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7/23/2019 1000 Savage http://slidepdf.com/reader/full/1000-savage 1/2 Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com! 1000 Pts - Orcs & Goblins Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Warboss (1 , 250 pts)  Savage Orc Warboss 1 In 4 6 3 5/6 5 3 4 4/6 9 2+ 2+*, 6+ 250 Composition: Lord Wild Abandon When mounted, may use two hand weapons, but Dangerous Terrain tests are taken with -1.; Beserk Rage; Choppas; General; Size Matters - Orcs; Waaagh!; Hand Weapon; Warpaint; Frenzy  Basha's Axe of Stunty Smashin' 1 Gains Armour Piercing and adds +1 to A and S. Bonus doubled if fighting Dwarfs, and also causes Fear [50]   Armour of Silvered Steel 1 2+ Armour Save - cannot be improved [45]  Dragonbane Gem 1 2+ Ward vs Flaming attacks [5] Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Shaman (1 , 155 pts)  Savage Orc Shaman 1 In 4 3 3 3 4 2 2 1/2 7 - 5+ 2 155 Composition: Hero Warpaint; Beserk Rage; Choppas; Size Matters - Orcs; Level 2 Upgrade; Hand Weapon; Frenzy  Lucky Shrunken Head 1 Increases Warpaint save of bearer and unit to 5+, Wurrzag's save increased to 4+ [50] Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Boyz Mob (16 , 179 pts)  Savage Orc Boyz 15 In 4 3 3 3 4 1 2 1/3 7 - 6+ 179 Composition: Core Animosity; Beserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1 Attacks; Frenzy  Savage Orc Boss 1 In 4 4 3 4 4 1 2 2/4 7 - 6+ [9] Beserk Rage; Choppas; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1 Attacks; Frenzy Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Boyz Mob (10 , 125 pts)  Savage Orc Boyz 9 In 4 3 3 3 4 1 2 1/3 7 - 6+ 125 Composition: Core Animosity; Beserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1 Attacks; Frenzy  Savage Orc Boss 1 In 4 4 3 4 4 1 2 2/4 7 - 6+ [9] Beserk Rage; Choppas; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1 Attacks; Frenzy Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Chariots (1 , 50 pts)  Goblin Wolf Chariot 1 Ch 5 4 3 5+ 50 Composition: Special Chariot; Scythed Wheels  Goblin Crew 3 - 4 2 3 3 3 1 2 1 6 - [0] Hand Weapon; Short Bow; Spear; Fear Elves  Giant Wolf 2 WB 9 3 - 3 3 1 3 1 3 - [0] Swiftstride Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Wolf Rider Mob (5 , 60 pts)  Goblin Wolf Riders 5 Ca 4 2 3 3 3 1 2 1 6 4+ 60 Composition: Core Animosity; Hand Weapon; Short Bow; Light Armour; Shield; Fast Cavalry; Fear Elves  Giant Wolf 5 WB 9 3 - 3 3 1 3 1 3 - [0] Swiftstride

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7/23/2019 1000 Savage

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1000 Pts - Orcs & Goblins

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Warboss (1 , 250 pts)  Savage Orc Warboss 1 In 4 6 3 5/6 5 3 4 4/6 9 2+ 2+*,

6+

250

Composition: Lord 

Wild Abandon When mounted, may use two hand weapons, but Dangerous Terrain tests are

taken with -1.; Beserk Rage; Choppas; General; Size Matters - Orcs; Waaagh!; Hand Weapon;

Warpaint; Frenzy

  Basha's Axe of Stunty Smashin' 1 Gains Armour Piercing and adds +1 to A and S. Bonus doubled if fightingDwarfs, and also causes Fear 

[50]

   Armour of Silvered Steel 1 2+ Armour Save - cannot be improved  [45]  Dragonbane Gem 1 2+ Ward vs Flaming attacks [5]

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Shaman (1 , 155 pts)  Savage Orc Shaman 1 In 4 3 3 3 4 2 2 1/2 7 - 5+ 2 155

Composition: Hero

Warpaint; Beserk Rage; Choppas; Size Matters - Orcs; Level 2 Upgrade; Hand Weapon;

Frenzy

  Lucky Shrunken Head 1 Increases Warpaint save of bearer and unit to 5+, Wurrzag's save increased to 4+ [50]

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Boyz Mob (16 , 179 pts)  Savage Orc Boyz 15 In 4 3 3 3 4 1 2 1/3 7 - 6+ 179

