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Prototyping UX - From Sketch to Prototype Alexander Wiethoff Ludwig-Maximilians Universität München Media Architecture Institute Wien Service Design Linz

SDS*15: Alexander Wiethoff on Prototyping

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Page 1: SDS*15: Alexander Wiethoff on Prototyping

!

Prototyping UX - From Sketch to Prototype

!

Alexander Wiethoff Ludwig-Maximilians Universität München Media Architecture Institute Wien Service Design Linz

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Welcome & Agenda: !

09:30-10:30 Intro Prototyping (Lecture) !10:30-11:00 Breakout-session 1: Storyboarding !11:00-12:00 Video Prototyping (Lecture) !12:00-12:30 Lunch on location !12:30-15:00 Breakout-session 2: Video Prototyping !15:00-16:00 Cross Presentation & Wrap up

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Overview: !

• Intro & Designprocess Phase !

• Values and Levels of Prototyping !• UX Prototyping Techniques

!• Prototyping Case Study !

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User-experience design

Industrial design

Human-computer interaction

Human factors

Usability engineering

User Interface engineering

Communication design

Information architecture

Interaction design

source: [11]

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Bill Verplank / worked at Xerox 78-1986

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photo credits © bill verplank

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User Experience Design

http://semanticstudios.com©Peter Morville

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Overview

Research Innovate Prototype

© A study of the design process - Design Council London source: [8]

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Research Innovate Prototype

Tell a story

Make it tangible

Overview

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Overview: !

• Intro & Designprocess Phase !

• Values and Levels of Prototyping !• UX Prototyping Techniques !• Prototyping Case Study !

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!For the Designer: !

Exploration Visualisation Feasibly Inspiration Collaboration

For the End User: Effectiveness / Usefulness A change of viewpoint Usability Desirability

For the Producer: Conviction Specification Benchmarking

source: [5]

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It’s really hard to design products by focus groups. A lot of times, people don’t know what they want until you

show it to them. !

Steve Jobs

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Fidelity v. Resolution

low resolution low fidelity

high resolution high fidelity

high resolution low fidelity

source: [5]

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High FidelityLow Fidelity

Open Discussion

Prompting Required

Quick and Dirty

Early Validation

Sharp Opinions

Self Explanatory

Deliberate and Refined

Concrete Ideas

source: [5]

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Less Details

Focus on core interactions

Quick and Dirty

Early Validation

More Details

Focus on the whole

Deliberate and Refined

Concrete Ideas

Low Resolution High Resolution

source: [5]

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1st Iteration low-res/low-fi

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4th Iteration high-res/high-fi

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80/20 rule

http://www.swissknifeshop.com/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/v/m/vm_53831--91_sol_front_ax1000.jpg source: [7]

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!A principle for setting priorities: users will use 20% of the features of your product 80% of the time. Focus the majority of your design and development effort (80%) on the most important 20% of the product.

source: [7]

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Overview: !

• Intro & Designprocess Phase !

• Values and Levels of Prototyping !• UX Prototyping Techniques !• Prototyping Case Study !

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Paper-prototyping

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Paper prototyping is a widely used method in the user-centered design process, a process that helps developers to create products/screen based applications that meets the user's expectations and needs. !It is throwaway prototyping and involves creating rough, even hand sketched, drawings of an interface to use as prototypes, or models, of a design.

What is it?

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Paper prototyping started in the mid 1980s and then became popular in the mid 1990s when companies such as IBM, Honeywell, Microsoft, and others started using the technique in developing their products.

History

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Paper prototype of a typical form-filling screen Paper prototype of a tabs-based design

Typical set-up of the usability laboratory for a test session with a paper prototype

User test of a low-fidelity paper prototype of a website

photo credits © NN Group

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User test of a high-fidelity paper prototype of a homepage.User test of a device-based interaction

Testing hardware user interfaces: mockup of a kiosk.

photo credits © NN Group

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http://www.balsamiq.com/products/mockups

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Source: YouTube

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Video-prototypingImage Source: CIIDhttp://2.bp.blogspot.com/-CBtuuif7rZ4/U0MBJkCUfgI/AAAAAAAAEi4/fYp1bJOcdVY/s1600/Canon+XF205+left+side+view.jpg

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www.ciid.dk 11.04.2008Intro

Acting out the Scenario

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www.ciid.dk 11.04.2008Intro

Quick Kiosk Mock-up

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The Smoke & Mirror Approach

image© CIID

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Sketching with Hardwarephoto credits © alexander wiethoff

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bx 24 picbasic stamp basic atom

higher level lower level

Assembly

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http://upload.wikimedia.org/wikipedia/commons/3/3d/RaspberryPi.jpg http://www.onlymine.de/wp-content/uploads/arduino-nano-board-z.jpg

Atmel AT Mega 328 Raspberry PI

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Thermistor PIR SensorBend Sensor

photo credits © wikimedia

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Magnet SwitchForce Sensor Potentiometer

photo credits © wikimedia

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Touch QT Sensor

photo credits © wikimedia

Ultrasound SensorDistance IR Sensor

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photo credits © alexander wiethoff

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photo credits © alexander wiethoff

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Quick video overviewphoto credits © alexander wiethoff

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Overview: !

• Intro & Designprocess Phase !

• Values and Levels of Prototyping !• UX Prototyping Techniques !• Prototyping Case Study !

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Some Examples from a school

called Copenhagen Institute of Interaction

Design (CIID)

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Some Examples from a school

called Copenhagen Institute of Interaction

Design (CIID)

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2 Weeks 2 Weeks

Phase 1 User Research

Field Research

Phase 2 Analysis and Concept Generation

Phase 4 Usability Testing

Phase 5 Implementation

Desk Research

Phase 3 Prototyping

Concepts

Prototyping

LO Fidelity HI Fidelity

Final Prototype

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CASES 75

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Your turn: !

09:30-10:30 Intro Prototyping (Lecture) !10:30-11:00 Breakout-session 1: Storyboarding !11:00-12:00 Video Prototyping (Lecture) !12:00-12:30 Lunch on location !12:30-15:00 Breakout-session 2: Video Prototyping !15:00-16:00 Cross Presentation & Wrap up

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Now !- Quick mockup idea storyboard (6 Key Frames) - Consider angles and shots !!!!!

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Inspiration from camera shots and film making

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References (books) !Bill moggridge: designing interactions Publisher: The MIT Press; 1 edition (October 1, 2007) ISBN-10: 0262134748 Bill buxton: sketching the user experience Publisher: Morgan Kaufmann (March 30, 2007) ISBN-10: 0123740371 Don norman: the design of everyday things Publisher: Basic Books (September 17, 2002) ISBN-10: 0465067107 Kevin mullet: designing visual interfaces

Publisher: Prentice Hall PTR (December 15, 1994) ISBN-10: 0133033899 !!!!!!links: www.ciid.dk www.arduino.cc http://www.useit.com/papers/guerrilla_hci.html www.medien.ifi.lmu.de/id !