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1 Chapter 4 Mathematical Functions, Characters, and Strings

1 Chapter 4 Mathematical Functions, Characters, and Strings

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Chapter 4

Mathematical Functions, Characters, and Strings

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Outline

1. Java Class Library

2. Class Math

3. Character Data Type

4. Class String

5. printf Statement

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1. Java Class Library

• A class library is a collection of classes that we use when developing programs

• The Java standard class library is part of any Java development environment

• The library classes are not part of the Java language per se, but we rely on them heavily

• Various library classes we've already used in our programs, such as System, Scanner, and Random

• Other class libraries can be obtained through third party vendors, or you can create them yourself

• Classes must be imported into the program

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Packages

• The classes of the Java standard class library are organized into packages

• Some of the packages in the standard class library are:

Package

java.langjava.utiljava.appletjava.awtjavax.swingjava.netjavax.xml.parsers

Purpose

General support (Character, Math, System, Number, …)Utilities (Date, Random, Calendar, …)Creating applets for the webGraphics and graphical user interfacesAdditional graphics capabilitiesNetwork communicationXML document processing

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import Declaration

• When you want to use a class from a package, you could use its fully qualified name

java.util.Scanner

• Or you can import the class, and then use just the class name

import java.util.Scanner;

• To import all classes in a particular package, you can use the * wildcard character

import java.util.*; // wildcard

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import Declaration

• All classes of the java.lang package are imported automatically into all programs

• It's as if all programs contain the following line:

import java.lang.*;

• That's why we didn't have to import the System or String classes explicitly in earlier programs

• The Scanner class, on the other hand, is part of the java.util package, and therefore must be imported

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2. Class Math

• The Math class is part of the java.lang package• The Math class contains methods (called class methods)

that perform various mathematical functions:

PI constant E (base of natural logarithms) constant Trigonometric Methods Exponent Methods Rounding Methods min, max, abs, and random Methods

• Methods in the Math class are called static methods• Static methods can be invoked through the class name –

no object of the Math class is needed

Double value = Math.cos(90) + Math.sqrt(delta);

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Exampleimport java.util.Scanner;public class Quadratic{ public static void main (String[] args) { int a, b, c; // ax^2 + bx + c double discriminant, root1, root2; Scanner scan = new Scanner (System.in);

System.out.print ("Enter the coefficient of x squared: "); a = scan.nextInt(); System.out.print ("Enter the coefficient of x: "); b = scan.nextInt(); System.out.print ("Enter the constant: "); c = scan.nextInt();

// Use quadratic formula to compute the roots.

discriminant = Math.pow(b, 2) - (4 * a * c); root1 = ((-1 * b) + Math.sqrt(discriminant)) / (2 * a); root2 = ((-1 * b) - Math.sqrt(discriminant)) / (2 * a);

System.out.println ("Root #1: " + root1); System.out.println ("Root #2: " + root2); }}

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ExampleOutput:

Enter the coefficient of x squared: 3

Enter the coefficient of x: 8

Enter the constant: 4

Root #1: -0.6666666666666666

Root #2: -2.0

Enter the coefficient of x squared: 2

Enter the coefficient of x: 4

Enter the constant: 8

Root #1: NaN

Root #2: NaN

NaN indicates undefined root due to square root of negative value (sqrt of b^2-4ac)

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Trigonometric Methods

• sin(double a)

• cos(double a)

• tan(double a)

• acos(double a)

• asin(double a)

• atan(double a)

Examples:

Math.sin(0) returns 0.0

Math.sin(Math.PI/6) returns 0.5

Math.sin(Math.PI/2) returns 1.0

Math.cos(0) returns 1.0

Math.cos(Math.PI/2) returns 0

Math.cos(Math.PI/6) returns 0.866

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Exponent Methods

• exp(double a)Returns e raised to the power of a.

• log(double a)Returns the natural logarithm of a.

• log10(double a)Returns the 10-based logarithm of a.

• pow(double a, double b)Returns a raised to the power of b.

