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Systemics: the Logics of Design Harold G. Nelson
1
Systemics—the Logics of Design
We have inherited a new age—one that the geologists call the anthropocene (The
Economist, 2011). This new epoch, defined as the age of humans, should be and can
be considered as the age of design if the right decisions are made. The new age
received its designation because of the overwhelming accumulative consequences of
human actions and not merely because of their presence. Scientists nowadays
necessarily must behave more and more as design critics of a ‘man-‐made’ world—a
world that is predominantly shaped by human activity in two significant ways.
The first is that the natural world has become more unnatural, which in turn has
effected the courses taken by the natural evolutionary processes—the physical and
the biologic. The second is in the rapid change in human systems as a result of the
evolution of the mind and the concomitant evolution of social and cultural
systems—forms of evolution driven by human intension and purpose. Humans are
adapting more and more to their own designed consequences rather than to just the
natural consequences of physical or biological mutations interacting with
environmental constraints.
It can be postulated that there are four types of evolution that have carried humans
to where they are in this new epoch (see Fig. 1). In general, evolution is an unfolding
of systemic processes of causal entanglements. Physical evolution led to the
Systemics: the Logics of Design Harold G. Nelson
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emergence of genetic evolution (mutation and adaption), which led to the
emergence of the evolution of consciousness—an unfolding of the mind. The
evolution the mind, of self awareness and abstract thinking, has led to the
emergence of a fourth kind of evolution which now modifies and directs the earlier
forms of evolution as well as its own—an evolution of and by human intention.
1st evolutionary unfolding: molecular compounds and life
2nd evolutionary unfolding: consciousness,
3rd evolutionary unfolding: mind
4th evolutionary unfolding: human intension
Fig. 1 Types of Evolution
The discourses in academic and public realms nowadays are primarily focused on
the consequences of biological evolution, which is leaned on to describe and explain
the entirety of the human condition including possibilities or restrictions such as the
impossibility of free will. Much less attention is being paid to the instrumental
effects of the evolution of the human mind—the third form of evolutionary
unfolding—on the world’s new character although it is very apparent that the
consequences of this form of evolution, in the emergence of the anthropocene age, is
immense.
Now that we have been thrown into this new age where there are no longer any
natural systems and all of nature reflects the consequences of human interventions,
Systemics: the Logics of Design Harold G. Nelson
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whether intentional or accidental, we are faced with a seminal decision. Do we
embrace the fourth form of evolution, accepting responsibility and accountability
for the kind of world-‐creating agency it carries? Or do we continue to fall back on
the reactive stances of scientism’s indifference; denying human agency and free will
and merely reacting to the consequences of changes believed to be caused by chance
or necessity? Do we continue to defer responsibility and culpability for the
outcomes of change in social and economic systems to the mimicry of the bloody
biologic process of ‘survival of the fittest’ or economics invisible hand of aggregated
fate?
Or do we choose to accept the challenge of making this new age the age of design—
an age of human intension and purpose that is identified by humans stepping up to
be held responsible for choosing their actions and to be held accountable for those
actions? Humans accepting that they are steering all four forms of evolution would
mark the anthropocene as the age of design. From this mature stance humans would
learn to ask and try to answer such questions as: “what would be some ideal
directions to go in and what potential outcomes should be made real additions to
the world?”
As scientists or humanities scholars are looked to for advice on preferred actions in
response to large scale and complex issues they are essentially being asked to
become design consultants. Unfortunately descriptions and explanations—the role
of the sciences and the humanities—do not prescribe action. And predictions and
Systemics: the Logics of Design Harold G. Nelson
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control—the contributions of technology and applied arts—do not justify action.
The formulation of intentional action and the concomitant justification for action
comes through designers creating good designs on behalf of others.
