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Cyberpunk – Subgenre or Trend?*
Ion Indolean
When I started doing research on this subject, cyberpunk meant just a branch of the science
fiction cinematography for me, nothing more. Although I was adamant about it being my
favourite subgenre, I can‟t say I knew it in detail; perhaps I did not even possess a superficial
knowledge of it. Indeed I had an idea about the topic, and was even fascinated by it, but I was
not able to anticipate its magnitude and visionary power, which I discovered only later. Is my
being fascinated by mise-en-scène and characters the reason I had never looked at it as a whole?
The more I deepened myself into the research, the more attracted to it I was, and at the same time
I felt how it incessantly grew and overwhelmed me.
The reason I am saying this is because I became aware it was more of a trend in cinema – at
times used involuntarily in some movies – and that many films contained cyberpunk elements,
without it being the intention of the production team. So the first logical question would be: to
what extent should a film contain cyberpunk elements – even percentage-wise – to be considered
part of this subgenre? Then something else crossed my mind: in fact, society has already reached
the technological level prophesied by the first cyberpunk authors – who started to disseminate
their ideas at the end of the ‟70s – the only thing missing from the current world system being
anarchy. So, could it be that the usage of cyberpunk elements in current films – such as various
gadgets or prostheses – had become a normal trend, spread with and due to this technological
evolutionary process? Because, if my theory is valid, it would mean that cyberpunk is one of the
few postmodern concepts that has become obsolete. Before answering all these questions, we
should take a look at the beginnings of cyberpunk, which, as many other movements, has its
roots in literature.
First of all, it is a postmodern genre – as I have already mentioned –, that focuses on „high tech
and low life”1. Therefore, the movies depict very advanced science on the background of social
disorder, and the plot takes place in a future relatively close to the present, on an anarchy-
stricken, dirty, squalid and troubled Earth, usually in the hands of a totalitarian leader. The stake
is usually centred on a conflict between hackers, artificial intelligence or mega-corporations. In
the cinematic works in question, the atmosphere or even the plot frequently contain shades of
film noir, because in many cases the story revolves around a character (with adventurous spirit)
who is searching for something, making use of various pieces of information, leads etc. The
* Translated into English by Ofelia Man. 1http://www.goodreads.com/genres/cyberpunk, read on the 21
st of January 2014.
protagonist is usually lonely; he lives on the outskirts of society and is faced with a peculiar
situation that he has to solve, as shown in the films discussed here.
These are all general features, applicable to all the fields where the aforementioned current
appears. A short, correct and comprehensive definition seems difficult to formulate, nevertheless,
I shall try to do so. One can say a film is cyberpunk, when it shows the underground, nihilistic
part of an electronised society. The “father” of this genre, William Ford Gibson proclaimed:
The future is already here – it's just not evenly distributed.2 Judging by his anticipative intuition,
he is similar to Jules Verne or H.G. Wells, who, in different centuries, had also predicted events
that happened/became concrete up to a certain extent. Dani Cavallaro says the following in the
foreword of the book he dedicated to Gibson:
In contemporary western and westernized cultures, people are surrounded by an increasingly
wide range of tangible products that seem to impart a sense of solidity to their lives. Objects such as
mobile phones, computers, portable physiotherapy units, personal stereos, microwave ovens, video
recorders and fax machines (to mention but a few examples) are integral components of many people’s
everyday existence. Often, they are regarded not merely as useful tools for the accomplishment of
practical tasks but actually as defining aspect of people’s identities, lifestyles and value systems. They
thus become comparable to prostheses, the artificial supports used by medical technology to complete
otherwise lacking physical organisms.3
Gibson is considered the „noir prophet” of the cyberpunk genre, and boasts a series of
accomplishments. He coined the term cyberspace – used in Neuromancer (1984), the first novel
that went “triple” by winning the Nebula Award, the Philip K. Dick Award and the Hugo Award.