• sqrt(double a)Returns the square root of a.

Examples:

Math.exp(1) returns 2.71

Math.log(2.71) returns 1.0

Math.pow(2,3) returns 8.0

Math.pow(3,2) returns 9.0

Math.pow(3.5,2.5) returns 22.91765

Math.sqrt(4) returns 2.0

Math.sqrt(10.5) returns 3.24

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Rounding Methods

• double ceil(double x)x is rounded up to its nearest integer. This integer is returned as a double value.

• double floor(double x)x is rounded down to its nearest integer. This integer is returned as a double value.

• double rint(double x)x is rounded to its nearest integer. If x is equally close to two integers, the even one is returned as a double.

• int round(float x)

returns (int)Math.floor(x+0.5)

• long round(double x)

returns (long)Math.floor(x+0.5)

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Rounding Methods ExamplesMath.ceil(2.1) returns 3.0 Math.ceil(2.0) returns 2.0Math.ceil(-2.0) returns –2.0Math.ceil(-2.1) returns -2.0Math.floor(2.1) returns 2.0Math.floor(2.0) returns 2.0Math.floor(-2.0) returns –2.0Math.floor(-2.1) returns -3.0Math.rint(2.1) returns 2.0Math.rint(2.0) returns 2.0Math.rint(-2.0) returns –2.0Math.rint(-2.1) returns -2.0Math.rint(2.5) returns 2.0 //returns even value as doubleMath.rint(-2.5) returns -2.0Math.round(2.6f) returns 3 //round returns integersMath.round(2.0) returns 2 Math.round(-2.0f) returns -2Math.round(-2.6) returns -3

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Min(), max(), and abs()

• max(a,b)and min(a,b)

Returns the maximum or minimum of two parameters.

• abs(a)

Returns the absolute value of the parameter.

Examples:

Math.max(2,3) returns 3

Math.max(2.5,3) returns 3.0

Math.min(2.5,3.6) returns 2.5

Math.abs(-2) returns 2

Math.abs(-2.1) returns 2.1

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Method random()Generates a random double value greater than or equal to 0.0 and less than 1.0 (0.0 <= Math.random() < 1.0)

Examples:

(int)(Math.random() * 10)

Returns a random integer between 0 and 9.

50 + (int)(Math.random() * 50) Returns a random integer between 50 and 99.

In general,

a + Math.random() * b

Returns a random number between a and a + b, excluding a + b.

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Generating Random Characters

Each character has a unique Unicode between 0 and FFFF in hexadecimal (65535 in decimal).

To generate a random character is to generate a random integer between 0 and 65535 using the following expression:

(int)(Math.random() * (65535 + 1))

Note:

Since 0.0 <= Math.random() <1.0, you have to add 1 to 65535

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Generating Random Characters

Lowercase letter: The Unicode for lowercase letters are consecutive integers starting from the Unicode for 'a', 'b', 'c', ..., and 'z'.

The Unicode for 'a' is (int)'a'

A random integer between (int)'a' and (int)'z‘ is

(int)((int)'a'+ Math.random()*((int)'z'-(int)'a'+1)

So, a random lowercase letter is:

(char)('a' + Math.random() * ('z' - 'a' + 1))

To generalize, a random character between any two characters ch1 and ch2 with ch1 < ch2 can be generated as follows:

(char)(ch1 + Math.random() * (ch2 – ch1 + 1))

See Appendix B, page 1266, for character set order.

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Class RandomCharacter// RandomCharacter.java: Generate random characterspublic class RandomCharacter { /** Generate a random character between ch1 and ch2 */ public static char getRandomCharacter(char ch1, char ch2) { return (char)(ch1 + Math.random() * (ch2 - ch1 + 1)); }

/** Generate a random lowercase letter */ public static char getRandomLowerCaseLetter() { return getRandomCharacter('a', 'z'); }

/** Generate a random uppercase letter */ public static char getRandomUpperCaseLetter() { return getRandomCharacter('A', 'Z'); }

