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1 Chapters 8 (partial coverage)

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Page 1: 1 Chapters 8 (partial coverage). 2 Interfacing Processors and Peripherals I/O Design affected by many factors (expandability, resilience) Performance:

1

Chapters 8

(partial coverage)

Page 2: 1 Chapters 8 (partial coverage). 2 Interfacing Processors and Peripherals I/O Design affected by many factors (expandability, resilience) Performance:

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Interfacing Processors and Peripherals

• I/O Design affected by many factors (expandability, resilience)

• Performance:— access latency — throughput— connection between devices and the system— the memory hierarchy— the operating system

• A variety of different users (e.g., banks, supercomputers, engineers)

Mainmemory

I/Ocontroller

I/Ocontroller

I/Ocontroller

Disk Graphicsoutput

Network

Memory– I/O bus

Processor

Cache

Interrupts

Disk

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I/O

• Important but neglected

“The difficulties in assessing and designing I/O systems haveoften relegated I/O to second class status”

“courses in every aspect of computing, from programming tocomputer architecture often ignore I/O or give it scanty coverage”

“textbooks leave the subject to near the end, making it easierfor students and instructors to skip it!”

• GUILTY!

— we won’t be looking at I/O in much detail

— be sure and read Chapter 8 in its entirety.

— you should probably take a networking class!

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I/O Devices

• Very diverse devices— behavior (i.e., input vs. output)— partner (who is at the other end?)— data rate

Device Behavior Partner Data rate (KB/sec)Keyboard input human 0.01Mouse input human 0.02Voice input input human 0.02Scanner input human 400.00Voice output output human 0.60Line printer output human 1.00Laser printer output human 200.00Graphics display output human 60,000.00Modem input or output machine 2.00-8.00Network/LAN input or output machine 500.00-12500.00Floppy disk storage machine 100.00Optical disk storage machine 1000.00Magnetic tape storage machine 2000.00Magnetic disk storage machine 2000.00-10,000.00

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I/O Device Examples

Device Behavior Partner Data Rate (KB/sec)

Keyboard Input Human 0.01

Mouse Input Human 0.02

Line Printer Output Human 1.00

Floppy disk Storage Machine 50.00

Laser Printer Output Human 100.00

Optical Disk Storage Machine 500.00

Magnetic Disk Storage Machine 5,000.00

Network-LAN Input or Output Machine 20 – 1,000.00

Graphics Display Output Human 30,000.00

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I/O Example: Disk Drives

• To access data:— seek: position head over the proper track (8 to 20 ms. avg.)— rotational latency: wait for desired sector (7200 / RPM)— transfer: grab the data (one or more sectors) 2 to 15 MB/sec

Platter

Track

Platters

Sectors

Tracks

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Example

• 512 byte sector, rotate at 5400 RPM, advertised seeks is 12 ms, transfer rate is 4 MB/sec, controller overhead is 1 ms, queue idle so no service time

• Disk Access Time = Seek time + Rotational Latency + Transfer time

+ Controller Time + Queueing Delay

• Disk Access Time = 12 ms + 0.5 / 5400 RPM + 0.5 KB / 4 MB/s + 1 ms + 0

• Disk Access Time = 12 ms + 0.5 / 90 RPS + 0.125 / 1024 s + 1 ms + 0

• Disk Access Time = 12 ms + 5.5 ms + 0.1 ms + 1 ms + 0 ms

• Disk Access Time = 18.6 ms

• If real seeks are 1/3 advertised seeks, then its 10.6 ms, with rotation delay at 50% of the time!

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I/O Example: Buses

• Shared communication link (one or more wires)• Difficult design:

— may be bottleneck— length of the bus— number of devices— tradeoffs (buffers for higher bandwidth increases latency)— support for many different devices— cost

• Types of buses:— processor-memory (short high speed, custom design)— backplane (high speed, often standardized, e.g., PCI)— I/O (lengthy, different devices, standardized, e.g., SCSI)

• Synchronous vs. Asynchronous— use a clock and a synchronous protocol, fast and small

but every device must operate at same rate andclock skew requires the bus to be short

— don’t use a clock and instead use handshaking

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A Bus Is:

• shared communication link

• single set of wires used to connect multiple subsystems

• A Bus is also a fundamental tool for composing large, complex systems

– systematic means of abstraction

Control

Datapath

Memory

ProcessorInput

Output

What is a bus?

