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1 Chapter 2

1 Chapter 2. 2 2.1 Introduction Language of the Machine We’ll be working with the MIPS instruction set architecture –similar to other architectures developed

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Chapter 2

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Chapter 2

2.1 Introduction• Language of the Machine

• We’ll be working with the MIPS instruction set architecture

– similar to other architectures developed since the 1980's

– Almost 100 million MIPS processors manufactured in 2002

– used by NEC, Nintendo, Cisco, Silicon Graphics, Sony, …1400

1300

1200

1100

1000

900

800

700

600

500

400

300

200

100

01998 2000 2001 20021999

Other

SPARC

Hitachi SH

PowerPC

Motorola 68K

MIPS

IA-32

ARM

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2.2 Operations of the Computer Hardware

• All instructions have 3 operands• Operand order is fixed (destination first)

Example:

C code: a = b + c

MIPS ‘code’: add a, b, c #the sum of b and c is placed in a.

(we’ll talk about registers in a bit)

“The natural number of operands for an operation like addition is three…requiring every instruction to have exactly three operands, no more and no less, conforms to the philosophy of keeping the hardware simple”

4

MIPS arithmetic

• Design Principle: simplicity favors regularity. • Of course this complicates some things...

C code: a = b + c + d + e;

MIPS code: add a, b, cadd a, a, dadd a, a, e

Example:C code: a = b + c;

d = a - e;

MIPS code: add a, b, csub d, a, e

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Example:

C code: f = (g + h) – (i + j);

MIPS code:

add t0, g, h

add t1, i, j

sub f, t0, t1

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2.3 Operands of the Computer Hardware

• Operands of arithmetic instructions must be registers, only 32 registers provided

• Each register contains 32 bits

• Design Principle: smaller is faster. Why?

Example: Compiling a C Assignment using registers

f = (g + h) – (i + j) variables f, g, h, I and j are assigned to registers: $s0, $s1, $s2, $s3, and $s4 respectively

MIPS Code:

add $t0, $s1, $s2

add $t1, $s3, $s4

sub $s0, $t0, $t1

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Memory Operands

Processor I/O

Control

Datapath

Memory

Input

Output

Data Transfer instructions

• Arithmetic instructions operands must be registers, — only 32 registers provided

• Compiler associates variables with registers

• What about programs with lots of variables

8

Memory Organization

• Viewed as a large, single-dimension array, with an address.

• A memory address is an index into the array

• "Byte addressing" means that the index points to a byte of memory.

0

1

2

3

4

5

6

...

8 bits of data

8 bits of data

8 bits of data

8 bits of data

8 bits of data

8 bits of data

8 bits of data

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Example:

g = h + A[8];

Where

g $s1 h $s2 base address of A $s3

MIPS Code:

lw $t0, 8($s3) # error

add $s1, $s2, $t0

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Hardware Software Interface

Alignment restriction• Bytes are nice, but most data items use larger "words"• For MIPS, a word is 32 bits or 4 bytes.

• 232 bytes with byte addresses from 0 to 232-1• 230 words with byte addresses 0, 4, 8, ... 232-4• Words are aligned

i.e., what are the least 2 significant bits of a word address?

0

4

8

12

...

32 bits of data

32 bits of data

32 bits of data

32 bits of data

Registers hold 32 bits of data

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Instructions

• Load and store instructions

Example:

C code: A[12] = h + A[8];where: h $s2 base address of A $s3

MIPS code: lw $t0, 32($s3)add $t0, $s2, $t0sw $t0, 48($s3)

• Can refer to registers by name (e.g., $s2, $t2) instead of number• Store word has destination last• Remember arithmetic operands are registers, not memory!