He also foresaw the growing influence of the TV and of the virtual reality, present today in every
home. These media become companions for many people who otherwise lead a lonely life,
submerging more and more in their own domestic universe. He also devised different terms, now
entrenched, such as netsurfing, ICE, jacking in, neural implants, matrix.
Furthermore, several films are based on his writings, amongst which Matrix, Johnny Mnemonic,
Escape from New York. In 2008 when the cyberpunk genre was no longer current, and many of
his predictions had become reality, Gibson said this about himself: Visionary writer is OK.
Prophet is just not true.4. He was very aware of his limits and understood it was logic rather than
his genius that allowed him to make certain predictions. Thirty years before, he started his
2 http://www.economist.com/node/666610, read on the 21
st of January 2014.
3 Dani Cavallaro, „Cyberpunk and Cyberculture: Science Fiction and the Work of William Gibson”, Athenaeum Press
Ltd, Gateshead, 2000, Foreword, pp. IX-X. 4 http://www.actusf.com/spip/article-5710.html, read on the 21
st of January 2014.
literary career with a brief but significant short story entitled Fragments of a Hologram Rose
(1977). The story, just 4 pages long, was extremely unclear, partly just sketched. I shall continue
by giving some examples from this story, in order to highlight the characteristics of the
cyberpunk current.
Very abruptly, the story opens with the line: That summer Parker had trouble sleeping. From the
very beginning with a minimum of words, the time, the protagonist and the initial incident are
established. The framework has not yet been outlined, but it will be in the following paragraphs,
together with several avant-garde concepts: Parker, who hadn’t been able to sleep without an
inducer for two years, wondered if this was possible. The word inducer was still a novelty at the
time, and so were ASP casette, Delta, Delta ASP, parch cords, fast-forward.
Gibson continues his depiction with other details, describing the poverty, the misery, the
existence led at the brink of society and of law. Making yourself a cup of coffee in the dark, using a
flashlight when you pour the boiling water (...) He was in New York with forged papers (...) Now Parker
is 30 and writes continuity for broadcast ASP, programming the eye movement of the industry human
cameras.
A further detail that would perpetuate in the cyberpunk universe is announced in the following
fragments: Parker spent the last night of the revolution in a burned-out Tucson suburb, making love to a
thin teenager from N. Jersey (...) Many of the refugees were armed (...) Federal and state troops sent in to
sweep the outlaw towns seldom found anything. But after each search, a few men would fail to report
back. Some had sold their uniforms, and others had come too close to the contraband they had been sent
to find. (...) He never washed the jacket; in its left pocket he found nearly an ounce of cocaine; the right
pocket held 15 ampules of Megacillin-D and a ten-inch-handled switchblade.
We are witnesses to a world collapsing due to a recently finished revolution, as a result of which
society is led with a strong, totalitarian hand. It is a militarised, technologised, interim regime in
which everybody survives making use of petty illegal tricks. The last sentence is as complex and
evocative as it can be. Speaking about misery, the word jacket is used, hinting at a particular
clothing style – and even if the look inspired by the punk bands is not pinpointed exactly, we
know, we feel that this is what he‟s alluding to –; drugs are also present as a commonplace
occurrence. Moreover, the fact that the drugs have been forgotten in the pocket for a very long
time only means they are no longer at the top of the list of things prohibited by law. The social
woes are much too burdening for a gram of drugs to matter. Survival is of utmost importance and
everything revolves around the worry for tomorrow.
Fragments of a Hologram Rose ends very meaningfully, I would even say prophetically, with a
quandary that Gibson places both in and outside the story: If the chaos of the nineties reflects a
radical shift in the paradigms of visual literacy, the final shift away from Lascaux/Gutenberg
tradition of pre-holographic society, what should we expect from this newer technology, with its
promise of discrete encoding and subsequent reconstruction of the full range of sensor
perception?5
And indeed, what was in the cards for the people living during the ‟70s-‟80s in a society based
on printed paper? To what extent were holograms going to replace palpable material, and to what
extent was our sensory system going to change, even our manual handling of things and the way
in which we physically manipulate objects, if everything were to become projected? Reality
would merge with virtual reality and humans would merge with robots. The birth of the cyborg
was imminent, but very dangerous. This is one of the favourite subjects of this subgenre.
