42
1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

Embed Size (px)

Citation preview

Page 1: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

1MIS, Chapter 14

©2014 Cengage Learning

EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS

CHAPTER 14

Hossein BIDGOLI

MIS

Page 2: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

2MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

LO1 Summarize new trends in software and service distribution.

LO2 Describe virtual reality components and applications.

LO3 Discuss uses of radio frequency identification.

LO4 Explain quick response codes.

LO5 Summarize new uses of biometrics.

l e a r n i n g o u t c o m e s

Page 3: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

3MIS, Chapter 14

©2014 Cengage Learning

LO6 Describe new trends in networking, including grid, utility, and cloud computing.

LO7 Discuss uses of nanotechnology.

l e a r n i n g o u t c o m e s (cont’d.)

Chapter 14 Emerging Trends, Technologies, and Applications

Page 4: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

4MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Trends in Software and Service Distribution

• Recent trends in software and service distribution include:– Pull and push technologies– Application service providers

Page 5: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

5MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Pull and Push Technologies

• Pull technology– User states a need before getting information– Entering a URL in a Web browser to go to a

certain Web site

• Push technology (Webcasting)– Web server delivers information to users who

have signed up for this service– Supported by many Web browsers – Also available from vendors– Delivers content to users automatically at set

intervals or when a new event occurs

Page 6: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

6MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Pull and Push Technologies (cont’d.)

• Examples of push technology:– “A newer version of Adobe Flash is available.

Would you like to install it?”– Research In Motion (RIM) offers a new

BlackBerry push API– Microsoft Direct Push from AT&T

Page 7: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

7MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Application Service Providers

• Application service providers (ASPs) – Provides access to software or services for a

fee

• Software as a service (SaaS), or on-demand software– Model for ASPs to deliver software to users for

a fee– Software might be for temporary or long-term

use– Users don’t need to be concerned with new

software versions and compatibility problems

Page 8: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

8MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Application Service Providers (cont’d.)

• Users can also save all application data on the ASP’s server – Software and data are portable

• The SaaS model can take several forms:– Software services for general use– A specific service– A service in a vertical market

Page 9: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

9MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Application Service Providers (cont’d.)

• Advantages:– Similar to outsourcing

• Less expensive • Delivering information more quickly

• Other advantages and disadvantages• Vendors:

– Google, Microsoft, Salesforce, NetSuite, Basecamp, and Mint

Page 10: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

10MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Virtual Reality

• Virtual reality (VR):– Computer-generated, 3D images to create the

illusion of interaction in a real-world environment – Began with military fight simulations in the 1960s– In the 1990s, Japan’s Matsushita virtual kitchen

• Customers changed fixtures and appliances• The design could be altered on a computer• Virtually walked around the kitchen space• First VR system designed for general public use

Page 11: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

11MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Virtual Reality (cont’d.)

• VR terms:– Simulation– Interaction– Immersion– Telepresence– Full-body immersion– Networked communication

Page 12: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

12MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Types of Virtual Environments

• Egocentric environment– User is totally immersed in the VR world– Most common technology used with this

environment is a head-mounted display (HMD)

• Exocentric environment – Data is still rendered in 3-D– Users can only view it onscreen– Main technology used in this environment is 3-

D graphics

Page 13: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

13MIS, Chapter 14

©2014 Cengage Learning

Exhibit 14.1 Egocentric VR Technologies

Page 14: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

14MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Components of a Virtual Reality System

• Visual and aural systems• Manual control for navigation• Central coordinating processor and

software system• Walker

Page 15: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

15MIS, Chapter 14

©2014 Cengage Learning

Exhibit 14.2 VR Components

Page 16: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

16MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

CAVE

• Cave automatic virtual environment (CAVE) – Virtual environment consisting of a cube-shaped room

in which the walls are rear-projection screens

• Uses holographic devices that create, capture, and display images in true 3-D form

• People can:– Enter CAVEs in other locations

• No matter how far away they are geographically– Interact with the other users

Page 17: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

17MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

CAVE (cont’d.)

• High-speed digital cameras capture one user’s presence and movements – Then re-create and send these images to users

in other CAVEs

• Used for research in many fields:– Archaeology, architecture, engineering,

geology, and physics

• Some engineering companies use CAVEs to improve product design and development

Page 18: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

18MIS, Chapter 14

©2014 Cengage Learning

Exhibit 14.3 Example of a CAVE

Page 19: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

19MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Virtual Reality Applications

• Military flight simulations• Medicine for “bloodless” surgery• Entertainment industry• Will one day be used for user interfaces in

information systems• Current business applications:

– Assistance for the disabled– Architectural design

Page 20: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

20MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Virtual Reality Applications (cont’d.)

– Education– Flight simulation– Videoconferencing– Group support systems

Page 21: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

21MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Obstacles in Using VR Systems

• Not enough fiber-optic cables are currently available for a VR environment capable of re-creating a conference

• Problems must be solved:– Confusion between the VR environment and

the real environment– Mobility and other problems with HMDs– Difficulty representing sound– Need for additional computing power

Page 22: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

22MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Virtual Worlds

• Simulated environment designed for users to interact via avatars

• Avatar – 2D or 3D graphical representation of a person

in the virtual world– Used in chat rooms and online games

• Strategy Analytics predicts that 640 million people worldwide will inhabit virtual worlds– By 2015

Page 23: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

23MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Virtual Worlds (cont’d.)