Composition: Core

Animosity; Beserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand 

Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1 Attacks; Frenzy  Savage Orc Boss 1 In 4 4 3 4 4 1 2 2/4 7 - 6+ [9]

Beserk Rage; Choppas; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1

Attacks; Frenzy

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Boyz Mob (10 , 125 pts)  Savage Orc Boyz 9 In 4 3 3 3 4 1 2 1/3 7 - 6+ 125

Composition: CoreAnimosity; Beserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand 

Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1 Attacks; Frenzy  Savage Orc Boss 1 In 4 4 3 4 4 1 2 2/4 7 - 6+ [9]

Beserk Rage; Choppas; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1

Attacks; Frenzy

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Chariots (1 , 50 pts)  Goblin Wolf Chariot 1 Ch 5 4 3 5+ 50

Composition: Special

Chariot; Scythed Wheels

  Goblin Crew 3 - 4 2 3 3 3 1 2 1 6 - [0]

Hand Weapon; Short Bow; Spear; Fear Elves  Giant Wolf  2 WB 9 3 - 3 3 1 3 1 3 - [0]

Swiftstride

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Wolf Rider Mob (5 , 60 pts)  Goblin Wolf Riders 5 Ca 4 2 3 3 3 1 2 1 6 4+ 60

Composition: Core

Animosity; Hand Weapon; Short Bow; Light Armour; Shield; Fast Cavalry; Fear Elves

  Giant Wolf  5 WB 9 3 - 3 3 1 3 1 3 - [0]

Swiftstride

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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Mangler Squig (1 , 65 pts)  Mangler Squig 1 Uq 3D6 - - 6 4 3 3 * 3 - 65

Composition: Rare

Random Movement (3D6)

Ker-splat: If move brings them into contact with unit, move through placing 1" beyond unit.

Inflicts 2D6 S6 Armour Piercing hits.

Gone Crazy : Once a Ker-splat attack is made, they move in a random direction in the

Cumpulsory Move phase.

Force of Total Destruction : Cannot be charged. Any unit moving into contact takes 2D6 S6

hits, and a further D6 S6 hits. Mangler Squig removed, and unit can continue move. Count asin soft cover when taegeted with shooting attacks.

Completely Out of Control : Removed when they contact another Mangler Squig, roll triple

for movement, or a unit moves into contact.

Watch Out!: Take Dangerous Terrain test when moving over Forests, Marshland, Obstacles or 

Mystical Monuments. If movement would take them into contact with a Building, Impassable

Terrain or off table, take Dangerous Terrain testt and stop 1" short.; Immune to Psychology

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Shooty Things (4 , 80 pts)  Goblin Doom Diver 

Catapult

1 WM 7 3 80

Composition: Rare

See Orc & Goblin rulebook p48 for Doom Diver rules

12-60", S5, Ignores Armour Saves

  Goblin Crew 3 - 4 2 3 3 3 1 2 1 6 - [0]Hand Weapon; Fear Elves

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Shooty Things (4 , 35 pts)  Goblin Spear Chukka 1 WM 7 3 35

Composition: Special

See rulebook p111 for Bolt Thrower rules

48", S6, Multiple Wounds (D3), Ignores Armour Saves.

Slipshod: If you roll a 1 To-Hit, roll on Stone Thrower Misfire table.  Goblin Crew 3 - 4 2 3 3 3 1 2 1 6 - [0]

Hand Weapon; Fear Elves

To tal Cost : 999

Option FootnotesOptions

Extra Hand Weapon +1 Attack. Requires two hands.

Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.

Light Armour 6+ Armour save.

Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift

Reform.

Shield +1 Armour save bonus.

Short Bow 18" Range, Strength 3. Volley Fire

Spear Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.

Standard Bearer  +1 to Combat Resolution; Standard can be captured if unit Flees.

Warpaint 6+ Ward Save.

Special

Beserk Rage Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.

Choppas +1S in first round of each combat.Size Matters - Orcs Do not take Panic tests caused by Snotlings, Squigs, or Goblins.

Swiftstride When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest

instead of 2D6 for distance.

Waaagh! If a Warboss is your General, may call once per game. Must declare charge first, and before reaction. Every

unit of 5+ Orc Boyz, Savage Orc Boyz, Black Orcs, Boar Boyz and Savage Orc Boar Boyz (including

Big'Uns) adds +1 to combat resolution. The General and his unit add +D3.