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1 Languages and Compilers (SProg og Oversættere) Concurrency and distribution Bent Thomsen Department of Computer Science Aalborg University nowledgement to John Mitchell whose slides this lecture is based on.

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Page 1: 1 Languages and Compilers (SProg og Oversættere) Concurrency and distribution Bent Thomsen Department of Computer Science Aalborg University With acknowledgement

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Languages and Compilers(SProg og Oversættere)

Concurrency and distribution

Bent Thomsen

Department of Computer Science

Aalborg University

With acknowledgement to John Mitchell whose slides this lecture is based on.

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Concurrency, distributed computing, the Internet

• Traditional view:• Let the OS deal with this• => It is not a programming language issue!• End of Lecture• Wait-a-minute …• Maybe “the traditional view” is getting out of date?

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Languages with concurrency constructs

• Maybe the “traditional view” was always out of date?• Simula• Modula3• Occam• Concurrent Pascal• ADA• Linda• CML• Facile• Jo-Caml• Java• C#• …

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Categories of Concurrency:

1. Physical concurrency - Multiple independent processors ( multiple threads of control)

• Uni-processor with I/O channels (multi-programming)

• Multiple CPU (parallel programming)

• Network of uni- or multi- CPU machines (distributed programming)

2. Logical concurrency - The appearance of physical concurrency is presented by time-sharing one processor (software can be designed as if there were multiple threads of control)

• Concurrency as a programming abstraction

Def: A thread of control in a program is the sequence of program points reached as control flows through the program

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Introduction

• Reasons to Study Concurrency1. It involves a different way of designing software that can be

very useful—many real-world situations involve concurrency– Control programs– Simulations– Client/Servers– Mobile computing– Games

2. Computers capable of physical concurrency are now widely used

– High-end servers– Game consoles– Grid computing

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The promise of concurrency

• Speed– If a task takes time t on one processor, shouldn’t it take time

t/n on n processors?

• Availability– If one process is busy, another may be ready to help

• Distribution– Processors in different locations can collaborate to solve a

problem or work together

• Humans do it so why can’t computers?– Vision, cognition appear to be highly parallel activities

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Challenges

• Concurrent programs are harder to get right– Folklore: Need an order of magnitude speedup (or more) to be

worth the effort

• Some problems are inherently sequential– Theory – circuit evaluation is P-complete

– Practice – many problems need coordination and communication among sub-problems

• Specific issues– Communication – send or receive information

– Synchronization – wait for another process to act

– Atomicity – do not stop in the middle and leave a mess

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Why is concurrent programming hard?• Nondeterminism

– Deterministic: two executions on the same input it always produce the same output

– Nondeterministic: two executions on the same input may produce different output

• Why does this cause difficulty?– May be many possible executions of one system

– Hard to think of all the possibilities

– Hard to test program since some may occur infrequently

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Traditional C Library for concurrency

System Calls

- fork( )

- wait( )

- pipe( )

- write( )

- read( )

Examples

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Process Creation

Fork( )NAME

fork() – create a new processSYNOPSIS

# include <sys/types.h># include <unistd.h>pid_t fork(void)

RETURN VALUEsuccess

parent- child pidchild- 0

failure-1

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Fork()- program structure

#include <sys/types.h>#include <unistd.h>#include <stdio.h>Main(){

pid_t pid;if((pid = fork())>0){/* parent */}else if ((pid==0){/*child*/}else {

/* cannot fork*}exit(0);

}

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Wait() system call

Wait()- wait for the process whose pid reference is passed to finish executing

SYNOPSIS

#include<sys/types.h>

#include<sys/wait.h>

pid_t wait(int *stat)loc)

The unsigned decimal integer process ID for which to wait

RETURN VALUE

success- child pid

failure- -1 and errno is set

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Wait()- program structure

#include <sys/types.h>#include <unistd.h>#include <stdlib.h>#include <stdio.h>Main(int argc, char* argv[]){

pid_t childPID;if((childPID = fork())==0){/*child*/}else {

/* parent*wait(0);

}exit(0);

}

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Pipe() system call

Pipe()- to create a read-write pipe that may later be used to communicate with a process we’ll fork off.

SYNOPSIS

Int pipe(pfd)

int pfd[2];

PARAMETERPfd is an array of 2 integers, which that will be used to save the two file descriptors used to access the pipe

RETURN VALUE:0 – success;-1 – error.

