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8/9/2019 14 Creative Industry Trend 2009
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Andi S. BoedimanCreative Industry [email protected]
http://www.ideonomics.com/http://www.ideonomics.com/mailto:[email protected]?subject=email%20subjectmailto:[email protected]?subject=email%20subject8/9/2019 14 Creative Industry Trend 2009
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Creative Industryin Indonesia
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Creative Industry in Indonesia
US$ 8.7 billion9thbiggest in Indonesia
4.5 million worker7thbiggest in Indonesia
1.5 million companies6thbiggest in IndonesiaSource: Ministry of Trade
http://industrikreatif-depdag.blogspot.com/http://industrikreatif-depdag.blogspot.com/8/9/2019 14 Creative Industry Trend 2009
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Creative Industry in Indonesia
Source: Ministry of Trade
http://industrikreatif-depdag.blogspot.com/http://industrikreatif-depdag.blogspot.com/8/9/2019 14 Creative Industry Trend 2009
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Indonesia is aDistribution
Nation
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Indonesia is a nation of about 17,500 islands in South East Asia, and the
worlds largest archipelagic state. With a population of 237 million, it is theworlds fourth most populous country and the most populous Muslim-
majority nation.
Thus, Indonesian challenge and strength is:population & geography.
Distribution is a major factor to successful business.
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Distribution Model
Media Distribution Biggest Player Numbers
Book Bookstore Chain Gramedia 100 stores
Music Music Store Chain Disctarra, KFC
Film Cinema Chain Cineplex, Blitz Megaplex 30 cities
Internet Internet Cafe (Warnet)10 - 12
thousands
Mobile Telco Telkomsel, Indosat, XL 120 millionusers
Game Game Center2.5 - 3 million
players
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Comic & Manga
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Manga Market in Indonesia
1.5 million comic/monthabout 100 titles
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Manga has become one of fastest growing consumer industries, and Indonesia is
now one of the biggest manga markets outside of Japan. Manga in Indonesiais published by Elex Media Komputindo, Acolyte, Level Comic, M&C andGramedia, and has greatly influenced Indonesia's original comic industry.
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Music
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CD sales slump
Ring Back Tone
Music Industry
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Ring Back Tone (RBT) lagu-
lagu Samson by Universal isthe best selling RBT in theworld with 11 million users.
Kenangan Terindah songsfrom the album contribute 4
million RBT users, followed
by Disusul Bukan Diriku with2 million RBT users.
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KFC release KFC Music Hit
List that is offered in all KFCOutlet. Juliette is one of the
best selling music.
Not just Chicken!Its Music Distribution
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Film
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Indonesia Film Industry
Source: Interview with
Shanty - Jiffest Director
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21 Cineplex is at 30 major citiesand dominates imported film
Blitz Megaplex is a
new player targetingthe higher end market
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some of the most
successful film inIndonesia, with 1 - 4million viewers
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Television
TV Series
Movie
Feature filmMerchandise
Toys, Merchandise
TV Series, film,comic, etc
Comics
TV Series, film,
comic, etc
Mobile
Graphics, Wallpaper,Rich Content
Real Estate
ArchitecturalVisualization
Industrial
Rapid Prototyping,CAD
Outsourcing
CAD, games,TV Series
Advertising
Tv commercials
Games
Arcade, Java,Console, PC Game
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Internet
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Internet User
Subscriber User (in thousands)
Source: APJII
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the most visited site in Indonesia are community & news
kaskus.us is community detik.com is a news portal
kompas.com is a news portal kapanlagi.com is an entertainment portal
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Kaskus
Detik
Kompas Kapanlagi
news
Friendster Facebook
community
Ticket
Retail Book
goods &merchandising
Advertising asBusiness Model
Games
ClassifiedImages,
Music
digital content
Ecommerce asBusiness Modelepayment
platform
US $5-8million
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Mobile
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Mobile Phone User approximately 127 million subscribers106 million GSM + 11 million CDMA
Source: Postel
http://www.postel.go.id/update/id/baca_info.asp?id_info=1016http://www.postel.go.id/update/id/baca_info.asp?id_info=10168/9/2019 14 Creative Industry Trend 2009
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Mobile 90% is a prepaid user, about US $ 1 billion/year
Mobile content including quiz, SMS subscription, chat,religious content
Some of the biggest player is Kode Jawa, Infokom,Kapanlagi, Elasitas
Ring Back Tone is a US $ 200 million/year
Mobile Channel is popular in Indonesia:
More than 220,000,000 SMS traffic/day More than 150,000 MMS traffic/day
More than 32,000,000 mobile content download/day
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Call for action from a Billboard or
Print Ads : Audience can send SMS to get
more information about theproduct
Can be enhanced with short
quiz (questions related toproduct knowledge) and data
mining
Case Study :
Nutrifood HiLo Campaign
Who have higher risk to get Osteoporosis? Audrey, the secretary?Or Felly, the air stewardess? Audience can answer via SMS.
Most audience answered that Audrey will have higher chance ofosteoporosis by stereotyping that secretary are mostly sitting in
desk and answer telephones, while stewardess will live an activelive by serving in the airplane.While actually, air stewardess have higher chance of osteoporosis
due to the exposure to air pressure in higher altitude.
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Cwex Corner
A cross media communication campaigncombining TV, Web & Mobile to built community
and loyalty of Kotex customers.
Activities initiated , includes :
- SMS Quiz
- SMS Voting- SMS Club (Subscription / News Alert)- SMS Tips / Horoscope- Mobile content download (ringtone/wallpaper/
games., etc.)
Customer Loyalty & Retention Program
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Low Value
Content
High Value
Content
Mobile Content Transition
Quiz
SMS subscription
Community
Music
Games
etc.
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Games &Animation
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Ragnarok was a major trend in MMORPG.In Indonesia, published by LYTO.
Audition is the leading games, publishedby Megaxus in Indonesia.
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Advertising
source: Bullit Sesariza
d G
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Arcade Game
source: Bullit Sesariza
O i
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Outsourcing
source: Bullit Sesariza
PC G
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PC Game
Mythic Perspective
Indonesia focus on
developing InspiritArena as MMOGwith their own 3Dengine.
M bil
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Mobile
source: Bullit Sesariza
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Castle animation's newest 3D animationproject is : Grandpa Jake. The 11 minute
TV series is based on a successful
children book published by Aurora,Switzerland. In this project Castle isworking together with an award winningdirector Robert Fernandez and a senior3D animation director Phil Brathen.
Television
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Sing to the Dawn started as an awardwinning books and adapted intoComputer Graphic Animated Feature
Film by Infinite Frameworks that is ajoint collaboration between Indonesiaand Singapore.
The story is happened when a girl winsa scholarship competition, a young Thaivillage girl faces the hostility of herbrother who places second and her
father who feels the city school is noplace for a girl.
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CreativeEducation &Community
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Creative Industry School in Indonesia
Graphic Design 60 schools, 12 thousand studentsProduct Design
30 schools, 2 thousand studentsInterior 30 schools, 3 thousand studentsArchitecture
180 schools, 23 thousand studentsInformation Technology 900 schools, 200 thousand students
Source: Ministry of Education
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Students Portfolio
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Source: Herman Pratomo FGD
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Foto: Rico Halim FGD
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FGDexpo2009 INTRODUCE YOU...
the FGDexpo2009
STORYTELLER
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Thank YouAndi S. BoedimanCreative Industry [email protected]
www.ideonomics.com
http://www.ideonomics.com/http://www.ideonomics.com/mailto:[email protected]?subject=email%20subjectmailto:[email protected]?subject=email%20subject