Can’t write: add 48($s3), $s2, 32($s3)

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Constant or Immediate Operands

Constant in memory:

lw $t0, AddrConstant4($s1) #$t0 = constant 4

add $s3, $s3, $t0 #$s3 = $s3 + $t0

Constant operand (add immediate):

addi $s3, $s3, 4 #$s3 = $s3 + 4

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So far we’ve learned:

• MIPS— loading words but addressing bytes— arithmetic on registers only

• Instruction Meaning

add $s1, $s2, $s3 $s1 = $s2 + $s3sub $s1, $s2, $s3 $s1 = $s2 – $s3lw $s1, 100($s2) $s1 = Memory[$s2+100] sw $s1, 100($s2) Memory[$s2+100] = $s1

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• Instructions, like registers and words of data, are also 32 bits long

Example: add $t0, $s1, $s2– registers have numbers, $t0=8, $s1=17, $s2=18

Instruction Format (MIPS Fields):

000000 10001 10010 01000 00000 100000

op rs rt rd shamt funct

op: opcode.

rs: first register source

rt: second register source

rd: register destination

shamt: shift amount

funct: function code

2.4 Representing Instructions in the Computer

6 bits 5 bits 5 bits 5 bits 5 bits 6 bits

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• Consider the load-word and store-word instructions,

– What would the regularity principle have us do?

– New principle: Good design demands a compromise

• Introduce a new type of instruction format

– I-type for data transfer instructions

– other format was R-type for register

• Example: lw $t0, 32($s2)

35 18 8 32

op rs rt constant or address

• Where's the compromise?

R-format and I-format

6 bits 5 bits 5 bits 16 bits

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Translating MIPS Assembly into Machine Language

Example:

A[300] = h + A[300];

$s2 $t1

is compiled into:

lw $t0, 1200($t1)

add $t0, $s2, $t0

sw $t0, 1200($t1)

----------

t0 8 t1 9 s2 18

100011 01001 01000 0000 0100 1011 0000

000000 10010 01000 01000 00000 100000

101011 01001 01000 0000 0100 1011 0000

17

So far we’ve learned:

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• Instructions are bits

• Programs are stored in memory — to be read or written just like data

• Fetch & Execute Cycle

– Instructions are fetched and put into a special register

– Bits in the register "control" the subsequent actions

– Fetch the “next” instruction and continue

memory for data, programs, compilers, editors, etc.

Stored Program Concept

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2.5 Logical Operations

Example:

sll $t2, $s0, 4 # reg $t2 = reg $s0 << 4 bits

$s0 contained:

0000 0000 0000 0000 0000 0000 0000 1001

After executions:

0000 0000 0000 0000 0000 0000 1001 0000

Op Rs Rt Rd shamt funct

0 0 16 10 4 0

$t2$s0

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Logical opeartions: and or nor

$t1: 0000 0000 0000 0000 0011 1100 0000 0000 $t2: 0000 0000 0000 0000 0000 1101 0000 0000 $t1 & $t2 0000 0000 0000 0000 0000 1100 0000 0000 $t1 | $t2 0000 0000 0000 0000 0011 1101 0000 0000

$t1: 0000 0000 0000 0000 0011 1100 0000 0000 $t3: 0000 0000 0000 0000 0000 0000 0000 0000 ~($t1 | $t3) 1111 1111 1111 1111 1100 0011 1111 1111

and $t0, $t1, $t2 # $t0 = $t1 & $t2or $t0, $t1, $t2 # $t0 = $t1 | $t2nor $t0, $t1, $t3 # $t0 = ~($t1 | $t3)

• andi: and immediate• ori : or immediate• No immediate version for NOR (its main use is to invert the bits of a single

operand.

21

So far we’ve learned:

22

• Decision making instructions– alter the control flow,– i.e., change the "next" instruction to be executed

• MIPS conditional branch instructions:

beq $t0, $t1, Label bne $t0, $t1, Label

• Example: if (i==j) h = i + j; i$s0 i$s1 h$s3

bne $s0, $s1, Labeladd $s3, $s0, $s1

Label: ....

2.6 Instruction for Making Decisions

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• MIPS unconditional branch instructions:j label

Example: f ≡s0 g ≡s1 h ≡s2 i ≡s3 and j ≡s4

if (i==j) bne $s3, $s4, Else f=g+h; add $s0, $s1, $s2else j Exit f=g-h; Else: sub $s0, $s1, $s2

Exit: ...

