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-Don’t get Boared, get Viking Explorer-

-Don’t get B oared, get Viking Explorer-

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-Don’t get B oared, get Viking Explorer-. Cyborg Alligator. James Thorpe – Project Manager, Lead Programmer, Deputy Graphics Designer Dom Sweeten – Lead Graphics Designer, Audio Producer Chris Sparkes – Audio Producer, Deputy Graphics Designer - PowerPoint PPT Presentation

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Page 1: -Don’t get  B oared, get Viking Explorer-

-Don’t get Boared, get Viking Explorer-

Page 2: -Don’t get  B oared, get Viking Explorer-

James Thorpe – Project Manager, Lead Programmer, Deputy Graphics Designer

Dom Sweeten – Lead Graphics Designer, Audio Producer

Chris Sparkes – Audio Producer, Deputy Graphics Designer

Owen Ennis – Cut scene visionary, Lead storyboard artist

Nathan Scase – Designer, Lead Researcher

Thomas Baxter – Chief Slacker

Cyborg Alligator

Page 3: -Don’t get  B oared, get Viking Explorer-

ContentsViking Explorer

What an RPG is

Target Audience’s Needs

Current state of the games market

Cutscene

Game Graphics

Character & Item Design

Level Design

Packaging

Advertising

OverviewGame Demo

Page 4: -Don’t get  B oared, get Viking Explorer-

Viking Explorer is a unique RPG experience. It provides in depth historical insight into the “Viking Way of Life”.

Viking Explorer allows players to fully experience what it means to live and breathe as a Viking Warrior.

What is this game?

Why should you care?

“This game provides an experience that you can not get anywhere else. It IS a cheap time machine!”-EDGE

Viking Explorer

Page 5: -Don’t get  B oared, get Viking Explorer-

To be a top RPG, games have to have an immersive storyline which grips the player.

Top games such as Oblivion are well known also for their amazing audio effects and artwork.

Our game follows a Viking called ‘Hogni’ and his amazing venture to prove he is a worthy Viking warrior.

What an RPG is

Page 6: -Don’t get  B oared, get Viking Explorer-

The Target audience of the game is 8 – 10 year olds and has an age certificate for 7+

The game provides an educational experience to the player.

Target Audience’s Needs

Page 7: -Don’t get  B oared, get Viking Explorer-

Research has found current market has switched over to using RPG’s for educational purposes. Reason for this is because of the success of 3D actions games.

Current state of the games market

Page 8: -Don’t get  B oared, get Viking Explorer-

The process of creating the cutscene for the game went through four steps:

First draw the images by hand through use of storyboardsNext scan the images into Photoshop where they are edited

further to look a better qualityThen the images are animated in Flash in order to create

the cutsceneFinally the Flash animation is converted into a video format

for use of play outside of Flash

Cutscene

Page 9: -Don’t get  B oared, get Viking Explorer-

Game Demo

Page 10: -Don’t get  B oared, get Viking Explorer-

Viking Explorer showcases cutting edge game graphics and designs from some of the industries

newest, up and cominganimation specialists

Game Graphics

Page 11: -Don’t get  B oared, get Viking Explorer-

Character & Item DesignHi contrast, stunning characters populate the levels

The maps are all populated with interesting items

to interact with and collect

Page 12: -Don’t get  B oared, get Viking Explorer-

Level DesignCombat screens with depth and texture

Players of Viking Explorer are immersed in challenging

maps that require cunning and skill to master

Page 13: -Don’t get  B oared, get Viking Explorer-

PackagingIndustry standards have been followed for the

packaging design

Page 14: -Don’t get  B oared, get Viking Explorer-

There are many different ways to advertise a video game; TV, Internet, Magazines and Billboards are some examples.

By using televised media the target audience will see the product being used, however they won’t see much of the game, therefore they won’t get an idea about what the game play is like.

Advertising our game in magazines would allow the reader to find out more about the game, what it looks like and what other people think about it, and they can do this at their leisure. Using the Internet would also allow the reader to find out about the game, but also to view videos of the game play.

To ensure our game reaches the target audience it needs to be advertised on TV channels, magazines and any other media that targets children.

By using Covert Advertising we can draw children’s attention to the game if they see it being used by a character on a TV program. This will associate the game with that character and will make the game more desirable.

Advertising

Page 15: -Don’t get  B oared, get Viking Explorer-

Viking Explorer offers a totally new experience. It successfully fuses together the desirable elements of an epic RPG with an educational system that engages players.

Why you want this game. Overview

By successfully blending these elements Viking Explorer has carved its own niche gap in the market and sets to take the games industry well and truly by the tusks.