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Prof. Richardus Eko Indrajit Chairman of ID-‐SIRTII and APTIKOM [email protected] www.eko-‐indrajit.com
DIGITAL MARKETING in CYBER WORLD Opportuni�es, Common Mistakes, and Lessons Learned
Special Presenta�on on
The Common Defini�on
Marke�ng is the process of planning and execu�ng the concep�on, pricing, promo�on, and distribu�on of ideas, goods, and services to create exchanges that sa�sfy individual and organiza�onal goals. – Mission is to a�ract and retain customers
Internet Marke�ng is the process of building and maintaining customer rela�onships through online ac�vi�es to facilitate the exchange of ideas, products, and services that sa�sfy the goals of both par�es or the use of the internet and related digital technologies to achieve marke�ng objec�ves and support the modern marke�ng concept.
The Reason to Embrace Internet Marke�ng: PROCESS
To reach 50 million people: Radio took 34 years Television took 13 years Internet took 4 years
The quick benefits: Direct Contact High Speed Great Variety Mul�media 24/7 Time
Spectrum Borderless Low Cost
The Reason to Embrace Internet Marke�ng: CUSTOMER
VETERANS < 1946
BABY BOOMERS 1946-1964
XERS 1965-1980
MILLENIALS >1981
Dedicated to a job Live to work Work to live Live in the moment
Respectful of authority
Sense of optimism Contract Technology savvy
Duty before pleasure
Champions of causes
Pragmatic world Consistent expectations
Patience is a virtue Go into debt Self-reliant Street smart
Honor and integrity Team and process oriented
Attached to the edge Fun is a must
Reluctant to change Personal gratification
Authority is casual Give respect if they are respected
Patriotic Nostalgic of youth Versatility of skills Diverse in nature
Internet Marke�ng Mix
Branding
Product Pricing
Individual
Communication Distribution Community
Interactivity
Tradi�onal vs. Modern Marke�ng Style
Old media New media Comment
One-to many communication model
One-to-one or many-to-many communication model
Hoffmann & Novak (1996)states that Internet is a many-to-many medium, but for company to customer one-to-one
Mass marketing Individualized marketing or mass customization
Personalization possible because of technology to monitor preferences and tailor content (Deighton, 1996)
Monologue Dialogue Indicates the interactive nature of the WWW, with the facility for feedback
Branding Communication Increased involvement of customer in defining brand characteristics. Opportunities for adding value to brand
Supply-side thinking Demand-side thinking Customer pull becomes more important
Customer as target Customer as partner Customer has more input into products and services
Segmentation Communities Aggregation of like-minded consumers rather than arbitrarily defined target segments
Marke�ng Process in Digital World
Sustain value
Augment value
Realize value
Communicate value
Architect value
Refine value
Find value
Customer Relationship Repository
Adapt
Sense market trends Understand customers Identify opportunities Redefine markets Segment customers
Choose desirable segments Craft value propositions Validate/adapt value propositions
Create offerings Customize offerings Simplify channels Design customer
experience
Expand touchpoints Price to maximize yield Bundle/unbundle offerings Adapt pricing/revenue strategy
Manage brand Deliver consistent message Optimize communications mix Integrate communications
Build platforms Generate externalities Expand ecosystem Enhance customer experience
Monitor customer experience Personalize relationships Offer complete offerings Institute loyalty programs
Source: Adapted from Mohan Sawhney
The 10 Commandments on Digital Marke�ng
1. Target segments of one, and create virtual communi�es 2. Design for customer-‐led posi�oning 3. Expand the role of branding in the global por�olio 4. Leverage consumers as co-‐producers through customiza�on 5. Use crea�ve pricing in the Priceline.com world 6. Create any�me/anyplace distribu�on and integrated supply chains 7. Redesign adver�sing as interac�ve and integrated marke�ng,
communica�on, educa�on and entertainment 8. Reinvent marke�ng research and modeling as knowledge crea�on
and dissemina�on 9. Use adap�ve experimenta�on 10. Redesign the strategy process and suppor�ng organiza�onal
architecture
The Seven Deadly Sins of Digital Marke�ng
1. Developing a dead-‐end website
2. Ignoring the search engines 3. Not targe�ng the PPC dollars 4. Was�ng the PPC efforts 5. Failing to get the messages
across 6. Forge�ng lead genera�on
basics 7. Forge�ng the back end
Problems of Internet Marke�ng
Transmission �me; Site conges�on; Lack of organisa�on; Lack of security; Global differences; Customer is in charge; Time of visit.
(Evans and King, 1999)
Pi�alls of Internet Marke�ng
Tradi�onal vs. internet Marke�ng techniques; Bad news travel quickly; Difficul�es with iden�fying the market; Not many words; Not paying a�en�on; Poor structure; Dishonesty; Channel conflict.
(Levinson and Rubin, 1995)
Conclusions (1):
The number of people and companies doing transac�ons on the Internet is drama�cally increasing;
No company should ignore the power of Internet in doing business…
…but doing business in the Marketspace is different from the marketplace;
Conclusions (2):
So Internet Marke�ng is here to provide companies with the way to achieve a desired level of customer sa�sfac�on;
Internet Marke�ng is not a solu�on by itself. Companies must be crea�ve, innova�ve and effec�ve enough in order to avoid Internet marke�ng problems and seize its opportuni�es.
Prof. Richardus Eko Indrajit Chairman of ID-‐SIRTII and APTIKOM [email protected] www.eko-‐indrajit.com
Thank You
Q&A