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Buses

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• Versatility:

– New devices can be added easily

– Peripherals can be moved between computersystems that use the same bus standard

• Low Cost:

– A single set of wires is shared in multiple ways

MemoryProcesser

I/O Device

I/O Device

I/O Device

Advantages of Buses

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• It creates a communication bottleneck

– The bandwidth of that bus can limit the maximum I/O throughput

• The maximum bus speed is largely limited by:

– The length of the bus

– The number of devices on the bus

– The need to support a range of devices with:

• Widely varying latencies

• Widely varying data transfer rates

MemoryProcesser

I/O Device

I/O Device

I/O Device

Disadvantage of Buses

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• Control lines:

– Signal requests and acknowledgments

– Indicate what type of information is on the data lines

• Data lines carry information between the source and the destination:

– Data and Addresses

– Complex commands

Data Lines

Control Lines

The General Organization of a Bus

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• A bus transaction includes two parts:

– Issuing the command (and address) – request

– Transferring the data – action

• Master is the one who starts the bus transaction by:

– issuing the command (and address)

• Slave is the one who responds to the address by:

– Sending data to the master if the master ask for data

– Receiving data from the master if the master wants to send data

BusMaster

BusSlave

Master issues command

Data can go either way

Master versus Slave

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What is DMA (Direct Memory Access)?

• Typical I/O devices must transfer large amounts of data to memory of processor:

– Disk must transfer complete block (4K? 16K?)

– Large packets from network

– Regions of frame buffer

• DMA gives external device ability to write memory directly: much lower overhead than having processor request one word at a time.

– Processor (or at least memory system) acts like slave

• Issue: Cache coherence:

– What if I/O devices write data that is currently in processor Cache?

• The processor may never see new data!– Solutions:

• Flush cache on every I/O operation (expensive)

• Have hardware invalidate cache lines (remember “Coherence” cache misses?)

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Types of Buses• Processor-Memory Bus (design specific)

– Short and high speed

– Only need to match the memory system

• Maximize memory-to-processor bandwidth– Connects directly to the processor

– Optimized for cache block transfers

• I/O Bus (industry standard)

– Usually is lengthy and slower

– Need to match a wide range of I/O devices

– Connects to the processor-memory bus or backplane bus

• Backplane Bus (standard or proprietary)

– Backplane: an interconnection structure within the chassis

– Allow processors, memory, and I/O devices to coexist

– Cost advantage: one bus for all components

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Processor/MemoryBus

PCI Bus

I/O Busses

Example: Pentium System Organization

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A Computer System with One Bus: Backplane Bus

• A single bus (the backplane bus) is used for:

– Processor to memory communication

– Communication between I/O devices and memory

• Advantages: Simple and low cost

• Disadvantages: slow and the bus can become a major bottleneck

• Example: IBM PC - AT

Processor Memory

I/O Devices

Backplane Bus

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A Two-Bus System

• I/O buses tap into the processor-memory bus via bus adaptors:– Processor-memory bus: mainly for processor-memory traffic– I/O buses: provide expansion slots for I/O devices

• Apple Macintosh-II– NuBus: Processor, memory, and a few selected I/O devices– SCCI Bus: the rest of the I/O devices

Processor Memory

I/OBus

Processor Memory Bus

BusAdaptor

BusAdaptor

BusAdaptor

I/OBus

I/OBus

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A Three-Bus System (+ backside cache)

• A small number of backplane buses tap into the processor-memory bus

– Processor-memory bus is only used for processor-memory traffic

– I/O buses are connected to the backplane bus

• Advantage: loading on the processor bus is greatly reduced

Processor Memory

Processor Memory Bus

BusAdaptor

BusAdaptor

BusAdaptor

I/O Bus

BacksideCache bus

I/O BusL2 Cache

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Main componenets of Intel Chipset: Pentium II/III

• Northbridge:

– Handles memory

– Graphics

• Southbridge: I/O

– PCI bus

– Disk controllers

– USB controlers

– Audio

– Serial I/O

– Interrupt controller

– Timers

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Bunch of Wires

Physical / Mechanical Characteristics – the connectors

Electrical Specification

Timing and Signaling Specification

Transaction Protocol

What defines a bus?

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• Synchronous Bus:

– Includes a clock in the control lines

– A fixed protocol for communication that is relative to the clock

– Advantage: involves very little logic and can run very fast

– Disadvantages:

• Every device on the bus must run at the same clock rate

• To avoid clock skew, they cannot be long if they are fast• Asynchronous Bus:

– It is not clocked

– It can accommodate a wide range of devices

– It can be lengthened without worrying about clock skew

– It requires a handshaking protocol

Synchronous and Asynchronous Bus

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° ° °Master Slave

Control LinesAddress LinesData Lines

Bus Master: has ability to control the bus, initiates transaction

Bus Slave: module activated by the transaction

Bus Communication Protocol: specification of sequence of events and timing requirements in transferring information.

