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1 CENG 545 Lecture 2: Introduction to CUDA

1 CENG 545 Lecture 2: Introduction to CUDA. Credits The material used in this presentation is based on code available in: –the Tutorial on CUDA in Dr

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1

CENG 545

Lecture 2: Introduction to CUDA

Credits

• The material used in this presentation is based on code available in:

– the Tutorial on CUDA in Dr. Dobbs Journal

– Supercomputing 2008 Education Program

– David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009 ECE

498AL Spring 2010, University of Illinois, Urbana-Champaign

– Andrew Bellenir’s code for matrix multiplication

– Igor Majdandzic’s code for Voronoi diagrams

– NVIDIA’s CUDA programming guide

Software Requirements/Tools

• CUDA device driver• CUDA Software Development Kit

– Emulator

• CUDA Toolkit

• Occupancy calculator• Visual profiler

What is Cuda?

• CUDA is a scalable parallel programming model

and a software environment for parallel computing– Minimal extensions to familiar C/C++ environment

– Heterogeneous serial-parallel programming model

• NVIDIA’s TESLA architecture accelerates CUDA– Expose the computational horsepower of NVIDIA GPUs

– Enable GPU computing

• CUDA also maps well to multicore CPUs

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• CUDA Architecture– Expose general-purpose GPU computing as first-class

capability

– Retain traditional DirectX/OpenGL graphics performance

• CUDA C– Based on industry-standard C

– A handful of language extensions to allow heterogeneous programs

– Straightforward APIs to manage devices, memory, etc.

5

CUDA C Prerequisites

• You (probably) need experience with C or C++• You do not need any GPU experience• You do not need any graphics experience• You do not need any parallel programming experience

6

The Basics

• Host –The CPU and its memory (host memory)• Device –The GPU and its memory (device memory)

• Kernel = function that runs on the device

7

Supercomputing 2008 Education Program

A GPU is a specialized computer

• We need to allocate space in the graphic card’s memory for the variables.

• The graphic card does not have I/O devices, hence we need to copy the input data from the memory in the host computer into the memory in the graphic card, using the variable allocated in the previous step.

• We need to specify code to execute.• Copy the results back to the memory in the host

computer.

9

CUDA – C with no shader limitations!• Integrated host+device app C program

– Serial or modestly parallel parts in host C code

– Highly parallel parts in device SPMD kernel C code

Serial Code (host)

. . .Parallel Kernel (device)

KernelA<<< nBlk, nTid >>>(args);

Serial Code (host)

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

Supercomputing 2008 Education Program

10

Initially:

Host’s Memory GPU Card’s Memory

array

Supercomputing 2008 Education Program

11

Allocate Memory in the GPU card

Host’s Memory GPU Card’s Memory

array_darray

Supercomputing 2008 Education Program

12

Copy content from the host’s memory to the GPU card memory

Host’s Memory GPU Card’s Memory

array_darray

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13

Execute code on the GPU

Host’s Memory GPU Card’s Memory

array_darray

GPU MPs

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14

Copy results back to the host memory

Host’s Memory GPU Card’s Memory

array_darray

15

CUDA Devices and Threads

• A compute device– Is a coprocessor to the CPU or host

– Has its own DRAM (device memory)

– Runs many threads in parallel

– Is typically a GPU but can also be another type of parallel processing device

• Data-parallel portions of an application are expressed as device kernels which run on many threads

• Differences between GPU and CPU threads – GPU threads are extremely lightweight

• Very little creation overhead

– GPU needs 1000s of threads for full efficiency• Multi-core CPU needs only a few

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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Extended C• Type Qualifiers

– global, device, shared, local, constant

• Keywords– threadIdx, blockIdx

• Intrinsics– __syncthreads

• Runtime API– Memory, symbol,

execution management

• Function launch

__device__ float filter[N];

__global__ void convolve (float *image) {

__shared__ float region[M]; ...

region[threadIdx] = image[i];

__syncthreads() ...

image[j] = result;}

// Allocate GPU memoryvoid *myimage = cudaMalloc(bytes)

// 100 blocks, 10 threads per blockconvolve<<<100, 10>>> (myimage);

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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gcc / cl