Consequently, we have another brief and correct definition: Cyberpunk is about expressing (often
dark) ideas about human nature, technology and their respective combination in the near future.6
Subsequently, I will speak exclusively about films and I will give six defining features – at least
in my opinion, based on researching other‟s points of view – of the cyberpunk subgenre, as
follows: the negative impact of technology on humanity; the fusion between technology and
humanity; the control of corporations over society; the focus on the underground world; clothing
with punk accents; omnipresent access to information.
It must be said here that pure cyberpunk films are rare, if not completely absent, but at the same
time it is difficult to find any movie to be part of only one genre/subgenre. However, there are
many films containing cyberpunk features, due to the inclusion (conscious, voluntary or not) of
one or more of the aforementioned characteristics. This, however, does not place them
automatically in this subgenre, it rather gives room for debate, for interpretation. Perhaps I would
not classify all the titles I chose as cyberpunk – I myself have reservations with regard to some
of them – but that does not mean that they would not make an interesting discussion topic.
It is a known fact that Blade Runner (Ridley Scott) is considered the film that opened the
cyberpunk cinematic „movement” in 1982, but there are also the so-called precursors: proto-
cyberpunk films which, employing one or more elements, anticipated this SF subgenre. Before
enumerating them, I‟d like to mention the fact that I myself carried out the selection of films and
it might be possible that some titles were left out and others rather forcefully included, due to
various reasons. The films in question are Metropolis (1927), The Creation of the Humanoids
(1962), Cyborg 2087 (1966), Alien (1979) and Heavy Metal (1981). Of course, one must not
5 http://ebookbrowsee.net/william-gibson-fragments-of-a-hologram-rose-pdf-d30702353, source for all the
paragraphs of Gibson’s book. 6 http://www.cyberpunkreview.com/what-is-cyberpunk/, read on the 21
st of January 2014.
forget about La Jetée (1962) together with Twelve Monkeys (1995). Terry Gilliam, who directed
the latter, said: „La Jetée and Twelve Monkeys are a perfect match. La Jetée is like acorn: small,
compact, perfect, whereas Twelve Monkeys is the oak tree stemming from the acorn, with
branches growing in all directions, bigger, more complex, more dizzy(ing). But at the heart, they
are the same thing‟7. In order to underline that these two films are “related”, I will present their
synopses, starting with Chris Marker‟s film: Time travel, still images, a past, present and future
and the aftermath of World War III. The tale of a man, a slave, sent back and forth, in and out of
time, to find a solution to the world's fate8. And the other one: In a future world devastated by
disease, a convict is sent back in time to gather information about the man-made virus that
wiped out most of the human population on the planet9. Beside the stories being very similar to
one another, one also notices the strong common cyberpunk elements: the apocalyptic future, a
recent nuclear catastrophe, a lead character living on the edge of the abyss, which brings about
the onset of an obsession.
Amid the other films preceding Scott‟s production, Metropolis (Fritz Lang) (Image 1), an
exponent of the German Expressionism, has the most distinctive artistic side. The subject can be
summarised as follows: in a futuristic megacity where the population is divided between workers
and rulers, the son of the supreme leader falls in love with a female worker. We have, therefore,
the topic of the totalitarian future, the division between classes, and the maniac robotisation. A
crazy scientist living isolated from the rest of the society in a sort of forgotten shed, creates a
kind of cyborg (the term didn‟t exist back then), which is, in the end, the element leading to the
uprising of the poor. The robot is the embodiment of Evil, whereas the leader‟s son is presented
as a messianic figure, the one who will bring peace on earth. Lang‟s film is extremely
sophisticated – especially if we consider its age – and acts on several levels: the scenography is
astonishing given the technical possibilities of the time, the idea of a hybrid man is more than
unusual, whilst the narrative part is overlapped by a philosophical-religious-social one.
