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CS5038 The Electronic SocietyLecture 1: Overview of Electronic CommerceLecture Outline
• Definitions • Perspectives • Variations• Business Models • Pressures on businesses• Responses of businesses • The Networked Business• Benefits • Problems
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Time change!
Move to 9am for next week
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E-Commerce DefinitionsE-commerce : Any kind of transaction done partly or completely over a networkBusiness-to-business (B2B) - online transactions (e.g. purchases) with other
businessesInterorganisational Information System (IOS) – information between
organisations; used for collaborative commerceBusiness-to-consumer (B2C) - online transactions between businesses and
consumersBusiness-to-employee (B2E) - information and services made available to
employees onlineConsumer-to-consumer (C2C) - online transactions between consumersPeer-to-Peer (P2P) – exchange games, DivX videos, MP3 musicConsumer-to-Business (C2B) – consumers seek sellers (Priceline.com) or sell
services to organisationsIntrabusiness (Organisational) EC – internal to organisation, intranetBusiness-to-Employees (B2E) – subset of Intrabusiness Government-to-Citizens (G2C) – services and information to citizensExchange – buyers and sellers; dynamic pricing; matching servicesExchange-to-Exchange (E2E) – system to connect exchanges
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Electronic Commerce Terms
EC defined from these perspectivesCommunications
E-delivery: Goods, services, information, paymentsBusiness process
Automate business transactions and workflowService
Cut service costs, improve quality and speedOnline
Buying, selling and other services on internetCollaborations
Inter- and intraorganisationalCommunity
Gather to learn, transact, communicate
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Variations
Pure vs. Partial EC: based on the degree of digitisation ofProductProcess Delivery agent
Traditional commerce: all dimensions are physical
Pure EC: all dimensions are digital
Partial EC: all other possibilities include a mix of digital and physical dimensions
Internet vs. Non-Internet ECVANs – value added networkLANs – local area networkVending MachineClick and Mortar
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Dimensions of E-Commerce
Prentice Hall, 2002
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Business Models
Name your price – priceline.comFind the best price – hotwire.comDynamic brokering – getthere.comAffiliate marketing – amazon.comElectronic tendering systems – gxs.comOnline auctions – ebay.comCustomization and personalization – dell.comElectronic marketplaces and exchanges – e-steel.comSupply chain improvers – productbank.com.auCollaborative commerce
Where is the company positioned in the value chain?
A method of doing business by which a company can generate revenue to sustain itself.
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Rappa’s Business Models
Brokerage – exchange, trading community, aggregatorAdvertising – portals, sponsorship bannersInfomediary
Recommender - users provide recommendations on products, e.g. http://www.epinions.com
Registration - session tracking of users, allows greater targeting of advertising, e.g. http://www.nytimes.com
Merchant - retailManufacturer – eliminate middlemanAffiliate – online referrals for commissionCommunity – voluntary contributors, regular visitorsSubscription – high value content
Many companies changed to subscription models in last two yearsUtility – pay by byte
http://www.digitalenterprise.org/models/models.html
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Example: ORBIS Corp.
Prentice Hall, 2002
TRANSFORM
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Major Business Pressures
Market / Economy
Strong competitionGlobal economyRegional trade agreements (NAFTA)Low labor cost in some countriesFrequent changes in marketsIncreased power of consumers
Technology
Rapid technological obsolescenceIncrease innovations and new technologiesInformation overloadRapid decline in technology cost vs. performance ratio
Society / Environment
Changing nature of workforceDeregulation of servicesShrinking subsidiesEthical and legal issuesSocial responsibility of E-bus.Rapid political changes
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Organizational ResponsesStrategic systems (e.g. FedEx tracking system) – strategic advantageContinuous improvement efforts Customer Relationship Management (CRM) – maximum value proposition to
customer – online help, product information, tools Total Quality Management (TQM) - ongoing refinements in response to
continuous feedbackBusiness process reengineering (BPR) - major innovationsBusiness Alliances Virtual Corporation - Joint Venture for time-limited mission Keiretsu - Long term alliance of manufacturers, suppliers and finance
corporationsCooperation in E-markets – purchasing consortia
IT SupportReducing cycle time (=business process time) and time to market
Empowerment of employees and collaborative work
Supply chain improvements: speed and efficiency
Mass customisation
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Intranet/ExtranetIntranet
Corporate LAN (Local Area Network) or WAN (Wide …) Uses Internet technology
Open, flexible connectivity Limited to authorised employees
Secure behind firewall
Extranet Links Intranets in different locations Uses Internet technology Security required – Virtual Private Network (VPN)
Information travels through encrypted tunnels between Intranets
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The Networked Business: Internet, Intranet, Extranet
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Benefits of E-Commerce
To Organizations
Expands the marketplace
Decreases the cost (less paper)
Pull-type supply chain management
Customisation = competitive advantage
Less time between outlay of capital and receipt of products and services
Supports BPR efforts
To Society
Work at home less traveling less traffic and pollution
Lower prices benefit less affluent people
Third world and rural areas access products otherwise unavailable
Public services at a reduced cost and improved quality
To Consumers
Open 24 hours a day
More choices
Better prices
Quick delivery
Product information in seconds
Interact with other consumers
Facilitates competition
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Problems With E-Commerce
Technical Problems Insufficient telecommunication bandwidth Difficult to integrate Internet EC software with some existing
applications and databases Additional cost of infrastructure Software development tools are still evolving Standards (security, reliability, communication) are still evolving Interoperability problems
Cost Problems Developing EC in house can be expensive and may result in delays. Difficult to justify - intangible benefits are difficult to quantify.