Design thinking is important now not just because the world is more complex,
or because problems seem larger in scale and more dangerous, nor because contexts
and environments are changing so quickly. Design inquiry and action is a big deal
because the world is vulnerably interconnected and more unnaturally entangled
giving rise more often than not to critically unsustainable and undesirable
situations. The dominating threat of undesirable situations overshadows or deflects
attempts to begin learning how to competently identify and achieve desirable
outcomes through the intentional actions of design.
Design inquiry, as presently engaged in, is a significant deal because the
consequences of design, through development and technology, are more intensely
impacting environments—physical and social—sometimes with desired outcomes
but too often not. Biological, technological and human systems are breaking down
because of the unintended consequences of poorly thought out yet executed
designs—i.e. unwise design actions. The natural world has become more
dangerously dysfunctional as it has become more compromised as a consequence of
ignored or mismanaged human agency.
Systemics: the Logics of Design Harold G. Nelson
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In order to rise with the occasion, serious designers in the anthropocene epoch—
aka the age of design—need to develop essential competencies and expertise.
Developing design competencies and expertise involves gaining:
• the ability to initiate and manage intentional action for desired outcomes.
-‐ expertise in systemic designing and implementation.
-‐ competencies in collaborative learning for intentional action.
-‐ competencies in individual learning for intentional action.
• the ability to make good systemic design judgments and decisions.
• the ability to take good—i.e. wise—design action through systemic
assessment, critique and intervention.
-‐ pre-‐action: making assessments of complex real world situations.
-‐ reaction and interaction: managing systemic milieu.
-‐ pro-‐action: creating desired systemic outcomes.
It is essential to initiate and support a serious ongoing dialogue concerning the full
potential and concomitant challenges of design, designing and designers rather than
allow the conversation to fade away or to be cut off with prescriptions and
descriptions of designing based on scientific rationalization or artistic sensibilities
or worse—the commodification of design method.
Designers co-‐create a world that people experience as the real world, a world that is
becoming ever more unnatural. The real or natural world was always complex and
unpredictable. Now people are beginning to understand, in pragmatic as well as
Systemics: the Logics of Design Harold G. Nelson
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academic terms, that the unnatural world is as complexly interconnected and
unpredictable as the natural world was.
Such challenges to design agency evoke seminal questions for traditional designers,
which have yet to be seriously asked and addressed even though new generations of
designers are showing signs of wanting to expand design practice far beyond
traditional boundaries and professional categories. As traditional designers expand
beyond their self-‐defined boundaries of material, experiential and visual design, or
as newly minted professional fields, such as educational design, organizational
design, policy design et. al. look to the design traditions for strategies and tools the
unasked questions remain unasked. As traditional professional fields, such as
management and defense, begin to adopt design strategies, it becomes imperative to
more broadly and aggressively develop design scholarship and praxis. The
confluence of the expanding appreciation for the potential significance and influence
of design (Nelson & Stolterman, 2012) and the growing unnatural character of the
real world requires serious preparations on the part of designers, design educators
and design collaborators in order to gain competence in more advanced design
thinking approaches and praxis.
So what would qualify designers—traditional and newly formed—to assist at the
helm of human evolution if the decision is made to take on responsibility for the
processes of world creation given that the real world is an incomprehensible
entanglement of systemic links and connections that result in unpredictable states-‐
Systemics: the Logics of Design Harold G. Nelson
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of-‐affairs? The answer lies with a better understanding of systemics in relation to
designing, designers and design stakeholders.
Systemics—a set of ordering and organizing logics and framing strategies—when
infused into design—i.e. advanced design—assures that design can be made
relevant and viable in today’s complex and demanding contexts of change. Systemics
provides the basis for the rigorous strategies and perspectives required for
designing at the levels and intensities required in a new age of design. Systemics are
the sources of the logics that form the armature for advanced design approaches.
They enable design to rise to the challenges of modern life, which are complex and
unpredictable in a world that continues changing dramatically and rapidly.