G80 SASSfoo.sass

OCG

Extended C

cudaccEDG C/C++ frontend

Open64 Global Optimizer

GPU Assemblyfoo.s

CPU Host Code foo.cpp

Integrated source(foo.cu)

Mark Murphy, “NVIDIA’s Experience with Open64,”www.capsl.udel.edu/conferences/open64/2008/Papers/101.doc

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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Arrays of Parallel Threads

• A CUDA kernel is executed by an array of threads– All threads run the same code (SPMD)– Each thread has an ID that it uses to compute

memory addresses and make control decisions

76543210

…float x = input[threadID];float y = func(x);output[threadID] = y;…

threadID

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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…float x = input[threadID];float y = func(x);output[threadID] = y;…

threadID

Thread Block 0

……float x = input[threadID];float y = func(x);output[threadID] = y;…

Thread Block 1

…float x = input[threadID];float y = func(x);output[threadID] = y;…

Thread Block N - 1

Thread Blocks: Scalable Cooperation

• Divide monolithic thread array into multiple blocks– Threads within a block cooperate via shared memory,

atomic operations and barrier synchronization

– Threads in different blocks cannot cooperate

76543210 76543210 76543210

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

Supercomputing 2008 Education Program

Block Size

• Recall that the “stream processors” of the GPU are organized as MPs (multi-processors) and every MP has its own set of resources:– Registers

– Local memory

• The block size needs to be chosen such that there are enough resources in an MP to execute a block at a time.

Supercomputing 2008 Education Program

Grid Size and Block Size

• Programmers need to specify:– The grid size: The size and shape of the data that the

program will be working on

– The block size: The block size indicates the sub-area of the original grid that will be assigned to an MP (a set of stream processors that share local memory)

Supercomputing 2008 Education Program

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In the GPU:

Processing Elements

Array Elements

Block 0 Block 1

23

Host

Kernel 1

Kernel 2

Device

Grid 1

Block(0, 0)

Block(1, 0)

Block(0, 1)

Block(1, 1)

Grid 2

Courtesy: NDVIA

Figure 3.2. An Example of CUDA Thread Organization.

Block (1, 1)

Thread(0,1,0)

Thread(1,1,0)

Thread(2,1,0)

Thread(3,1,0)

Thread(0,0,0)

Thread(1,0,0)

Thread(2,0,0)

Thread(3,0,0)

(0,0,1) (1,0,1) (2,0,1) (3,0,1)

Block IDs and Thread IDs

• Each thread uses IDs to decide what data to work on– Block ID: 1D or 2D– Thread ID: 1D, 2D, or 3D

• Simplifies memoryaddressing when processingmultidimensional data– Image processing– Solving PDEs on volumes– …

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

24

CUDA Memory Model Overview

• Global memory– Main means of

communicating R/W Data between host and device

– Contents visible to all threads

– Long latency access

• We will focus on global memory for now– Constant and texture

memory will come later

Grid

Global Memory

Block (0, 0)

Shared Memory

Thread (0, 0)

Registers

Thread (1, 0)

Registers

Block (1, 0)

Shared Memory

Thread (0, 0)

Registers

Thread (1, 0)

Registers

Host

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

25

CUDA API Highlights:Easy and Lightweight

• The API is an extension to the ANSI C programming language

Low learning curve

• The hardware is designed to enable lightweight runtime and driver

High performance

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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CUDA Device Memory Allocation

• cudaMalloc()– Allocates object in the

device Global MemoryGlobal Memory– Requires two parameters

• Address of a pointer to the allocated object

• Size of of allocated object

• cudaFree()– Frees object from device

Global Memory• Pointer to freed object

Grid

GlobalMemory

Block (0, 0)

Shared Memory

Thread (0, 0)

Registers

Thread (1, 0)

Registers

Block (1, 0)

Shared Memory

Thread (0, 0)

Registers

Thread (1, 0)

Registers

Host

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

27

CUDA Device Memory Allocation (cont.)

