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Утилитарность vs. привлечение внимания. Почувствуйте разницу © Tim Malbon

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Презентация Tim Malbon, Founder & Director, Made by Many, на Digital Marketing Conference 2012.

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UTILTY VS DISTRACTION

Tim Malbon, Partner and Co-founder

@madebymany @malbonster

Making stuff people want is the the new persuasion

Thursday, 11 October 2012

FOUNDED IN 2007 BY 4 PARTNERS

Thursday, 11 October 2012

Thursday, 11 October 2012

Thursday, 11 October 2012

NOW 34 PEOPLE…

Thursday, 11 October 2012

…AND 1 DOG

Thursday, 11 October 2012

Thursday, 11 October 2012

A PRODUCT INNOVATION & SERVICE DESIGN COMPANY

NOT A DIGITAL MARKETING AGENCY

Thursday, 11 October 2012

MAKING STUFF

Thursday, 11 October 2012

BUSINESS STRATEGY

PRODUCT &SERVICE DESIGN

SOFTWAREDEVELOPMENT

WHERE WE PLAY

Thursday, 11 October 2012

QUICK QUESTION:

WHAT THE HELL DOES "POST-DIGITAL"

MEAN?

Thursday, 11 October 2012

IS IT OVER?

Thursday, 11 October 2012

NO

Thursday, 11 October 2012

"LIKE AIR & DRINKING WATER, BEING DIGITAL WILL BE NOTICED ONLY BY ITS ABSENCE, NOT ITS PRESENCE"

Nicholas Negroponte (Founder of MIT Media Lab)WIRED magazine December 1998http://www.wired.com/wired/archive/6.12/negroponte.html

Thursday, 11 October 2012

"I'M USING POST-DIGITAL IN THE WAY THAT PEOPLE MIGHT HAVE USED

POST-WAR IN 1913 OR 1938"Russell Davies, Really Interesting Group

Thursday, 11 October 2012

POST-WARPOST-APOCALYPSEPOST-OPERATIVEPOST-MORTEMPOST-HUMAN

ALWAYS SOMETHING BAD...

Thursday, 11 October 2012

Thursday, 11 October 2012

POST-IT

Thursday, 11 October 2012

"SPECULATING, HOPING... WE HAVEN'T HAD THE WAR YET"

Russell Davies, Really Interesting Group

Thursday, 11 October 2012

MAKING STUFF PEOPLE WANT

MAKING PEOPLE WANT STUFF

FROM TO

@willsh http://smithery.co

Thursday, 11 October 2012

DUMB PRODUCTS & INTERRUPTIVE

BRAND EXPERIENCES

FROM TO

CONNECTED SERVICE

EXPERIENCES THAT PULL &

RETAIN

Thursday, 11 October 2012

BUSINESS STRATEGY

PRODUCT &SERVICE DESIGN

SOFTWAREDEVELOPMENT

WHERE WE PLAY

Thursday, 11 October 2012

LEAN START-UP THINKING

AGILE SOFTWAREDEVELOPMENT

SERVICE DESIGN

WE DO A HYBRID OF THIS

Thursday, 11 October 2012

HOW WE WORK

Thursday, 11 October 2012

RE-FRAMING HYPOTHESES AS REQUIREMENTSHOW WE WORK

Thursday, 11 October 2012

RE-FRAMING HYPOTHESES AS REQUIREMENTSRAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)

HOW WE WORK

Thursday, 11 October 2012

RE-FRAMING HYPOTHESES AS REQUIREMENTS

ITERATIVE NOT INCREMENTALRAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)

HOW WE WORK

Thursday, 11 October 2012

RE-FRAMING HYPOTHESES AS REQUIREMENTS

ITERATIVE NOT INCREMENTALCUSTOMER & DATA-DRIVEN DECISION MAKING

RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)

HOW WE WORK

Thursday, 11 October 2012

RE-FRAMING HYPOTHESES AS REQUIREMENTS

ITERATIVE NOT INCREMENTALCUSTOMER & DATA-DRIVEN DECISION MAKING

PROTOTYPING

RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)

HOW WE WORK

Thursday, 11 October 2012

RE-FRAMING HYPOTHESES AS REQUIREMENTS

ITERATIVE NOT INCREMENTALCUSTOMER & DATA-DRIVEN DECISION MAKING

PROTOTYPINGA MINIMAL VIABLE PRODUCT

RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)