• Can you build a simple for loop?

If-else

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loops

Example: Compiling a while loop in C:

While (save[i] == k)

i += 1;

Assume: i ≡s3 k ≡s5 base-of A[]≡s6

Loop: sll $t1, $s3, 2

add $t1, $t1, $s6

lw $$t0, 0($t1)

bne $t0, $$5, Exit

add $s3, $s3, 1

j loop

Exit:

25

So far:

• Instruction Meaning

add $s1,$s2,$s3 $s1 = $s2 + $s3sub $s1,$s2,$s3 $s1 = $s2 – $s3lw $s1,100($s2) $s1 = Memory[$s2+100] sw $s1,100($s2) Memory[$s2+100] = $s1bne $s4,$s5,L Next instr. is at Label if $s4 ≠ $s5beq $s4,$s5,L Next instr. is at Label if $s4 = $s5j Label Next instr. is at Label

• Formats:

op rs rt rd shamt funct

op rs rt 16 bit address

op 26 bit address

R

I

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Continue

set on less than instruction:

slt $t0, $s3, $s4

slti $t0, $s2, 10

Means:

if($s3<$s4) $t0=1;

else $t0=0;

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2.7 Supporting Procedures in Computer Hardware

• $a0-$a3: four arguments• $v0-Sv1: two value registers in which to return values• $ra: one return address register• jal: jump and save return address in $ra.• jr $ra: jump to the address stored in register $ra.

Using More Registers• Spill registers to memory• Stack• $sp

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Example: Leaf procedure

int leaf_example(int g, int h, int i, int j)

{

int f;

f=(g+h)-(i+j);

return f;

}

leaf_example:

addi $sp, $sp, -12

sw $t1, 8($sp)

sw $t0, 4($sp)

sw $s0, 0($sp)

add $t0, $a0, $a1

add $t1, $a2, $a3

sub $s0, $t0, $t1

add $v0, $s0, $zero

lw $s0, 0($sp)

lw $t0, 4($sp)

lw $t1, 8($sp)

addi $sp, $sp, 12

jr $ra

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Nested Procedures

int fact (int n){

if(n<1) return (1);else return (n*fact(n-1));

}

fact:addi $sp, $sp, -8sw $ra, 4($sp)sw $a0, 0($sp)

slti $t0, $a0, 1beq $t0, $zero, L1

addi $v0, $zero, 1addi $sp, $sp, 8jr $ra

L1: addi $a0, $a0, -1 jal fact

lw $a0, 0($sp)lw $ra, 4($sp)addi $sp, $sp, 8

mul $v0, $a0, $v0jr $ra

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Allocating Space for New Data on the Stack

• Stack is also used to store Local variables that do not fit in registers (arrays or structures)

• Procedure frame (activation record)

• Frame Pointer

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Allocating Space for New Data on the Heap

• Need space for static variables and dynamic data structures (heap).

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Policy of Use Conventions

Name Register number Usage$zero 0 the constant value 0$v0-$v1 2-3 values for results and expression evaluation$a0-$a3 4-7 arguments$t0-$t7 8-15 temporaries$s0-$s7 16-23 saved$t8-$t9 24-25 more temporaries$gp 28 global pointer$sp 29 stack pointer$fp 30 frame pointer$ra 31 return address

Register 1 ($at) reserved for assembler, 26-27 for operating system

33

2.8 Communicating with People

• For text process, MIPS provides instructions to move bytes (8 bits ASCII):

lb $t0, 0($sp)

Load a byte from memory, placing it in the rightmost 8 bits of a register.

sb $t0, 0($gp)

Store byte (rightmost 8 bits of a register) in to memory.

