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MODULE 7
STORY BOARD graphic organizers in the form of
illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or video game sequence.
visual layout of events as they are to be seen by the player or viewer
Helps to make the games because it is cheaper to make changes to a storyboard than a programmed piece of software
Vert
ical:
Y-A
xis
MAKE YOUR OWN STORYBOARD You will create a scrolling landscape. Each Box will be a 480x360 sprite (it takes up the
entire screen) Each cell needs to be labeled, starting with Sprite 0 Create 18-24 sprites (be creative)
Sprite 4
Draw Here
Sprite 0 Sprite 1 Sprite 2
Sprite 5Sprite 3
Draw Here Draw Here
Draw HereDraw HereDraw Here
DRAW YOUR SPRITES FROM STORYBOARD Draw your sprites from your storyboard Make them colorful. WARNING: make sure each cell is
480x380 pixels or your program will not work.
Name your sprites accurately with our naming convention from the storyboard.
PROGRAM YOUR SPRITE TO
SCROLL
SCROLLING scrolling is sliding text, images or video across a monitor or display
vertically or horizontally
SCROLLING FUNCTION• This variable will be what controls the scrolling• ScrollX is the variable that sets the location of each scrolling sprite• Left and Right arrows change the value• Place it on the Stage
SCROLLX VALUES To appear to
be moving right, the sprite needs to move left; use a negative value
To appear to be moving left, the sprite needs to move left; use a positive value
(+5)(-5)
ABS IS ABSOLUTE VALUE This is the value of any positive or
negative number. We use this to control if a sprite shows
or hides If a sprites X position is -240, then its
ABS is 240. If a sprites X position is 240, then its
ABS is 240.
FUNCTIONS FOR EVERY SPRITES0-24
Name: SCROLLX Multiplier--This function received user input and moves the sprite left and right--This formula changes for each sprite
Name: ABS Hider--This function determines if we want to hide our sprite or show it--This does NOT change for each sprite
X-Axis--This is an example how to the ScrollX Multiplier changes for each sprite --The number of the sprite is what you multiply it by
GET TO WORK Don’t talk to me. I am a busy person. You need to watch the movies Print Screen the video Paste the screen shot into Paint Copy the code Copy the code Copy the code
MODULE 7 NOTES PLAYER
SPRITE
INTERACTIVELook and Feel of your game
"look" refers to its visual design Your scrolling Animations Graphics
“feel" refers to its interactivity:user controlssound effects Interaction with the world
PROGRAM YOUR SPRITE The model uses a bat, but you can use
different characters Name your sprite: Player
PLAYER CONTROLS How the Player
crashes Animation Moving around
the screen (interaction)
Watch the video
PLAYER INTERACTION This controls the Player’s direction it
faces Just makes the interaction have a better
feel
PLAYER TIMER This is a timer that
allows the player a certain amount of time to get all of the pick ups before the game is over
PICK UPS AND GAME OVER
PICK UPS These are Interactive items that the
player can gather They can be for the following:
HealthTimePointsAmmoOr whatever you want
Name your pick up sprites the following:Pickup# (for example: Pickup1)
PICKUP SCROLLX Places the pick
up at a certain location on your storyboard
Changes score and has some animation when hitting the player
PICKUP ABS HIDER Determines if our
Pickup sprite is hidden or if it shows
Make sure you turn off the Forever loop so your program will not slow down the game
GAME OVER SPRITE Interactive: You
always need to have a clear signal to the user that the game is over
Sprite hides until it received a broadcast to show and then spins around to look awesome
LINK TO VIDEO STORYBOARD-SCROLLING http://
www.youtube.com/watch?v=CPBgxWyXYKI
http://www.youtube.com/watch?v=j_gmxAMUmV4