
1ST RELEASE
TOOLS
GOOD PROBLEMS
GOOD PEOPLE
GOOD PROTOTYPES
GOOD PRODUCTSOVERVIEW
GOODPATCH DESIGN PROCESS
WHY
HOW IT WORKS
STEP 01
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GO
OD
PROBLEM
S
GOOD PROBLEMS
CLIEN
T BRIEF & C
REATIVE SCO
PE
CLIENT BRIEF & CREATIVE SCOPE
Understand the challenges for the client and the potential user. Judge if the client and Goodpatch are the right fit for this product development partnership.
- Personal meeting - TeamGantt - Team organization chart - Reference apps - Scope refinements - Slideshow - Portfolio - Contract
Before the actual project starts, it is important to see if capabilities of both parties match perfectly. Only then do we both agree to engage. We are most excited to work on challenging problems to create meaningful products.
1. Client inquiry 2. MTG 1: Introduction (Goodpatch, Client, Challenge) 3. MTG 2: Presentation of concept draft & estimate 4. Team setup 5. MTG 3: Contract
GOOD PEOPLE
PHASE 2
In this together
GOODPEOPLE
GOODPROBLEMS
CLIENT BRIEF &CREATIVE SCOPE
DESIGNKICKOFF
TEAMBUILDING
GOODPROTOTYPES
IDEATION
DISCOVERY IMPLEMENTATION DELIVERY: MLP(MINIMAL LOVABLE PRODUCT)
REVIEW
REVIEW REVIEW
1ST RELEASE
TOOLS
GOOD PROBLEMS
GOOD PEOPLE
GOOD PROTOTYPES
GOOD PRODUCTSOVERVIEW
GOODPATCH DESIGN PROCESS
WHY
HOW IT WORKS
STEP 02
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GO
OD
PEOPLE
GOOD PEOPLE
DESIGN KICKOFF
DESIG
N KIC
KOFF
Bring in all important stakeholders to lay the foundation for a productive collaboration. Opportunity to ask important, leading questions.
WHY
- Target Persona - Customer Journey Map - Benchmarking - Capturing Findings - Concept Napkin - Elevator Pitch - Point Of View - Value Proposition Canvas
Every challenge we take on is a new design space for us, yet we will learn quickly from your expertise. Developing a “Shared Language” enables us to get the project running smoothly from the start.
- Intense joined workshop (1, 2 or 5 days) - Workshop facilitation by Goodpatch - Introduction of various UX tools - 1-on-1 Interviews with stakeholders
TOOLS
GOOD PROBLEMS
GOOD PEOPLE
GOOD PROTOTYPES
GOOD PRODUCTSOVERVIEW
GOODPATCH DESIGN PROCESS
WHY
HOW IT WORKS
STEP 03
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GO
OD
PEOPLE
GOOD PEOPLE
TEAM BUILDING
TEAM
BUID
ING
We believe it is great teams that build great products. The traditional agency-client relationships doesn't suit the way modern software is built.
- Slack - Google Hangouts - Team organization chart - Shared office - Beer
- Shared office - Deep understanding and respect for each other's company culture - Partnership on eye-level - Shared team infrastructure
Together we build one team to concentrate on what’s most important: Effective Communication. Responsibilities are shared.
GOOD PROTOTYPES
PHASE 3
Make it real
NEWDISCOVERY
USERFEEDBACK
REVIEW
GOODPEOPLE
DESIGNKICKOFF
TEAMBUILDING
GOODPROTOTYPES
IDEATION
DISCOVERY IMPLEMENTATION DELIVERY: MLP(MINIMAL LOVABLE PRODUCT)
REVIEW
REVIEW REVIEW
1ST RELEASE
TOOLS
GOOD PROBLEMS
GOOD PEOPLE
GOOD PROTOTYPES
GOOD PRODUCTSOVERVIEW
GOODPATCH DESIGN PROCESS
WHY
HOW IT WORKS
STEP 04
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GO
OD
PROTO
TYPES
GOOD PROTOTYPES
DISCOVERY
DISC
OVERY
Research is key. By learning from you, your competitors and user interviews, we gain expertise in your field.
Before inventing the new, you need to understand the old. It is important to map out various stakeholders, clients, users, competitors, markets, and business models before determining a new approach.
- Invite (future) users for interviews - Develop strong personas the whole team can relate to - Apply various UX techniques and ideation methods
- User Interview - Target Persona - Customer Journey Map - Benchmarking - Capturing Findings - Concept Napkin - Elevator Pitch - Point Of View - Value Proposition Canvas - 5 Whys
TOOLS
GOOD PROBLEMS
GOOD PEOPLE
GOOD PROTOTYPES
GOOD PRODUCTSOVERVIEW
GOODPATCH DESIGN PROCESS
WHY
HOW IT WORKS
STEP 05
57
GO
OD
PROTO
TYPES
GOOD PROTOTYPES
IDEATION
IDEATIO
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Time to make ideas tangible. Develop concepts and create clickable mockups based on synthesized insights.
- Structure brainstorming - KJ Method - 5 Whys - Customer Journey Map - Hand sketch - Paper prototype - Low resolution prototype - High resolution prototype
It is important to create choices to make choices. In this divergent phase of the project the team explores several ideas and presents them to the client. In this way we gain feedback on each prototype.
- Structured brainstorms - Documentation of each prototype and learning - Lots of sketching and visual work
TOOLS
GOOD PROBLEMS
GOOD PEOPLE
GOOD PROTOTYPES
GOOD PRODUCTSOVERVIEW
GOODPATCH DESIGN PROCESS
WHY
HOW IT WORKS
STEP 06
58
GO
OD
PROTO
TYPES
GOOD PROTOTYPES
IMPLEMENTATION
IMPLEM
ENTATIO
N
Embody concepts and ideas in interactive prototypes. Repeat hypothesis testing, fix problems and prepare a product for launch.
- Paper prototype - Low resolution prototype - High resolution prototype - Prott - Sketch - Illustrator - Photoshop - After Effects - Principle - Xcode - Android Studio
- Develop hot mock-up - Implement the code - Quality assurance (QA) - Designer and Developer work together closely
We are now starting to translate click-dummies into coded software. While basic requirements should be determined, we still use this phase for early fixes and continue to test hypothesis, and improve the quality of the product prior to launch.
What is MVP? What is MLP?
Question #6
MVP MLP
MVP is… MLP is…
M________ V_______ P_______ M_______ L_______ P_______Goal: Goal:
MVP MLP
A Minimum Viable Product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort. — Eric Ries, Lean Startup
It ’s better to build something that a small number of users love , than a large number of users like.
— Sam Altman, Y Combinator
Minimal Viable Product Minimal Lovable ProductValidated learning Validated love
DELIVERY: MLP
MILESTONE
Launching a Minimal Lovable Product (MLP) - an initial product that a small number of users really love
PRODUCTADVANCEMENT
REFINEMENT
NEWDISCOVERY
NEWIMPLEMENTATION
PRODUCTADVANCEMENT
2ND RELEASEUSERFEEDBACK
REVIEW
REVIEW REVIEW
NEWDISCOVERY
USERFEEDBACK
REVIEW
The launch is just the start. Great products are never done.