• Java uses Unicode for characters: 16 bits to represent characters:

lh $t0, 0($sp) #Read halfword (16 bits) from source

sh $t0, 0($gp) #Write halfword (16 bits) to destination

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Example:

void strcpy(char x[], char y[])

{

int i;

i=0;

while((x[i]=y[i])!=‘\0’)

i+=1;

}

strcpy:addi $sp, $sp, -4

sw $s0, 0($sp)

add $s0, $zero, $zero

L1:add $t1, $s0, $a1

lb $t2, 0($t1)

add $t3, $s0, $a0

sb $t2, 0($t3)

beq $t2, $zero, L2

addi $s0, $s0, 1

j L1

L2:lw $s0, 0($sp)

addi $sp, $sp, 4

jr $ra

35

2.9 MIPS Addressing for 32-Bit Immediates and Address

32-Bit Immediate Operands• load upper immediate lui to set the upper 16 bits of a constant in a register.

lui $t0, 255 # $t0 is register 8:

001111 00000 01000 0000 0000 1111 1111

0000 0000 1111 1111 0000 0000 0000 0000

Contents of register $t0 after executing: lui $t0, 255

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Example: loading a 32-Bit Constant

What is the MIPS assembly code to load this 32-bit constant into register $s0

0000 0000 0011 1101 0000 1001 0000 0000

lui $s0, 61

The value of $s0 afterward is:

0000 0000 0011 1101 0000 0000 0000 0000

ori $s0, $s0, 2304

The final value in register $s0 is the desire value:

0000 0000 0011 1101 0000 1001 0000 0000

37

Addressing in Branches and Jumps

• jump addressing

j 10000 #go to location 10000

5 16 17 Exit

2 10000

6 bits 26 bits

• Unlike the jump, the conditional branch must specify two operands:

bne $s0, $s1, Exit # go to Exit if $s0 ≠ $s1

• No program could be bigger than 216, which is far too small• Solution: PC-relative addressing

Program counter = PC + Branch address

PC points to the next instruction to be executed.

6 bits 5 bits 5 bits 16 bits

38

Examples:

Showing Branch Offset in Machine Language

loop: sll $t1, $s3, 2add $t1, $t1, $s6lw $t0, 0($t1)bne $t0, $s5, Exitaddi $s3, $s3, 1j Loop

Exit:

80000 0 0 19 9 2 0

80004 0 9 22 9 0 32

80008 35 9 8 0

80012 5 8 21 2

80016 8 19 19 1

80020 2 2000

80024 ………

while (save[i] == k)

i += 1;

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Example

Branching Far Away

Given a branch on register $s0 being equal to $s1,

beq $S0, $s1, L1replace it by a pair of instructions that offers a much greater branching distance.

These instructions replace the short-address conditional branch:

bne $s0, $s1, L2

j L1

L2: ...

40

MIPS Addressing Modes Summary

1. Register addressing

2. Base or displacement addressing

3. Immediate addressing

4. PC-relative addressing

5. Pseudodirect addressing: 26 bits concatenated with the upper bits of the PC. Byte Halfword Word

Registers

Memory

Memory

Word

Memory

Word

Register

Register

1. Immediate addressing

2. Register addressing

3. Base addressing

4. PC-relative addressing

5. Pseudodirect addressing

op rs rt

op rs rt

op rs rt

op

op

rs rt

Address

Address

Address

rd . . . funct

Immediate

PC

PC

+

+

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Decoding Machine Language

What is the assembly language corresponding to this machine code:

00af8020hex

0000 0000 1010 1111 1000 0000 0010 0000

From fig 2.25, it is an R-format instruction

000000 00101 01111 10000 00000 100000

from fig 2.25, Represent an add instruction

add $s0, $a1, $t7

42

• Small constants are used quite frequently (50% of operands) e.g., A = A + 5;

B = B + 1;C = C - 18;

• Solutions? Why not?– put 'typical constants' in memory and load them. – create hard-wired registers (like $zero) for constants like one.

• MIPS Instructions:

addi $29, $29, 4slti $8, $18, 10andi $29, $29, 6ori $29, $29, 4

• Design Principle: Make the common case fast. Which format?

Constants

43

• We'd like to be able to load a 32 bit constant into a register

• Must use two instructions, new "load upper immediate" instruction

lui $t0, 1010101010101010

• Then must get the lower order bits right, i.e.,

ori $t0, $t0, 1010101010101010

1010101010101010 0000000000000000

0000000000000000 1010101010101010

1010101010101010 1010101010101010

ori

1010101010101010 0000000000000000

filled with zeros

How about larger constants?

