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Paulina Kucharska 3D Game Workflow I am designing a 3D level using Unity engine. I want to make a fantasy/medieval environment which will fit my previous game done in 2D called Unicorn Slayer. I am aiming to make it feel to be filled with magical aura. One thing I’m not sure about is whether to make it realistic or cartoonish in style. This game would work as a first or third person adventure game. I also want to make clouds to fly on if possible. Another thing is that the land may be either before, during or after the attack of unicorns. I drew a basic map idea on a paper with mountains, sea and village marked. It’s simple and not very detailed, it’s only for helping me placing terrain things, such as mountains in more interesting places

3D game workflow

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Page 1: 3D game workflow

Paulina Kucharska

3D Game Workflow

I am designing a 3D level using Unity engine. I want to make a fantasy/medieval environment which will fit my previous game done in 2D called Unicorn Slayer. I am aiming to make it feel to be filled with magical aura. One thing I’m not sure about is whether to make it realistic or cartoonish in style. This game would work as a first or third person adventure game. I also want to make clouds to fly on if possible. Another thing is that the land may be either before, during or after the attack of unicorns.

I drew a basic map idea on a paper with mountains, sea and village marked. It’s simple and not very detailed, it’s only for helping me placing terrain things, such as mountains in more interesting places than a square-ish frame. I had to make the lines bold and darker, so it makes it easier to see.

Page 2: 3D game workflow

Paulina Kucharska

I have been looking in Unity Assets store and picked packages which are interesting to me. This includes objects and textures such as: medieval buildings, different trees, new skyboxes, grass and grass textures, rocks and rocky textures, fences, graves and other details.

Page 3: 3D game workflow

Paulina Kucharska

I began with paint height tool to create a base for my terrain. I didn’t wanted it to be fully flat, so I made it on 4 different height levels – 50, 25, 10 and 5. After that I used smooth edges tool to make it smoother at the highest opacity. The reason why I did the base higher is because I may apply holes or a river path, and with the plat base it can’t made below it.

Page 4: 3D game workflow

Paulina Kucharska

I started creating the mountains with some paths to wander between them. I also placed the 1st person character controller and a temporary directional light.

In the meantime I placed the water surface to see how well it will fit there.

Page 5: 3D game workflow

Paulina Kucharska

I made mountains on the other side smaller and looking partially like hills.

I moved onto adding textures. The first one I picked covered the whole map, so I am covering it.

Page 6: 3D game workflow

Paulina Kucharska

I was using different 5 different textures with varied opacity and target strength to make these mountains; snow at the top, rocky walls with 2 textures and 2 grass textures at the bottom and in some places in the middle. I also used a rocky path in between to mark the places where player can go.

I added the skybox and a pink tinted ambient light to everything.

Page 7: 3D game workflow

Paulina Kucharska

I started to make a grass ground with use of several different textures on low opacity.

I changed the background with use of sky spheres I got from Assets Store and replaced directional lights; one in front of the sun and one in front of another planet.

Page 8: 3D game workflow

Paulina Kucharska

I finished painting the land.

I began to place trees and grass in some places using low density. Two places on the terrain are meant to be forests.

I added a turquoise fog with 0.003 density to make it difficult to see something far away.

Page 9: 3D game workflow

Paulina Kucharska

The trees are spreading mainly in two places.

I added shadows casted by directional light.

Page 10: 3D game workflow

Paulina Kucharska

I placed the rest of the trees and also some bushes in between.

I began to place objects in the background. I found a lot of medieval themed assets. Unfortunately player is unable to enter these buildings. Each of them was too small for my background so I resized them to match my player’s height, then placed on exact terrain height and rotated.

Page 11: 3D game workflow

Paulina Kucharska

That’s how it looks so far. Under the lack of sources and inexperience in creating 3D models I decided to change the theme only to medieval, so it will be easier to make.

I finished placing the main buildings, I also added a little path to the building behind others.

Page 12: 3D game workflow

Paulina Kucharska

I added few butterflies and opened player’s view to see how it looks with other plants.

I was adding other objects; these here were too small so I was scaling them to the same size.

Page 13: 3D game workflow

Paulina Kucharska

I started to decorate another place in front of other forest. I places fence and torches and painted place with sand and dirty grass.

I added another fence around the town using duplicate command.

Page 14: 3D game workflow

Paulina Kucharska

These are main spots where I’m placing objects. Any of these is finished yet.

I painted the cemetery ground on greish-brown colours.

Page 15: 3D game workflow

Paulina Kucharska

I raised the ground slightly to make cemetery look more realistic and painted it grey. Then I smoothed the edgy bits.

I raised the terrain and placed a stone tomb, then painted texture on red flesh colour, same colour I added to cemetery. Some objects disappeared strangely, but I think

Page 16: 3D game workflow

Paulina Kucharska

I placed another tomb in a quite hidden place.