Asynchronous Bus Transfers: control lines (req, ack) serve to orchestrate sequencing.

Synchronous Bus Transfers: sequence relative to common clock.

Busses so far

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Bus Transaction

• Arbitration: Who gets the bus• Request: What do we want to do• Action: What happens in response

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• One of the most important issues in bus design:

– How is the bus reserved by a device that wishes to use it?

• Chaos is avoided by a master-slave arrangement:

– Only the bus master can control access to the bus:

It initiates and controls all bus requests– A slave responds to read and write requests

• The simplest system:

– Processor is the only bus master

– All bus requests must be controlled by the processor

– Major drawback: the processor is involved in every transaction

BusMaster

BusSlave

Control: Master initiates requests

Data can go either way

Arbitration: Obtaining Access to the Bus

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Multiple Potential Bus Masters: the Need for Arbitration

• Bus arbitration scheme:– A bus master wanting to use the bus asserts the bus request– A bus master cannot use the bus until its request is granted– A bus master must signal to the arbiter after finish using the bus

• Bus arbitration schemes usually try to balance two factors:– Bus priority: the highest priority device should be serviced first– Fairness: Even the lowest priority device should never

be completely locked out from the bus

• Bus arbitration schemes can be divided into four broad classes:– Daisy chain arbitration– Centralized, parallel arbitration– Distributed arbitration by self-selection: each device wanting the bus places a code

indicating its identity on the bus.– Distributed arbitration by collision detection:

Each device just “goes for it”. Problems found after the fact.

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The Daisy Chain Bus Arbitrations Scheme

• Advantage: simple

• Disadvantages:

– Cannot assure fairness: A low-priority device may be locked out indefinitely

– The use of the daisy chain grant signal also limits the bus speed

BusArbiter

Device 1HighestPriority

Device NLowestPriority

Device 2

Grant Grant Grant

Release

Request

wired-OR

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• Used in essentially all processor-memory busses and in high-speed I/O busses

BusArbiter

Device 1 Device NDevice 2

Grant Req

Centralized Parallel Arbitration

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• All agents operate synchronously

• All can source / sink data at same rate

• => simple protocol

– just manage the source and target

Simplest bus paradigm

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• Even memory busses are more complex than this

– memory (slave) may take time to respond

– it may need to control data rate

BReq

BG

Cmd+AddrR/WAddress

Data1 Data2Data

Simple Synchronous Protocol

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• Slave indicates when it is prepared for data xfer

• Actual transfer goes at bus rate

BReq

BG

Cmd+AddrR/WAddress

Data1 Data2Data Data1

Wait

Typical Synchronous Protocol

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• Separate versus multiplexed address and data lines:– Address and data can be transmitted in one bus cycle

if separate address and data lines are available– Cost: (a) more bus lines, (b) increased complexity

• Data bus width:– By increasing the width of the data bus, transfers of multiple words require

fewer bus cycles– Example: SPARCstation 20’s memory bus is 128 bit wide– Cost: more bus lines

• Block transfers:– Allow the bus to transfer multiple words in back-to-back bus cycles– Only one address needs to be sent at the beginning– The bus is not released until the last word is transferred– Cost: (a) increased complexity

(b) decreased response time for request

Increasing the Bus Bandwidth

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• Overlapped arbitration– perform arbitration for next transaction during current transaction

• Bus parking– master can holds onto bus and performs multiple transactions as long a

s no other master makes request

• Overlapped address / data phases (prev. slide)– requires one of the above techniques

• Split-phase (or packet switched) bus– completely separate address and data phases

– arbitrate separately for each

– address phase yield a tag which is matched with data phase

• ”All of the above” in most modern buses

Increasing Transaction Rate on Multimaster Bus

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Bus MBus Summit Challenge XDBus

Originator Sun HP SGI Sun

Clock Rate (MHz) 40 60 48 66

Address lines 36 48 40 muxed

Data lines 64 128 256 144 (parity)

Data Sizes (bits) 256 512 1024 512

Clocks/transfer 4 5 4?