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Pipe() - structure

/* first, define an array to store the two file descriptors*/Int pipes[2];

/* now, create the pipe*/int rc = pipe (pipes); if(rc = = -1) {

/* pipe() failed*/Perror(“pipe”);exit(1);

}

If the call to pipe() succeeded, a pipe will be created, pipes[0] will contain the number of its read file descriptor, and pipes[1] will contain the number of its write file descriptor.

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Write() system call

Write() – used to write data to a file or other object identified by a file descriptor.

SYNOPSIS#include <sys/types.h>Size_t write(int fildes, const void * buf, size_t nbyte);

PARAMETERfildes is the file descriptor,buf is the base address of area of memory that data is copied from,nbyte is the amount of data to copy

RETURN VALUEThe return value is the actual amount of data written, if this differs from nbyte then something has gone wrong

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Read() system call

Read() – read data from a file or other object identified by a file descriptor

SYNOPSIS

#include <sys/types.h>

Size_t read(int fildes, void *buf, size_t nbyte);

ARGUMENTfildes is the file descriptor,buf is the base address of the memory area into which the data is read, nbyte is the maximum amount of data to read.

RETURN VALUEThe actual amount of data read from the file. The pointer is incremented by the amount of data read.

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Solaris 2 Synchronization

• Implements a variety of locks to support multitasking, multithreading (including real-time threads), and multiprocessing.

• Uses adaptive mutexes for efficiency when protecting data from short code segments.

• Uses condition variables and readers-writers locks when longer sections of code need access to data.

• Uses turnstiles to order the list of threads waiting to acquire either an adaptive mutex or reader-writer lock.

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Windows 2000 Synchronization

• Uses interrupt masks to protect access to global resources on uniprocessor systems.

• Uses spinlocks on multiprocessor systems.• Also provides dispatcher objects which may act as

wither mutexes and semaphores.• Dispatcher objects may also provide events. An event

acts much like a condition variable.

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Basic question

• Maybe the library approach is not such a good idea?

• How can programming languages make concurrent and distributed programming easier?

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Language support for concurrency

• Help promote good software engineering• Allowing the programmer to express solutions more

closely to the problem domain• No need to juggle several programming models

(Hardware, OS, library, …)• Make invariants and intentions more apparent (part of

the interface and/or type system)• Allows the compiler much more freedom to choose

different implementations• Base the programming language constructs on a well-

understood formal model => formal reasoning may be less hard and the use tools may be possible

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What could languages provide?

• Abstract model of system – abstract machine => abstract system

• Example high-level constructs– Communication abstractions

• Synchronous communication

• Buffered asynchronous channels that preserve msg order

– Mutual exclusion, atomicity primitives

• Most concurrent languages provide some form of locking

• Atomicity is more complicated, less commonly provided

– Process as the value of an expression

• Pass processes to functions

• Create processes at the result of function call

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Basic issue: conflict between processes• Critical section

– Two processes may access shared resource

– Inconsistent behavior if two actions are interleaved

– Allow only one process in critical section

• Deadlock– Process may hold some locks while awaiting others

– Deadlock occurs when no process can proceed

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Concurrency

• Def: A task is disjoint if it does not communicate with or affect the execution of any other task in the program in any way

• Task communication is necessary for synchronization– Task communication can be through:

1. Shared nonlocal variables

2. Parameters

3. Message passing

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Synchronization

• Kinds of synchronization:1. Cooperation

– Task A must wait for task B to complete some specific activity before task A can continue its execution e.g., the producer-consumer problem

2. Competition

– When two or more tasks must use some resource that cannot be simultaneously used e.g., a shared counter

– Competition is usually provided by mutually exclusive access (approaches are discussed later)

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Design Issues for Concurrency:

1. How is cooperation synchronization provided?

2. How is competition synchronization provided?

3. How and when do tasks begin and end execution?

4. Are tasks statically or dynamically created?

5. Are there any syntactic constructs in the language?

6. Are concurrency construct reflected in the type system?

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Concurrent Pascal: cobegin/coend

• Limited concurrency primitive• Example

x := 0;cobegin

begin x := 1; x := x+1 end; begin x := 2; x := x+1 end;coend;print(x);

execute sequentialblocks in parallel

x := 0x := 2

x := 1

print(x)

x := x+1

x := x+1

Atomicity at level of assignment statement

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Mutual exclusion

• Sample actionprocedure sign_up(person)

beginnumber := number + 1;list[number] := person;

end;

