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Spacebrew Workshop - NYU ITP - Brett Renfer Spacebrew

Spacebrew: The Overview

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Page 1: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Spacebrew

Page 2: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Spacebrew Basics

Page 3: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Obligatory hype video!

Page 4: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Spacebrew…• is a service and toolkit for choreographing interactive spaces

• makes it easy to connect interactive things to one another

• was developed to support prototyping-driven design efforts

Page 5: Spacebrew: The Overview

Spacebrew at SFPC - Brett Renfer

Spacebrew is supported by a group of amazing people.

Page 6: Spacebrew: The Overview

Arduino Day - NYU ITP - Brett Renfer & Julio TerraRemote Presence Experiments Havas Madsci Lab

Whispering Stairs, Shu Yang Lin

Next Round Gustavo Faria, Bernardo Schorr and Stephanie Burgess

Forget Me Not Remote Flower Watering, Lucy Matchett, Joselyn McDonald, Nicole Messier

Page 7: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

“Landing Page”, Mountain View, CA, 2010with LAB at Rockwell Group

Page 8: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

JS

LibrariesSpacebrew aims to be implementation agnostic.We want to use the right tools at the right time!

Page 9: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Why?• We’ve used a lot of “glue” languages/toolkits in the past, but there wasn’t one that was truly cross-platform/cross-toolkit.

• Wanted to build a toolkit with a low floor and a high ceiling: easy for speed prototypes, advanced enough to handle commercial applications.

Page 10: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

client app

client app

client app

client app

Client-Server ModelEach client can feature one or more publishers and subscribers. The server can be hosted online or run on a local network (more on that later).

Page 11: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

client app

client app

client app

client app

Client-Server ModelClients communicate with the server via WebSockets. All data is formatted as JSON

Page 12: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Client-Server ModelThe server routes all publishers and subscribers. Routes can be edited via a switchboard-like interface

Page 13: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Data TypesThree standard types allow for quick and easy routing. Custom types are also supported

= true or false

= 0-1023

= “some text”

Page 14: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Publishers + SubscribersEach client announces its publishers and subscribers to the server when it launches

client app

Publishers: ...Subscribers: ...

Page 15: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Publishers + SubscribersThis announcement includes the name and type of each, allowing for semantic relationships and automatic routing between different apps (respectively!)

client app

Publishers

Subscribers

CUSTOM

BOOLEAN

RANGE

RANGE

STRING

Page 16: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Publishers + SubscribersNames of publishers and subscribers can be anything.We try to make them make some sort of sense…

client app

Publishers

Subscribers

“TEXT”

“MOVING”

“COLOR”

“TONE”

“POINT”

Page 17: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

MessagesApps send Messages out on a publisher route. Each Message contains the name and value.

Messages of a custom type also include their type.

client app Name: “MOVING” Value: FALSE

Page 18: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

MessagesApps receive Messages from the Spacebrew server on a subscribers route. Each Message contains the name and value matching a route in the app.

Messages of a custom type also include their type.

client appName: “TEXT” Value: “Hey!”

Page 19: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Messages, Illustrated

client app A

client app B

App with boolean publisher “MOVING”

Route between A:”MOVING” and B:”BG ON”

App with boolean subscriber “BG ON”

Page 20: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Messages, Illustrated

client app A

Name: “MOVING” Value: FALSE

Name: “BG ON” Value: FALSE

client app B

Page 21: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Using Spacebrew

Page 22: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Spacebrew LibrariesEach Spacebrew library: • Connects to a Spacebrew server via WebSockets • Has an API to declare its publisher(s) and subscriber(s)

• Receives messages from Spacebrew and dispatches events accordingly

Page 23: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Spacebrew LibrariesConnecting to Spacebrew in each Library • Create a Spacebrew Object • Tell your object the IP or hostname of the Spacebrew server

• Declare any publishers and subscribers • Connect

Page 24: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Spacebrew + Processing• spacebrewP5 is a Spacebrew-supported library

• install the library fromspacebrewP5/dist/spacebrew to ~/Documents/Processing/libraries (make the folder if it doesn’t exist!)

• restart Processing if it was open

• open the spacebrew_base example to get started!

Page 25: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Thinking About Apps• We try to silo apps whenever possible • Create specialized apps that are easy to re-use • Allows for multiple languages for each need • Quickly and easily move between machines/networks when necessary

• Allows for easy prototypes in the future!

Page 26: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Spacebrew + Javascript• spacebrew.js is a stand-alone script that can run in any browser that supports WebSockets

• this includes: Chrome (OS X, Windows, Android, iOS), Safari (OS X, iOS), Firefox, Opera, IE 10

• open the spacebrew slider example in your text editor

• open http://bit.ly/sbslide on your smartphone

• also try http://bit.ly/sbaccel

Page 27: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Spacebrew + Javascript• spacebrew.js uses query strings to dynamically pass in the name, server, and description:http://YOUR_APP.com/index.html?name=NAME&server=SERVER

• The first query string always starts with “?” and the rest with “&”. They follow the format &NAME=VALUE

• Any app that uses spacebrew.js can do this!

Page 28: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Spacebrew + openFrameworks• ofxSpacebrew connects to Spacebrew via ofxLibwebsockets

• once you have both installed, you can create ofxSpacebrew projects via the OF project generator

• let’s look at example_button

Page 29: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Spacebrew + Arduino• Two routes:

• the easy road: use Processing + Serial or Firmata

• the road less travelled: Spacebrew Arduino libhttp://github.com/labatrockwell/spacebrew-arduino-library

• requires Arduino Ethernet shield • notoriously difficult to debug!