Every design is a system or part of a system. Every designer is a human system and
an element in other systems. Every designer works within and under the influences
of larger systems. Every process of designing is a systems approach to intentional
change. In the past designing has been dominated by artistic conjecture or scientific
reasoning but that has never been sufficient. The unintended consequences of
human activity are increasingly negative because of miscues concerning the
systemic nature of intentional change.
Designing is the process of defining relationships and making connections between
things, beings and ideas, so that they function or serve a purpose in systemic
combinations. It is a process that creates systemic constructs ranging from
Systemics: the Logics of Design Harold G. Nelson
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functional assemblies to purposeful systems. The relationships result in patterns
and compositions while the connections result in assemblies that can be either
functional or purposeful and that can result in emergent qualities. Systems and
functional assemblies can be the outcomes of designing although most systems and
functional assemblies are not the outcome of design activity.
Design inquiry is a systemic approach to acquiring knowledge that is interrelating
and interconnecting. A systems perspective looks for existing relationships and
connections and the consequences of those interrelationships and interconnections
where design imagines possibilities and makes them real. Systemics is a broad and
diverse set of approaches to observing, understanding and interacting with the real
world. Systemics provides strategies of inquiry for describing and explaining
complexities and causal entanglements that make up the environments and contexts
of human activity. A systemic stance approaches the world in two ways
simultaneously:
• epistemologically i.e. thinking systemically—relating and connecting ideas.
• ontologically i.e. conceptualizing things as systems—interrelationships and
interconnections between components or elements.
The normative approach to inquiry—which is not systemic—focuses on looking ‘at’
things of interest—including attributing ‘thingness’ to assemblies or systems. The
intention is to discern the nature of something by observing it in a rational and
Systemics: the Logics of Design Harold G. Nelson
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objective way revealing its ‘true’ nature. We may be interested in discovering its
essence—its quiddity— or its uniqueness—its haecceity (see Fig. 2) for example.
Figure 2. Looking ‘at’ for Essence and Uniqueness
Or we may, which is most often the case, simply want to describe and explain
something through the discernment of its seminal or essential properties (see Fig. 3)
by looking ‘at’ something using a rigorous form of disciplined inquiry as exemplified
by the scientific method or by using equally diligent forms of inquiry that are more
subjective.
Figure 3. Looking ‘at’ for Description and Explanation.
Systemics: the Logics of Design Harold G. Nelson
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Natural things and designed artifacts of course reflect essences and properties
revealed by looking ‘at’ them that are vital for gaining an understanding and
appreciation of things as designed or already found to be in existence. Natural things
and designed artifacts are much more than undifferentiated appearance and
experience however. They are systems and systemic in their behavior.
When looking ‘at’ systems in order to understand them and to be able to make
purposeful interventions in them, a systemics perspective needs to be used. This
approach is an integrated framework of strategies for assessment, critique and
designed intervention (Nelson and Stolterman, 2012) (see Fig. 4).
Figure 4. Looking ‘at’ Systems for Understanding and Intervention
Systemics: the Logics of Design Harold G. Nelson
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Strategies for looking ‘at’ systems are much better developed historically (Ackoff,
2003, 1971)—even though still not sufficiently developed—than are strategies for
systemically looking for what goes on ‘between’ things, particularly between
observers and the things or systems they observe. The challenge is to develop
approaches for looking ‘at’ the activities taking place ‘between’ things, especially
when looking at what goes on between observers as inquiring systems and the
things they are observing. This latter challenge is the focus of this chapter but that
does not mean the importance of being able to look ‘at’ systems themselves is
diminished. Both systemic challenges are essential to take on in the development of
the necessary perspectives and design competencies in the age of design.
While the focus of systemic inquiry is on what ‘is’ happening between things (see
Fig. 5), the focus of a systemic design inquiry is focused on imagining what ‘should’
or ‘ought’ to be going on between things and to make that the case in reality. The
reason it is important to look at what is going on between things is because every
thing is linked in someway to other things or systems and their environments. If
essential links are not seen they may become broken or they will not be protected
from harm. Then unintended consequences will occur—a process that is
fundamentally unsustainable. If desired outcomes are to be realized by design then
essential links must be identified and established between what is judged to be
necessary elements. The links cause new properties to emerge that transcend the
Systemics: the Logics of Design Harold G. Nelson
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nature of the things themselves and the relationships or connections that link them.