• Problem with parallel executioncobegin

sign_up(fred);sign_up(bill);

end; bob fredbillfred

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Locks and Waiting

<initialze concurrency control>cobegin

begin <wait> sign_up(fred); // critical section<signal>

end;begin

<wait>sign_up(bill); // critical section<signal>

end;end;

Need atomic operations to implement wait

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Mutual exclusion primitives

• Atomic test-and-set– Instruction atomically reads and writes some location

– Common hardware instruction

– Combine with busy-waiting loop to implement mutex

• Semaphore– Avoid busy-waiting loop

– Keep queue of waiting processes

– Scheduler has access to semaphore; process sleeps

– Disable interrupts during semaphore operations

• OK since operations are short

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Monitor Brinch-Hansen, Dahl, Dijkstra, Hoare

• Synchronized access to private data. Combines:– private data

– set of procedures (methods)

– synchronization policy

• At most one process may execute a monitor procedure at a time; this process is said to be in the monitor.

• If one process is in the monitor, any other process that calls a monitor procedure will be delayed.

• Modern terminology: synchronized object

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Java Concurrency• Threads

– Create process by creating thread object

• Communication– shared variables

– method calls

• Mutual exclusion and synchronization– Every object has a lock (inherited from class Object)

• synchronized methods and blocks– Synchronization operations (inherited from class Object)

• wait : pause current thread until another thread calls notify

• notify : wake up waiting threads

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Java Threads

• Thread– Set of instructions to be executed one at a time, in a specified

order

• Java thread objects– Object of class Thread

– Methods inherited from Thread:

• start : method called to spawn a new thread of control; causes VM to call run method

• suspend : freeze execution

• interrupt : freeze execution and throw exception to thread

• stop : forcibly cause thread to halt

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Example subclass of Thread

class PrintMany extends Thread {

private String msg;

public PrintMany (String m) {msg = m;}

public void run() {

try { for (;;){ System.out.print(msg + “ “);

sleep(10);

}

} catch (InterruptedException e) {

return;

}

} (inherits start from Thread)

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Interaction between threads

• Shared variables– Two threads may assign/read the same variable

– Programmer responsibility

• Avoid race conditions by explicit synchronization!!

• Method calls– Two threads may call methods on the same object

• Synchronization primitives– Each object has internal lock, inherited from Object

– Synchronization primitives based on object locking

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Synchronization example

• Objects may have synchronized methods• Can be used for mutual exclusion

– Two threads may share an object.

– If one calls a synchronized method, this locks object.

– If the other calls a synchronized method on same object, this thread blocks until object is unlocked.

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Synchronized methods

• Marked by keywordpublic synchronized void commitTransaction(…) {…}

• Provides mutual exclusion– At most one synchronized method can be active

– Unsynchronized methods can still be called

• Programmer must be careful

• Not part of method signature– sync method equivalent to unsync method with body

consisting of a synchronized block

– subclass may replace a synchronized method with unsynchronized method

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Join, another form of synchronization

• Wait for thread to terminateclass Future extends Thread {

private int result;

public void run() { result = f(…); }

public int getResult() { return result;}

}…

Future t = new future;

t.start() // start new thread…

t.join(); x = t.getResult(); // wait and get result

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Aspects of Java Threads

• Portable since part of language– Easier to use in basic libraries than C system calls

– Example: garbage collector is separate thread

• General difficulty combining serial/concur code– Serial to concurrent

• Code for serial execution may not work in concurrent sys

– Concurrent to serial• Code with synchronization may be inefficient in serial

programs (10-20% unnecessary overhead)

• Abstract memory model– Shared variables can be problematic on some implementations

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C# Threads

• Basic thread operations– Any method can run in its own thread

– A thread is created by creating a Thread object

– Creating a thread does not start its concurrent execution; it must be requested through the Start method

– A thread can be made to wait for another thread to finish with Join

– A thread can be suspended with Sleep– A thread can be terminated with Abort

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C# Threads

• Synchronizing threads– The Interlock class

– The lock statement

– The Monitor class

• Evaluation– An advance over Java threads, e.g., any method can run its

own thread

– Thread termination cleaner than in Java

– Synchronization is more sophisticated

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Polyphonic C#

• An extension of the C# language with new concurrency constructs

• Based on the join calculus– A foundational process calculus like the -calculus but better suited to

asynchronous, distributed systems• A single model which works both for

– local concurrency (multiple threads on a single machine)– distributed concurrency (asynchronous messaging over LAN or WAN)

• It is different• But it’s also simple – if Mort can do any kind of concurrency, he

can do this

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In one slide:

• Objects have both synchronous and asynchronous methods.

