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1-Mar-07 Dr. M. S. Kariapper 1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions. • Projectile motion, Superposition principle • Uniform Circular Motion • Relative Motion Chapter 4:

1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

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Page 1: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 1

• In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions.

• Projectile motion, Superposition principle

• Uniform Circular Motion

• Relative Motion

Chapter 4:

Page 2: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 2

Displacement in a plane

The displacement vector r:

f ir r r

Displacement is the straight line between the final and initial position of the particle.

That is the vector difference between the final and initial position.

ˆ ˆ ˆThe vector r is given by , ,r xi yj zk x y z

Page 3: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 3

Average Velocity

Average velocity v:

avg

rv

t

Average velocity: Displacement of a particle, r, divided by time interval t.

Page 4: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 4

Instantaneous Velocity

0lim , ,t

r dr dx dy dzv

t dt dt dt dt

Instantaneous velocity : Limit of the average velocity as t approaches zero. The direction v is always tangent to the particles path.

The instantaneous velocity equals the derivative of the position vector with respect to time.

The magnitude of the instantaneous velocity vector is called the speed (scalar) vv

v

Page 5: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 5

Checkpoint 2

The figure shows a circular path taken by a particle. If the instantaneous velocity of the particle is , through which quadrant is the particle moving when it is traveling (a) clockwise and (b) counterclockwise around the circle?

ˆ ˆ(2 / ) (2 / )v m s i m s j

Page 6: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 6

Average Acceleration

Average acceleration:

f iavg

f i

v v va

t t t

Average acceleration: Change in the velocity v divided by the time t during which the change occurred.

Change can occur in direction and magnitude!

Acceleration points along change in velocity v!

Page 7: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 7

Instantaneous Acceleration

Instantaneous acceleration: limiting value of the ratio

as t goes to zero.

Instantaneous acceleration equals the derivative of the velocity vector with respect to time.

tv

0lim , ,yx z

t

dvdv dvv dva

t dt dt dt dt

Page 8: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 8

Kinetic Quantities in 1-D and 2-D

Quantities 1 Dimension 2 Dimension

Displacement

Average Velocity

Inst. Velocity

Average Acc.

Inst. Acc.

ox x x or r r

oavg

x x xv

t t

o

avg

r r rv

t t

dt

rd

t

rv

t

0

lim0

limt

x dxv

t dt

o

avg

v v va

t t

o

avg

v v va

t t

2

2

0lim

dt

rd

dt

vd

t

va

t

2

20lim

t

v dv d xa

t dt dt

Page 9: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 9

Two- (or three)-dimensional motion with constant acceleration a

Trick 1:

The equations of motion we derived before (e.g. kinematic equations) are still valid, but are now in vector form.

Trick 2 (Superposition principle):

Vector equations can be broken down into their x- and y- components. Then calculated independently.

jvivv yx

jyixr

Position vector: Velocity vector:

Page 10: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 10

Two-dimensional motion with constant acceleration

ov v at

Velocity as function of time

21

2o or r v t at

Position as function of time:

x ox x

y oy y

v v a t

v v a t

2

2

1

21

2

o ox x

o oy y

x x v t a t

y y v t a t

Page 11: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 11

A particle with velocity vv=(-2.0ii+4.0jj)m/s at t=0 undergoes a constatnt acceleration a of magnitude a =3.0m/s2 at an angle = 130° from the positive direction of the x-axis. What is the particle’s velocity v at t = 5.0s, in unit vector notation and as a magnitude and angle.

x ox xv v a t

What is ax and ay?

2219 /x yspeed v v v m s

y oy yv v a t

2 2cos (3.0 / )(cos130) 1.93 /xa a m s m s 2 2sin (3.0 / )(sin130) 2.30 /ya a m s m s

2.0 ( 1.93)(5) 11.65 /x ox xv v a t m s

Sample Problem 4-5

4.0 (2.30)(5) 15.50 /y oy yv v a t m s

ˆ ˆ: ( 12 / ) (16 / )Answer v m s i m s j

1tan 127 180 53 127y

x

v

v

Page 12: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 12

Projectile motion

Two assumptions:

1. Free-fall acceleration g is constant.

2. Air resistance is negligible.

- The path of a projectile is a parabola (derivation: see book).