These new properties are often what are most necessary or desired in life.
Figure 5. Looking ‘in-‐between’
The space in-‐between is mediated by relations and connections. A relation is an
influence or orientation. A connection is a cause or transfer of power. The
importance of these two concepts cannot be overemphasized in the context of
design, designers and designing. They define systemics thinking. Systemics thinking
is a stance, a way of approaching an inquiry into and about the real world. It is a
multidimensional and an integrating, holistic approach to gaining understanding of
the nature of relationships and connections between things and the consequences of
each of them.
Systemics: the Logics of Design Harold G. Nelson
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Descriptively, Systemics thinking is a collective of approaches that are diverse and
multilayered. One schema for looking at the multilayered nature of the systemics
stance is through the presence of four orders of mediation in the space in-‐between.
1st order mediation is an epistemological framework for primarily, but not
exclusively, thinking and learning about specific relations and connections. The
ontology of systemics at this level focuses on real systems that exist abstractly,
conceptually or literally. The purpose of focusing on relations and connections is to
describe and explain concrete systems as particulars and ultimate particulars in the
real world.
The simplest form of systemic assembly consists of two ‘elements’ in some form of
relationship or connected in some way. A systemic inquiry focuses on the space in-‐
between these elements—the space of the relationships and connections—and the
emergent consequences of the relations and connections. The ‘space’ between
things contains the relationships and connections that determine the nature of the
assembly or system as it exists or that need to be present in order to cause the
desired assembly or system to come into existence—i.e. design (see Fig. 6). When
the focus of attentions is on what is happening between things, the things become
elements or components in an assembly or system of things rather than simply
isolated objects.
Systemics: the Logics of Design Harold G. Nelson
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Figure 6. 1st Order Mediation
2nd order mediation looks at the systems of relations and connections between or
among things. Relations are defined by ordering systems while connections are
made using organizing systems (see Fig. 7). Ordering and organizing systems are
schemas for ordering and organizing things in general. They form universally
related or connected assemblies of things.
Systemics: the Logics of Design Harold G. Nelson
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Figure 7. 2nd Order Mediation Systems
Ordering and organizing systems mediate the space in-‐between. This results in
consequences that occurring because of the relationships and connections put in
place (See Fig. 9). Designers must make judgments about which ordering and
organizing systems to overlay onto a situation in order to give meaning to an
otherwise chaotic milieu and to guide intervention.
Systemics: the Logics of Design Harold G. Nelson
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Figure 8. 2nd Order Mediation
Ordering systems define relationships. There are enumerable ordering systems that
have been developed to create some sense of order out of the chaos of reality. There
are ordering systems that decide what particular life form belongs to which species,
or to which architectural style a house belongs. Johannes Itten’s well known color
theory (Itten, 1970) is a good visual example of an ordering system. This is an
exemplar of how a theory of relationships between different sets of colors is used to
determine what colors ought to be put into relationships with one another to attain
desired effects. For instance colors are considered to be ‘complimentary’ when they
occupy opposite positions on this color wheel and therefore ought to be used
together for a pleasing effect.
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The relations that are the center of attention in science are relations of similarities.
The designation and application of such relationships result in the creation of
categories, taxonomies and other methods of abstractly grouping things together or
making distinctions among them. Here you are admonished to not “mix apples and
oranges”. On the other hand the relations that are most interesting in design are
relationships of relative bearing, positioning, sequencing, timing and contrasting.
Relationship is a concept concerning proximities, influences, and communication.
These relations are how things are affected without being connected. In this case it
is permissible, even desirable, to mix apples and oranges.
