Things con 2015 workshop

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1. New haptic interactions ThingsCon 2015; May 9, 2015 2. Or: the hidden possibilities of the taptic engine 3. This workshop Context & drive Experience & explore Share & discuss 4. We are: Iskander Smit - @iskandr Antoine Hogenboom - @antoinehbm 5. AMS 6. Platform IoT Our engine for adaptive connected services 7. Beyond glass 8. 3 decades of internet Wap site Rabobank, around 2000 9. > 1994: information, the hyperlink > 2004: people, social relations > 2014: daily life, things > 2024: the self, neuro 10. internet of things 11. internet of daily life 12. internet of daily life wearables as connectors platforms as enablers 13. wearables are connecting the things and the self 14. Human partners with tech partners with human 15. Augmented humans http://schedule.sxsw.com/2015/events/event_IAP39797 16. A watch. A wristband. A glass. A hat. A shirt. A belt. A ring. A glove. A sock. A sleeve. A wearable. 17. [Tekstslide] 18. Haptics is the science of applying touch (tactile) sensation to interact with computer applications. 19. vibro, warmth, pressure, touch, sweat, heartbeat 20. Touch as information Cryoscope Weathervane 21. Hug shirt Garment as touchpoint 22. Jewelery Ringly 23. Elitac Navigate 24. Pavlok give electric shocks to change your habits Extreme persuasion 25. Reverse haptics https://www.youtube.com/watch?v=oWu9TFJjHaM 26. [Tekstslide] 27. New communications Apple Watch digital touch 28. New interactions on haptic Research & Development Cooperation with Digital Life Lab, HvA Related to behavior design, notications as design pattern 29. Nerve bers detect tempature differences free nerve endings detect servere pain and high pressure Merkel endings detect continuous pressure Rufni endings detect tension in different layers; stretching Pacinian endings detect high vibtations Skin is a complex organ 30. Changing voltage creates electronic connector between nger and surface Structure and movement (dynamic) play a major role for rich haptic experiences Electro vibration Skin is not good in exact location, so easy to simulate 31. Some learnings The wristis the most ecient place for recieving haptic signals. Vibro-haptic stimuli are very eective. Contextis important for understanding though. 4 cmis the resolution distance for incremental feel. 32. 0 0 An iPhone waking up Fitbit alarm Vibration patterns Vibration motor 1 Vibration motor 2 Vibration motor 3 Vibration motor 4 Three-dimensional patterns Two-dimensional patterns duration and frequency are the two variables 0 0 A notication on Samsung phones A Pebble Notication One-dimensional patterns duration is the only variable 6000 ms 6000 ms 6000 ms 6000 ms 800 300 300 300 300 300 700 300 300 300 320 380 labs.info.nl 33. 0 0 Test of all four motors Vibration pattern of Dutch police siren (before 2009) Three-dimensional patterns duration, frequency and the number of vibration motors are the three variables 6000 ms 6000 ms 900 900 900 900 500 500 500 500 Four-dimensional patterns duration, frequency, the number of vibration motors and intensity are the four variables 0 6000 ms 255 Five-dimensional patterns 34. 0 6000 ms Five-dimensional patterns duration, frequency, the number of vibration motors, intensity + multiple feedback locations on the body 500 500 500 500 Chest Wrist Ankle Can you think of examples ? Will it be useful? Desirable? 35. Design for wearables Image: http://www.psfk.com/publishing/future-of-wearable-tech 36. Design for notications http://targetisnew.com/2012/02/19/focus-on-design-for-notications/ 37. Traditional app model 38. Current notications 39. Notications as separate layer 40. Context of user (proles) Actions of user (sensors) 41. Binds the devices into a context relevant service ecosystem 42. The notifaction space 43. The things are the mediators, the conversational piece for your service to build stories & relations. 44. Haptics are part of a dialog, part of adaptive services that function in a rule based system. 45. The touchpoints of haptics are the notications of a service to mediate dialogs. 46. co-design adaptive in the moment playful beyond the screen 47. Experience & explore test 4 motors 1 motor on/o iPhone start-up tbit alarm 48. Experience haptics (or better: vibro-stimuli as rst iteration) Sets with a couple of dierent types of vibrations Devices that use haptics (LG, Pebble, Myo) Motors to combine Vibro motors to combine 3-4 interactions 49. Three steps: 1. experience and create emotions 2. enhance a ow with haptics 3. share and discuss ndings 50. Step 1. Design the stimuli for 4 dierent emotions 51. attention way to go rejection positive vibes 52. Step 2. Design the haptic notications for a journey of a service/task 53. Event app Save favorites in program Show whats on now & next Find simular people based on social/behavior proling 54. Lyft shared drive Social car sharing Plan a route and someone doing a simular ride nds you All mobile use 55. Lunch auction Auction only active during lunch Lots are sorted and presented based on prole Watch-interface: conrm bidding 56. Step 3. Share our ndings 57. Thanks! @iskandr May 9, 2015 @antoinehbm