Page 30: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Questions?

Page 31: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Lunch O’Clock

Page 32: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Custom Types

Page 33: Spacebrew: The Overview

Spacebrew Collab - Parsons D + T - Brett Renfer & Julio TerraSpacebrew Workshop - NYU ITP - Brett Renfer

Custom Types• Spacebrew supports arbitrary type names and data (anything that reads as valid JSON will work)

• Similar to built-in types, you can only route to matching types

• Example: “float” cannot route to “number”

Page 34: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Page 35: Spacebrew: The Overview

Spacebrew Collab - Parsons D + T - Brett Renfer & Julio TerraSpacebrew Workshop - NYU ITP - Brett Renfer

Example: Ultrabook Tree• Each input station sent a custom “bloom” object: • Which image (id) • Number of laptops • Radius • Relative position (x,y) • Velocity • Rotation

Page 36: Spacebrew: The Overview

Spacebrew Collab - Parsons D + T - Brett Renfer & Julio TerraSpacebrew Workshop - NYU ITP - Brett Renfer

Custom Type Demo 1• Break free of the tyranny of the int: let’s send some floats!

Page 37: Spacebrew: The Overview

Spacebrew Collab - Parsons D + T - Brett Renfer & Julio TerraSpacebrew Workshop - NYU ITP - Brett Renfer

Custom Types: Basics• Set up Spacebrew pub + sub as usual,but use any name (e.g. float)

• Add the onCustomMessage function to listen

• When you send, do two things: 1. Make sure you use your custom type! 2. Cast your custom data to a string

Page 38: Spacebrew: The Overview

Spacebrew Collab - Parsons D + T - Brett Renfer & Julio TerraSpacebrew Workshop - NYU ITP - Brett Renfer

Custom Type Demo 2• JSON in Processing

• Why JSON? • It’s a simple way to send arbitrary objects

• Spacebrew uses it, so all libs have some sort of JSON library included (if there isn’t one built in)

Page 39: Spacebrew: The Overview

Spacebrew Collab - Parsons D + T - Brett Renfer & Julio TerraSpacebrew Workshop - NYU ITP - Brett Renfer

Quick JSON primer• JSON is a simple way to write out objects • JSON is made up of name-value pairs • Names are strings (in quotes!) • Values can be numbers, strings, booleans, arrays, null (empty), or objects

Page 40: Spacebrew: The Overview

Spacebrew Collab - Parsons D + T - Brett Renfer & Julio TerraSpacebrew Workshop - NYU ITP - Brett Renfer

Quick JSON primer• { = start an object • } = end an object • : = between all names and their value • , = between all name-value pairs{ “x”:0, “y”:0 }

Page 41: Spacebrew: The Overview

Spacebrew Collab - Parsons D + T - Brett Renfer & Julio TerraSpacebrew Workshop - NYU ITP - Brett Renfer

Quick JSON primer{ "name":"cool object", "position":{ "x":0, "y":0 }, "candy I like":[ "twizzlers", "ginger snaps" ] }

Page 42: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

You Got Served

Page 43: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Running Your Own Server• Why?

• sandbox.spacebrew.cc is on the slowest AWS tier

• Running over the internet introduces some level of latency

• Running a local server OR a remote server allows a level of control: only people you choose can route/reroute, break your routes, etc

• Allows you to customize the server code if you choose!

Page 44: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Running Your Own Server• How?

• Setup! Only needs to be done once

• Download and install nodejs: www.nodejs.org

• Install node dependencies:

• npm install ws • npm install forever-monitor

Page 45: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Running Your Own Server• How?

• Run! What you’ll do every time:

• In terminal, cd to the spacebrew directory

• Run: node node_server_forever.js

Page 46: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Running Your Own Server Online• How?

• If you want to set up your own remote server, we recommend this tutorial (by fellow ITPers!):https://vimeo.com/60001410

Page 47: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Persistence• Another advantage of running your own server is you can use the persistent admin

• The persistent admin is a separate service that lets you edit, save, load, and persist routes

• It allows you to specify specific app routings:coolApp -> coolPub to lameApp -> lameSub

• It also allows for powerful wild card routings: .* -> coolPub to .* -> lameSub

• This routes any app that publishes “coolPub” to any other app that subscribes to “lameSub”

Page 48: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Persistence• You can run the persistent admin from the spacebrew directory: node node_persistent_admin.js

• From the command line, you can list, add, remove, load, and save routes:

• list: ls

• add: add client1Name,pub,client2Name,sub • use .* to create a wildcard

• remove: remove [index] • you can find an index after add or by listing

• save / load (just that!) • load is called on start automatically

Page 49: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Binary• A bleeding-edge feature of Spacebrew is sending binary data

• The sandbox server does not allow you to send binary data, but your own server does!

• Let’s check out the javascript and openFrameworks image examples

Page 50: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

Admin

Page 51: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

The Admin API• You don’t just have to use our web interface!

• Javascript, openFrameworks and Cinder (Processing soon) support the Admin API

• The Admin API subscribes to Spacebrew similar to a client, firing events each time a client connects/disconnects or changes its pub/sub map

• It allows you to view, edit, and add any and all routes in real time!

• This allows for apps like the Admin Randomizer from the Zip! Zap! Zow! exercise

Page 52: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

The Admin API• Try it out: http://bit.ly/sbslider-admin

• Let’s look at the Admin API in Javascript

Page 53: Spacebrew: The Overview

Spacebrew Workshop - NYU ITP - Brett Renfer

The End@robotconscience

[email protected]