Organizing systems identify the connections that are in place in observed assemblies
and systems or conceptualizes those needing to be put into place to make desired
functional assemblies or purposeful systems a reality. Connections between things,
organized in prescribed or desired ways, result in emergent properties that
transcend the properties of the elements themselves. For example, when two
different kinds of gas atoms—hydrogen and oxygen in this case—are put into a
prescriptive relationship and connected the property of ‘wetness’ emerges (see Fig.
9). When specific conditions are in place the property of wetness is revealed as
water, or ice, or snow (see Fig. 10). The same emergent processes can occur in a
variety of combinations of elements. For example a group of people in prescribed
relationships and connected with one another in certain combinations can result in
the emergent property of ‘community’.
Systemics: the Logics of Design Harold G. Nelson
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hydrogen atom linked to oxygen atoms
Figure 9. Water Molecule: Emergent Property of ‘wetness’
Figure 10. Qualities of ‘wetness’: Water, Ice, Snow
3rd order mediation determines the rules of relationships and connections that
create ordering and organizing systems. The design of design activity using the
logics of systemics requires a ‘stepping back’ and a ‘stepping out’. Stepping back for
Systemics: the Logics of Design Harold G. Nelson
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instance is observing the work of designers in order to critique and improve their
approaches to designing. Stepping out is a process of moving outside the given
boundaries and beyond the given rules governing protocols and assembly in
normative designing to redesign or design anew the rules for relationship building
and connection making. The spirit of this ‘game changing’ activity was captured in
part by Carse in the metaphor of finite and infinite games—playing ‘within’ the rules
and playing ‘with’ the rules (Carse, 1986). The 3rd order mediation resides in the
realm of Carse’s infinite games. Playing with the rules means playing with the
formation of protocols—forming the rules of relationship and connection.
Protocols form the essence and substance of the activity going on in the space ‘in-‐
between’ the elements of any systemic composition or assembly. Protocols are the
rules of relationship in prescriptive terms that control both structure and dynamic
processes. Very simple protocols can create very complex structures as well as
behaviors in systems. By focusing on the protocols and design of protocols, rather
than ondetailed relations or connections of a system, the designer can design for
extremely complex outcomes without needing to prescribe any dynamic complexity
in detail.
An example of extremely complex behavior emerging from simple protocols is the
flocking behavior of birds or schooling behavior of fish. These complex behaviors
have been simulated by computer models using very few protocol variables.
Systemics: the Logics of Design Harold G. Nelson
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‘Flocking’ protocols of ‘boids’ (virtual objects in a computer simulation) simulate the
complex flocking behavior of real birds or schooling behavior of real fish. A
minimum of three protocols can recreate the complexity of birds flying in groups
(Renolds, 2012):
• Separation: steer to avoid crowding local flockmates
• Alignment: steer towards the average heading of local flockmates
• Cohesion: steer to move toward the average position of local flockmates
The challenge of course is how to go about designing protocols in the beginning so
that desired outcomes are achieved. Protocols play a seminal role in the process of
designing (Nelson and Stolterman, 2012). As mentioned earlier, design teams and
project cohorts are complex social systems that have been intentionally formed—i.e.
designed. These social systems like all systems are held together through
relationships and by connections. The relationships between the roles played by
individuals in a design project can be represented at a very basic level as binary
sets—the designer and the client for instance. These binary relationships are
animated by protocols with specific qualities. A protocol defined as an I-‐it
relationship between the designer and the customer in an artifactual design
situation, for example, designates an objective, rationalized relationship. A protocol
defined as an I-‐thou relationship designates a relationship of deep feelings and
emotion—including love.
Systemics: the Logics of Design Harold G. Nelson
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An exemplary set of protocols in designing include the protocols formed between
designers and any of the others in roles that constitute the whole of a design project
team and constituent others—i.e. a design cohort (see Fig. 11). Expanding on the
previous examples, a protocols in place between the designer and the client might
be in the form of an I-‐You relationship that is defined by the contractual conditions
of agency. The protocol between the designers and customers might be one of I-‐
Them signifying a relationship that is modulated by legal concerns and economic
responsibility.