44

• Assembly provides convenient symbolic representation

– much easier than writing down numbers

– e.g., destination first

• Machine language is the underlying reality

– e.g., destination is no longer first

• Assembly can provide 'pseudoinstructions'

– e.g., “move $t0, $t1” exists only in Assembly

– would be implemented using “add $t0,$t1,$zero”

• When considering performance you should count real instructions

Assembly Language vs. Machine Language

45

• Discussed in your assembly language programming lab: support

for procedures

linkers, loaders, memory layout

stacks, frames, recursion

manipulating strings and pointers

interrupts and exceptions

system calls and conventions

• Some of these we'll talk more about later

• We’ll talk about compiler optimizations when we hit chapter 4.

Other Issues

46

• simple instructions all 32 bits wide

• very structured, no unnecessary baggage

• only three instruction formats

• rely on compiler to achieve performance— what are the compiler's goals?

• help compiler where we can

op rs rt rd shamt funct

op rs rt 16 bit address

op 26 bit address

R

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Overview of MIPS

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• Instructions:

bne $t4,$t5,Label Next instruction is at Label if $t4 ° $t5

beq $t4,$t5,Label Next instruction is at Label if $t4 = $t5

j Label Next instruction is at Label

• Formats:

• Addresses are not 32 bits — How do we handle this with load and store instructions?

op rs rt 16 bit address

op 26 bit address

I

J

Addresses in Branches and Jumps

48

• Instructions:

bne $t4,$t5,Label Next instruction is at Label if $t4≠$t5beq $t4,$t5,Label Next instruction is at Label if $t4=$t5

• Formats:

• Could specify a register (like lw and sw) and add it to address

– use Instruction Address Register (PC = program counter)

– most branches are local (principle of locality)

• Jump instructions just use high order bits of PC

– address boundaries of 256 MB

op rs rt 16 bit addressI

Addresses in Branches

49

To summarize:MIPS operands

Name Example Comments$s0-$s7, $t0-$t9, $zero, Fast locations for data. In MIPS, data must be in registers to perform

32 registers $a0-$a3, $v0-$v1, $gp, arithmetic. MIPS register $zero always equals 0. Register $at is $fp, $sp, $ra, $at reserved for the assembler to handle large constants.

Memory[0], Accessed only by data transfer instructions. MIPS uses byte addresses, so

230

memory Memory[4], ..., sequential words differ by 4. Memory holds data structures, such as arrays,

words Memory[4294967292] and spilled registers, such as those saved on procedure calls.

MIPS assembly language

Category Instruction Example Meaning Commentsadd add $s1, $s2, $s3 $s1 = $s2 + $s3 Three operands; data in registers

Arithmetic subtract sub $s1, $s2, $s3 $s1 = $s2 - $s3 Three operands; data in registers

add immediate addi $s1, $s2, 100 $s1 = $s2 + 100 Used to add constants

load word lw $s1, 100($s2) $s1 = Memory[$s2 + 100] Word from memory to register

store word sw $s1, 100($s2) Memory[$s2 + 100] = $s1 Word from register to memory

Data transfer load byte lb $s1, 100($s2) $s1 = Memory[$s2 + 100] Byte from memory to register

store byte sb $s1, 100($s2) Memory[$s2 + 100] = $s1 Byte from register to memory

load upper immediate lui $s1, 100 $s1 = 100 * 216 Loads constant in upper 16 bits