Moreover, in his research10
, Siegfried Kracauer suggests a link between the “apolitical and
escapist orientation of the cinema under the Weimar Republic – where Metropolis can also be
included, even if the author points more in the direction of the Cabinet of Dr. Caligari (Robert
7 http://www.cyberpunkreview.com/the-acorn-and-the-oak-tree-a-complimentary-pairing/, read on the 21
st of
January 2014, personal translation from English. 8 http://www.imdb.com/title/tt0056119/, accessed on the 21
st of January 2014..
9 http://www.imdb.com/title/tt0114746/, accessed on the 21
st of January 2014.
10 Gerald Mast – Marshall Cohen – Leo Braudy, Film Theory and Criticism (New York, Oxford University Press,
1992), pp. 21-37.
Wiene, 1920) – and the totalitarianism that ensued in Germany”. Kracauer quite rightfully
criticised the topics presented in Lang‟s film. The machines and the people formations – even
their placement, like little robots – having no personal conscience, only a collective one
subordinated to the supreme leader – are considered very meticulous by the author, and I allow
myself to add here they were so meticulous, that the common German adopted them as
something with which they could get used to. However, beside the two mentioned here, there
was an entire series of films that inoculated, to a certain extent, a certain feeling in the
population, that contributed to its “falling asleep” and, implicitly, to Hitler‟s coming to power.
Image 1
Heavy Metal (Gerald Potterton) (Image 2) is a special animation, in parts excellent, in
parts grotesque and bizarre, based on the eponymous French magazine. A green bright ball, the
personification of Evil in the Universe, bullies a little girl telling her stories about its victims.
The sexuality in this film exceeds the levels of the time, and at the same time, the story is
provocatively mystical. The animation was designed as a series of short-films and the cyberpunk
elements in the first part are the following: a disorganised society of the future, an introverted
taxi driver as lead character and possible hero, faced with an unusual situation.
Image 2
We have now reached the movie that brings legitimacy to the subgenre: Blade Runner (1982), a
cult film for good reason, it made the critics and the public aware that a new cinema species with
an enormous, not yet fully exploited potential– in my humble opinion – appeared. It is still
unclear for me why this has not yet happened, maybe it has to do with the lack of finances or of
inspiration. It is, perhaps, one of the films that came closest to being the most pure example of
cyberpunk cinema. Of course cinema remains a topic open to interpretation, but, as far as I am
concerned, all the six characteristics discussed so far can be found in extenso in this avant-garde
film.
It is, indeed, a film ahead of its time, both due to the clarity with which the story was told or the
technique used and to its complexity level. Scott manages to create a world that engraves into the
mind of the public, as George Lucas did with Star Wars, or as the Wachowski brothers would
accomplish with Matrix.
After this film that can be legitimately called a filmed cyberpunk manifesto, various productions
were released, having very different values. In chronological order, we have: Tron (1982) – the
first film in which CGI was massively used11,12
, The Terminator (1984), Brazil (1985) – an
11
Computer-generated imagery (CGI) ( /siːʤiːˈʌɪ/[1]) is the application of computer graphics to create or contribute to images in art, printed
media, video games, films, television programs, commercials, and simulators. The visual scenes may be dynamic or static, and may be two-dimensional (2D), though the term "CGI" is most commonly used to refer to 3D computer graphics used for creating scenes or special effects in films and television. They can also be used by a home user and edited together on programs such as Windows Movie Maker or iMovie. The term computer animation refers to dynamic CGI rendered as a movie. The term virtual world refers to agent-based, interactive environments. Computer graphics software is used to make computer-generated imagery for films, etc. Availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional-grade films, games, and fine art from their home computers. This has brought about an Internet subculture with its own set of global celebrities, clichés, and technical vocabulary. The evolution of CGI led to the emergence of virtual cinematography in the 1990s where runs of the simulated camera are not constricted by the laws of
physics. Information taken from: http://en.wikipedia.org/wiki/Computer-Generated_Imagery read on the 21st
of January 2014. 12
https://design.osu.edu/carlson/history/tron.html, http://usatoday30.usatoday.com/life/movies/news/2010-12-16-newtron16_ST_N.htm, read on the 21
st of January 2014.
