103
r].1{ ; I T'IING FANTASY BOOKS tlrIr {{} rnillion copies soltl norldu'idel u.K. c2.99 cAN. 34.96 N.Z. 53.95 {incl. GSrl z= t: z> z= I j ? l ;= E: f r s1r. a-'| -1I-;33 : jill[till l]illlil fltllI i {i ,AGKSONeN" rVII{GSTONE

01 the Warlock of Firetop Mountain (3)

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Page 1: 01 the Warlock of Firetop Mountain (3)

r].1{ ; I T'IING FANTASY BOOKSt lr Ir {{} rni l l ion copies solt l norldu' idel

u.K. c2.99cAN. 34.96N.Z. 53.95{incl. GSrl

z=t :z>

z=I

j

?

l

;=E:

f

r s1r. a- ' | -1I- ;33 :

jill[till l]illlil fltllI i

{ i

,AGKSONeN"rVII{GSTONE

Page 2: 01 the Warlock of Firetop Mountain (3)
Page 3: 01 the Warlock of Firetop Mountain (3)

r

i

'

II

Page 4: 01 the Warlock of Firetop Mountain (3)

Steve Jackson and Ian Livingstone

CD€ II|JNR[OC|{ OTrfi€c0Pnl0t||lcfirn

l l lustrnted by Rass Nicholson

Puf fin Books

Page 5: 01 the Warlock of Firetop Mountain (3)

Pujnn Boole Pensrin Book Ltd Hmondworth M.ldl€sa EnslrdPmgain Boob, 40 West 23id StEet, New Ydk, New Yo& 1oo1o, U.S.A

Ppnauin sook ALshiIr -ld Rimdood v:ctoJa, Asti i,Pcnguin Book aind.L ||d /&. toi I 5h eeli M.r"l@ onrrio c#dr L3R rBr

Pasuin Book (N.z) Lt4 13, 190 wanau RG4 ^u.tdd

10, Nd ze.ldd

FiEr pubtished 1932R€pdnted 1e32 (6ve tin€s), 1933 (ten tim€,), 19& (twice)

Cop}]iglt O stevp k lson and lan Lirtis3tone 1e3tUu,h.tiotu oplrignt O Rus Niclolson, 1932

All risht, relewed

Made dd pdnted ln Crat Bttnn byRidEd Clay (The Chau.er Pr€$) Ltd

Busay, sufiolk

CONTENTS

E:.ept in tie Udt.d States of,An.ncatlir bml( is sold subiect to the conditim

rhat it shaU not, by way of kade or otheni,cbe lent r€'sld- hir€d out or othetris. cirulated

without tle puuisheir prid consent in ay lom ofbindiry or cover other tlm that in which it is

publis[ed rd withdt a ,imila conditionindudins thlr condtion beins inpoed

@ the subseq*nt pur.n se.

HOW TO FIGHT CREATURES OF

THE IJNDERWORLD

9

EQUIPMENT AND POTIONS

76

HI NTs ON PLAY

77

ADVENTURE SHEET

18

RUMOURS

20

THE WARLOCK OF FI RETO P

MOUNTAIN

23

Page 6: 01 the Warlock of Firetop Mountain (3)

DeLlicalcd kt Loatltia Ashton,ti true Galndticl of lhe sptrit

nt l t l to Aune a d Ntri l le,the teal orznrds.

Page 7: 01 the Warlock of Firetop Mountain (3)
Page 8: 01 the Warlock of Firetop Mountain (3)

!esik ihthebo!$$de' !ghx. .s

L!!u !!cr l \ . i 'JolJJ]dui; l &fi?g! G<

7 ! ! ' l ecdlnfu. IRrrdtFPsrn4i : r 4

hB tr4 r.5 i€ued r arc (cnr)

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rtu, {Nid h fhe lqDd rlr G( bdo{) youbitod'^uPtrlhdqlbitrgtsdqnlEjEibYlE

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' !r!rrr { i .e rsFd d s.nis 6! ditu. i :