• Values are passed by ordinary method calls:– If the method is synchronous, the caller blocks until the method returns some result

(as usual).

– If the method is async, the call completes at once and returns void.

• A class defines a collection of chords (synchronization patterns), which define what happens once a particular set of methods have been invoked. One method may appear in several chords.– When pending method calls match a pattern, its body runs.

– If there is no match, the invocations are queued up.

– If there are several matches, an unspecified pattern is selected.

– If a pattern containing only async methods fires, the body runs in a new thread.

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Extending C# with chords

• Interesting well-formedness conditions:1. At most one header can have a return type (i.e. be synchronous).2. Inheritance restriction.3. “ref” and “out” parameters cannot appear in async headers.

• Classes can declare methods using generalized chord-declarations instead of method-declarations.

chord-declaration ::= method-header [ & method-header ]* body

method-header ::= attributes modifiers [return-type | async] name (parms)

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A Simple Buffer

class Buffer {

String get() & async put(String s) {

return s;

}

}

•Calls to put() return immediately (but are internally queued if there’s no waiting get()).

•Calls to get() block until/unless there’s a matching put()

•When there’s a match the body runs, returning the argument of the put() to the caller of get().

•Exactly which pairs of calls are matched up is unspecified.

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OCCAM

• Program consists of processes and channels

• Process is code containing channel operations• Channel is a data object• All synchronization is via channels• Formal foundation based on CSP

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Channel Operations in OCCAM

• Read data item D from channel C– D ? C

• Write data item Q to channel C– Q ! C

• If reader accesses channel first, wait for writer, and then both proceed after transfer.

• If writer accesses channel first, wait for reader, and both proceed after transfer.

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Concurrent ML

• Threads– New type of entity

• Communication– Synchronous channels

• Synchronization– Channels

– Events

• Atomicity– No specific language support

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Threads

• Thread creation– spawn : (unit unit) thread_id

• Example code CIO.print "begin parent\n";

spawn (fn () => (CIO.print "child 1\n";));

spawn (fn () => (CIO.print "child 2\n";));

CIO.print "end parent\n“

• Result

end parent

child 2

child 1

begin parent

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Channels

• Channel creation– channel : unit ‘a chan

• Communication– recv : ‘a chan ‘a– send : ( ‘a chan * ‘a ) unit

• Example ch = channel(); spawn (fn()=> … <A> … send(ch,0); … <B> …); spawn (fn()=> … <C> … recv ch; … <D> …);

• Resultsend/recv

<C>

<A>

<D>

<B>

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CML programming

• Functions– Can write functions : channels threads

– Build concurrent system by declaring channels and “wiring together” sets of threads

• Events– Delayed action that can be used for synchronization

– Powerful concept for concurrent programming

• Sample Application– eXene – concurrent uniprocessor window system

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A CML implementation (simplified)

• Use queues with side-effecting functionsdatatype 'a queue = Q of {front: 'a list ref, rear: 'a list ref}

fun queueIns (Q(…)) = (* insert into queue *)

fun queueRem (Q(…)) = (* remove from queue *)

• And continuationsval enqueue = queueIns rdyQ

fun dispatch () = throw (queueRem rdyQ) ()

fun spawn f = callcc (fn parent_k =>

( enqueue parent_k; f (); dispatch()))

Source: Appel, Reppy

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Language issues in client/server programming

• Communication mechanisms– RPC, Remote Objects, SOAP

• Data representation languages– XDR, ASN.1, XML

• Parsing and deparsing between internal and external representation

• Stub generation

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Client/server example

• The basic organization of the X Window System

• A major task of most clients is to interact with a human user and a remote server.

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Client-Side Software for Distribution Transparency

• A possible approach to transparent replication of a remote object using a client-side solution.