HOW WE WORK

Thursday, 11 October 2012

RE-FRAMING HYPOTHESES AS REQUIREMENTS

ITERATIVE NOT INCREMENTALCUSTOMER & DATA-DRIVEN DECISION MAKING

PROTOTYPINGA MINIMAL VIABLE PRODUCT

TEAMS MAKE DECISIONS, NOT CREATIVE DIRECTORS

RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)

HOW WE WORK

Thursday, 11 October 2012

RE-FRAMING HYPOTHESES AS REQUIREMENTS

ITERATIVE NOT INCREMENTALCUSTOMER & DATA-DRIVEN DECISION MAKING

PROTOTYPINGA MINIMAL VIABLE PRODUCT

TEAMS MAKE DECISIONS, NOT CREATIVE DIRECTORS

RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)

HOW WE WORK

NOT PRECIOUS ABOUT PROCESS

Thursday, 11 October 2012

Big ideas, big bang launch, big budgets

CONVENTIONAL, LINEAR DEVELOPMENT PROCESS

Thursday, 11 October 2012

Big ideas, big bang launch, big budgets

CONVENTIONAL, LINEAR DEVELOPMENT PROCESS

bigstrategy

Thursday, 11 October 2012

Big ideas, big bang launch, big budgets

CONVENTIONAL, LINEAR DEVELOPMENT PROCESS

bigstrategy

userresearch

Thursday, 11 October 2012

Big ideas, big bang launch, big budgets

CONVENTIONAL, LINEAR DEVELOPMENT PROCESS

bigstrategy

userresearch

ADJUST

Thursday, 11 October 2012

Big ideas, big bang launch, big budgets

CONVENTIONAL, LINEAR DEVELOPMENT PROCESS

bigstrategy

designand build

userresearch

ADJUST

Thursday, 11 October 2012

Big ideas, big bang launch, big budgets

CONVENTIONAL, LINEAR DEVELOPMENT PROCESS

bigstrategy

designand build

userresearch

ADJUSTMEASURE

Thursday, 11 October 2012

Big ideas, big bang launch, big budgets

CONVENTIONAL, LINEAR DEVELOPMENT PROCESS

bigstrategy

big newstrategy

designand build

userresearch

ADJUSTMEASURE

Thursday, 11 October 2012

Big ideas, big bang launch, big budgets

CONVENTIONAL, LINEAR DEVELOPMENT PROCESS

bigstrategy

big newstrategy

designand build

userresearch

ADJUSTMEASURE

Thursday, 11 October 2012

Nicked and adapted for Web from David Armano

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

insights

Nicked and adapted for Web from David Armano

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

insights

Nicked and adapted for Web from David Armano

littlestrategy

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

insights

Nicked and adapted for Web from David Armano

plandesignlaunch

measure

littlestrategy

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

insights

Nicked and adapted for Web from David Armano

plandesignlaunch

measure

littlestrategy

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

insights

Nicked and adapted for Web from David Armano

plandesignlaunch

measure

insightslittle

strategy

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

insights

Nicked and adapted for Web from David Armano

plandesignlaunch

measure

insights

littlestrategy

littlestrategy

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

insights

Nicked and adapted for Web from David Armano

plandesignlaunch

measure

insights

adjust

littlestrategy

littlestrategy

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

insights

Nicked and adapted for Web from David Armano

plandesignlaunch

measure

insights

adjust

littlestrategy

littlestrategy

learning curve

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

insights

Nicked and adapted for Web from David Armano

plandesignlaunch

measure

insights

adjust

littlestrategy

littlestrategy

plandesignlaunch

measure

learning curve

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

insights

Nicked and adapted for Web from David Armano

plandesignlaunch

measure

insights

adjust

littlestrategy

littlestrategy

plandesignlaunch

measure

learning curve

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

insights

Nicked and adapted for Web from David Armano

plandesignlaunch

measure

insights

adjust

littlestrategy

littlestrategy

plandesignlaunch

measure

