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www.twentyonetoys.com Toys as Tools for Educators Connexions Toy for Empathy + Creative Dialogue Featured on

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We’ve been keeping an eye on all the amazing education reform initiatives taking off around the world. As the Ashoka Foundation puts it, “School is boiled down to a process of memorization, regurgitation, and forgetting that information. It’s a system designed to create well-disciplined employees, not entrepreneurs and innovators”. There is an alternative system: “one that’s rooted in 21st-century learning skills and creativity, imagination, discovery, and project-based learning.” Take a look inside to see how we're changing education.

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www.twentyonetoys.com

Toys as Tools for EducatorsConnexions Toy for Empathy + Creative Dialogue

Featured on

www.twentyonetoys.com

This is how the game begins . . .

Twenty One Toys creates toys and workshops to teach empathy, creativity, innovation collaborative learning & problem solving.

Player 1 has a set of puzzle pieces in a certain pattern.

Player 2 must now re-create that pattern. The Challenge

Both are blind-folded and must use only their words to re-create the pattern.

The OutcomeA valuable debrief on how play lessons can be applied to the way you work and communicate.

The CONNEXIONS Toy is now used as a versatile tool for empathic learning and creative education in classrooms across Canada.

The CONNEXIONS Toy is an award-winning toy originally designed with the Canadian National Institute for the Blind to bridge the communication gap between visually impaired students and their sighted classmates.

•One blindfolded player instructed by multiple non-blindfolded observers•Multiple blindfolded players instructed by one non-blindfolded observer•Two blindfolded players swap puzzles, moving only one piece at a time•Different shapes are made the same by multiple blindfolded players •All instructions must applycoursespecificvocabulary

Multiple ways to play:

Design new forms of play with your students!

… but where it goes is up to you!

www.twentyonetoys.com

Elementary:•Cultivate social, communication, and

empathic skills•Transition from one lesson to the next withadefiningmentalset

•Teach appropriate responses to frustration and failure

•DevelopbasicgeometricconceptsIntermediate:•Build more expressive, descriptive

vocabulary•Reinforce the value of self and peer

assessment•Refinenegotiationanddiplomacyskills•Improve visualization and spatial

awareness skills Advanced:•Gainpsychologicalinsightintolearningandproblem-solvingstrategies

•Testandrefineinstructionalapproachesbytakingturnsleadingdebrief sessions

•Consider the importance of symbols and social abstractions

•Demonstrateandinvestigateneuroplasticityinlearning

Play for all ages!The Connexions Toy can enrich learning at all levels.

•Empathy&CreativeDialogue•ConflictResolution•Leadership•Teamwork•Bullying•Special Needs

Multiple lessonsYourtoypackageisaFacilitation in a Box with a guidebookandactivitycardsthatinclude workshop ideas for :

… and concepts that can evenbeappliedtospecificcurriculum in literacy and languagelearning,numeracy,scientificreasoning,andmore.

www.twentyonetoys.com

Not “Just” Play

Play to Develop Learning Skills and Work Habits:

Playhonesourimaginationsandsharpensourproblemsolvingskills.Itprovidesasafeenvironmenttotrynewthingsandtolearnfromfailure.Itisinplaythatwelearntoderivepleasurefromthechallenge,notsimplytheresult.Becauseofthisversatility,playcanalsobeapowerfultoolforongoingfeedbackandassessment.

Assessmentaslearning:•Connexions can help students become autonomouslearners byallowingthemtoidentifythecommunication,problemsolving,andcollaborativetechniqueswhichworkbest for them.

•In debrief sessions, students practice peerassessmentwhichprovidesmeaningfulandsensitivefeedback.

Assessmentforlearning:•Connexions allows educators to provide students with feedbackthroughdetailedobservationsduringgameplay, and rich conversationsduringthedebriefsessions.

•Atremendousnumberofpossiblegamescenariosallowsfor differentiatedassessment which can be adaptedtofitawidevarietyoflearningstyles.

Collaboration:•Students must accept different roles withinthisgroupactivity,andseektobetter understand their teammates.

Initiative:•Studentsdemonstratethewillingness

to take creative risks in an unfamiliar situation.

Self-Regulation:•Students must learn to persevere in the faceofthegame’sinherentfrustrations.

Independentwork:•Each student must monitor his or her ownapproachestoassignedrolesandtrack improvement over time.

Organization:•Students must devise, implement, and testlogicalstrategiesforaccomplishingthegoalsofthegame.

Responsibility:•Students take ownership of their behaviorbylearningtoconsiderhow it affects those around them.

www.twentyonetoys.com

Twenty One ToysCentre for Social Innovation720 Bathurst St, Toronto

[email protected] @21Toys 21Toys

Play on Purpose

$425perpackage•10 piece wooden set with blindfolds

* hand crafted, locally made•Activity Cards•80pg.Guidebook•Access to online resources

* videos, tutorials, supports

Where we’re playing...

Available now.twentyonetoys.com/order

For discounts on multi-set orders: [email protected]

Learn about our toys – and our play revolution – online attwentyonetoys.com/toys

What’s inside the box?

TwentyOne Toys

Nanga, Uganda

Northwest Territories

Greater TORONTO

Area & Ontario

MONTRÉAL, Québec

I-Think Initiative, Rotman

School of Business

Grace Daycare

Chief T’Selehye School

Toronto French School

Grove CommunitySchool

Westmount High School

Peel Alternative School North

Philip E. Layton

Dufferin-Peel Catholic

District School Board

Ministry of Education Provincial Schools

BranchGerald McShane

Elementary

Oh, the places we’ve been