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would the real mary poppins please stand up? approaches and method in gamification Sebastian Deterding / @dingstweets Digital Creativity Labs, University of York January 27, 2017 cb

Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

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Page 1: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

would the real mary poppins please stand up? approaches and method in gamification Sebastian Deterding / @dingstweets Digital Creativity Labs, University of York January 27, 2017

cb

Page 2: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

<1> introduction

Page 3: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

we are all game designers

Page 4: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design
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old idea: learn enjoyment design from gamesMalone 1981, Carroll & Thomas 1983, Blythe et al. 2004

Page 8: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

recent surge of interest

gamification

serious games

persuasive tech

Page 9: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

gaMification The use of game design elements in non-game contexts

Deterding et al. 2011

Page 10: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

health & wellbeing

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sustainability

Page 12: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

education

Page 13: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

the pursuit of happiness

Page 14: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

the unwitting figureheard

Page 15: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

two conflicting theories of fun

Page 16: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

<2> what is fun?

(baby don’t hurt me)

Page 17: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

(a)

Page 18: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design
Page 19: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

“just a spoonful of sugar helps the medicine go down”

aka fun as additive substance

Page 20: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

some things are inherently fun

Page 21: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

and some things are not

Page 22: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

so: add funstuff™ to nonfunstuff™ for more fun

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aka 1990’s edutainment

Page 24: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design
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a resounding

failure …Squire 2006, Egenfeldt-Nielsen 2007

Page 27: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

Bruckman 1999

Page 28: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

gaMification The use of game design elements in non-game contexts

Deterding et al. 2011

… which doesn’t bode well for this

Page 29: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

(b)

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“in every job that must be done, there is an element of fun”

aka fun as emergent systemic quality

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Every activity can become fun, interesting

Page 35: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

experience is a dynamic, emergent qualityHassenzahl 2010

Page 36: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design
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aestheticsmechanics dynamics

Hunicke, LeBlanc & Zubek 2004

Page 38: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

Hunicke, LeBlanc & Zubek 2004

aesthetics

Frustrating end game

mechanics dynamics

Slow poverty gap

+$ !+-$ !-

Page 39: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

so how do you design that?*Deterding et al. 2013

* obligatory visualisation of ephemeral design work with people pointing at post-its

Page 40: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

<3> gameful design

methods

Page 41: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

lots of industry work, little researchDeterding et al. 2013

Page 42: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

if you want to know more

• Conceptual development of requirements from literature

• Review of existing methods against requirements

• Iterative design-based development and evaluation of method through 19 projects & workshops with teams of 2-6 (n=335)

Page 43: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

guiding questions 1. What are the enjoyable, motivating experiences

characteristic for gameplay? 2. What game structures and processes afford

these experiences? 3. How does game design create these structures

and processes? 4. How can we integrate this into design methods

for non-game systems?

Page 44: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

raph koster

»Fun is just another word for learning.«

a theory of fun for game design (2004)

#1

Page 45: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

raph koster

»Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun.«

a theory of fun for game design (2004)

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edward deci, richard ryan

»An understanding of human motivation requires a consideration of innate psychological needs for competence, autonomy, and relatedness.«

the what and why of goal pursuit (2000)

Page 49: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

chief source of game enjoyment: overcoming challengesMalone 1981, Csikszentmihalyi 1990, Koster 2005, Przybylski, Rigby, & Ryan, 2010, Klimmt & Blake 2012

Page 50: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

Not fun Funhttp://www.flickr.com/photos/sulamith/1342528771/sizes/o/

http://www.flickr.com/photos/photonquantique/3364593945/sizes/l/

#2

Page 51: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

raph koster

»Fun is just another word for learning.«

a theory of fun for game design (2004)

through interesting challenges

Page 52: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

goals …

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+ rules …

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constraining actions …

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= interesting challenges

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+ feedback …

Page 57: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

= experiences of competence

Page 58: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

formal structure of games: skill atoms/loops Cook 2007, cf. Dormans 2012

Page 59: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

aestheticsmechanics dynamics

Hunicke, LeBlanc & Zubek 2004

#4

how the user experiences it

Page 60: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

aestheticsmechanics dynamics

Hunicke, LeBlanc & Zubek 2004

how the designer creates it

Page 61: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

Rainer Knizia

»The life blood of game design is testing. ... Why are we playing games? Because it‘s fun. You cannot calculate this. You cannot test this out in an abstract manner. You have to play it.«

shift run stop, episode 40 (2010)

Page 62: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

iterative experiential prototyping & testing

Page 63: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

central goal conflict of applied game design

Goal conflict

game design Enjoyable

inefficiency

interaction design Usable

efficiency

#4

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how do we make one support the other?

Goal congruence

game design Enjoyment

interaction design Efficiency

Page 66: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

intrinsic integration: core challenge = to be learned skillHabgood & Ainsworth 2011, Echeverría et al. 2012

Page 67: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

what about real-world output,

not learning?

Page 68: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

john M. Carroll & John C. Thomas

»Tacking on ad hoc complications will not evoke fun.«

fun (1988: 21)

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intrinsic integration: restructure inherent learnable challenge

For ticket, drag red dot through labyrinth

Ticket

Page 70: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

Level 2For ticket, drag red dot through labyrinth

Ticket

Page 71: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

Mihaly Csikszentmihalyi

»Mowing the lawn or waiting in a dentist’s office can become enjoyable provided one restructures the activity by providing goals, rules, and the other elements of enjoyment to be reviewed below.«

flow (1990: 51)

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create find and restructure already-inherent challenge

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needs formative research to elicit challengesKhaled & Ingram 2012

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<4> summary

Page 78: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

gaMification The use of game design elements in non-game contexts

Deterding et al. 2011

TO DESIGN FOR GAMEFUL EXPERIENCES …

Page 79: Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design

Bruckman 1999

don’t sugarcoat nonfunstuff™

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FIND AN INTERESTING CHALLENGE

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STRUCTURE IT WELL

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AND playtest and iterate ’TIL YOU GET IT RIGHT