Figure 11. Example of Design Cohort ‘role-‐relationships’
The challenge is in defining how the rules of relationship ought to be determined—
3rd order mediation. So in the above example of the I-‐You protocol the rules for
defining a contractual relationship need to be determined from which the actual
Systemics: the Logics of Design Harold G. Nelson
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protocols can be defined in terms of ordering and organizing systems—2nd order
mediation.
4th Order mediation includes humans as at least one of the elements or components
in a system of relations and connections that enable inquiry and learning to take
place. The individual is a complex cognitive system—multifaceted and multilayered
(see Fig. 12) postulated to conform to distinct personality types but primarily a
distinctly formed character and persona of selfhood. There is no unified ‘I’ or
coherent ‘self’ that objectively interrogates a rational and ordered world or that
subjectively interprets appearances and experiences. There is only an assembly of
complex cognitive relations and connections that is somehow managed by the
executive function of the mind to bring coherence to the inquiring and learning
experience. The unique individual is at least as complex as the systems she is
embedded in or is interacting with. This is obviously a challenge for designers
because of their contractual relations with others who are equally complex and form
the design teams and project cohorts. It is also a challenge because design teams and
project cohorts, as complex socio-‐technical systems, are thrown into a complex and
rapidly changing real world at the start of each new project (Weick, 2012). The
teams and cohorts are embedded in larger social and organizational systems
through networks of complex interrelations and interconnections.
Systemics: the Logics of Design Harold G. Nelson
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Figure 12. Looking at the ‘Self’
The relationships and connections ‘in-‐between’ observers and observed things
determine what is or can be seen. Observation is not a mechanistically rational
process of transferring sensate data from object to subject. It is not a matter of
carefully collecting and recording objective data. The subject determines what is
seen as much as the object determine what can be seen. A paraphrased statement
attributed to the Vedas that “we do not see things as they are, but as we are” speaks
to the mitigating influence of the space in-‐between subject and object.
Relationships and connections determine the quality of observations and
interactions of the subject with the objective world. This is not a deterministic
process obviously since relationships and connections can be created or destroyed
through design action or modified by happenstance. Design activity within the in-‐
between space consists of acting to relate or interrelate and connect or interconnect
Systemics: the Logics of Design Harold G. Nelson
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things when and where possible. Some relations and connections are beyond human
agency to change or even manage very well but there are an infinite number of other
possibilities open to design interventions.
The senses—seeing, feeling, hearing, tasting, touch et al—are all that individuals
have for mediating between them and the real world. The experience of the real
world—e.g. Umwelt (Gr): the world as it is experienced by a particular organism—is a
complex cognitive process (see Figures. 13, 14) and not the straightforward objective
process so often naively assumed to be the case. Never-the-less individuals are able to
‘learn’ about the real world—with the aid of methods, tools and instruments—to a level
that is sufficient to advance human understanding, technologic development and of
course design.
Figure 13. Mediation Between ‘Self’ and ‘Object’
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Figure 14. Mediation Between ‘Self’ and ‘Other’
The real challenge of course is when the ‘other’ is ‘yourself’. Learning about ones self
is as difficult as any the 4th order mediations mentioned. It is necessary however
because one of the singularly most important design projects a designer ever faces
is the design of the designer—the design of a life.
Delimitating the constituent elements of any particular system is an act that
requires competence and courage in the same way as the determination of rules of
relationship and connections requires. It is an example of making up the rules of the
game as a matter of competent judgment rather than skillfully playing within a
prescribed set of rules (3rd order mediation). Such judgment making is not a matter
Systemics: the Logics of Design Harold G. Nelson
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of doing what ever you want but is based on a highly developed level of competence
to make good judgments for the right purposes. Good design judgments are made
based on the logics of systemics as well as the generative insights of the design
imagination.
