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1. CLASSICAL COLUMNS...window metaphor 25 25 CLASSICAL SCREEN screens out what is outside its frame 26 26 CINEMA SCREEN (immersive) 27 27 CAVE (total immersive) physical space virtual

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Page 1: 1. CLASSICAL COLUMNS...window metaphor 25 25 CLASSICAL SCREEN screens out what is outside its frame 26 26 CINEMA SCREEN (immersive) 27 27 CAVE (total immersive) physical space virtual

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Page 2: 1. CLASSICAL COLUMNS...window metaphor 25 25 CLASSICAL SCREEN screens out what is outside its frame 26 26 CINEMA SCREEN (immersive) 27 27 CAVE (total immersive) physical space virtual

Agenda

Agenda

Agenda

1 Classical Columns2 Digital Columns2 Digital Columns3 Cylindrical Screens 4 Interactive Columns 5 Discussion

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Page 3: 1. CLASSICAL COLUMNS...window metaphor 25 25 CLASSICAL SCREEN screens out what is outside its frame 26 26 CINEMA SCREEN (immersive) 27 27 CAVE (total immersive) physical space virtual

1. CLASSICAL COLUMNS

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2. DIGITAL COLUMNS

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DIGITAL COLUMNS

Rotating LED displays (Dynascan, Kinoton)Cylindrical LED displaysFraunhofer VR Object DisplayFraunhofer VR Object Display

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VR OBJECT DISPLAY

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DISPLAY MODES

2D Mode3D Stereo ModeVR Object ModeVR Object Mode

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Page 10: 1. CLASSICAL COLUMNS...window metaphor 25 25 CLASSICAL SCREEN screens out what is outside its frame 26 26 CINEMA SCREEN (immersive) 27 27 CAVE (total immersive) physical space virtual

SPECIFICATIONS

height 2.2 m, diameter 1.5 m3D rear projection by 8 standard projectors2048 x 512 resolution2048 x 512 resolutionmagnetical and optical tracking systemdirected sound system

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HARDWARE

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HARDWARE

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IMAGE CORRECTION

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SOFTWARE

Realtime autocalibration softwareEdgeless image blendingDistributed rendering of visualisationDistributed rendering of visualisationDisplayed contents VRML scenes

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3. CYLINDRICAL SCREENS

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AMBIENT AND SITUATION

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DEGREES OF FREEDOM

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DEGREES OF FREEDOM

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MULTI USER INTERACTION

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MULTI USER INTERACTION

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VIEWER POSITION

usually no „frontal viewing“

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POSTER POSITION

interacts towards anunknown direction

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CLASSICAL SCREEN

rectangular frame

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CLASSICAL SCREEN

screen layout dependson its framing

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CLASSICAL SCREEN

window metaphor

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Page 26: 1. CLASSICAL COLUMNS...window metaphor 25 25 CLASSICAL SCREEN screens out what is outside its frame 26 26 CINEMA SCREEN (immersive) 27 27 CAVE (total immersive) physical space virtual

CLASSICAL SCREEN

screens out what is outside its frame

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Page 27: 1. CLASSICAL COLUMNS...window metaphor 25 25 CLASSICAL SCREEN screens out what is outside its frame 26 26 CINEMA SCREEN (immersive) 27 27 CAVE (total immersive) physical space virtual

CINEMA SCREEN (immersive)

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CAVE (total immersive)

virtual spacephysical space

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Page 29: 1. CLASSICAL COLUMNS...window metaphor 25 25 CLASSICAL SCREEN screens out what is outside its frame 26 26 CINEMA SCREEN (immersive) 27 27 CAVE (total immersive) physical space virtual

CYLINDRICAL SCREEN (non-immersive)

physical spacevirtual

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CYLINDRICAL SCREEN (non-immersive)

convex shape

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CYLINDRICAL SCREEN

section of view

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IMAGES AND MOVIES

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PANORAMA

i i tviewpoint

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PANORAMA

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TYPOGRAPHY

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TYPOGRAPHY

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4. INTERACTIVE COLUMNS

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CHARACTERISTIC 1

„interacts towardsunknown direction“

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CHARACTERISTIC 2

„No Left, No Right, no Beginning and no End“

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INTERACTION TECHNIQUES

Multitouch (direct but explicit only)Face, Facial Expressions (frontal viewing only)Gestures (close up subtle interaction)Gestures (close-up, subtle interaction)Position and Movements (allow implicit initial)

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SENSOR INTERFACE

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SENSOR INTERFACE

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IMPLICIT INITIAL INTERACTION

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IMPLICIT INITIAL INTERACTION

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REACTIVE COLUMN

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MULTIPLAYER GAMES

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DISCUSSION

What are suitable sites of installation?What are the benefits for advertisers and viewers?Further ideas of advertisements?Further ideas of advertisements? How can the interaction technique be refined?How might a user study of this prototype be designed?

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CONTACT

Gilbert [email protected]

Stefan [email protected]

Karsten IsakovichKarsten Isakovich [email protected]

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