15
Evaluation for 2008 Michael Gaigg March, 18 th 2009 Remote User Testing

Remote User Testing

Embed Size (px)

Citation preview

Evaluation for 2008

Michael GaiggMarch, 18th 2009

Remote User Testing

Remote User Testing 2

Agenda

• Show how – User-centered Design helps teams to save:

• Time• Money• Aggravation from clients

– Usability testing early in the design process identifies:• Areas of confusion and frustration • Where the user can’t complete a task • While it is still cheap and easy to mitigate these problems

03/18/2009

Remote User Testing 303/18/2009

Agenda

• User-centered Design• User Testing• Output (Qualitative & Quantitative)• Software & Usage• Time Estimates & Cost• Advantages & Disadvantages

Remote User Testing 4

Introduction to User-centered Design

• UCD is a design philosophy and a process in which the needs, wants, and limitations of the end user of an interface or document are given extensive attention at each stage of the design process.

• Its measures are:– Effectiveness (accuracy and completeness to achieve goals)– Efficiency (resources expended in relation to the accuracy

and completeness)– Satisfaction (comfort and acceptability of the work system to

its users)

03/18/2009

Remote User Testing 5

User Testing is a UCD Method

03/18/2009

Method Cost Output Sample Size When to Use

Competitive Studies Medium Stat. & Non-Stat. 5 Requirements

Focus Groups High Non-Statistical 6-9 Requirements

Field Studies High Non-Statistical 2-3 Requirements

Heuristic Evaluation Low Statistical 2-3 Design

Paper Prototyping Medium Stat. & Non-Stat. 5 Design

Card Sorting High Statistical 15-20 Design

Participatory Design Low Non-Statistical n/a Design

User Testing Medium Stat. & Non-Stat. 5 Design & Evaluation

Surveys Low Statistical 20+ Requirements & Evaluation

Interviews High Non-Statistical 3-5 Requirements & Evaluation

Server Traffic Log A. Low Statistical n/a Evaluation

Search Log Analysis Low Statistical n/a Evaluation

Remote User Testing 6

Overview

• User testing involves: – A design– A user (participant) – An observer (facilitator).

• Observe user behavior & receive user feedback.• Test tasks (not functions).

03/18/2009

Observer

UserDesign

Remote User Testing 7

Qualitative Output

• Understand mental model of the user (navigation).• Validate requirements and design assumptions

(focus on important functionality early).• Discover non-functional design mistakes and areas

of improvement (unforeseen user requirements).• Evaluate effectiveness of design elements.

03/18/2009

Remote User Testing 8

Quantitative Output

• Success rates / Error rates• Task time• Satisfaction ratings

03/18/2009

Task Success Task Time

Remote User Testing 9

User Testing Software

• TechSmith Morae• Manager: $ 1,295.-• Bundle: $ 1,495.-

• Morae Manager uses the collected data (observation markers and notes, video, keyboard and mouse inputs) to analyze and calculate task times, error quotes and other common measurements.

03/18/2009

Remote User Testing 10

Remote User Testing Software

• TechSmith UserVue• $ 149.- / Month or• $ 1,495. / Year

• Web-based app enabling a Facilitator to remotely observe (and record) a Participant using a phone line for communication.

• Multiple Observers can passively join the Session and share their observations with the Facilitator.

03/18/2009

Remote User Testing 11

The Session

• Setting up a session.• Connecting (download of

software bundle required).• Calling participant.• Starting the session.• Viewing (and recording) the participant.• Removing software bundle from computers of

involved parties.

03/18/2009

Remote User Testing 12

Time Estimates & Cost

• Preparation (18 hours)– User screening: 8 hours– Task creation: 8 hours– Environment: 2 hours

• User testing (10 hours)– 2 hours per user– 5 users per round

• Post-test (32 hours)– Test report: 16 hours– Implementation: 12 hours– Communication: 4 hours

03/18/2009

Our time:1 Round = 60 hours2 Rounds = 110 hrs.3 Rounds = 160 hrs.

+ User comps+ Time additional observers

Remote User Testing 13

Advantages of remote UT

• Reduced (or no) travel time and expenses.• Higher exposure through easy screen sharing

(managers can sneak in easily).• Actual user environment, familiar and comfortable.• Possibly fewer drop-outs.

03/18/2009

Remote User Testing 14

Disadvantages of remote UT

• Facilitator not physically present (degree of separation can be challenging).

• Can't see facial expressions or non-verbal cues.• Difficult to build rapport and trust.• Difficult to control environment.• Possibly technical difficulties (firewall, etc.).• Setup and use of software or usability lab might be

challenging and requires a liaison.

03/18/2009

Remote User Testing 15

Summary

• Increased usability– Higher degree of client satisfaction– Continued business = Higher revenues– Lesser client aggravation (“This is completely unusable”)

• Assist PM during requirements and design– Focus and prioritize on important functionality– Identify unforeseen user requirements early!

• Reduced costs– Training and service– Viewer Help-Desk calls

03/18/2009