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3D GAMES & SIMULATIONS: THE FUTURE ASSESSMENT CENTER
Alex Howland, Ph.D.
• Assess distributed (& global) leadership skills • Provide social and experiential learning online
• Scalable approach to behavioral assessment
• Make assessment fun!
• Attract Millenials
PROJECT GOALS
THE TECHNOLOGY
• Unity 3D • VoIP • Text chat • Instructor resources • Analytics of user behavior
• Simulations • Collaborative web browsing • Professional avatar customization • User profile system • Record and playback
GMAC MET Fund’s Ideas to Innovation Challenge Global competition seeking the best ideas to improve graduate management education and bring those ideas to fruition.
THE INCEPTION OF VIRBELA
LECTURE HALL
BUSINESS SIMULATIONS
THE CAMPUS
AVATAR CUSTOMIZATION
Assessment Engine
Simulations
• Personality
• Abilities
• Business Acumen
• Action Learning
• Social Presence
• Sense of Autonomy
• Spatial Audio
• Big Data Assessment
• Blended Learning
• Spatial Learning
• Collaboration
• Extremely plastic (customizable)
WHY 3D VIRTUAL WORLDS?
Assessment Design Process
Define Competencies
Identify Behavioral Anchors
Design Simulations
Triangulate Assessment
Approach
Implement
Implement and Iterate
Law Application ASSESSMENT MODALITIES
• User profiles • Automated (e.g., simulation results) • Facilitator observation (real time or post hoc) • Peer feedback (e.g., team 360) • Self-evaluation • Multi-level analysis (time, individuals, teams, orgs.)
AC PROOF OF CONCEPT: GLOBAL MBA
COMPETITION
PARTICIPATING UNIVERSITIES
Law Application GLOBAL LEADERSHIP COMPETENCY MODEL
Behavioral Competency Assessment
Personal Dimensions Leading Others Leading in a Global Environment
•Cognitive Agility •Influencing & Supporting •Global Citizenship
•Personal Resilience •Transparent Interaction •Global Leverage
•Self-Knowledge •Relationship Building •Global Governance
Your team will take over a large, global automobile manufacturer where your objective is to build sales, improve profitability and maximize shareholder value. You will manage the company for 20 quarters or five years.
THE CHALLENGE
Each team was assigned a professional facilitator who observed and then lead debrief sessions around team processes (e.g., decision making, conflict management, managing cultural differences)
Team Strategy & Debrief Room
STUDENTS IN ACTION
PERFORMANCE
DATA
Captured Data COMMUNICATION PATTERNS
PUBLICATION
Howland, A. C., Rembisz, R., Wang-Jones, T. S., Heise, S. R., Brown, S. (2015).
Developing a virtual assessment center. Consulting Psychology Journal: Practice and
Research, 67, 110-126. doi: http://dx.doi.org/10.1037/cpb0000034
Special Section: Technology and the Consulting Psychologist.
WHERE IS THIS ALL HEADED?
Business Simulation Competition
Team Science Competencies
Distance Education Platform
Career Counseling for Transitioning Navy SEALS
IMMERSIVE DATA VISUALIZATIONS
HEAT MAPS
BIO DATA
Keyboard & Mouse
LeapMotion Hand Gesture Recognition
Wireless EEG Headset Kinect Motion Capture
Eye Tracking
MULTI-MODAL BRAIN/BODY IMAGING
HEALTH CARE
NEXT ITERATIONS
● Improve assessment design and backend
● Refine activities and simulations
● Develop a robust facilitator training
● Validity evidence
● Be sustainable
● Find the right partners
● Iterate, iterate, iterate
• Getting past the avatar
• Ethical and confidentiality implications
• Reliability/validity
• State of commodity hardware & internet speeds
• Cost / scale
• Rapidly changing technology landscape
• Working across disciplines
CHALLENGES
• Questions?
• General reactions?
• Concerns?
• Marketability?
• Use cases?
DISCUSSION