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7/28/2019 3.6.a- Computer and Literary Arts(Summary)
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COMPUTER AND LITERARY ARTS
By: O.B. Hardison, Jr.
Louis Milic observed in 1970 that the
objective of those who want computers to uselanguage must be more modest than that of the
computer musicians, who have some respectablecompositions to their credit, and the producers of
computer graphics, whose beautiful
arrangements of lines and colors adorn a number
of walls in good artistic company.
* Computers are more generally used in writingthan in any other form of arts.
* Format. Computer texts exist as a long scroll
in the computers memory. It appears by
screenfuls to the author, and until it is printed
out, the readiest measure of length is the number
of kilobytes it occupies in memory, which can be
metaphorically translated into the length of theimaginary scroll.
* Form. Computer offers for endless revision.
Theres always a time for one more run-through.
* Process. A writer who uses a local area
network can communicate actively with others
while engaged in the process of writing.
- Writing is a communal process.
A Networked Classroom stresses the fact that
with computers, writing no longer needs to be an
isolated activity.- discourse community
* When the community begins to collaborate,
writing becomes anonymous, which is to say that
the author begins to fade away.
* Networks classrooms are a classic use of
computers technology. Computer novels, for
one, are seldom the work of a single author.
Same is true with folk ballads. After years of
circulating, the work will be a product of several
thinkers.
Walter J. Ong suggests in Orality and
Literacy (1982) that computers encourage areturn to many of the mind habits of oral
literature. As they return to modes of communal
art that predates literacy, they move beyond the
concern with author and ownership that
characterized the culture of the book.
* Content. Computers encourage writers to be
visual. It carries forward the movement to
reclaim the visual element in language that is so
important a motive for concrete poetry.
* Writing that includes images is less dense and
less continuous than language. Remarks andcaptions replace long, descriptive paragraphs.
* Pure writing is different from the often
communal and image-oriented manner of
composing. The masterpiece of computer writing
will be different from the masterpieces createdby pure writers.
Hypertext as outlined by Gregory Crane of
Harvard in an article in Academic Computing
entitled Redefining the Book, it is a database
program, and other programs which are capable
of emulating many of its abilities.
3 important differences between present
standard literary works and hypertext:
1) A great deal more information can be
incorporated into hypertext that in a printed
book.
2) The information can include complex images
--- maps, schematic drawings, engravings, and
photographs.
3) Hypertext is normally visible until invoked.
The Hypertext
1) As applied to literary studies is that it allows
many different resources to be brought to bear ona given work.
The Tempest would include the text itself and
a list of variants in the text. The lists would beshort.
* Staging is important in The Tempest.
Hamlet or King Lear list of variants would be
long and complicated.
2) The hypertext would include explanations of
difficult words like the explanations in thefootnotes of conventional texts.
- Magic is important in The Tempest.
Hypertext should include an explanation of the
Renaissance idea of magic, including the
distinction between white and black magic, and
an explanation of what a masque is.
7/28/2019 3.6.a- Computer and Literary Arts(Summary)
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* The Tempest is not a literary work but a heap
of facts to be memorized or a puzzle to be solved
or a mystery to be explained.
* The process of reading hypertext is interactiveand discontinuous
Metatext made of bits and pieces of
Shakespeare interspersed with bits and pieces
from other sources.
* An article by Estelle Irizarry, a literary scholar,
describes the use of Lotus 1-2-3 to make agraphic configuration for analysis of novels.
Adventure one of the earliest important
interactive novels, began in the 1960s as an
exercise in artificial intelligence programming by
Willie Crowther and Don Woods of Stanford.
- Operated by means of dialogue between the
computers, which asked questions and madecomments, and the player, who typed answers
that drew further comments from the computer.- The reader must decide how to proceed and
what to use to cope with the situations
encountered.
- Adventure is self-referential. You do no read
about an adventure, you have an adventure.
- The setting recalls spelunking expedition that
Willie Crowther took in Collosal Cave in
Kentucky. The plot is influenced by Tolkiens
Lord of the Rings.
Neuromancer the foremost classic ofcyberpunk by William Gibson.
Mindwheel probably the most brilliant of
interactive novels by Robert Pinksy. The story is
based on the premise that powerful minds leavepsychic impresses behind them.
Joseph Weizenbaum of MIT developed a
technique for a still-famous dialogue program
written in 1966.
ELIZA was based on nondirective
psychotherapy. It moves us from novel-likeworks towards pure computer generation of
language. It is designed to dominateconversation.
RACTER (raconteur) a brilliant variation of
ELIZA, which is designed to elicit comment
from the user.
* In general, the more urgently meaning is
sought in computer-generated text, the more
disappointing the product.
TRAVESTY invented by Hugh Kenner andJoseph DRouke of John Hopkins University in
1984. The program works by analyzing thefrequency of letter groups in a simple passage
and producing nonsense in the style of the
passage.
* The theory of narratolgy that descends from
the Russian critic Vladimir Propp treats fictionas a sequence of standard plot units.
Sheldon Klein and a group of associates of the
University of Wisconsin created a computer
program using Propps formulas.
Socrates, in the Ion complains that poets
behave like drunkards and madmen/
Permutation a typical device of computerpoets. It is illustrated by Edwin Morgans justly
famous Computers First Christmas Card.
Marc Adrein of the Vienna Institute of
advanced Study, in Cool Pop combines
graphics with words in a manner that recalls
concrete poetry,
RETURNER a program by Louis T. Millic,
which uses a poem by Alberta T. Turner for
input.
MUSESTORM comes closer to transparency
than RETURNER because, aside from having a
limited pool of words to draw on, its only
constraint is that each line must be scannableiambic pentameter.
* A computer poem does not have to be
considered sacrosanct. The resulting production
is a composite of human and machine input a
literary cyberborg.
Wanni Balestrini created a computer poem,which is a meditation of the first atomic bomb.
- It is a product of deep collaboration betweenhuman and machine.
William Dickey one of the most serious
computer poets in the early 1980s.