- Projectile leaves origin with an initial velocity of vo.

- Projectile is launched at an angle o

- Velocity vector changes in magnitude and direction.

- Acceleration in y-direction (vertical) is -g.

- Acceleration in x-direction (horizontal) is 0.

Page 13: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 13

y yov v gt

21

2o yoy y v t gt

x xov v

o xox x v t

Acceleration in x-direction is 0. Acceleration in y-direction is -g.

(Constant velocity) (Constant acceleration)

Projectile motion

Superposition of motion in x-direction and motion in y-direction

The horizontal motion and vertical motion are independent of each other; that is, neither motion affects the other.

Page 14: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 14

Simultaneous fall demo

Which ball will hit the ground first?

• Straight drop• Straight out• Both at the same

time

Page 15: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 15

A battleship simultaneously fires two shells at enemy ships.

If the shells follow the parabolic trajectories shown, which ship gets hit first?

A.

B.

C. Both hit at the same time.

D. Need more information.

Page 16: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 16

Hitting the bull’s eye. How’s that?

Demo. Explanation using Simulation

Page 17: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 17

Example for a Projectile Motion• A stone was thrown upward from the top of a cliff at an angle

of 37o to horizontal with initial speed of 65.0m/s. If the height of the cliff is 125.0m, how long is it before the stone hits the ground?

cos 65.0 cos37 51.9 /xo ov v m s

21125.0

2yoy v t gt

02502.7880.92502.78 22 tttgt

80.92

)250(80.942.782.78 2

t

stst 4.10or 43.2 st 4.10

sin 65.0 sin 37 39.1 /yo o ov v m s

Since negative time does not exist.

Page 18: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 18

Example cont’d• What is the speed of the stone just before it hits the

ground?

y yov v gt

22 2 251.9 62.8 81.5 /x yv v v m s

x xov v

• What are the maximum height and the maximum range of the stone?

sin 39.1 9.80 10.4 62.8 /o ov gt m s

cos 65.0 cos37 51.9 /o ov m s

Page 19: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 19

Uniform Circular Motion

Motion in a circular path at constant speed.

• Velocity is changing, thus there is an acceleration!!

• Acceleration is perpendicular to velocity

• Centripetal acceleration is towards the center of the circle

• Magnitude of acceleration is

• r is radius of circler

var

2

Page 20: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 20

Relative MotionResults of Physical measurements in different reference frames could be different

PA PB BAr r v t

PA PBBA

d r d rv

dt dt

PA PB BAv v v

Consider that you are driving a car (reference frame B) with (constant) velocity relative to stationary frame A. To you (B), an object (P) in the car does not move while to the person (A) outside the car P is moving in the same speed and direction as your car is.

BAv

O

Frame A

PAr

BAv t

O’

Frame BP

PBr

BAv

PA PBa a

Since we consider only the case where is constant:BAv

Page 21: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 21

Relative Motion

Moving frame of reference

A boat heading due north crosses a river with a speed of 10.0 km/h. The water in the river has a speed of 5.0 km/h due east.

(a) Determine the velocity of the boat.

(b) If the river is 3.0 km wide how long does it take to cross it?

be br re v v v

In general we have PA PB BAv v v

Page 22: 1-Mar-07Dr. M. S. Kariapper1 In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions

1-Mar-07 Dr. M. S. Kariapper 22

Performance Objective

1.  Express the position of an object  using vector notation.

2.  Express the velocity of an object  using vector notation.

3.  Express the acceleration of an object using vector notation.

4.  Analyze projectile motion using  x and y components.

5.  Explain what is meant by  uniform circular motion.

6.  Explain what is meant by  centripetal acceleration and force..

7.  Discuss relative motion in one dimension.

8.  Discuss relative motion in two dimensions.

9.  Solve word problems involving two and three-dimensional motion.