• Code example: – Allocate a 64 * 64 single precision float array– Attach the allocated storage to Md– “d” is often used to indicate a device data structure

TILE_WIDTH = 64;Float* Mdint size = TILE_WIDTH * TILE_WIDTH * sizeof(float);

cudaMalloc((void**)&Md, size);cudaFree(Md);

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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CUDA Host-Device Data Transfer

• cudaMemcpy()– memory data transfer

– Requires four parameters• Pointer to destination

• Pointer to source

• Number of bytes copied

• Type of transfer

– Host to Host

– Host to Device

– Device to Host

– Device to Device

• Asynchronous transfer

Grid

GlobalMemory

Block (0, 0)

Shared Memory

Thread (0, 0)

Registers

Thread (1, 0)

Registers

Block (1, 0)

Shared Memory

Thread (0, 0)

Registers

Thread (1, 0)

Registers

Host

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

29

CUDA Host-Device Data Transfer(cont.)

• Code example: – Transfer a 64 * 64 single precision float array

– M is in host memory and Md is in device memory

– cudaMemcpyHostToDevice and cudaMemcpyDeviceToHost are symbolic constants

cudaMemcpy(Md, M, size, cudaMemcpyHostToDevice);

cudaMemcpy(M, Md, size, cudaMemcpyDeviceToHost);

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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CUDA Keywords

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

Function Qualifiers

• Kernels designated by function qualifier:– __global__

• Function called from host and executed on device• Must return void

• Other CUDA function qualifiers– __device__

• Function called from device and run on device• Cannot be called from host code

– __host__• Function called from host and executed on host (default)• __host__ and __device__ qualifiers can be combined to generate

both CPU and GPU code31

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CUDA Function Declarations

hosthost__host__ float HostFunc()

hostdevice__global__ void KernelFunc()

devicedevice__device__ float DeviceFunc()

Only callable from the:

Executed on the:

• __global__ defines a kernel function– Must return void

• __device__ and __host__ can be used together

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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CUDA Function Declarations (cont.)

• __device__ functions cannot have their address taken

• For functions executed on the device:– No recursion– No static variable declarations inside the function– No variable number of arguments

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

Launching Kernels

• Modified C function call syntax:kernel<<<dim3 dG, dim3 dB>>>(…)

• Execution Configuration (“<<< >>>”)– dG - dimension and size of grid in blocks

• Two-dimensional: x and y

• Blocks launched in the grid: dG.x * dG.y

– dB - dimension and size of blocks in threads:• Three-dimensional: x, y, and z

• Threads per block: dB.x * dB.y * dB.z

– Unspecified dim3 fields initialize to 1

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CUDA Built-in Device Variables

• All __global__ and __device__ functions have

access to these automatically defined variables– dim3 gridDim;

• Dimensions of the grid in blocks (at most 2D)

– dim3 blockDim;• Dimensions of the block in threads

– dim3 blockIdx;• Block index within the grid

– dim3 threadIdx;• Thread index within the block

35

A More Complex Example: add()

• Using our add()kernel:__global__ void add( int *a, int *b, int *c ) {

*c = *a + *b;

}

• Let’s take a look at main()…

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A More Complex Example: main()

İnt main( void ) {

int a, b, c; // host copies of a, b, c

int *dev_a, *dev_b, *dev_c; // device copies of a, b, c

int size = sizeof( int); // we need space for an integer

// allocate device copies of a, b, c

cudaMalloc( (void**)&dev_a, size );

cudaMalloc( (void**)&dev_b, size );

cudaMalloc( (void**)&dev_c, size );

a = 2;

b = 7;

37

A More Complex Example: main()(cont)

// copy inputs to device

cudaMemcpy( dev_a, &a, size, cudaMemcpyHostToDevice);

cudaMemcpy( dev_b, &b, size, cudaMemcpyHostToDevice);

// launch add() kernel on GPU, passing parameters

add<<< 1, 1 >>>( dev_a, dev_b, dev_c);

// copy device result back to host copy of c

cudaMemcpy( &c, dev_c, size, cudaMemcpyDeviceToHost);

cudaFree( dev_a);

cudaFree( dev_b);

cudaFree( dev_c);

return0;

}

38

Parallel Programming in CUDA C

• But wait…GPU computing is about massive parallelism

• So how do we run code in parallel on the device?• Solution lies in the parameters between the triple

angle brackets:add<<< 1, 1 >>>( dev_a, dev_b, dev_c);

add<<< N, 1 >>>( dev_a, dev_b, dev_c);