E.g. customer relationship management (CRM)
Non-technical problems are more serious…
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Problems With E-Commerce (contd.)Security and Privacy
B2C - Hard to convince customers that online transactions are secure
Customers do not trust: Unknown sellers, Paperless transactions, Electronic money
Other limiting factors Switching from a physical to a virtual store may be difficult Lack of touch and feel online Channel conflict Unresolved legal issues Rapidly evolving and changing EC Lack of support services Insufficiently large number of sellers and buyers Expensive and/or inconvenient accessibility to the Internet
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SummaryDefinitions – B2C, B2B, B2E
Perspectives – communications, business process, services
Variations – Pure v. partial
Business Models and Rappa’s models
Pressures on businesses – market, technology, society
Responses of businesses – BPR, alliances, IT support
The Networked Business - Internet, Intranet, Extranet
Benefits – organisations, consumers, society
Problems – technical and non-technical
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Quiz 1
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CS5038 The Electronic SocietyLecture 1.5: The Digital EconomyLecture Outline
• The digital economy • Competition in E-markets • Intermediation • Winners and losers • Impact on business process and organisation
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Digital Economyaka Internet economy, new economy, Web economy
Definition: Economy based largely on digital technologies
E-Marketplace = MarketspaceMarketplace: 3 main objectives
Match buyers and sellersFacilitate transactions
exchange of information, goods, services, paymentsProvide institutional infrastructure
Legal contracts, dispute resolution, enforcement
Marketspace benefits Increased efficienciesDecreased cost of executing business functions
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Digital ProductsInformation and entertainment products
Paper-based products: books, newspapers, magazines Product information: catalogs, training manuals Graphics: photographs, maps, calendars Video: movies, TV programs Software: programs, games, development tools
Symbols, tokens, icons Tickets and reservations: airline, concert Financial instruments: checks, credit cards, electronic currencies
Processes and services Government services: forms, benefits, licenses E-messaging: letters, faxes Business processes: ordering, inventorying Auctions: bidding, bartering Cybercafés, virtual communities
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Competition in MarketspacesCompetition in the Internet ecosystem
Inclusive with low barriers to entrySelf-organizing rather than hierarchical
Competition is intenseLower buyers’ search costSpeedy comparisonsDifferentiation and personalization
Perfect CompetitionMany buyers and sellers (no entry cost)Large players cannot control marketNo product differentiationComprehensive information between buyers and sellers
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Prentice Hall, 2002
Porter’s Five Forces
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IntermediationRoles and value of intermediaries in e-markets(limitations of dealing directly)
Search costs: brokers with access to customer preferences can predict demand for products
Lack of privacy: anonymity of buyer and/or sellerGather product information from many sourcesContracting risk - Broker can:
Record reputations Act as policeman Provide insurance
Pricing inefficiencies Pricing mechanisms for imbalance of buy/sell orders
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Winners and Losers in ECWinners in EC Infrastructure providers
Internet access (ISP) Software and hardware Security & payment systems
Diversified portal providers Proprietary network owners Midsize manufacturers A few large resellers
economies of scale e.g. FedEx, UPS
Advertising companies Conventional retailers online Online only companies
eBay, Amazon E-market makers
Losers in EC Wholesalers (particularly small ones)
no need for local distributors Brokers
travel, real estate, stock, insurance Salespeople Nondifferentiated manufacturers
Neither low cost nor innovative
must adapt to change
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Impact on Business Processesand Organisations
Improving direct marketingProduct promotionNew sales channelsDirect savingsReduced cycle timeCustomer serviceCorporate image
E.g. amazonCustomisation
Transforming organizationsOrganization learningChanging nature of work
Redefining organizationsNew product capabilitiesNew business models
Impact on manufacturingVirtual manufacturingBuild-to-order
Impact on finance & accountingImpact on human resources
Online distance learning
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SummaryThe digital economy – marketspaces
Competition in marketspaces - intense
Intermediation – role and value
Winners and losers – must adapt to change
Impact on business process and organisation
Quiz 2