endeavour containing numerous distinct artistic and social features, Robocop (1987), Cyborg
(1989), Hardware (1990), Neon City (1991), Nemesis (1993) –; however, all these films have a
rather narrow vision, so I am not going to dwell too much upon them. These are followed by
Ghost in the Shell (1995) (Image 3), a coherent Japanese animation, fluent and articulated, and
Hackers (1995) (Image 4) – featuring Angelina Jolie in one of her first roles.
Image 3
Hackers is a film worth discussing, as it raises several issues, and very correctly, we might add,
thus managing to create its own momentum. The world it depicts is one in which programmers
become important pieces in the social hierarchy. With a good internet connection and a lot of
patience, we understand that coups can be staged, major irregularities of the public institutions
can be unveiled, and even countries can be lead. The film manages, thus, to draw attention to the
influence of this medium, which was new at the time, being, simultaneously, a social manifesto.
Children are no longer just children, since they have the capacity to change history – and I am
not necessarily saying they do so, at least not at the level discussed here, but they do possess this
untapped ability. Furthermore, the film brings out the idea that anyone can become a hero or a
terrorist, and this without even having to move from their own desks.
Image 4
Johnny Mnemonic (1995) (Image 5) is another fundamental example of this subgenre. A
different Neo in the foreground, Keanu Reeves plays his cards very well. His lack of expressivity
is carefully exploited by director Robert Longo. He‟s playing a man transformed into a robot by
his own profession, this being his most suitable role in the entire career. The story is intricate,
without any cracks, and presented in a coherent manner. In this regard, many of the other
productions discussed here are found lacking because of the amount of new information they
bring forth, at times without any style or clarity. Precisely because of this desire to display as
many novel elements as possible, they end up unable to explain them properly and calmly due to
time limitations, which leads to them overwhelming the viewers through excess. This is not the
case for this particular movie.
Image 5
Strange Days (1995) presents Ralph Fiennes in a rather unusual and unique part in his career. A
former policeman, he is currently a dealer of some sort of goggles that induce a very realistic
state of mind to the person wearing them. Everything revolves around entering the new
millennium, as the protagonist has to solve an overwhelming situation in a limited amount of
time. The cyberpunk features present here are doubled by a cold, dirty and heavy atmosphere.
The City of Lost Children (1995) (Image 6) is one of the few auteur13
films on the list. It
resembles Brazil as far as mood, rhythm and folly are concerned, but the background is
completely different. In a surreal society, a scientist kidnaps children in order to steal their
dreams, hoping he will manage to slow down his ageing. But the story is almost irrelevant. This
cinematic work is rather empirical, synonymous with a bizarre reverie, very similar to a film
made by the same two directors a few years before, Delicatessen. Even this orange-greyish hue
came to be a distinctive feature of their work.
13
Term originated from the French auteur.
Image 6
Gattaca (1997) is another milestone of the genre (Image 7). A complex work with regard to
mise-en-scène and subject, the film resorts to a neat presentation, which differentiates it from the
majority of films with cyberpunk features. At the same time, the film can be attributed to several
SF-subgenres, and interpreted at many different levels: social, political, artistic. Vincent Freeman
– a predestined name, chosen intentionally and perhaps a bit too obviously by director-
screenwriter Andrew Niccol – played by Ethan Hawke, is a man born by natural means in a
society in which conception is genetically manipulated. He is, therefore, an inferior human
being, destined to a marginal life and a quick death. He dreams of flying into space. The plot is
rich whereas the action – in which we see a metallically organized world –, contains no more
turnarounds than necessary. Gattaca is a film with pronounced Hollywood characteristics,
which, however, do not diminish its value.