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The Stub Generation Process

Interface Specification

Stub Generator

ServerStub

CommonHeader

Client Stub

ClientSource

RPCLIBRARY

ServerSource

Compiler / Linker

RPCLIBRARY

ClientProgram

ServerProgram

Compiler / Linker

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RPC and the OSI Reference Model

Application Layer

Presentation Layer (XDR)

Session Layer (RPC)

Transport Layer (UDP)

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Representation

• Data must be represented in a meaningful format.• Methods:

– Sender or Receiver makes right (NDR).

• Network Data Representation (NDR).

• Transmit architecture tag with data.

– Represent data in a canonical (or standard) form

• XDR

• ASN.1

• Note – these are languages, but traditional DS programmers don’t like programming languages, except C

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XDR - eXternal Data Representation

• XDR is a universally used standard from Sun Microsystems used to represent data in a network canonical (standard) form.

• A set of conversion functions are used to encode and decode data; for example, xdr_int( ) is used to encode and decode integers.

• Conversion functions exist for all standard data types– Integers, chars, arrays, …

• For complex structures, RPCGEN can be used to generate conversion routines.

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RPC Example

gcc

RPClibrary

-lnsl

clientclient.c

date_proc.c gcc date_svc

date.x RPCGEN

date_clnt.c

date_svc.c

date_xdr.c

date.h

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XDR Example

#include <rpc/xdr.h>

..

XDR sptr; // XDR stream pointer

XDR *xdrs; // Pointer to XDR stream pointer

char buf[BUFSIZE]; // Buffer to hold XDR data

xdrs = (&sptr);

xdrmem_create(xdrs, buf, BUFSIZE, XDR_ENCODE);

..

int i = 256;

xdr_int(xdrs, &i);

printf(“position = %d. \n”, xdr_getpos(xdrs));

xdrs

sptr

buf

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Abstract Syntax Notation 1 (ASN.1)

• ASN.1 is a formal language that has two features:

– a notation used in documents that humans read

– a compact encoded representation of the same information used in communication protocols.

• ASN.1 uses a tagged message format:

– < tag (data type), data length, data value >

• Simple Network Management Protocol (SNMP) messages are encoded using ASN.1.

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Distributed Objects

• CORBA• Java RMI• SOAP and XML

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Distributed ObjectsProxy and Skeleton in Remote Method

Invocation

object A object Bskeleton

Requestproxy for B

Reply

CommunicationRemote Remote referenceCommunication

module modulereference module module

for B’s class& dispatcher

remoteclient server

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65

CORBA

• Common Object Request Broker Architecture• An industry standard developed by OMG to help in distributed

programming• A specification for creating and using distributed objects• A tool for enabling multi-language, multi-platform communication• A CORBA based-system is a collection of objects that isolates the

requestors of services (clients) from the providers of services (servers) by an encapsulating interface

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CORBA objects

They are different from typical programming objects in three ways:

• CORBA objects can run on any platform• CORBA objects can be located anywhere on the

network• CORBA objects can be written in any language that has

IDL mapping.

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Client ClientObject Implementation Object Implementation

ORB ORB

NETWORK

IDL IDLIDL IDL

A request from a client to an Object implementation within a network

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IDL (Interface Definition Language)

• CORBA objects have to be specified with interfaces (as with RMI) defined in a special definition language IDL.

• The IDL defines the types of objects by defining their interfaces and describes interfaces only, not implementations.

• From IDL definitions an object implementation tells its clients what operations are available and how they should be invoked.

• Some programming languages have IDL mapping (C, C++, SmallTalk, Java,Lisp)

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IDL File

IDL Compiler

Client StubFile

ServerSkeleton File

ClientImplementation

ObjectImplementation

ORB

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The IDL compiler

• It will accept as input an IDL file written using any text editor (fileName.idl)

• It generates the stub and the skeleton code in the target programming language (ex: Java stub and C++ skeleton)

• The stub is given to the client as a tool to describe the server functionality, the skeleton file is implemented at the server.

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IDL Example

module katytrail { module weather { struct WeatherData { float temp; string wind_direction_and_speed; float rain_expected; float humidity; }; typedef sequence<WeatherData> WeatherDataSeq interface WeatherInfo { WeatherData get_weather( in string site ); WeatherDataSeq find_by_temp( in float temperature ); };

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IDL Example Cont.

interface WeatherCenter { register_weather_for_site ( in string site, in WeatherData site_data ); }; };};

Both interfaces will have Object Implementations.A different type of Client will talk to each of theinterfaces.