branch on equal beq $s1, $s2, 25 if ($s1 == $s2) go to PC + 4 + 100

Equal test; PC-relative branch

Conditional

branch on not equal bne $s1, $s2, 25 if ($s1 != $s2) go to PC + 4 + 100

Not equal test; PC-relative

branch set on less than slt $s1, $s2, $s3 if ($s2 < $s3) $s1 = 1; else $s1 = 0

Compare less than; for beq, bne

set less than immediate

slti $s1, $s2, 100 if ($s2 < 100) $s1 = 1; else $s1 = 0

Compare less than constant

jump j 2500 go to 10000 Jump to target address

Uncondi- jump register jr $ra go to $ra For switch, procedure return

tional jump jump and link jal 2500 $ra = PC + 4; go to 10000 For procedure call

50

Byte Halfword Word

Registers

Memory

Memory

Word

Memory

Word

Register

Register

1. Immediate addressing

2. Register addressing

3. Base addressing

4. PC-relative addressing

5. Pseudodirect addressing

op rs rt

op rs rt

op rs rt

op

op

rs rt

Address

Address

Address

rd . . . funct

Immediate

PC

PC

+

+

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• Design alternative:

– provide more powerful operations

– goal is to reduce number of instructions executed

– danger is a slower cycle time and/or a higher CPI

• Let’s look (briefly) at IA-32

Alternative Architectures

–“The path toward operation complexity is thus fraught with peril.

To avoid these problems, designers have moved toward simpler

instructions”

52

IA - 32

• 1978: The Intel 8086 is announced (16 bit architecture)• 1980: The 8087 floating point coprocessor is added• 1982: The 80286 increases address space to 24 bits, +instructions• 1985: The 80386 extends to 32 bits, new addressing modes• 1989-1995: The 80486, Pentium, Pentium Pro add a few instructions

(mostly designed for higher performance)• 1997: 57 new “MMX” instructions are added, Pentium II• 1999: The Pentium III added another 70 instructions (SSE)• 2001: Another 144 instructions (SSE2)• 2003: AMD extends the architecture to increase address space to 64 bits,

widens all registers to 64 bits and other changes (AMD64)• 2004: Intel capitulates and embraces AMD64 (calls it EM64T) and adds

more media extensions

• “This history illustrates the impact of the “golden handcuffs” of compatibility

“adding new features as someone might add clothing to a packed bag”

“an architecture that is difficult to explain and impossible to love”

53

IA-32 Overview

• Complexity:

– Instructions from 1 to 17 bytes long

– one operand must act as both a source and destination

– one operand can come from memory

– complex addressing modese.g., “base or scaled index with 8 or 32 bit

displacement”

• Saving grace:

– the most frequently used instructions are not too difficult to build

– compilers avoid the portions of the architecture that are slow

“what the 80x86 lacks in style is made up in quantity, making it beautiful from the right perspective”

54

IA-32 Registers and Data Addressing

• Registers in the 32-bit subset that originated with 80386

GPR 0

GPR 1

GPR 2

GPR 3

GPR 4

GPR 5

GPR 6

GPR 7

Code segment pointer

Stack segment pointer (top of stack)

Data segment pointer 0

Data segment pointer 1

Data segment pointer 2

Data segment pointer 3

Instruction pointer (PC)

Condition codes

Use

031Name

EAX

ECX

EDX

EBX

ESP

EBP

ESI

EDI

CS

SS

DS

ES

FS

GS

EIP

EFLAGS

55

IA-32 Register Restrictions

• Registers are not “general purpose” – note the restrictions below

56

IA-32 Typical Instructions

• Four major types of integer instructions:

– Data movement including move, push, pop

– Arithmetic and logical (destination register or memory)

– Control flow (use of condition codes / flags )

– String instructions, including string move and string compare

57

IA-32 instruction Formats

• Typical formats: (notice the different lengths)

a. JE EIP + displacement

b. CALL

c. MOV EBX, [EDI + 45]

d. PUSH ESI

e. ADD EAX, #6765

f. TEST EDX, #42

ImmediatePostbyteTEST

ADD

PUSH

MOV

CALL

JE

w

w ImmediateReg

Reg

wd Displacementr/m

Postbyte

Offset

DisplacementCondi-tion

4 4 8

8 32

6 81 1 8

5 3

4 323 1

7 321 8

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• Instruction complexity is only one variable

– lower instruction count vs. higher CPI / lower clock rate

• Design Principles:

– simplicity favors regularity

– smaller is faster

– good design demands compromise

– make the common case fast

• Instruction set architecture

– a very important abstraction indeed!

Summary