Image 7
Pi (1998) is Darren Aronofsky‟s debut film. An incoherent work, it exhibits, nonetheless, the
germs of a style that the director would subsequently articulate more and more clearly. With its
topic, execution and ending, Dark City (1998) foretells Matrix (1999), reason for which these
productions have often been compared to one another. Actually, Equilibrium (2002), is also a
part of this trident, but it is rather „the younger, less talented brother”. The themes are pretty
much the same, and the narrative structures – especially regarding the lead character and the
journey he makes to discover his abilities – are very similar. Just one look at the posters (Image
8) is enough to discover almost annoying similarities.
Image 8
eXistenZ (1999) is a crossbreed between Matrix and Strange Days, but it has its own force due to
the fact that the virtual reality is transferred into a game. The junction and the merging between
reality and imagination are so well executed that one is no longer sure in which reality the
characters are; Avalon (2001), Minority Report (2002) and Immortel (2004) are the last on the
list. These are three very diverse productions. The first is a minimalistic Polish-Japanese SF, the
second displays a certain magnitude and has a weird topic that is coherently presented, but
nothing more, and the third is a pretentious French animation that does not manage to convince,
due to the lack of coherence.
In my opinion, approximately 20 years after its official debut, the cyberpunk genre didn‟t
manage to draw the public‟s attention anymore. Perhaps the idea of a world brought to disarray
by a worldwide disaster became redundant. I also suspect that video-games had reached a high
enough level to attract cyberpunk fans towards all kinds of simulators. That is to say, to “live
their dream”. Of course there were other productions that resonated with this subgenre, but I
have the feeling that they were made on a whole different level compared to what cyberpunk had
meant at its beginnings. They no longer had the initial naiveté and the characters had somehow
become too “proper” – at times the misery had been replaced by a far too prevailing order.
Most likely due to the passage of time, a different approach can be noticed; an approach that
alienates from what cyberpunk originally meant. As already mentioned, the films discussed here
are to a greater or lesser extent part of this SF subgenre. Some choices would certainly lead to
polemics, while others would be unanimously accepted, and this is why I believe cyberpunk was
more of an experience, a trend that many directors adopted because it served their vision and
purpose of creating dystopian worlds. They took an already existing formula and shaped it
according to their own wish. It is much easier to do so than to imagine a whole new dimension,
as, in this case only Fritz Lang (Metropolis), Ridley Scott (Blade Runner), Terry Gilliam (Twelve
Monkeys), the Wachowski brothers (Matrix), Marc Caro-Jean and Pierre Jeunet (City of Lost
Children), Chris Marker (La Jetée) and, partially Gerald Potterton (Heavy Metal), succeeded.
Cyberpunk started as a literary movement and then became a cinema subgenre, but I think it is
currently only a trend, at the most. The technological progress in the last thirty years has been so
significant, that many gadgets we saw in cult movies from the end of the 20th century today
seem toys compared to the offer of the real, tangible market we can access. Cell phones with
touch screen are now available everywhere; interactive goggles equipped with computer
features, possibly turning into future best friends to humans are on the verge of becoming a
reality; prostheses offering the crippled a normal life are nowadays so developed, that they allow
them to take part in athletic competitions14
, TV-sets weigh as much as a remote control did years
ago. What is next? Perhaps artificial intelligence, and who knows, a third World War, maybe
precisely against the metal rebellion!
14
http://en.wikipedia.org/wiki/Oscar_Pistorius, accessed on the 21st
of January 2014.