• Instead of executing add()once, add()executed Ntimes in parallel

39

Parallel Programming in CUDA C

• With add() running in parallel…let’s do vector addition

• Terminology: Each parallel invocation of add()referred to as a block

• Kernel can refer to its block’s index with the variable blockIdx.x

• Each block adds a value from a[]and b[], storing the result in c[]:__global__ void add( int*a, int*b, int*c ) {

c[blockIdx.x] = a[blockIdx.x] + b[blockIdx.x];

}

• By using blockIdx.xto index arrays, each block handles different indices

40

Parallel Programming in CUDA C

• We write this code:__global__ void add( int*a, int*b, int*c ) {

c[blockIdx.x] = a[blockIdx.x] + b[blockIdx.x];

}

• This is what runs in parallel on the device:Block 0

– c[0] = a[0] + b[0];

Block 1– c[1] = a[1] + b[1];

Block 2– c[2] = a[2] + b[2];

Block 3– c[3] = a[3] + b[3];

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#define N 512

int main( void ) {

int *a, *b, *c; // host copies of a, b, c

int *dev_a, *dev_b, *dev_c; // device copies of a, b, c

int size = N *sizeof( int); // we need space for 512 integers

// allocate device copies of a, b, c

cudaMalloc( (void**)&dev_a, size );

cudaMalloc( (void**)&dev_b, size );

cudaMalloc( (void**)&dev_c, size );

a = (int*)malloc( size );

b = (int*)malloc( size );

c = (int*)malloc( size );

random_ints( a, N );

random_ints( b, N );

42

// copy inputs to device

cudaMemcpy( dev_a, a, size, cudaMemcpyHostToDevice);

cudaMemcpy( dev_b, b, size, cudaMemcpyHostToDevice);

// launch add() kernel with N parallel blocks

add<<< N, 1 >>>( dev_a, dev_b, dev_c);

// copy device result back to host copy of c

cudaMemcpy( c, dev_c, size, cudaMemcpyDeviceToHost);

free( a ); free( b ); free( c );

cudaFree( dev_a);

cudaFree( dev_b);

cudaFree( dev_c);

return0;

}

43

Threads

• Terminology: A block can be split into parallel threads

• Let’s change vector addition to use parallel threads instead of parallel blocks:

__global__ voidadd( int*a, int*b, int*c ) {

c[ threadIdx.x] = a[threadIdx.x ] + b[threadIdx.x ];

}

• We use threadIdx.xinstead of blockIdx.x in add()• main()will require one change as well…

44

intmain( void ) {

int*a, *b, *c; //host copies of a, b, c

int*dev_a, *dev_b, *dev_c; //device copies of a, b, c

intsize = N * sizeof( int); //we need space for 512 integers

// allocate device copies of a, b, c

cudaMalloc( (void**)&dev_a, size );

cudaMalloc( (void**)&dev_b, size );

cudaMalloc( (void**)&dev_c, size );

a = (int*)malloc( size );

b = (int*)malloc( size );

c = (int*)malloc( size );

random_ints( a, N );

random_ints( b, N );

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL, University of Illinois, Urbana-Champaign

45

// copy inputs to device

cudaMemcpy( dev_a, a, size, cudaMemcpyHostToDevice);

cudaMemcpy( dev_b, b, size, cudaMemcpyHostToDevice);

// launch add() kernel with N

add<<< >>>( dev_a, dev_b, dev_c);

// copy device result back to host copy of c

cudaMemcpy( c, dev_c, size, cudaMemcpyDeviceToHost);

free( a ); free( b ); free( c );

cudaFree( dev_a);

cudaFree( dev_b);

cudaFree( dev_c);

return0;

}

46

Using Threads AndBlocks

• We’ve seen parallel vector addition using– Many blocks with 1 thread apiece

– 1 block with many threads

• Let’s adapt vector addition to use lots of bothblocks and threads

• After using threads and blocks together, we’ll talk about whythreads

• First let’s discuss data indexing…

47

Indexing Arrays With Threads And Blocks

• No longer as simple as just using threadIdx.xor blockIdx.xas indices

• To index array with 1 thread per entry (using 8 threads/block)

