3.6.a- Computer and Literary Arts(Summary)

Embed Size (px)

Citation preview

  • 7/28/2019 3.6.a- Computer and Literary Arts(Summary)

    1/2

    COMPUTER AND LITERARY ARTS

    By: O.B. Hardison, Jr.

    Louis Milic observed in 1970 that the

    objective of those who want computers to uselanguage must be more modest than that of the

    computer musicians, who have some respectablecompositions to their credit, and the producers of

    computer graphics, whose beautiful

    arrangements of lines and colors adorn a number

    of walls in good artistic company.

    * Computers are more generally used in writingthan in any other form of arts.

    * Format. Computer texts exist as a long scroll

    in the computers memory. It appears by

    screenfuls to the author, and until it is printed

    out, the readiest measure of length is the number

    of kilobytes it occupies in memory, which can be

    metaphorically translated into the length of theimaginary scroll.

    * Form. Computer offers for endless revision.

    Theres always a time for one more run-through.

    * Process. A writer who uses a local area

    network can communicate actively with others

    while engaged in the process of writing.

    - Writing is a communal process.

    A Networked Classroom stresses the fact that

    with computers, writing no longer needs to be an

    isolated activity.- discourse community

    * When the community begins to collaborate,

    writing becomes anonymous, which is to say that

    the author begins to fade away.

    * Networks classrooms are a classic use of

    computers technology. Computer novels, for

    one, are seldom the work of a single author.

    Same is true with folk ballads. After years of

    circulating, the work will be a product of several

    thinkers.

    Walter J. Ong suggests in Orality and

    Literacy (1982) that computers encourage areturn to many of the mind habits of oral

    literature. As they return to modes of communal

    art that predates literacy, they move beyond the

    concern with author and ownership that

    characterized the culture of the book.

    * Content. Computers encourage writers to be

    visual. It carries forward the movement to

    reclaim the visual element in language that is so

    important a motive for concrete poetry.

    * Writing that includes images is less dense and

    less continuous than language. Remarks andcaptions replace long, descriptive paragraphs.

    * Pure writing is different from the often

    communal and image-oriented manner of

    composing. The masterpiece of computer writing

    will be different from the masterpieces createdby pure writers.

    Hypertext as outlined by Gregory Crane of

    Harvard in an article in Academic Computing

    entitled Redefining the Book, it is a database

    program, and other programs which are capable

    of emulating many of its abilities.

    3 important differences between present

    standard literary works and hypertext:

    1) A great deal more information can be

    incorporated into hypertext that in a printed

    book.

    2) The information can include complex images

    --- maps, schematic drawings, engravings, and

    photographs.

    3) Hypertext is normally visible until invoked.

    The Hypertext

    1) As applied to literary studies is that it allows

    many different resources to be brought to bear ona given work.

    The Tempest would include the text itself and

    a list of variants in the text. The lists would beshort.

    * Staging is important in The Tempest.

    Hamlet or King Lear list of variants would be

    long and complicated.

    2) The hypertext would include explanations of

    difficult words like the explanations in thefootnotes of conventional texts.

    - Magic is important in The Tempest.

    Hypertext should include an explanation of the

    Renaissance idea of magic, including the

    distinction between white and black magic, and

    an explanation of what a masque is.

  • 7/28/2019 3.6.a- Computer and Literary Arts(Summary)

    2/2

    * The Tempest is not a literary work but a heap

    of facts to be memorized or a puzzle to be solved

    or a mystery to be explained.

    * The process of reading hypertext is interactiveand discontinuous

    Metatext made of bits and pieces of

    Shakespeare interspersed with bits and pieces

    from other sources.

    * An article by Estelle Irizarry, a literary scholar,

    describes the use of Lotus 1-2-3 to make agraphic configuration for analysis of novels.

    Adventure one of the earliest important

    interactive novels, began in the 1960s as an

    exercise in artificial intelligence programming by

    Willie Crowther and Don Woods of Stanford.

    - Operated by means of dialogue between the

    computers, which asked questions and madecomments, and the player, who typed answers

    that drew further comments from the computer.- The reader must decide how to proceed and

    what to use to cope with the situations

    encountered.

    - Adventure is self-referential. You do no read

    about an adventure, you have an adventure.

    - The setting recalls spelunking expedition that

    Willie Crowther took in Collosal Cave in

    Kentucky. The plot is influenced by Tolkiens

    Lord of the Rings.

    Neuromancer the foremost classic ofcyberpunk by William Gibson.

    Mindwheel probably the most brilliant of

    interactive novels by Robert Pinksy. The story is

    based on the premise that powerful minds leavepsychic impresses behind them.

    Joseph Weizenbaum of MIT developed a

    technique for a still-famous dialogue program

    written in 1966.

    ELIZA was based on nondirective

    psychotherapy. It moves us from novel-likeworks towards pure computer generation of

    language. It is designed to dominateconversation.

    RACTER (raconteur) a brilliant variation of

    ELIZA, which is designed to elicit comment

    from the user.

    * In general, the more urgently meaning is

    sought in computer-generated text, the more

    disappointing the product.

    TRAVESTY invented by Hugh Kenner andJoseph DRouke of John Hopkins University in

    1984. The program works by analyzing thefrequency of letter groups in a simple passage

    and producing nonsense in the style of the

    passage.

    * The theory of narratolgy that descends from

    the Russian critic Vladimir Propp treats fictionas a sequence of standard plot units.

    Sheldon Klein and a group of associates of the

    University of Wisconsin created a computer

    program using Propps formulas.

    Socrates, in the Ion complains that poets

    behave like drunkards and madmen/

    Permutation a typical device of computerpoets. It is illustrated by Edwin Morgans justly

    famous Computers First Christmas Card.

    Marc Adrein of the Vienna Institute of

    advanced Study, in Cool Pop combines

    graphics with words in a manner that recalls

    concrete poetry,

    RETURNER a program by Louis T. Millic,

    which uses a poem by Alberta T. Turner for

    input.

    MUSESTORM comes closer to transparency

    than RETURNER because, aside from having a

    limited pool of words to draw on, its only

    constraint is that each line must be scannableiambic pentameter.

    * A computer poem does not have to be

    considered sacrosanct. The resulting production

    is a composite of human and machine input a

    literary cyberborg.

    Wanni Balestrini created a computer poem,which is a meditation of the first atomic bomb.

    - It is a product of deep collaboration betweenhuman and machine.

    William Dickey one of the most serious

    computer poets in the early 1980s.