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Current system does lack an incentive for productivity
Job is just a low wage, dead-end, unattractive “punishment tour,” with extremely high turnover
Turnover rate is terrible (50 Vs 400%)!
For a 250 person work force, this is a 400% turnover rate (1,000/250).
Piece-rate may make sense
Freddie's Position - POINTS TO CONSIDER
A piece rate also has some serious problems at least for beginners (8 units)???
Measured on a per hour basis the pay increase may be > 13%
13% calculation ($4.35/3.85) assumes no
increase in productivity
At 2.0 hours per unit rise is 30% ($5/3.85)
At 1.6 hours per unit, the hourly raise is
62% ($6.25/3.85).
Freddie's argument is not internally consistent.
a. Increased productivity to 2.0 hours/unit implies
average worker has been on the job between 14
and 22 days
b. If the turnover were to decline
dramatically, the productivity should improve to
around 1.6 hours/unit, which would make the
hourly pay rate about $6.25/hr. ($10/1.6). This
is well beyond the “13% raise” being requested.
A $10 piece rate is not likely to be a simple panacea for the turnover problem
The $10 proposal is likely to result in more than a 13% increase in labor cost
Assumption of higher productivity
2.1 hrs Vs 2.3 hrs
Lack of incentive for productive
employees
Higher wage may enhance profit
Salary reform is a must as turnover is 8
times of industry
Expected production at highest productivity
253,750 hours x 2 = 507,500 hours ÷ 1.6 hours/unit = 317,000 units per year
Loss of revenue on the differential
Contribution per labour hour may be a consideration
Saved Training & Outfitting
- Under question??????
Turnover is not the only issue……
Average worker stays
52/4 = 13 weeks
Beyond 5th week production – 17-20
units
Average tenure = 13 weeks = ~520 hoursIf the learning curve were followed:
170 hours = 64 units
350 hours = 219 units (350 ÷ 1.6)
Total Production = 283 units (64 + 219)
Average productivity would be 520/283 = 1.84 hours per unit
Actual average productivity is 2.3 hours per unit (253,750 hours ÷ 110,000 units)
If learning curve productivity could be achieved, throughput could rise by 60,000 units a year with no improvement in turnover!
Tenure Persons Goal Actual Total
1st Week *10 8 7 70
2nd Week 09 14 12 108
3rd Week 08 17 15 120
4th Week 07 20 18 126
5th Week 06 24 18 108
6th -16th Week 72 25 18 1296
>16th Week 10 26 26 260
03
125 2148
Annual 2148*52*2
219096
Protect new worker & reward performer
May be a mix of time & piece rate
$4 per hour during first 4 weeks
Piece rate after that
$9-10 seems ok In 5th week productivity = 40/24 units =
1.67
Rate per hour = 9/1.67 = 5.4 (35% bonus)
$10 can be offered to employees with highest efficiency
Hourly rate amounts to $ (10/1.6)= 6.25
Hourly raise is around 60%
Output Labor Cost
Till 4th Week
34 $160/week
484 (34*160) = 5440
5th Week 6 $9/Piece (6*24) = 144 1296
6th -16th Week
72 $9/Piece (72*25)= 1800
16200
>16th Week
10 $10/Piece (10*27) = 270
2700
Per week 2698 25636
Per Annum (2698*2*52)280592
25636*2*52)2666144
Differential 280562-22000060562
2666144-1954000712144
Differential Contribution
=712144/60562 $11.75
Current Revenue/unit = 3.85*2.3*1.2*100/24 = $44.275
Incremental Cost per Unit:Labour = $11.75+20% = 14.10Material = $11.75 = 11.75
Contribution per unit = $ 18.425
Additional Profit = 60000*18.425 = $1115855
The problem:
Not labor cost but low production
Achieving full learning curve:
could increase productivity with no improvement in turnover
The business:
could afford to pay a lot more in total labor cost if it could generate a lot more
Turnover is certainly terrible but can be improved a lot
High turnover is a “fact of life” but possible to reduce
No room in this business for higher prices, but improved productivity based on the known learning curve may provide a solution