48

If we have M threads/block, a unique array index for each entry given by

int index = threadIdx.x + blockIdx.x * M;int index = x + y * width;

Indexing Arrays: Example

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL, University of Illinois, Urbana-Champaign

49

Addition with Threads and Blocks

• The blockDim.x is a built-in variable for threads per block:

intindex= threadIdx.x + blockIdx.x * blockDim.x;

• A combined version of our vector addition kernel to use blocks and threads:__global__ voidadd( int*a, int*b, int*c ) {

intindex = threadIdx.x + blockIdx.x * blockDim.x;

c[index] = a[index] + b[index];

}

• So what changes in main() when we use both blocks and threads?

50

Parallel Addition (Blocks/Threads): main()

#define N (2048*2048)

#define THREADS_PER_BLOCK 512

intmain( void ) {

int*a, *b, *c; // host copies of a, b, c

int*dev_a, *dev_b, *dev_c; // device copies of a, b, c

intsize = N * sizeof( int); // we need space for N integers

// allocate device copies of a, b, c

cudaMalloc( (void**)&dev_a, size );

cudaMalloc( (void**)&dev_b, size );

cudaMalloc( (void**)&dev_c, size );

a = (int*)malloc( size );

b = (int*)malloc( size );

c = (int*)malloc( size );

random_ints( a, N );

random_ints( b, N );

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// copy inputs to device

cudaMemcpy( dev_a, a, size, cudaMemcpyHostToDevice);

cudaMemcpy( dev_b, b, size, cudaMemcpyHostToDevice);

// launch add() kernel with blocks and threads

add<<< N/THREADS_PER_BLOCK, THREADS_PER_BLOCK >>>( dev_a, dev_b, dev_c);

// copy device result back to host copy of c

cudaMemcpy( c, dev_c, size, cudaMemcpyDeviceToHost);

free( a ); free( b ); free( c );

cudaFree( dev_a);

cudaFree( dev_b);

cudaFree( dev_c);

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL, University of Illinois, Urbana-Champaign

52

Supercomputing 2008 Education Program

Let’s look at a very simple example

• The code has been divided into two files:– simple.c– simple.cu

• simple.c is ordinary code in C• It allocates an array of integers, initializes it to values

corresponding to the indices in the array and prints the array.

• It calls a function that modifies the array• The array is printed again.

Supercomputing 2008 Education Program

simple.c•

#include <stdio.h>#define SIZEOFARRAY 64 extern void fillArray(int *a,int size);

/* The main program */int main(int argc,char *argv[]){/* Declare the array that will be modified by the GPU */ int a[SIZEOFARRAY]; int i;/* Initialize the array to 0s */ for(i=0;i < SIZEOFARRAY;i++) { a[i]=i; } /* Print the initial array */ printf("Initial state of the array:\n");for(i = 0;i < SIZEOFARRAY;i++) { printf("%d ",a[i]); } printf("\n");/* Call the function that will in turn call the function in the GPU that will fill the array */ fillArray(a,SIZEOFARRAY); /* Now print the array after calling fillArray */ printf("Final state of the array:\n"); for(i = 0;i < SIZEOFARRAY;i++) { printf("%d ",a[i]); } printf("\n"); return 0;}

Supercomputing 2008 Education Program

simple.cu

• simple.cu contains two functions– fillArray(): A function that will be executed on the host and

which takes care of:• Allocating variables in the global GPU memory

• Copying the array from the host to the GPU memory

• Setting the grid and block sizes

• Invoking the kernel that is executed on the GPU

• Copying the values back to the host memory

• Freeing the GPU memory

Supercomputing 2008 Education Program

fillArray (part 1)#define BLOCK_SIZE 32extern "C" void fillArray(int *array,int arraySize){

/* a_d is the GPU counterpart of the array that exists on the host memory */int *array_d;

cudaError_t result;

/* allocate memory on device *//* cudaMalloc allocates space in the memory of the GPU card */result = cudaMalloc((void**)&array_d,sizeof(int)*arraySize);/* copy the array into the variable array_d in the device *//* The memory from the host is being copied to the corresponding variable in the GPU global memory */result = cudaMemcpy(array_d,array,sizeof(int)*arraySize,

cudaMemcpyHostToDevice);