The Object Implementations can be done in oneof two ways. Through Inheritance or througha Tie.

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Stubs and Skeletons

• In terms of CORBA development, the stubs and skeleton files are standard in terms of their target language.

• Each file exposes the same operations specified in the IDL file.• Invoking an operation on the stub file will cause the method to be

executed in the skeleton file• The stub file allows the client to manipulate the remote object

with the same ease with each a local file is manipulated

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Java RMI

• Overview– Supports remote invocation of Java objects– Key: Java Object Serialization

Stream objects over the wire – Language specific

• History– Goal: RPC for Java– First release in JDK 1.0.2, used in Netscape 3.01– Full support in JDK 1.1, intended for applets– JDK 1.2 added persistent reference, custom protocols, more support for

user control.

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Java RMI

• Advantages– True object-orientation: Objects as arguments and values– Mobile behavior: Returned objects can execute on caller– Integrated security– Built-in concurrency (through Java threads)

• Disadvantages– Java only

• Advertises support for non-Java• But this is external to RMI – requires Java on both sides

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Java RMI Components

• Base RMI classes– Extend these to get RMI functionality

• Java compiler – javac– Recognizes RMI as integral part of language

• Interface compiler – rmic– Generates stubs from class files

• RMI Registry – rmiregistry– Directory service

• RMI Run-time activation system – rmid– Supports activatable objects that run only on demand

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RMI Implementation

Java Virtual Machine

ClientObject

Java Virtual Machine

RemoteObject

Stub Skeleton

Client Host Server Host

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Java RMI Object Serialization

• Java can send object to be invoked at remote site– Allows objects as arguments/results

• Mechanism: Object Serialization– Object passed must inherit from serializable– Provides methods to translate object to/from byte stream

• Security issues:– Ensure object not tampered with during transmission– Solution: Class-specific serialization

Throw it on the programmer

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Building a Java RMI Application

• Define remote interface– Extend java.rmi.Remote

• Create server code– Implements interface– Creates security manager, registers with registry

• Create client code– Define object as instance of interface– Lookup object in registry– Call object

• Compile and run– Run rmic on compiled classes to create stubs– Start registry– Run server then client

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Parameter Passing

• Primitive types– call-by-value

• Remote objects– call-by-reference

• Non-remote objects– call-by-value

– use Java Object Serialization

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Java Serialization

• Writes object as a sequence of bytes• Writes it to a Stream• Recreates it on the other end• Creates a brand new object with the old data• Objects can be transmitted using any byte stream

(including sockets and TCP).

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Codebase Property

• Stub classpaths can be confusing– 3 VMs, each with its own classpath– Server vs. Registry vs. Client

• The RMI class loader always loads stubs from the CLASSPATH first

• Next, it tries downloading classes from a web server– (but only if a security manager is in force)

• java.rmi.server.codebase specifies which web server

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CORBA vs. RMI

• CORBA was designed for language independence whereas RMI was designed for a single language where objects run in a homogeneous environment

• CORBA interfaces are defined in IDL, while RMI interfaces are defined in Java

• CORBA objects are not garbage collected because they are language independent and they have to be consistent with languages that do not support garbage collection, on the other hand RMI objects are garbage collected automatically

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SOAP Introduction

• SOAP is simple, light weight and text based protocol• SOAP is XML based protocol (XML encoding)• SOAP is remote procedure call protocol, not object oriented

completely• SOAP can be wired with any protocol

SOAP is a simple lightweight protocol with minimum set of rules for invoking remote services using XML data representation and HTTP wire.

• Main goal of SOAP protocol – Interoperability

• SOAP does not specify any advanced distributed services.

W indow s

E-Commerce

Unix

MainFrame

SOAP

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Why SOAP – What’s wrong with existing distributed technologies

• Platform and vendor dependent solutions (DCOM – Windows) (CORBA – ORB vendors) (RMI – Java)

• Different data representation schemes (CDR – NDR)

• Complex client side deployment

• Difficulties with firewall Firewalls allows only specific ports ( port 80 ), but DCOM and CORBA assigns port numbers dynamically.

• In short, these distributed technologies do not communicate easily with each other because of lack of standards between them.