There also is another hidden place with a building and few with chests. I will add more chests in other places.

Page 17: 3D game workflow

Paulina Kucharska

And my terrain got deleted after downloading something from assets store. Unity crashed and I don’t have it now… stupid earthborn troll object.

The explanation may be that the object I imported was too big and replaced the whole terrain.

At least I have the first terrain I did as an exercise on lessons.

Page 18: 3D game workflow

Paulina Kucharska

I made the terrain smaller in order to make it easier to do a new terrain in shorter time. It is now 500x500 I placed rough shapes of mountains and a building, which may play an important role in the story.

I shaped the mountains and hills in more detailed way. This dark spot at the bottom of the map is a sea.

Page 19: 3D game workflow

Paulina Kucharska

I began to paint mountains using 3 textures of rocks.

I changed the water texture and its normal map. As well as a colour.

Page 20: 3D game workflow

Paulina Kucharska

I am using different textures to create a background. This time I’m going to dark moody themes instead cheerfullish and fantasy – it matches my sadness of having previous land disappear…

I finished making the background. There is a lot of browns, greys and greens.

Page 21: 3D game workflow

Paulina Kucharska

I added 5 different types of trees. These dead ones look phantom-alike when player isn’t near them.

I added grass in several places. I also changed the variation in sizes and colours.

Page 22: 3D game workflow

Paulina Kucharska

I began to decorate the main building with available props for it: chandelier, table and poison ivies.

I placed transparent orb with clouds on it. It makes an impression of a fog when you look at it through low LOD trees (when they appear in 2D).

Page 23: 3D game workflow

Paulina Kucharska

I made a little port on the beach and decided that player will start here, like a voyager or just person who got lost.

I made a town with two gates in the middle of the scene. That’s the second location player visits.

Page 24: 3D game workflow

Paulina Kucharska

I added some more details and skeletons to the building.

These are the game locations: beach, town, small cottage, tomb in cemetery, small hut and the cursed palace.

Page 25: 3D game workflow

Paulina Kucharska

I changed the ground in the town a little to appear a bit filthy or used.

Page 26: 3D game workflow

Paulina Kucharska

Page 27: 3D game workflow

Paulina Kucharska

I added several details to the town, mostly boxes and torches, but also flowers and treasure chests. The most detailed areas are the front of the biggest building (flowers and torches), meat, coins and books in the shed in the middle, front of the gate nearer to the mansion, the area with fence when horses are and two other places.

Page 28: 3D game workflow

Paulina Kucharska

I added a rocky path in between buildings indicating that once people were walking here.

I added tombs and raised the ground slightly in front of each tomb to indicate that someone is buried beneath them. Then I painted the ground with more browns and blacks.

Page 29: 3D game workflow

Paulina Kucharska

I added few faded roads between locations and a bit of sand in front of hut and cottage.

I added fence and gate separating cemetery from the rest. I also placed 3 skeletons there.

Page 30: 3D game workflow

Paulina Kucharska

I placed another fence, this time in front of palace. There also are two statues and a tomb.

Page 31: 3D game workflow

Paulina Kucharska

I increased the fog density to create a mood. There is a comparison with and without fog.

I placed few spiders in the empty area between town, hut and a mansion and changed the colour of the ground slightly.

Page 32: 3D game workflow

Paulina Kucharska

I applied a sword and a shield to the player. That’s how it looks from first person view. I also unapplied the ‘cast shadows’ option for them, because the player doesn’t cast shadows neither.

Page 33: 3D game workflow

Paulina Kucharska

I added bushes to the scene.

The cottage near cemetery became a weapon stock.

*There is a glitch making a person jump high when passing one place through the cottage.*

Page 34: 3D game workflow

Paulina Kucharska

I added a river on the lowered ground by copying the water I had and placing it there. The bottom and edges of the river I have painted with sand.

I placed a massive statue on the hill behind the palace making it seem more important. It also plays the role of a landmark.

Page 35: 3D game workflow

Paulina Kucharska

I placed body parts in spider area.

Same I did in front of the palace and cemetery.

Page 36: 3D game workflow

Paulina Kucharska

I made the horse animated, though only so he can move a little while standing. I achieved this by cutting the transitions in the animation.

Page 37: 3D game workflow

Paulina Kucharska

I added is a whale in the sea. I also reduced the intensity of directional light and made the environment seem much darker.

I was adding tree colliders by placing them separately on the land, adding a capsule collider, saving as a new prefab and then replacing them with the same prefab in the tree paint terrain tool.

Page 38: 3D game workflow

Paulina Kucharska

Last thing I did was to activate the flames in torches and check everything for collisions.