/** Generate a random digit character */ public static char getRandomDigitCharacter() { return getRandomCharacter('0', '9'); }

/** Generate a random character */ public static char getRandomCharacter() { return getRandomCharacter('\u0000', '\uFFFF'); }}

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Class RandomCharacter// Test class RandomCharacters// class RandomCharacters methods are all static public class TestRandomCharacters{ public static void main(String[] args) { System.out.print("A random character between 'a' and 'z' is: "); System.out.println(RandomCharacter.getRandomLowerCaseLetter()); System.out.print("A random character between 'A' and 'Z' is: "); System.out.println(RandomCharacter.getRandomUpperCaseLetter()); System.out.print("A random character between '0' and '9' is: "); System.out.println(RandomCharacter.getRandomDigitCharacter()); System.out.print("A random character between 'g' and 'm' is: "); System.out.println(RandomCharacter.getRandomCharacter('g', 'm')); System.out.print("A random character between '3' and '7' is: "); System.out.println(RandomCharacter.getRandomCharacter('3', '7')); System.out.print("A random character between '!' and '*' is: "); System.out.println(RandomCharacter.getRandomCharacter('!', '*')); }}

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3. Character Data Type

Stop and Record…

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3. Character Data TypeA char variable stores a single character.

Character literals are delimited by single quotes:

'a' 'X' '7' '$' ',' '\n' '\t'

Example declarations:

char topGrade = 'A';

char terminator = ';', separator = ' ';

Note the distinction between a primitive char variable, which holds only one character, and a String object, which can hold multiple characters.

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Character Type - Revisited

char letter = 'A';

char numChar = '4';

char letter = '\u0041'; //Unicode for A

char numChar = '\u0034'; //Unicode for character 4

Four hexadecimal digits.

NOTE: The increment and decrement operators can also be used on char variables to get the next or preceding Unicode character. For example, the following statements display character b.

char ch = 'c';ch = ch + 1;System.out.println(ch); //prints character dch = ch - 2;System.out.println(ch); //prints character b

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ASCII Code in Decimal

Characters Code Value in Decimal Unicode Value

'0' to '9' 48 to 57 \u0030 to \u0039 'A' to 'Z' 65 to 90 \u0041 to \u005A 'a' to 'z' 97 to 122 \u0061 to \u007A

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Casting char Type

int i = 'a'; //Same as int i = (int)'a'; which is 97

char ch = 97; //Same as char ch = (char)97; which is 'a'

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if (ch >= 'A' && ch <= 'Z')

System.out.println(ch + " is an uppercase letter");

else if (ch >= 'a' && ch <= 'z')

System.out.println(ch + " is a lowercase letter");

else if (ch >= '0' && ch <= '9')

System.out.println(ch + " is a numeric character");

Comparing char Type

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Class Character Methods

Method Description

isDigit(ch) Returns true if the specified character is a digit.

isLetter(ch) Returns true if the specified character is a letter.

isLetterOrDigit(ch) Returns true if the specified character is a letter or digit.

isLowerCase(ch) Returns true if the specified character is a lowercase letter.

isUpperCase(ch) Returns true if the specified character is an uppercase letter.

toLowerCase(ch) Returns the lowercase of the specified character.

toUpperCase(ch) Returns the uppercase of the specified character.

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Class Character Methods

Character ch1 = new Character('b'); //object NOT char typeCharacter ch2 = new Character(‘9'); //object NOT char type

Character.isLowerCase(ch1) returns trueCharacter.isLetterOrDigit(ch1) returns trueCharacter.isDigit(ch1) returns falseCharacter.isDigit(ch2) returns trueCharacter.toUpperCase(ch1) returns B

