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2013-1-TR1-LEO05- 47525 This project has been funded with support from the European Commission. This document reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project Aims and Objectives Interactive 3D in Vocational Education Training •The main aim of the project is to introduce a digital vocational curriculum by using interactive 3D (i3D) technologies. •This project will support to initial and continuous training of VET teachers, trainers, tutors and VET institution managers. •The projects success will be the translation, adaptation and development learning materials. These materials will be able to integrated into around 200-300 branches’ curriculum units within the Turkish and Polish educational syllabuses.

2013-1-TR1-LEO05-47525 This project has been funded with support from the European Commission. This document reflects the views only of the author, and

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Page 1: 2013-1-TR1-LEO05-47525 This project has been funded with support from the European Commission. This document reflects the views only of the author, and

2013-1-TR1-LEO05-47525

This project has been funded with support from the European Commission. This document reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Project Aims and Objectives

Interactive 3D inVocational Education Training

• The main aim of the project is to introduce a digital vocational curriculum by using interactive 3D (i3D) technologies.• This project will support to initial and continuous training of VET teachers,

trainers, tutors and VET institution managers.• The projects success will be the translation, adaptation and development learning

materials. These materials will be able to integrated into around 200-300 branches’ curriculum units within the Turkish and Polish educational syllabuses.

Page 2: 2013-1-TR1-LEO05-47525 This project has been funded with support from the European Commission. This document reflects the views only of the author, and

2013-1-TR1-LEO05-47525

This project has been funded with support from the European Commission. This document reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Project Aims and Objectives

Interactive 3D inVocational Education Training

• The common criterion in choosing the modules is the evaluation of the needs of labor-market for those professions.• We will develop the curriculum for some modules of IT, electronics, machine,

biology and physics.• On the other hand, learning motivations of students will be improved by this

project and more enjoyable, flexible and effective learning environment will be provided to students.

Page 3: 2013-1-TR1-LEO05-47525 This project has been funded with support from the European Commission. This document reflects the views only of the author, and

2013-1-TR1-LEO05-47525

This project has been funded with support from the European Commission. This document reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Project Partners

Interactive 3D inVocational Education Training

1. Kizilcahamam Technical and Vocational High School-TR2. Kossuth Zsuzsanna Vocational Training School and Youth Hostel-HU3. Vistula University-PL4. Ankara Directorate of National Education-TR5. Kazan Businessmen Association-TR

Page 4: 2013-1-TR1-LEO05-47525 This project has been funded with support from the European Commission. This document reflects the views only of the author, and

2013-1-TR1-LEO05-47525

This project has been funded with support from the European Commission. This document reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Why?

Interactive 3D inVocational Education Training

1. Information and Communication Technologies (ICT) software are changing and developing at the same time learning needs and students’ behaviors are changing

2. In the 21st Century, quality of education and schools’ functions will be determined by technological changes

3. Existing teaching methods can’t motivate today’s students to study.

4. Teachers must follow changes in technology real-time.

Page 5: 2013-1-TR1-LEO05-47525 This project has been funded with support from the European Commission. This document reflects the views only of the author, and

2013-1-TR1-LEO05-47525

This project has been funded with support from the European Commission. This document reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Why i3D?

Interactive 3D inVocational Education Training

1. This project will introduce a digital vocational curriculum by using i3D technologies.

2. This enables update learning methodologies to be used by teachers in vocational education.

3. Developed i3D curriculums will meet the needs of the local businesses.

4. Prepare students for employment and ensure appropriateness of skills development for business via an enhanced vocational education, stimulating and comprehensive curriculum.

Page 6: 2013-1-TR1-LEO05-47525 This project has been funded with support from the European Commission. This document reflects the views only of the author, and

2013-1-TR1-LEO05-47525

This project has been funded with support from the European Commission. This document reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Expected Results

Interactive 3D inVocational Education Training

1. i3D curriculum will be available in two additional languages as well as English.

2. the project will be tested in ‘real time’ Turkish and Polish classroom environments

3. the curriculum strengthens learner knowledge retention

4. the curriculum strengthens the relationship between companies and training organizations

5. the new method will raise standards in teaching and learning, including the promotion of creativity in curriculum development, blended with existing methods.

6. More qualified students will graduate from vocational schools.

Page 7: 2013-1-TR1-LEO05-47525 This project has been funded with support from the European Commission. This document reflects the views only of the author, and

2013-1-TR1-LEO05-47525

This project has been funded with support from the European Commission. This document reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

THANK YOU !

Interactive 3D inVocational Education Training

Edip [email protected]