Peak (MB/s) 320(80) 960 1200 1056

Master Multi Multi Multi Multi

Arbitration Central Central Central Central

Slots 16 9 10

Busses/system 1 1 1 2

Length 13 inches 12? inches 17 inches

1993 MP Server Memory Bus Survey: GTL revolution

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Address

Data

Read

Req

Ack

Master Asserts Address

Master Asserts Data

Next Address

Write Transaction

t0 t1 t2 t3 t4 t5t0 : Master has obtained control and asserts address, direction, data

Waits a specified amount of time for slaves to decode target.

t1: Master asserts request line

t2: Slave asserts ack, indicating data received

t3: Master releases req

t4: Slave releases ack

Asynchronous Handshake

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Address

Data

Read

Req

Ack

Master Asserts Address Next Address

t0 t1 t2 t3 t4 t5

t0 : Master has obtained control and asserts address, direction, data

Waits a specified amount of time for slaves to decode target.

t1: Master asserts request line

t2: Slave asserts ack, indicating ready to transmit data

t3: Master releases req, data received

t4: Slave releases ack

Read Transaction

Slave Data

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Bus SBus TurboChannel MicroChannel PCI

Originator Sun DEC IBM Intel

Clock Rate (MHz) 16-25 12.5-25 async 33

Addressing Virtual Physical Physical Physical

Data Sizes (bits) 8,16,32 8,16,24,32 8,16,24,32,64 8,16,24,32,64

Master Multi Single Multi Multi

Arbitration Central Central Central Central

32 bit read (MB/s) 33 25 20 33

Peak (MB/s) 89 84 75 111 (222)

Max Power (W) 16 26 13 25

1993 Backplane/IO Bus Survey

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Some Example Problems

• Let’s look at some examples from the text

“Performance Analysis of Synchronous vs. Asynchronous”“Performance Analysis of Two Bus Schemes”

DataRdy

Ack

Data

ReadReq 13

4

57

642 2

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Other important issues

• Bus Arbitration:

— daisy chain arbitration (not very fair)

— centralized arbitration (requires an arbiter), e.g., PCI

— self selection, e.g., NuBus used in Macintosh

— collision detection, e.g., Ethernet

• Operating system:

— polling

— interrupts

— DMA

• Performance Analysis techniques:

— queuing theory

— simulation

— analysis, i.e., find the weakest link (see “I/O System Design”)

• Many new developments

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Giving Commands to I/O Devices• Two methods are used to address the device:

– Special I/O instructions

– Memory-mapped I/O

• Special I/O instructions specify:

– Both the device number and the command word

• Device number: the processor communicates this via aset of wires normally included as part of the I/O bus

• Command word: this is usually send on the bus’s data lines• Memory-mapped I/O:

– Portions of the address space are assigned to I/O device

– Read and writes to those addresses are interpretedas commands to the I/O devices

– User programs are prevented from issuing I/O operations directly:

• The I/O address space is protected by the address translation

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Single Memory & I/O Bus No Separate I/O Instructions

CPU

Interface Interface

Peripheral Peripheral

Memory

ROM

RAM

I/O$

CPU

L2 $

Memory Bus

Memory Bus Adaptor

I/O bus

Memory Mapped I/O

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I/O Device Notifying the OS

• The OS needs to know when:

– The I/O device has completed an operation

– The I/O operation has encountered an error

• This can be accomplished in two different ways

– I/O Interrupt:

• Whenever an I/O device needs attention from the processor,it interrupts the processor from what it is currently doing.

– Polling:

• The I/O device put information in a status register

• The OS periodically check the status register

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I/O Interrupt

• An I/O interrupt is just like the exceptions except:

– An I/O interrupt is asynchronous

– Further information needs to be conveyed

• An I/O interrupt is asynchronous with respect to instruction execution:

– I/O interrupt is not associated with any instruction

– I/O interrupt does not prevent any instruction from completion

• You can pick your own convenient point to take an interrupt

• I/O interrupt is more complicated than exception:

– Needs to convey the identity of the device generating the interrupt

– Interrupt requests can have different urgencies:

• Interrupt request needs to be prioritized

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add $r1,$r2,$r3subi $r4,$r1,#4slli $r4,$r4,#2

Hiccup(!)

lw $r2,0($r4)lw $r3,4($r4)add $r2,$r2,$r3sw 8($r4),$r2

Raise priorityReenable All IntsSave registers

lw $r1,20($r0)lw $r2,0($r1)addi $r3,$r0,#5sw $r3,0($r1)

Restore registersClear current IntDisable All IntsRestore priorityRTI

Ext

erna

l Int

erru

pt

PC saved

Disable

All Ints

Superviso

r Mode

Restore PC

User Mode

“Int

erru

pt H

andl

er”

Example: Device Interrupt

• Advantage:– User program progress is only halted during actual transfer

• Disadvantage, special hardware is needed to:– Cause an interrupt (I/O device)– Detect an interrupt (processor)– Save the proper states to resume after the interrupt (processor)