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Class Character Test// Class Character Testimport java.util.Scanner;public class CharacterTest{ public static void main (String[] args) { Character ch1 = new Character('b'); //object NOT char type Character ch2 = new Character('9'); //object NOT char type System.out.println(Character.isLowerCase(ch1)); //returns true System.out.println(Character.isLetterOrDigit(ch1)); //returns true System.out.println(Character.isDigit(ch1)); //returns false System.out.println(Character.isDigit(ch2)); //returns true System.out.println(Character.toUpperCase(ch1)); //returns B char ch3 = 'R'; // char type variable char ch4 = '7'; // char type variable char ch5 = '*'; // char type variable System.out.println(Character.isLowerCase(ch3)); //returns false System.out.println(Character.isLetterOrDigit(ch5)); //returns false System.out.println(Character.isDigit(ch4)); //returns true System.out.println(Character.isDigit(ch5)); //returns false System.out.println(Character.toLowerCase(ch3)); //returns r }}

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Escape Sequences

Description Escape Sequence Unicode

Backspace \b \u0008

Tab \t \u0009

Linefeed \n \u000A

Carriage return \r \u000D

------------------------------------------------------------------------

Backslash \\ \u005C

Single Quote \' \u0027

Double Quote \" \u0022

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4. Class String

• To create a String object, we need to declare a variables of type String:

String title = "Java Software Solutions";

• Each string literal (enclosed in double quotes) represents a String object

• Once a String object has been created, neither its value nor its length can be changed. Thus, String objects are immutable

• The String type is not a primitive type. It is a class type and known as a object or reference type.

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String Methods

• However, several methods of the String class return new String objects that are modified versions of the original string

• A String object is a sequence of characters (known as Single-Dimensional Array).

String courseName = "CS 2301";

C 10S 32

0 651 42 3

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String Index Values

• It is occasionally helpful to refer to a particular character within a string

• This can be done by specifying the character's numeric index (position)

• The indexes begin at zero in each string

• In the string "Hello", the character 'H' is at index 0 and the 'o' is at index 4

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Getting Characters from a String

String message = "Welcome to Java";

char ch = message.charAt(0);

System.out.println("The first character in message is “ + ch);

String message = "Welcome to Java";

int messageLength = message.length();

System.out.println("The length of message is " + messageLength);

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String Concatenation

// Three strings are concatenatedString message = "Welcome " + "to " + "Java";

// String Chapter is concatenated with number 2String s = "Chapter" + 2; // s becomes Chapter2

// String Supplement is concatenated with character BString s1 = "Supplement" + 'B'; // s1 becomes SupplementB

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Example public class StringMutation

{ // Prints a string and various mutations of it. public static void main (String[] args) { String phrase = "Change is inevitable"; String mutation1, mutation2, mutation3, mutation4;

System.out.println ("Original string: \"" + phrase + "\""); System.out.println ("Length of string: " + phrase.length());

mutation1 = phrase.concat(", except from vending machines."); mutation2 = mutation1.toUpperCase(); mutation3 = mutation2.replace ('E', 'X'); mutation4 = mutation3.substring (3, 30); //excluding position 30 System.out.println ("Mutation #1: " + mutation1); System.out.println ("Mutation #2: " + mutation2); System.out.println ("Mutation #3: " + mutation3); System.out.println ("Mutation #4: " + mutation4);

System.out.println ("Mutated length: " + mutation4.length()); }}

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Example

Output:

Original string: "Change is inevitable"Length of string: 20Mutation #1: Change is inevitable, except from vending machines.Mutation #2: CHANGE IS INEVITABLE, EXCEPT FROM VENDING MACHINES.Mutation #3: CHANGX IS INXVITABLX, XXCXPT FROM VXNDING MACHINXS.Mutation #4: NGX IS INXVITABLX, XXCXPT FMutated length: 27

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Other String MethodsString S1 = "Welcome";

String S2 = new String(char[]);

S2 = " Hello! ";

char ch = S1.charAt(index);

int length = S1.length();

int index = S1.indexOf(ch);

int index = S1.lastIndexOf(ch);

boolean b = S1.equals(S2);

boolean b = S1.equalsIgnoreCase(S2);

boolean b = S1.startsWith(S2);

Boolean b = S1.endsWith(S2);

String S = S1.toUpperCase();

String S = S2.toLowerCase();

String S = S2.substring(i); //from position i to last position

String S = S2.substring(i,j); //excluding j position

String S = S2.replace(ch1,ch2);

String S = S2.trim(); //returns "Hello!", no spaces

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Reading Strings

Scanner input = new Scanner(System.in);

System.out.print("Enter three words separated by spaces: ");

String s1 = input.next();

String s2 = input.next();

String s3 = input.next();

System.out.println(“First word is " + s1);

System.out.println(“Second word is " + s2);

System.out.println(“Third word is " + s3);

Note: If we use

String s1 = input.nextLine();

s1 contains all typed characters until we press the "Enter" key.

