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Table 1
CREEVY. Georgia
HARVEY. Jonathan
HATTON. John
RADFORD,Zoe
WHITEHEAD, Georgia
Table 4
FARLEY. Nick
HARRIS. Abi
JONES, Ryan
RUSHTON. Michael
SCHOFIELD. Max
Table 2
COUZENS, Laura
FOY, Ashleigh
JOHNSON, Shaun
OWENS. Shaun
WESTON. Joe
Table 5
ANDREWS, Amy
FOULKES. James
RABETTE, Liam
WESTALL. Joe
WOOD, John
Table 3
CRITCHLEY, Tom
LA\IRENSON, Oliver
MCVEY, Casey
PARR, Thomas
SMITH. Sean
Section B: Institutions and Audiences Candidates should be prepared to understand and discuss the processes of production, distribution, marketing and exchange as they relate to contemporary media institutions, as well as, the nature of audience consumption and the relationship between audiences and institutions. In addition candidates should be familiar with:
• the issues raised by media ownership in contemporary media practice;
• the importance of cross media convergence and synergy, in production, distribution and marketing;
• the technologies that have been introduced in recent years at the levels of production, marketing and exchange;
• the significance of proliferation in hardware and content for institutions and audiences;
• the importance of technological convergence for institutions and audiences;
• the issues raised in the targeting of national and local audiences (specifically, British) by international and global institutions
Section B: Mark scheme
Section B is marked out of 60
Explanation / Analysis / Argument: /20
Use of examples: /20
Terminology: /20
Starter: Which is the odd one out and why?
+ In your table groups, try to define as many of these terms as you can.
(All write down!)
MMORPG
RPG
FPS
UGC
Progress Check 1: Which is the odd one out and why?
MMORPG
RPG
FPS
UGCUser Generated Content –part of Web 2.0
User Generated Content
Learning Objective: We are learning to consider the impact of User Generated
Content (UGC) on the games industry
Learning Outcomes:
All will be able to research the benefits and issues of UGC
Most will be able to back up their views with
examples
Some will be able to evaluate UGC using their knowledge of the UK games industry
User Generated Content on the net aka “We Media”
Before you can start researching the role UGC plays in the UK games industry, we need to consider what it is – including its role across the media:
I’m going to give you a basic definition: User Generated Content covers a range of material that is produced by consumers.
These content-generators have even become known as prosumers – you will hearing more about these in Year 13’s Media in the Online Age
Here’s a brief diagram…
UGC is part of Web 2.0
UGC & Web 2.0
Using the definition I have just given you, can you think of any popular websites that contain UGC?
Talk to the person next to you and write down any you can think of
– Progress Check 2
Group presentation
task:
You are to work together to research the impact of UGC on the games industry.
You will need to include:
A definition of the term as you understand it
Examples of UGC in the games industry
What is the appeal of UGC?
What issues are there?
Do you think UGC is here to stay?
Learning Objective: We are learning to consider the impact of User Generated Content (UGC) on the games industry
Learning Outcomes:
All will be able to research the benefitsand issues of UGC
Most will be able to back up their views with examples
Some will be able to evaluate UGC using their knowledge of the UK games industry
You have a wide range of resources on your table
After 10 minutes of research, we will be moving to our whiteboards to report our findings – I will come round and tell you who I want to feed back for each group
Group presentation
task
We are going to
return to our seats
and listen to each group report back
their findings – Have
they achieved our
outcomes?
Learning Objective: We are learning to consider the impact of User Generated Content (UGC) on the games industry
Learning Outcomes:
All will be able to research the benefitsand issues of UGC
Most will be able to back up their views with examples
Some will be able to evaluate UGC using their knowledge of the UK games industry
You have a wide range of resources on your table
After 10 minutes of research, we will be moving to our whiteboards to report our findings – I will come round and tell you who I want to feed back for each group
– Progress Check 3