Supercomputing 2008 Education Program

fillArray (part 2)

/* execution configuration... *//* Indicate the dimension of the block */dim3 dimblock(BLOCK_SIZE);/* Indicate the dimension of the grid in blocks */dim3 dimgrid(arraySize/BLOCK_SIZE);/* actual computation: Call the kernel, the function that is *//* executed by each and every processing element on the GPU card */cu_fillArray<<<dimgrid,dimblock>>>(array_d);/* read results back: *//* Copy the results from the GPU back to the memory on the host */result = cudaMemcpy(array,array_d,sizeof(int)*arraySize,cudaMemcpyDeviceToHost);/* Release the memory on the GPU card */cudaFree(array_d);

}

Supercomputing 2008 Education Program

simple.cu (cont.)

• The other function in simple.cu is– cu_fillArray()

• This is the kernel that will be executed in every stream processor in the GPU

• It is identified as a kernel by the use of the keyword: __global__• This function uses the built-in variables

– blockIdx.x and– threadIdx.x

to identify a particular position in the array

Supercomputing 2008 Education Program

cu_fillArray__global__ void cu_fillArray(int *array_d){ int x;

/* blockIdx.x is a built-in variable in CUDA that returns the blockId in the x axis of the block that is executing this block of code threadIdx.x is another built-in variable in CUDA that returns the threadId in the x axis of the thread that is being executed by this stream processor in this particular block */

x=blockIdx.x*BLOCK_SIZE+threadIdx.x;array_d[x]+=array_d[x];

}

60

A Simple Running ExampleMatrix Multiplication

• A simple matrix multiplication example that illustrates the basic features of memory and thread management in CUDA programs– Leave shared memory usage until later

– Local, register usage

– Thread ID usage

– Memory data transfer API between host and device

– Assume square matrix for simplicity

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

61

Programming Model:Square Matrix Multiplication Example

• P = M * N of size WIDTH x WIDTH

• Without tiling:– One thread calculates one element of P

– M and N are loaded WIDTH times from global memory

M

N

P

WID

TH

WID

TH

WIDTH WIDTH© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

62

M0,2

M1,1

M0,1M0,0

M1,0

M0,3

M1,2 M1,3

Memory Layout of a Matrix in C

M0,2M0,1M0,0 M0,3 M1,1M1,0 M1,2 M1,3 M2,1M2,0 M2,2 M2,3

M2,1M2,0 M2,2 M2,3

M3,1M3,0 M3,2 M3,3

M3,1M3,0 M3,2 M3,3

M

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

63

Step 1: Matrix MultiplicationA Simple Host Version in C

M

N

P

WID

TH

WID

TH

WIDTH WIDTH

// Matrix multiplication on the (CPU) host in double precisionvoid MatrixMulOnHost(float* M, float* N, float* P, int Width){ for (int i = 0; i < Width; ++i) for (int j = 0; j < Width; ++j) { double sum = 0; for (int k = 0; k < Width; ++k) { double a = M[i * width + k]; double b = N[k * width + j]; sum += a * b; } P[i * Width + j] = sum; }}

i

k

k

j

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void MatrixMulOnDevice(float* M, float* N, float* P, int Width)

{ int size = Width * Width * sizeof(float); float* Md, Nd, Pd; …

1. // Allocate and Load M, N to device memory cudaMalloc(&Md, size); cudaMemcpy(Md, M, size, cudaMemcpyHostToDevice);

cudaMalloc(&Nd, size); cudaMemcpy(Nd, N, size, cudaMemcpyHostToDevice);

// Allocate P on the device cudaMalloc(&Pd, size);

Step 2: Input Matrix Data Transfer(Host-side Code)

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Step 3: Output Matrix Data Transfer(Host-side Code)

2. // Kernel invocation code – to be shown later …

3. // Read P from the device cudaMemcpy(P, Pd, size, cudaMemcpyDeviceToHost);

// Free device matrices cudaFree(Md); cudaFree(Nd); cudaFree (Pd); }

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Step 4: Kernel Function

// Matrix multiplication kernel – per thread code

__global__ void MatrixMulKernel(float* Md, float* Nd, float* Pd, int Width)

{ // Pvalue is used to store the element of the matrix // that is computed by the thread float Pvalue = 0;