',t. e h*r h-aFr ri,ud th! tutr d.uir d

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Page 11: 01 the Warlock of Firetop Mountain (3)

EQUIIMINTAI\DfUTIONS

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i ,Pts,* . - l

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I

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Page 99: 01 the Warlock of Firetop Mountain (3)

ABOUT THE AUTHORS

Sleve JackEon and Ian Lrungstone are lnternahonally well-known ligures in the Fantasy Gatres world. Thcy wereamongst thc fi6tBfiions to bccomeobsessed wirh Amc canR0/c-Plavr,?S cd,'/s like D rgro,rs & Dr"ir8o"s, R!treQlrst andTrcwlLct - i^'tially as players ard larer as co-(ounders oICaues Warkshop Lttl Therr compilny was ser up to promotethis new hobby arcl rs now thc largest U.K .orhpanysPcctalrzmg n these ga'nes. lts activities rnclude: publishrngboth r tsown gamesand Amencan bescsel lers under l icencc,publishrng Wnrk, Dua!, a rnagazne devoted enhr!'ly tosc'ence ticiion and fantasy gamesj minufact!irng Crrdrli,Mrurdt,rrcs, nnnrature metal fiSures whrch are used rn the8ames, and organ,ang Britarn's l.rgest ganres convenhonGa,,.s Dny, whrch ls held in London every SepremberBase.l n London, the Workshop now has shops rnHammcrsmith, Manchesler. Binn,ngham, Sheffield .1nd

Role Playr ng G ames, oI the sort sold by th e Workshop wereihe rnspifation for Tii. Warlockol Ftrctop Ma ntnu Desgn dfor solo adventures, the book works rn a srnxlarway to theseg.ne: RolF- l lav nB Crre\ are Ln que rn rh.rr . r 'Ca-e-Master', whoacts as a'god'for the atlventure pursue.l by theplayers, $ essenbal. ln Tre Wa a.k of Frctop Mountam, thtsGamesMaster rs repla.ed by the book rtsell, usrng a tech'nrque familiar to those who have undertaken programmed

Steve and lan ar; both still active same.s, listn,s amonss

Page 100: 01 the Warlock of Firetop Mountain (3)

ABOUT THE AUTHORS

Steve l.ckson and lan Livulgstone are,nternahonally w.ll-known tigures rn the Fnntnsy Canres wo.ld. They wcre.mongst the fi.st Erjtons to bccome obsessed with Anlencan]lole fl,ryr,l] cd,rcs likc D,rn.d,s & Dr4joris, R!ncQ!1sr andTtlrellcl - inrtially as players anll 1.ter as co-foundcrs ofCrr..| Workshop Lttl Thef company was sci up to promotethis new hobby and ,s now lhc largcst U.K conlpanysPec'al lzrng ur these gamcs. l isachvi i jes rn. lude: publ ishrngboth lis own ganesand Anrer'can bcsFscllcrs und€r li.encc,publishrng Wlrtu Dir,r4, a magozrne devotrLl enhrely t)scrcnce f ict ion and fantasy ganles; n l .nuhctunng Crlnrt{ /Mrtrlrr!rus, nl,nr.ture metal figurcs whrch nrc uxai rn the8ames, and organrz 'ng Br i ta 'n 's l . rgest ganlcs convent|on.Catrps Drr, whrch rs hel.l h London cvery SeptcmberBasecl rn London, the wofkshop now h<1s shops nrHimmer$nrth, Minchcster. Bnnnngh.m, Shoff ic ld. lndNothnghim.

