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Connecting the Dots… How do we connect our products to our customers? Nikki Orcutt Deputy Director of Marketing West Virginia Lottery

Lottery Executives State Government Officials/Laws Our Customers/Lottery Players The Public-at-Large Gaming Opposition Our brands/products

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Page 1: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Connecting the Dots…

How do we connect our products to our

customers?

Nikki OrcuttDeputy Director of Marketing

West Virginia Lottery

Page 2: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Connecting the Dots…How do we shape the future?

Page 3: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Final Result of Successfully Connecting the Dots…

Page 4: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Who/What determines the outcome of our industry’s future…and who/what is the most important?

Lottery Executives State Government Officials/Laws Our Customers/Lottery Players The Public-at-Large Gaming Opposition Our brands/products Retailers

Page 5: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Defining our Focus…

While all of these stakeholders are important, we must define and then capture our market in order to make $$ with the customer being the focus

We know that customers ultimately drive our ability to generate and sustain the big picture…but are customers and lottery players the same?

Page 6: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Defining the Customer vs. the Player…

Customer Anyone at any

age with the ability or desire to purchase a product or service

Player Customers 18

years of age or older with the intent or desire to purchase or play a game of their choice

Page 7: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Defining the Customer…

Page 8: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Defining the Lottery Player

Page 9: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Transforming Customers into Players…connecting the missing pieces to those that already exist

What’s missing… Critical Customer Base

› Adults age 18-35 years of age

Brand that speaks one voice!› Many Lotteries, many voices

Goal that transforms customers into players AND maintains existing player base.

Page 10: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Who does it well?

Page 11: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Why can’t we just do it that way?

We cannot market to an entire “Customer” base. We can only attract and try to retain a segment of their markets

We do not have the financial means to consistently market in their space (i.e. one brand, one voice)

While we have created brand recognition, we have established only a small amount of equity

Too many people shaping the decisions of the Lottery industry’s future, often in the absence of knowing or understanding the needs of our business

Page 12: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

What we can do?

Do a better job of speaking the language of the customer (particularly the segment of the market we are missing – 18-34 year olds)

Become more agile and flexible to change when customers speak up (How many people have seen a White Coke can around lately?)

Page 13: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

What we can do?

Create demand of existing and new products by using the many channels already available to attract new customers (Social Media, Mobile, Radio, POS) – When Apple launches a new iPhone or iPad, why does everyone believe they need one?

Page 14: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

HOW? Speak their language…

› In the VLT world, the language of the customer looks a lot like this…

Page 15: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Capture the marketplace…

Create demand› What if we launched a “special”

Powerball or Mega Millions drawing that only allowed a specified number of tickets to be sold…would players feel a since of urgency to “get in the game”?

› The Spectacular Advertisers do it all the time? Why don’t we?

Page 16: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Capture the marketplace…

Develop products that speak the language of the customer…talk like a text…› LOL› OMG› K› Where R U?

Page 17: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Make our Products Speak the Customers’ Language…

Page 18: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Speaking their language…

Page 19: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

Conclusion…

While we may not have all the answers or know what the future looks like, we have to do something different…now!

Adding new gaming types and diversifying are mix will only be successful if we can improve our ability to connect our products to our “CUSTOMERS”!

Page 20: Lottery Executives  State Government Officials/Laws  Our Customers/Lottery Players  The Public-at-Large  Gaming Opposition  Our brands/products

In the famous words of

Walt Disney…

“It’s kinda fun to do the impossible”

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