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Reading Characters

//Characters are read as strings

Scanner input = new Scanner(System.in);

System.out.print("Enter a character: ");

String s = input.nextLine(); //must press the Enter key

char ch = s.charAt(0);

System.out.println("The entered character is " + ch);

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Comparing Strings

Method Description

Returns true if this string is equal to string s1.

Returns true if this string is equal to string s1; it is case insensitive.

Returns an integer greater than 0, equal to 0, or less than 0 to indicate whether this string is greater than, equal to, or less than s1.

Same as compareTo except that the comparison is case insensitive. Returns true if this string starts with the specified prefix.

Returns true if this string ends with the specified suffix.

equals(s1)

equalsIgnoreCase(s1)

compareTo(s1) compareToIgnoreCase(s1) startsWith(prefix) endsWith(suffix)

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Obtaining Substrings

Method Description

Returns this string’s substring that begins with the character at the specified beginIndex and extends to the end of the string, as shown in Figure 4.2.

Returns this string’s substring that begins at the specified beginIndex and extends to the character at index endIndex – 1, as shown in Figure 9.6. Note that the character at endIndex is not part of the substring.

substring(beginIndex) substring(beginIndex, endIndex)

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Method Description

Returns the index of the first occurrence of ch in the string. Returns -1 if not matched.

Returns the index of the first occurrence of ch after fromIndex in the string. Returns -1 if not matched.

Returns the index of the first occurrence of string s in this string. Returns -1 if not matched.

Returns the index of the first occurrence of string s in this string after fromIndex. Returns -1 if not matched.

Returns the index of the last occurrence of ch in the string. Returns -1 if not matched.

Returns the index of the last occurrence of ch before fromIndex in this string. Returns -1 if not matched.

Returns the index of the last occurrence of string s. Returns -1 if not matched.

Returns the index of the last occurrence of string s before fromIndex. Returns -1 if not matched.

indexOf(ch)

indexOf(ch, fromIndex)

indexOf(s)

indexOf(s, fromIndex)

lastIndexOf(ch) lastIndexOf(ch, fromIndex)

lastIndexOf(s) lastIndexOf(s, fromIndex)

indexOf() method

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Conversion of Strings/Numbers

You can convert strings of digits to numbers:

String intString = “123”;int intValue = Integer.parseInt(intString);

String doubleString = “123.456”;double doubleValue = Double.parseDouble(doubleString);

You can convert numbers to strings:

int number = 123456;String s = "" + number; //gives "123456"

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5. printf() Statement

Use the printf statement.

System.out.printf(format, items);

Where format is a string that may consist of substrings and format specifiers.

A format specifier specifies how an item should be displayed.

An item may be a numeric value, character, boolean value, or a string.

Each specifier begins with a percent (%) sign.

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Frequently-Used Specifiers

Specifier Output Example .

%b a boolean value true or false

%c a character 'a'

%d a decimal integer 200

%f a floating-point number 45.4600000

%e a standard scientific notation 4.556000e+01

%s a string "Java is cool" int count = 5; double amount = 45.56; System.out.printf("count is %d and amount is %f", count, amount);

Output: count is 5 and amount is 45.5600000

items

Homework: Type and run program FormatDemo, listing 4.6, page 148. It shows how to display tabulated outputs using printf() statement.Homework: Type and run program FormatDemo, listing 4.6, page 148. It shows how to display tabulated outputs using printf() statement.

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End of Chapter 4