• With avatars, users can:– Manipulate objects– Experience a limited telepresence– Communicate using text, graphical icons, and

sound

Page 24: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

24MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Virtual Worlds (cont’d.)

• Widely used virtual worlds– Active Worlds – Club Penguin– EGO – Entropia Universe – Habbo– Runescape– Second Life

Page 25: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

25MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Radio Frequency Identification: An Overview

• Radio frequency identification (RFID) tag – Small electronic device consisting of a small

chip and an antenna– Provides a unique identification for the card or

the object carrying the tag– Do not have to be in contact with the scanner

to be read– Can be read from a distance of about 20 feet

Page 26: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

26MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Radio Frequency Identification: An Overview (cont’d.)

• Two types of RFID tags: – Passive

• No internal power supply– They can be very small

• Best ones have about 10 years of battery life– Active– Usually more reliable than passive tags

• Technical problems and issues of privacy and security

Page 27: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

27MIS, Chapter 14

©2014 Cengage Learning

Table 14.1 RFID applications

RFID Applications

Page 28: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

28MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Quick Response Codes

• QR (quick response) code: Matrix barcode, black modules arranged in a square pattern on a white background– High storage capacity– Small printout size– Dirt and dust resistance– Readable from any direction– Compatible with the Japanese character set

Page 29: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

29MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Biometrics: A Second Look

• Current and future applications of biometrics:– ATM, credit, and debit cards– Network and computer login security– Web page security– Voting– Employee time clocks– Member identification in sport clubs– Airport security and fast check-in– Passports and highly secured government ID cards– Sporting events– Cell phones and smart cards

Page 30: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

30MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Trends in Networking

• Recent trends in networking technologies• Many are already used

– Wireless technologies and grid computing

• Newer but attracting a lot of attention:– WiMAX and cloud computing

Page 31: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

31MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Wi-Fi

• Wireless Fidelity (Wi-Fi) – Broadband wireless technology

• Information can be transmitted over short distances – In the form of radio waves

• Connect– Computers, mobile phones and smart phones,

MP3 players, PDAs, and game consoles– Wi-Fi hotspots

Page 32: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

32MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

WiMAX

• Worldwide Interoperability for Microwave Access (WiMAX) – Broadband wireless technology – Based on the IEEE 802.16 standards

• Designed for wireless metropolitan area networks

• Theoretically has faster data transfer rates and a longer range than Wi-Fi

• Disadvantages: – Interference from other wireless devices, high costs,

and interruptions from weather conditions

Page 33: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

33MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Bluetooth

• Wireless technology for transferring data over short distances

• Can be used to create a personal area network (PAN)

• Popular as a safer method of talking on cell phones while driving

• Uses a radio technology called Frequency Hopping Spread Spectrum (FHSS)

Page 34: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

34MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Bluetooth (cont’d.)

• Used to connect devices such as:– Computers, global positioning systems (GPSs),

mobile phones, laptops, printers, and digital cameras

• No line-of-sight limitations• Limited transfer rate

Page 35: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

35MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Grid Computing

• Combining the processing powers of various computers

• “Node”– Each participant in a grid

• Processing on overused nodes can be switched to idle servers and even desktop systems

• Advantages:– Improved reliability– Parallel processing nature– Scalability

Page 36: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

36MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Utility (On-Demand) Computing

• Provision of IT services on demand• Users pay for computing or storage

resources on an as-needed basis• Main advantages

– Convenience and cost savings

• Drawbacks– Privacy and security

Page 37: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

37MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Cloud Computing

• Platform incorporating many recent technologies under one platform, including – SaaS model, Web 2.0, grid computing, and

utility computing

• Nearly all tech vendors are involved in cloud computing

• Example:– Editing Word document on an iPhone

• Same advantages and disadvantages as distributed computing

Page 38: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

38MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Cloud Computing (cont’d.)

• Services typically require a fee• Some are free• Google Apps

– Includes Gmail, Google Talk, and Google Docs – Provides commonly used applications accessed

via a Web browser

Page 39: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

39MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Public, Private, Hybrid, and Community Clouds: Which One to Choose• Choose based on security needs and level of

involvement IT managers require• Public: Users connect with an off-site

infrastructure over the Internet• Private: Services and the infrastructure are run

on a private network• Hybrid: A collection of at least one private and

at least one public cloud• Community: Use by a specific community of

users from organizations with common concerns

Page 40: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

40MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Cloud Computing Security

• Risks– Privileged user access– Regulatory compliance– Data location– Data segregation– Recovery– Investigative support– Long-term viability

Page 41: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

41MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Nanotechnology

• Incorporates techniques that involve the structure and composition of materials on a nanoscale

• Nanometer is one billionth of a meter• Current technology for miniaturizing

transistors and other components might reach its limit in the next decade

• Some consumer goods incorporating nanotechnology are already on the market – Nanomaterials

Page 42: 1 MIS, Chapter 14 ©2014 Cengage Learning EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS CHAPTER 14 Hossein BIDGOLI MIS

42MIS, Chapter 14

©2014 Cengage Learning

Chapter 14 Emerging Trends, Technologies, and Applications

Summary

• New trends in:– Software as a service– Virtual reality– RFID technologies and QR codes– Networking, including Wi-Fi, WiMAX, and

Bluetooth– Grid, utility, and cloud computing– Nanotechnology