learning curve

insights

adjust

littlestrategy

learning curve

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

insights

Nicked and adapted for Web from David Armano

plandesignlaunch

measure

insights

adjust

littlestrategy

littlestrategy

plandesignlaunch

measure

learning curve

insights

adjust

littlestrategy

learning curve

A. continue

B. try som

ething else

Micro-strategies, big insights, rapid iterations

ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS

Thursday, 11 October 2012

Thursday, 11 October 2012

ITV NEWSAND SPORT

Thursday, 11 October 2012

ITV NEWSAND SPORT

UNIQUE VISITORS A MONTH

AFTER LAUNCH

320k/day

BEFORE

2-400 k/month

Thursday, 11 October 2012

Thursday, 11 October 2012

BURBERRYART OF THE TRENCH

Thursday, 11 October 2012

BURBERRYART OF THE TRENCH

VISITORSCOUNTRIES

AV. TIME ON SITEPRESS COVERAGE REACH

PAID MEDIA BUDGETINCREASE IN TRENCH COAT SALES

330,000 1915.5 MINUTES 6.8M£085%

LEADERS OF DIGITAL INNOVATION IN LUXURY

FASHION

Thursday, 11 October 2012

Thursday, 11 October 2012

Thursday, 11 October 2012

PICLE &HOLLERGRAM

Thursday, 11 October 2012

PICLE &HOLLERGRAM

"PICLE WENT TO SXSWWITH 15 USERS.

IT CAME BACK WITH 35,000"

Thursday, 11 October 2012

Thursday, 11 October 2012

SKYPE IN THECLASSROOM

SKYPE IN THE WORKSPACE

Thursday, 11 October 2012

SKYPE IN THECLASSROOM

SKYPE IN THE WORKSPACE

NEW SERVICE LAYERS WHICH ARE OFF THE PRODUCT ROADMAP

MARKETING TEAM ABLE TO BUILD PRODUCTS

SKYPE IN THE CLASSROOM TO SCALE TO1 MILLION CONNECTIONS

Thursday, 11 October 2012

Thursday, 11 October 2012

SKYPE IN THE CLASSROOM

Thursday, 11 October 2012

SKYPE CAME TO US WITH A COMMS BRIEF

They’d noticed that teachers all over the world were using Skype in extraordinary ways.

They wanted us to collect these stories and use them to promote the service & inspire other teachers.

Thursday, 11 October 2012

WE RESPONDED WITH SOME NON-MARKETING IDEAS

Layer a new service on top of the basic free communication service

Use a customer-centric and test-driven way of working out what that service would be

Thursday, 11 October 2012

Thursday, 11 October 2012

We discovered immediately that their biggest obstacle was actually finding other teachers who also used Skype

Thursday, 11 October 2012

Daniela Callegari

Primary school teacher in ItalyNo experience with Skype in the classroom yetDesperate to connect and find other classes

George MayoMiddle school language arts teacher in Maryland, USAPioneer in technology and educationEnthusiastic about helping the project

Dan Sutch

FutureLab :: innovation in educationIn-depth knowledge of education & technologyOpen to ongoing involvement in project

Lisa Reid6th, 7th & 8th grade science teacher in Ohio, USANo experience with Skype in the classroom yetKeen to start using Skype (has used EduSkypers)

Tracy PetersonTechnology teacher in Iowa, USAHas introduced her classes to initial Skype sessionsKeen to collaborate and extend usage of Skype

GETTING OUT OF THE BUILDING

Thursday, 11 October 2012

Thursday, 11 October 2012

ONLINE SURVEYS55 teachers7 countries

20+ subjects

Level of Skype teaching

proficiency

INTERMEDIATE40%

EXPERT30%

NOVICE29%

Thursday, 11 October 2012

IteratedD E C E M B E R 2 0 1 0 S E P T E M B E R

2 0 1 2

Launch and learn from an MVP Validate new features Tuning and acquisition

Thursday, 11 October 2012

+ Grow

The new frontier

Thursday, 11 October 2012

HYPOTHESES PRODUCT

Insight Measure ScaleProposition Refine

1. Ride the product half-pipe

EVIDENCEThursday, 11 October 2012

If Skype can have 170 million connected users in eight years, can’t we have 1 million connected classrooms?

Tony BatesPresident, SkypeSeptember 2011

Thursday, 11 October 2012

Tim Malbon, Partner and Co-founder

@madebymany @malbonster

THANK YOU

Thursday, 11 October 2012