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Base Technologies – HTTP and XML

• SOAP uses the existing technologies, invents no new technology.• XML and HTTP are accepted and deployed in all platforms.• Hypertext Transfer Protocol (HTTP)

– HTTP is very simple and text-based protocol.– HTTP layers request/response communication over TCP/IP. HTTP

supports fixed set of methods like GET, POST.– Client / Server interaction

• Client requests to open connection to server on default port number• Server accepts connection• Client sends a request message to the Server• Server process the request• Server sends a reply message to the client• Connection is closed

– HTTP servers are scalable, reliable and easy to administer.• SOAP can be bind any protocol – HTTP , SMTP, FTP

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Extensible Markup Language (XML)

• XML is platform neutral data representation protocol.• HTML combines data and representation, but XML contains just

structured data. • XML contains no fixed set of tags and users can build their own

customized tags.<student>

<full_name>Bhavin Parikh</full_name><email>[email protected]</email>

</student>• XML is platform and language independent.• XML is text-based and easy to handle and it can be easily

extended.

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Architecture diagram

Client Application(CO M clien t or CO RBA clien t or

Java RM I client)

W eb ServicesDescriptionLanguage

XML Parser SOAP Library

Proxy Object

Server Application(CO M ob ject or CO RBA ob ject or

RM I O bject)

HTTP Server

SOAP Listener

SOAP Request

Calldirect

Call throughproxy

SOAP Response

SOAP = HTTP +XM L + RPCOR

SOAP = HTTPS +XM L + RPC

1. C lient call rem ote serviceusing SOAP

2. C lient can use proxy object tohide all SOAP details

M appingTool

4. Mapping tool m aps SOAP request torem ote serice

3. SOAP Listener can be im plem entedas ASP, JSP, CGI or SERVLET

XML Parser

SOAP Library

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Parsing XML Documents

• Remember: XML is just text• Simple API for XML (SAX) Parsing

– SAX is typically most efficient– No Memory Implementation!

• Left to the Developer

• Document Object Model (DOM) Parsing– “Parsing” is not fundamental emphasis.– A “DOM Object” is a representation of the XML document in

a binary tree format.

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Parsing: Examples

• SaxParseExample– “Callback” functions to process Nodes

• DomParseExample– Use of JAXP (Java API for XML Parsing)

• Implementations can be ‘swapped’, such as replacing Apache Xerces with Sun Crimson.

– JAXP does not include some ‘advanced’ features that may be useful.

– SAX used behind the scenes to create object model

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Web-based applications today

Presentation: HTML, CSS, Javascript, Flash, Java applets, ActiveX controls

Business logic: C#, Java, VB, PHP, Perl, Python,Ruby …

Database: SQL

File system

Application serverWeb serverContent management system

Operating System

Sockets, HTTP, email, SMS, XML, SOAP, REST, Rails, reliable messaging, AJAX, …Replication, distribution,

load-balancing, security, concurrency

Beans, servlets, CGI, ASP.NET,…

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Languages for distributed computing

• Motivation– Why all the fuss about language and platform independence?

• It is extremely inefficient to parse/deparse to/from external/internal representation

• 95% of all computers run Windows anyway

• There is a JVM for almost any processor you can think of

• Few programmers master more than one programming language anyway

– Develop a coherent programming models for all aspects of an application

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Facile Programming Language

• Integration of Multiple Paradigms– Functions

– Types/complex data types

– Concurrency

– Distribution/soft real-time

– Dynamic connectivity

• Implemented as extension to SML• Syntax for concurrency similar to CML

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Facile implementation

• Pre-emptive scheduler implemented at the lowest level– Exploiting CPS translation => state characterised by the set of

registers

• Garbage collector used for linearizing data structures• Lambda level code used as intermediate language when

shipping data (including code) in heterogeneous networks

• Native representation is shipped when possible– i.e. same architecture and within same trust domain

• Possibility to mix between interpretation or JIT depending on usage

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Conclusion

• Concurrency may be an order of magnitude more difficult to handle

• Programming language support for concurrency may help make the task easier

• Which concurrency constructs to add to the language is still a very active research area

• If you add concurrency construct, be sure you base them on a formal model!

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The guiding principle

• Provide better level of abstraction

• Make invariants and intentions more apparent (part of the interface)

• Give stronger compile-time guarantees (types)

• Enable different implementations and optimizations

• Expose structure for other tools to exploit (e.g. static analysis)

Put important features in the language itself, rather than in libraries