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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Nd

Md Pd

WID

TH

WID

TH

WIDTH WIDTH

Step 4: Kernel Function (cont.)

for (int k = 0; k < Width; ++k) { float Melement = Md[threadIdx.y*Width+k]; float Nelement = Nd[k*Width+threadIdx.x]; Pvalue += Melement * Nelement; }

Pd[threadIdx.y*Width+threadIdx.x] = Pvalue;}

ty

tx

ty

tx

k

k

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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// Setup the execution configuration

dim3 dimGrid(1, 1); dim3 dimBlock(Width, Width);

// Launch the device computation threads! MatrixMulKernel<<<dimGrid, dimBlock>>>(Md, Nd, Pd, Width);

Step 5: Kernel Invocation(Host-side Code)

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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Only One Thread Block Used

• One Block of threads compute matrix Pd

– Each thread computes one element of Pd

• Each thread– Loads a row of matrix Md– Loads a column of matrix Nd– Perform one multiply and

addition for each pair of Md and Nd elements

– Compute to off-chip memory access ratio close to 1:1 (not very high)

• Size of matrix limited by the number of threads allowed in a thread block

Grid 1

Block 1

3 2 5 4

2

4

2

6

48

Thread(2, 2)

WIDTH

Md Pd

Nd

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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Step 7: Handling Arbitrary Sized Square Matrices

• Have each 2D thread block to compute a (TILE_WIDTH)2 sub-matrix (tile) of the result matrix– Each has (TILE_WIDTH)2 threads

• Generate a 2D Grid of (WIDTH/TILE_WIDTH)2 blocks

Md

Nd

Pd

WID

TH

WID

TH

WIDTH WIDTH

ty

tx

by

bx

You still need to put a loop around the kernel call for cases where WIDTH/TILE_WIDTH is greater than max grid size (64K)!

TILE_WIDTH

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Some Useful Information on Tools

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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Compiling a CUDA Program

NVCC

C/C++ CUDAApplication

PTX to TargetCompiler

G80 … GPU

Target code

PTX CodeVirtual

Physical

CPU Code

• Parallel Thread eXecution (PTX)– Virtual Machine

and ISA– Programming

model– Execution

resources and state

float4 me = gx[gtid];me.x += me.y * me.z;

ld.global.v4.f32 {$f1,$f3,$f5,$f7}, [$r9+0];mad.f32 $f1, $f5, $f3, $f1;

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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Compilation

• Any source file containing CUDA language extensions must be compiled with NVCC

• NVCC is a compiler driver– Works by invoking all the necessary tools and

compilers like cudacc, g++, cl, ...

• NVCC outputs:– C code (host CPU Code)

• Must then be compiled with the rest of the application using another tool

– PTX• Object code directly• Or, PTX source, interpreted at runtime

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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Linking

• Any executable with CUDA code requires two dynamic libraries:– The CUDA runtime library (cudart)

– The CUDA core library (cuda)

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Debugging Using theDevice Emulation Mode

• An executable compiled in device emulation mode (nvcc -deviceemu) runs completely on the host using the CUDA runtime– No need of any device and CUDA driver– Each device thread is emulated with a host thread

• Running in device emulation mode, one can:– Use host native debug support (breakpoints, inspection, etc.)– Access any device-specific data from host code and vice-versa– Call any host function from device code (e.g. printf) and vice-

versa– Detect deadlock situations caused by improper usage of

__syncthreads

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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Device Emulation Mode Pitfalls• Emulated device threads execute sequentially, so

simultaneous accesses of the same memory location by multiple threads could produce different results.

• Dereferencing device pointers on the host or host pointers on the device can produce correct results in device emulation mode, but will generate an error in device execution mode

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign

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Floating Point

• Results of floating-point computations will slightly differ because of:– Different compiler outputs, instruction sets

– Use of extended precision for intermediate results• There are various options to force strict single precision on the host

© David Kirk/NVIDIA and Wen-mei W. Hwu, 2007-2009ECE 498AL Spring 2010, University of Illinois, Urbana-Champaign