Role- Pl.yhg C. des, of the sort sold by the Workshop wcrclhe,nspiration lor Tr. Warlo.k o/ frl..0], Morrldrn Des,gnellior soio advc ntures, the book works,na s,nnlar way to thesega'nes. Itolc-Phfng Can that a 'Ganl.s-Masier', who.cc asa god' lor the adveniu.e pursu ed by theplayers, rs €ss.niral. ln Tlt Warlock al Ffttop Mauhtdltl, thtsGamesMaster B replaced by the book ,tself, usnrg a tech-nlque familiar to those who have undertaken programned

Steve and Ian ar; both still aciive game$, Iistint amongsttheir own favouite Aames: Apocollpse, 1829, lnlelrulsioflBds?bdll, Prs4 and the 'b,g l' Role-Playing Games. R rrQresr.Dutlgeons tr Drugons a d Ttaueller

Page 101: 01 the Warlock of Firetop Mountain (3)

CHOUL SKTLL 8 STAMINA 7

229-232

229) ou arrive back at the junction and this time turnf l ;hL. Tur n Io 69.

230The creature now standing before you rs a semr-decaved man. His quick eyes dart from side to sidettatching you. l l is long bngue f lashes out with ahissing noise. His teeth and nails are sharp ancl hedoesn't seem to be afraid of your weapon. He is aCHOUL!

2Jj-2J6

Turn to 198.

234You find no secret passages, However, your rum-magings attract the attentions oI something sinrster. . . Ium to 161 to discovcr what has appeared rn thcpassageway in front of you. Fight this monsfer.

lf you ciefeat the creatrue, you can continue up thepassageway by turning to 43. Write down'43'soyou will know where to go.

You follow the passage westwards, then it turnssharply to the north and, some metres further on, apassage runs off to the west. l fyou would l ike to goalong the westwards passage/ tum to 176. l f youwant to carry on northwards up the passage, tum to

236The battle commences. The Skeletons attack youone oy one:

SKILL STAMINA

SKELETO N A 6 5SKELETON B 6 6SKELETON C 5 5

He has the ability to paralyse you if he scores fourseparate wounds on you during this battle, sobewarel l f you defeat him, turn to j9o. l f he ki l ls orparalyses you, turn to 64.

Turn to 182

Almost exhausted after your awkward fight withthe Spide!, you set to work on hacking the boots offlvith your sword. Eventually they come free andyou may leave the cavern down the PassaSewayand back to the ,unction. Turn to 375

If you win, tum to 395.

Page 102: 01 the Warlock of Firetop Mountain (3)

FIGHTING FANTASY

Steoe latkson

The wo.ld of lighting Fanra6y, peopled by orcs, dragons,zombi€o and vampiies, has captur€d the ihagifrtion of millionsoI read€rs world wid€. Thnling adrentures of 3word and so(erycone to life and the reader is the here, dicin8 with death anddemons in sedch of vilains, treasure or lr€edom. Now you @ndeate your own lighnnS lantasy adv€ntues and send yourfriends off on dangcrouo mi$ionsl Ln this clearly wtttenhandbook, there are hints on devising .ombals, monsleE to use,tncts and tactics, as well as two miniadvenlure6 to stalt with,Ille ideal introdu.tion to the fast-glowing world of role-Playing

OUT OI THE PlTrFIGHT]NG FANTASY MONSTERS

Stew lackson and kn LivingstoheEdited by Marc Gascoigne

From the darkest corneB, from the d€epeet pool6 and fromdungeons thought only to exisi in nightmares come the FiShtingFanta3y monsters - the downfall ot many a brave warrior. Twohundred and fifty of these loath6om€ creatures from the wild anddangerous worlds of lighting lantasy a!€ collected here - someare old adverearies, many you have yet to meet - each of themdesclibed in minute deta . An indispensable guide fo! Iithdng

TITAN:THE FIGHTING FANTASY WORLD

Steue lackson lnd lan Lipin\stoneEdited by Marc Gascoigne

You met the monsters in O!! o/rhe P/r - now noct tbe rest of theFighting Fa.tasy worldl No advenluref should be Nilhoui thise$enlc leuioe r .nnrair" e\eryhiFg Jou need lo know. co\er ingthe rurbulenl history of lhe world, lrom its creation and earlycivilizaliom rhough lhe devastaling War ol th. Wizards to thepresent-day Nildemess and anarchy Fhere the delicate balanebelveen Cood ard Chaos could al any nonent be overtu..ed . . .

Page 103: 01 the Warlock of Firetop Mountain (3)