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© 2011 Autodesk
DG6940 – Blowing Up StuffVisual Effects for DestructionLouis MarcouxTechnical Specialist – Autodesk Canada
© 2011 Autodesk
Objectives
Create believable destruction sequences Understand how objects break and react to destruction Break objects into fragments Use simulation tools to create destruction animations Add particles
© 2011 Autodesk
Agenda
The 3 steps of destruction1. Break2. Simulate3. Add Details
Teaching Method Theory Practical Examples in 3ds Max 15 techniques
© 2011 Autodesk
Part 1: Fracturing and Breaking Objects
Think debris and fragments Study breaking patterns Non breakable objects Success is in details and chaos 5 techniques
© 2011 Autodesk
Part 1: Fracturing and Breaking Objects
Technique 1: Face Explosion Tools Edit Mesh : Explode by Angle Tool
Tolerance 0.0 : all faces are separated Tolerance 180: all elements are separated In between values : fragments
Edit Poly : no explosion tool Face constraints and Cut tools to modify topology
Manual detach Bonus Script : Explode Edit Polys (LM Tools)
Prepare for simulation Thickness : Shell modifier Pivot point at center
© 2011 Autodesk
Part 1: Fracturing and Breaking Objects
Technique 2: Breaking Volume ProCutter
UVW unwrapping & cut material 2D Cutters
Cut through whole volume
Plane with noise Extruded 2D Splines Autogrid Bitmap guide
© 2011 Autodesk
Part 1: Fracturing and Breaking Objects
Technique 2: Breaking Volume Using ProCutter
Water tight closed volume STL Check modifier Cap Holes modifier Work in steps
Cutters and Stock Objects
Case of 3ds Max 2012
© 2011 Autodesk
Part 1: Fracturing and Breaking Objects
Technique 3: Breaking Hollow1. Subtract interior
1. Reference & Push modifier
2. Open thickness & connect3. Use Technique 2
© 2011 Autodesk
Part 1: Fracturing and Breaking Objects
Technique 4: Filling Volume with Pflow Particles
Particle Flow setup Operators
Position Object (Volume) Mapping Object Material Static Shape Instance
Plausible debris
Mix with other techniques
© 2011 Autodesk
Part 1: Fracturing and Breaking Objects
Technique 5: Professional Plugins and Free Scripts Volume Breaker | www.cebas.com (395$)
“volumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh - geometry that perfectly fits together and fills any given volume. With volumeBreaker, Cebas brings a Hollywood quality destruction tool to 3ds Max.”
Rayfire | www.rayfirestudios.com (325$) “RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst,
detonate, explode and do other similar things you have always dreamed of to do in Max...It offers interactive destruction and various fragmentation types.”
scripts.breidt.net Scriptspot.com | Fracture Voronoi
© 2011 Autodesk
Part 2: Simulation
3 Simulation Tools Rigid Bodies with MassFX Soft Bodies with Cloth modifier Particles
Steps of a choreography Sense of timing Finessing animations 5 techniques
© 2011 Autodesk
Part 2: Simulation
Technique 1: Rigid Bodies Simulations Rigid = do not change shape MassFX Workflow
Objects Behaviors Dynamic Kinematic Static
Simulation Mesh (physical Mesh) Collision Tolerance
© 2011 Autodesk
Part 2: Simulation
Technique 2: Soft Bodies Simulations Soft = change shape Vertex animations vs Object transformations Cloth modifier setup
Objects Behaviors Cloth Collision Inactive
© 2011 Autodesk
Part 2: Simulation
Technique 2: Soft Bodies Simulations Cloth Properties
Bend Curve Stretch Compress Shear Plasticity
0 – 300 0 – 1.0 0 – 300 0 – 300 0 – 300 0 - 100
2000 1.0 2000 2000 2000 100
© 2011 Autodesk
Part 2: Simulation
Technique 2: Soft Bodies Simulations Soft Bodies in Rigid Bodies simulations
Soft Bodies turned into Rigid Bodies
Explosion Force
© 2011 Autodesk
Part 2: Simulation
Technique 3: Constraining Fragments Simulated objects attached to each other Mass movement Rigid bodies : MassFX Constraints
Variable degrees of freedom Translation Swing Twist
Rigid bodies : parent and double simulation
© 2011 Autodesk
Part 2: Simulation
Technique 3: Constraining Fragments Soft Bodies : Vertex Groups
Group behaviors Preserve Surface
Double simulation Surface attachment
© 2011 Autodesk
Part 2: Simulation
Technique 4: Pflow Particles Simulations Particles movement operators
Timing the explosion : age test Position Object: lock on emitter Speed operator: controlled speed and direction Force : realistic movement
Drag, gravity, wind Deflectors : bounce Material animation
Original object vs particles
© 2011 Autodesk
Part 2: Simulation
Technique 5: Refining Animations Rigid bodies Transformations: Animation layers
Timing Selection range Motion Mixer
© 2011 Autodesk
Part 3: Adding Details
Success is in details Tie the shot together Adds chaos 5 techniques
© 2011 Autodesk
Part 3: Adding Details
Technique 1: Using Pflow to add small objects Construction and assemblies objects Rocks or small debris Position Icon operator
© 2011 Autodesk
Part 3: Adding Details
Technique 2: Break particles debris on collision Fracture effect
Collision Spawn operator Smaller debris Delete parent New event
Random 3D rotation Cascade of smaller debris
© 2011 Autodesk
Part 3: Adding Details
Technique 3: Adding trails to particles Dust and smoke Spawn operator
By travel distance New event
Define new look for particles Define new forces
© 2011 Autodesk
Part 3: Adding Details
Technique 4: Adding small debris on breaking faces of objects Concrete structure breaking
Dust and small rocks at joints Select faces on objects Position Object operator
On selected faces
© 2011 Autodesk
Part 3: Adding Details
Technique 5: Using FumeFX for fire, smoke and dust Plugin to 3ds Max
Industry standard for FX Very realistic fire, smoke & explosions Not included with 3ds Max Made by Sitni Sati (www.afterworks.com)
Emitters Objects Particles Helpers
© 2011 Autodesk
Conclusion
Steps of a choreography Combination of techniques Timing and staging Material from the class available for download
http://www.louismarcoux.com/AU2011_DG6940 user name:: AU2011_Attendees password: WeWereThere (all in the handout)
Visit my blog! area.autodesk.com/louis
Thank you!
© 2011 Autodesk
Autodesk, AutoCAD* [*if/when mentioned in the pertinent material, followed by an alphabetical list of all other trademarks mentioned in the material] are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2011 Autodesk, Inc. All rights reserved.