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Disable Network Intr

subi $r4,$r1,#4slli $r4,$r4,#2lw $r2,0($r4)lw $r3,4($r4)add $r2,$r2,$r3sw 8($r4),$r2lw $r1,12($zero)beq $r1,no_messlw $r1,20($r0)lw $r2,0($r1)addi $r3,$r0,#5sw 0($r1),$r3Clear Network Intr

Exte

rnal In

terr

up

t

“Handler”

no_mess:

Polling Point(check device register)

Alternative: Polling

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Polling: Programmed I/O

• Advantage:

– Simple: the processor is totally in control and does all the work

• Disadvantage:

– Polling overhead can consume a lot of CPU time

CPU

IOC

device

Memory

Is thedata

ready?

readdata

storedata

yes no

done? no

yes

busy wait loopnot an efficient

way to use the CPUunless the device

is very fast!

but checks for I/O completion can bedispersed among

computation intensive code

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• Polling is faster than interrupts because

– Compiler knows which registers in use at polling point. Hence, do not need to save and restore registers (or not as many).

– Other interrupt overhead avoided (pipeline flush, trap priorities, etc).

• Polling is slower than interrupts because

– Overhead of polling instructions is incurred regardless of whether or not handler is run. This could add to inner-loop delay.

– Device may have to wait for service for a long time.

• When to use one or the other?

– Multi-axis tradeoff

• Frequent/regular events good for polling, as long as device can be controlled at user level.

• Interrupts good for infrequent/irregular events

• Interrupts good for ensuring regular/predictable service of events.

Polling is faster/slower than Interrupts

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Delegating I/O Responsibility from the CPU: DMA

• Direct Memory Access (DMA):

– External to the CPU

– Act as a maser on the bus

– Transfer blocks of data to or from memory without CPU intervention

CPU

IOC

device

Memory DMAC

CPU sends a starting address, direction, and length count to DMAC. Then issues "start".

DMAC provides handshakesignals for PeripheralController, and MemoryAddresses and handshakesignals for Memory.

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Delegating I/O Responsibility from the CPU: IOP

CPU IOP

Mem

D1

D2

Dn

. . .main memory

bus

I/Obus

CPU

IOP

(1) Issuesinstructionto IOP

memory

(2)

(3)

Device to/from memorytransfers are controlledby the IOP directly.

IOP steals memory cycles.

OP Device Address

target devicewhere cmnds are

IOP looks in memory for commands

OP Addr Cnt Other

whatto do

whereto putdata

howmuch

specialrequests

(4) IOP interrupts CPU when done

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Responsibilities of the Operating System

• The operating system acts as the interface between:

– The I/O hardware and the program that requests I/O

• Three characteristics of the I/O systems:

– The I/O system is shared by multiple program using the processor

– I/O systems often use interrupts (external generated exceptions) to communicate information about I/O operations.

• Interrupts must be handled by the OS because they cause a transfer to supervisor mode

– The low-level control of an I/O device is complex:

• Managing a set of concurrent events

• The requirements for correct device control are very detailed

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Operating System Requirements

• Provide protection to shared I/O resources

– Guarantees that a user’s program can only access theportions of an I/O device to which the user has rights

• Provides abstraction for accessing devices:

– Supply routines that handle low-level device operation

• Handles the interrupts generated by I/O devices

• Provide equitable access to the shared I/O resources

– All user programs must have equal access to the I/O resources

• Schedule accesses in order to enhance system throughput

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OS and I/O Systems Communication Requirements

• The Operating System must be able to prevent:

– The user program from communicating with the I/O device directly

• If user programs could perform I/O directly:

– Protection to the shared I/O resources could not be provided

• Three types of communication are required:

– The OS must be able to give commands to the I/O devices

– The I/O device must be able to notify the OS when the I/O device has completed an operation or has encountered an error

– Data must be transferred between memory and an I/O device

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Decreasing Disk Diameters

Increasing Network Bandwidth

Network File ServicesHigh PerformanceStorage Serviceon a High Speed

Network

High PerformanceStorage Serviceon a High Speed

Network

14" » 10" » 8" » 5.25" » 3.5" » 2.5" » 1.8" » 1.3" » . . .high bandwidth disk systems based on arrays of disks

3 Mb/s » 10Mb/s » 50 Mb/s » 100 Mb/s » 1 Gb/s » 10 Gb/snetworks capable of sustaining high bandwidth transfers

Network provideswell defined physicaland logical interfaces:separate CPU and storage system!

OS structuressupporting remotefile access

Network Attached Storage