3
Vectors Outline Objective: Understand vector, vector components, scalar, magnitude, scalar multiplication, direction, adding vectors (algebraically and graphically), subtracting vectors (algebraically and graphically), unit vec- tors. Position Vector The position vector, r, from the origin to some point located at (x, y, z) is written as r =<r x ,r y ,r z > (1) where r x , r y , r z are the components of the position vector. Magnitude of a vector The magnitude of a vector is determined by the Pythagorean theorem. For example, the magnitude of a position vector is | r| = (r 2 x + r 2 y + r 2 z ) (2) and represents the distance from the origin to a point on the coordinate system. The magnitude of a vector is always positive and is a scalar. A scalar is a quantity that does not depend on the rotation of the coordinate system. Other examples of scalar quantities are mass and temperature. A number is also a scalar. Multiplying a vector by a scalar When you multiply a vector by a scalar, you multiply each component by that scalar. If a is a scalar quantity, then a r =< ar x , ar y , ar z > (3) The magnitude of the vector is thus a| r|. Multiplying a vector by a scalar just scales the vector–this only changes the magnitude of the vector and not the direction unless the scalar is negative. Multiplying a vector by -1, “reverses” the vector. In other words, - r points in the opposite direction as r. The example below shows vector B and the result of multiplying it by 2 and the result of multiplying it by -1. Figure 1: Multiplying a vector by a scalar. Adding vectors algebraically When adding vectors, you must add the components separately. A + B =< (A x + B x ), (A y + B y ), (A z + B z ) > (4) Adding vectors graphically Vectors can also be added graphically. To add a bunch of vectors, draw them all tail-to-head, one after the other. Then the sum of the vectors is a vector from the tail of the first vector to the head of the last vector. See the example below for A + B. The order in which you add the vectors is irrelevant, so A + B = B + A.

1 1 Vectors Outline

Embed Size (px)

DESCRIPTION

1 1 Vectors Outline

Citation preview

  • Vectors Outline

    Objective: Understand vector, vector components, scalar, magnitude, scalar multiplication, direction,adding vectors (algebraically and graphically), subtracting vectors (algebraically and graphically), unit vec-tors.

    Position Vector

    The position vector, ~r, from the origin to some point located at (x, y, z) is written as

    ~r =< rx, ry, rz > (1)

    where rx, ry, rz are the components of the position vector.

    Magnitude of a vector

    The magnitude of a vector is determined by the Pythagorean theorem. For example, the magnitude of aposition vector is

    |~r| =(r2x + r2y + r2z) (2)

    and represents the distance from the origin to a point on the coordinate system. The magnitude of avector is always positive and is a scalar. A scalar is a quantity that does not depend on the rotation ofthe coordinate system. Other examples of scalar quantities are mass and temperature. A number is also ascalar.

    Multiplying a vector by a scalar

    When you multiply a vector by a scalar, you multiply each component by that scalar. If a is a scalar quantity,then

    a~r =< arx, ary, arz > (3)

    The magnitude of the vector is thus a|~r|. Multiplying a vector by a scalar just scales the vectorthisonly changes the magnitude of the vector and not the direction unless the scalar is negative. Multiplying avector by 1, reverses the vector. In other words, ~r points in the opposite direction as ~r.

    The example below shows vector ~B and the result of multiplying it by 2 and the result of multiplying itby 1.

    Figure 1: Multiplying a vector by a scalar.

    Adding vectors algebraically

    When adding vectors, you must add the components separately.

    ~A+ ~B =< (Ax +Bx), (Ay +By), (Az +Bz) > (4)

    Adding vectors graphically

    Vectors can also be added graphically. To add a bunch of vectors, draw them all tail-to-head, one after theother. Then the sum of the vectors is a vector from the tail of the first vector to the head of the last vector.See the example below for ~A+ ~B. The order in which you add the vectors is irrelevant, so ~A+ ~B = ~B + ~A.

  • Figure 2: Vector addition.

    Subtracting vectors

    When subtracting vector ~B from ~A, consider it as adding ~B to ~A. Its the same thing! Just reverse ~Bbefore adding it to ~A.

    ~A ~B = ~A+ ~B =< (Ax Bx), (Ay By), (Az Bz) > (5)

    Figure 3: Vector subtraction.

    When you frequently subtract one vector from another vector, you find that theres a shortcut. Justdraw the two vectors ~A and ~B tail to tail. Then the vector ~A ~B is the vector drawn from the head of ~Bto the head of ~A.

    Figure 4: Vector subtraction shortcut for two vectors.

    NOTE: ~A ~B is in the opposite direction as ~B ~A.

    Unit Vector

    A unit vector has a magnitude of 1. A unit vector in the direction of ~r is

    r =~r

    |~r|(6)

    r = (7)

    A few specially defined unit vectors are i, j, and k which point along the x, y and z axes, respectively.They are written as

    i =< 1, 0, 0 > (8)

  • j =< 0, 1, 0 > (9)

    k =< 0, 0, 1 > (10)

    Using these definitions, a vector ~r is sometimes written as

    ~r = rxi+ ry j + rz k (11)

    Direction of a vector

    If is the angle a vector makes with the +x axis, is the angle a vector makes with the +y axis, and isthe angle a vector makes with the +z axis, then

    cos =rx|~r|

    (12)

    cos =ry|~r|

    (13)

    cos =rz|~r|

    (14)

    Application

    1. A particle moves from the position ~r1 = (2m)i + (4m)j to ~r2 = (6m)i + (1m)j. Draw the positionvectors and determine the displacement vector, ~r, both graphically and algebraically. Express the dis-placement vector using unit vector notation. Also find its magnitude and direction with respect to the +xaxis.

    2. A soccer player undergoes two successive displacements, ~rA = (15m)i + (5m)j and then ~rB =(15m)i+(10m)j. What is the total displacement of the soccer player? Determine it both algebraically andgraphically. Also determine the magnitude and direction of the total displacement. The total displacementis the sum of individual displacements along the way. Im curious, from the information in the problem canyou determine the path the soccer player took during these displacements?