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7/23/2019 1000 Savage
http://slidepdf.com/reader/full/1000-savage 1/2
Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
1000 Pts - Orcs & Goblins
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Warboss (1 , 250 pts) Savage Orc Warboss 1 In 4 6 3 5/6 5 3 4 4/6 9 2+ 2+*,
6+
250
Composition: Lord
Wild Abandon When mounted, may use two hand weapons, but Dangerous Terrain tests are
taken with -1.; Beserk Rage; Choppas; General; Size Matters - Orcs; Waaagh!; Hand Weapon;
Warpaint; Frenzy
Basha's Axe of Stunty Smashin' 1 Gains Armour Piercing and adds +1 to A and S. Bonus doubled if fightingDwarfs, and also causes Fear
[50]
Armour of Silvered Steel 1 2+ Armour Save - cannot be improved [45] Dragonbane Gem 1 2+ Ward vs Flaming attacks [5]
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Shaman (1 , 155 pts) Savage Orc Shaman 1 In 4 3 3 3 4 2 2 1/2 7 - 5+ 2 155
Composition: Hero
Warpaint; Beserk Rage; Choppas; Size Matters - Orcs; Level 2 Upgrade; Hand Weapon;
Frenzy
Lucky Shrunken Head 1 Increases Warpaint save of bearer and unit to 5+, Wurrzag's save increased to 4+ [50]
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Boyz Mob (16 , 179 pts) Savage Orc Boyz 15 In 4 3 3 3 4 1 2 1/3 7 - 6+ 179
Composition: Core
Animosity; Beserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand
Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1 Attacks; Frenzy Savage Orc Boss 1 In 4 4 3 4 4 1 2 2/4 7 - 6+ [9]
Beserk Rage; Choppas; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1
Attacks; Frenzy
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Boyz Mob (10 , 125 pts) Savage Orc Boyz 9 In 4 3 3 3 4 1 2 1/3 7 - 6+ 125
Composition: CoreAnimosity; Beserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand
Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1 Attacks; Frenzy Savage Orc Boss 1 In 4 4 3 4 4 1 2 2/4 7 - 6+ [9]
Beserk Rage; Choppas; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1
Attacks; Frenzy
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Chariots (1 , 50 pts) Goblin Wolf Chariot 1 Ch 5 4 3 5+ 50
Composition: Special
Chariot; Scythed Wheels
Goblin Crew 3 - 4 2 3 3 3 1 2 1 6 - [0]
Hand Weapon; Short Bow; Spear; Fear Elves Giant Wolf 2 WB 9 3 - 3 3 1 3 1 3 - [0]
Swiftstride
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Wolf Rider Mob (5 , 60 pts) Goblin Wolf Riders 5 Ca 4 2 3 3 3 1 2 1 6 4+ 60
Composition: Core
Animosity; Hand Weapon; Short Bow; Light Armour; Shield; Fast Cavalry; Fear Elves
Giant Wolf 5 WB 9 3 - 3 3 1 3 1 3 - [0]
Swiftstride
7/23/2019 1000 Savage
http://slidepdf.com/reader/full/1000-savage 2/2
Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Mangler Squig (1 , 65 pts) Mangler Squig 1 Uq 3D6 - - 6 4 3 3 * 3 - 65
Composition: Rare
Random Movement (3D6)
Ker-splat: If move brings them into contact with unit, move through placing 1" beyond unit.
Inflicts 2D6 S6 Armour Piercing hits.
Gone Crazy : Once a Ker-splat attack is made, they move in a random direction in the
Cumpulsory Move phase.
Force of Total Destruction : Cannot be charged. Any unit moving into contact takes 2D6 S6
hits, and a further D6 S6 hits. Mangler Squig removed, and unit can continue move. Count asin soft cover when taegeted with shooting attacks.
Completely Out of Control : Removed when they contact another Mangler Squig, roll triple
for movement, or a unit moves into contact.
Watch Out!: Take Dangerous Terrain test when moving over Forests, Marshland, Obstacles or
Mystical Monuments. If movement would take them into contact with a Building, Impassable
Terrain or off table, take Dangerous Terrain testt and stop 1" short.; Immune to Psychology
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Shooty Things (4 , 80 pts) Goblin Doom Diver
Catapult
1 WM 7 3 80
Composition: Rare
See Orc & Goblin rulebook p48 for Doom Diver rules
12-60", S5, Ignores Armour Saves
Goblin Crew 3 - 4 2 3 3 3 1 2 1 6 - [0]Hand Weapon; Fear Elves
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Shooty Things (4 , 35 pts) Goblin Spear Chukka 1 WM 7 3 35
Composition: Special
See rulebook p111 for Bolt Thrower rules
48", S6, Multiple Wounds (D3), Ignores Armour Saves.
Slipshod: If you roll a 1 To-Hit, roll on Stone Thrower Misfire table. Goblin Crew 3 - 4 2 3 3 3 1 2 1 6 - [0]
Hand Weapon; Fear Elves
To tal Cost : 999
Option FootnotesOptions
Extra Hand Weapon +1 Attack. Requires two hands.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Light Armour 6+ Armour save.
Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
Shield +1 Armour save bonus.
Short Bow 18" Range, Strength 3. Volley Fire
Spear Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Warpaint 6+ Ward Save.
Special
Beserk Rage Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.
Choppas +1S in first round of each combat.Size Matters - Orcs Do not take Panic tests caused by Snotlings, Squigs, or Goblins.
Swiftstride When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.
Waaagh! If a Warboss is your General, may call once per game. Must declare charge first, and before reaction. Every
unit of 5+ Orc Boyz, Savage Orc Boyz, Black Orcs, Boar Boyz and Savage Orc Boar Boyz (including
Big'Uns) adds +1 to combat resolution. The General and his unit add +D3.