Learning is the outcome of a dialogue among the complex entities making up the
‘self’. The dialogue takes place whether it is a case of learning about oneself or about
ones understanding of reality. The dialogue is objective and subjective—both
rational and affective. During design learning, the dialogue—in the form of
imagination—takes place ‘between’ the selves and the ideal—i.e. the-‐not-‐yet-‐real
(see Figure. 15)
Figure 15. Mediation Between ‘Self’ and ‘Ideal’
Systemics: the Logics of Design Harold G. Nelson
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Design is an approach that is driven by desiderata, capacitated by intension and
realized through intention (see Fig. 16). Design is a systemic stance assumed for pro-‐
action despite the constant misalignment of design with problem solving, which
misdirects and distorts the propitious impulses of designing. The systemic nature of
good design practice can assure that complexity, unpredictability and reactive
habits do not thwart the positive motivations of designing.
Figure 16. Systemic Design Stance
Those who are grounded in the scientific tradition of inquiry—i.e. the quest for
trustworthy truths and right answers—may be a bit impatient with a dialogue about
systemic design inquiry a crucial dialogue that explores the metaphysical,
Systemics: the Logics of Design Harold G. Nelson
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interconnected and relational dimensions of a systemic approach to designing. A
systemic design dialogue carefully explores the nature of intensions, purposes and
outcomes of design inquiry—an outcome that is not rationally predetermined or
defined by prescriptive methods as embedded in panaceas. This dialogue looks into
systemic designing as inquiry for action. The logics of design are grounded in
systemics—the approach that is both pragmatic and reflective. Some of the reasons
for why such a dialogue is essential are:
• The world is becoming more complexly interconnected resulting in
increased global consequences for delimited design actions.
• There is a need for newer, more fully developed forms of design expertise
and competencies in order to meet surging complex global challenges and
entangling local expectations.
• There are no panaceas for dealing with unpredictable complex events.
Every design challenge is unique and systemic.
• The emerging expectations for design leadership require new perspectives
and approaches.
• Businesses, nonprofits, governmental agencies, institutions, military
organizations, civil society and communities are influencing and influenced
by one another which is redefining the boundaries of design roles.
• Designers are professionally and ethically responsible for defining actions
to create desired states of human affairs within complex environments in the
face of unpredictable events.
Systemics: the Logics of Design Harold G. Nelson
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The decision needs to be made that designers will step up to the challenges of the
new anthropocene epoch transforming it into the ‘age of design’. Serious dialogue
needs to be initiated at every level of society with particular attention paid to design
education, scholarship and praxis. Design and systemics are inseparably entangled;
inextricably one and the same. Understanding systemics and its inseparability from
designing prepares us for design action in a complexly interconnected and
unpredictable world. It is the means and reason for making the decision to step up
with confidence.
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References Ackoff, Russell. Towards a System of Systems. Management Science. Vol. 17, No. 11. July, 1971 Ackoff, Russell. Systems Thinking Graduate Course 2003 http://www.organizationaldynamics.upenn.edu/node/1825 Last accessed May 27, 2012 Carse, James P. Finite and Infinite Games: a Vision of Life as Play and Possibility. Ballantine Books, New York, NY, 1986 The Economist. The Anthropocene; A Man-made World. May 26, 2011 http://www.economist.com/node/18741749 Last accessed May 28, 2012 Itten, Johannes. The Art of Color: the Subjective Experience and the Objective Rationale of Color. Wily & Sons, 1970 Nelson, Harold G. and Erik Stolterman, The Design Way 2nd Ed., MIT Press, Cambridge, MA, 2012 Reynolds, Craig. Boids. http://www.red3d.com/cwr/boids/ Last accessed May 27, 2012 Weik, Karl, Design for Throwness, Managing as Designing Ed. Richard J. Boland and Fred Collopy, Stanford University Press, Stanford, CA, 2004