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3D Interaction with Virtual Environments based on Body and Brain Anatole Lécuyer (Inria) [email protected]

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Page 1: 3D Interaction with Virtual Environments based on Body and ... · Making full use of available interfaces and sensory modalities : “Using eyes, hands, feet and brain” >> body

3D Interaction with Virtual Environments based on Body and Brain

Anatole Lécuyer (Inria) [email protected]

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Anatole Lécuyer , 14 Novembre 2013 2

Introduction

Anatole Lécuyer• Inria Senior Researcher

Hybrid team• Location: Rennes• Group: ~20 people (12 PhD students)• Affiliation: Inria/IRISA

Scientific field: Virtual Reality & 3D interaction with Virtual Environments

PARIS

RENNES

http://team.inria.fr/hybrid

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Anatole Lécuyer , 14 Novembre 2013 3

Virtual Reality (VR)

Definition : “a virtual reality system is an immersive system that provides the user with a feeling of presence (the feeling of "being there" in the virtual world) by means of plausible interactions with a synthetic 3D environment simulated in real-time” (Lécuyer, 2010)

Examples of VR interfaces ( Input /Output )� Visual displays : stereoscopic 3D display (Output )� Haptic interfaces : force/tactile feedback (Input /Output )� Locomotion interfaces : navigation (Input /Output )� Brain-Computer Interfaces : control with brain (Input )

Immersion (US) Graz Tech. Univ.Univ. of Illinois Tsukuba Univ.

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Anatole Lécuyer , 14 Novembre 2013 4

Immersia, Inria/IRISA Rennes

Virtual Reality Technologies

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Challenges and Applications

Challenges 1. Modeling and simulation of complex 3D scenes

2. Interaction paradigms adapted to 3D

3. Sensory feedbacks and rendering algorithms

ApplicationsIndustry, Medicine, Arts, Entertainment, Design

1

2

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Research objectives

>> Improve 3D interaction with virtual environmentsMaking full use of available interfaces and sensory modalities :“Using eyes, hands, feet and brain” >> body and brain

Open questions� 3D simulation : more realistic � 3D interaction technique : more effective� Sensory feedback : more immersive

Perception-based approach � Use knowledge in perception and neuroscience for Design/Evaluation� Collaborations : INSERM (O. Bertrand, JP. Lachaux, J. Mattout), Collège de France (A.

Berthoz), Univ. Pierre Mendès-France (E. Gentaz), Fribourg Univ. (J. Wiener), etc

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Research results

Brain-ComputerInterfaces

Visual Interfaces

Haptic Interfaces

LocomotionInterfaces

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Research results

Brain-ComputerInterfaces

Visual Interfaces

Haptic Interfaces

LocomotionInterfaces

>> Perception-based design of VR systems

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Brain-ComputerInterfaces

Visual Interfaces

Haptic Interfaces

LocomotionInterfaces

Research results

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Gaze-tracking and visual attention models

(Hillaire et al., Computer Graphics Forum 2010)

(Hillaire et al., IEEE TVCG 2012)

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Automatic adaptation of visual rendering based on user’s gaze

(Hillaire et al., IEEE VR 2008)

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Anatole Lécuyer , 14 Novembre 2013 12

FlyVIZ (Ardouin et al., ACM VRST 2012)

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Brain-ComputerInterfaces

Visual Interfaces

Haptic Interfaces

WalkingInterfaces

Research results

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Anatole Lécuyer , 14 Novembre 2013 14

Haptic interaction with fluids(Cirio et al., IEEE TVCG 2012) (Cirio et al., IEEE ToH 2013)

Multi-state haptic interaction(Cirio et al., IEEE VR 2011)

Haptic Rendering(physically-based)

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Pseudo-Haptic Feedback(perception-based)

Objective : provide haptic sensations using visual feedback

Example : feel the texture of 2D images with a mouse cursor

(Lécuyer et al., ACM CHI 2004) (Lécuyer et al., ACM TAP 2010)(Argelaguet et al., Eurohaptics 2012)

on-line demos :http://www.irisa.fr/tactiles/http://team.inria.fr/hybrid

>>

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Fundamental studies:� Friction (IEEE VR 2001)� Stiffness (IEEE VR 2001)� Mass (IEEE VR 2005)� Textures (Eurohaptics 2010)� Avatars (IEEE VR 2014)

In brief: ~25 papers, 1 survey (Presence 2009)

Active field : +30 labs (Univ. of Tokyo, EPFL, UBC, etc)

Applied studies:� Vocational training (IEEE VR 2005)� Medicine (ACM VRST 2008)� Showcasing and interactive kiosks

(IEEE 3DUI 2013)� Web (W3D project)

State-of-the-Art in Pseudo-Haptics (00-15)

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« Haptic Cinema »

(Danieau et al., IEEE ToH 2013)

Haptic motion (vection illusion) (Ouarti et al., WHC 2013)Motion effects in movies (Danieau et al., Haptics 2012)HapSeat (Danieau et al., ACM VRST 2012)Haptic cinematography (Danieau et al., IEEE Multimedia 2013)

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Brain-ComputerInterfaces

Visual Interfaces

Haptic Interfaces

WalkingInterfaces

Research results

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Anatole Lécuyer , 14 Novembre 2013 19

« Joyman » : Human-Scale Joystick

Navigation interface based on equilibrioception

(Marchal et al., IEEE 3DUI 2011)

(Pettré et al., SIGGRAPH Asia E-tech 2011)

Patent (Pettré et al., 2011)

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Camera motions

Objective : improve sensation of walking

Different studies :Novel models of camera motions

(Lécuyer et al., IEEE VR 2006)Use of an eye-tracking system

(Hillaire et al., IEEE VR 2008)Perception of traveled distances

(Terziman et al., IEEE VR 2009)Multi-state and personified CM

(Terziman et al., IEEE VR 2013)

Run SprintWalk

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Brain-ComputerInterfaces

Visual Interfaces

Haptic Interfaces

WalkingInterfaces

Research results

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Brain-Computer Interfaces (BCI)Interaction using mental activity (EEG)Mental tasks : motor imagery, attention, etc

BCI and Virtual Reality ?BCI for VR : novel input VR for BCI : learning/motivation

Problem small number of reliable commands

Challenges(1) Neuroscience knowledge(2) EEG and “mental sensors”(3) Signal processing techniques(4) Interaction paradigms(5) Transfer to patients

Brain-Computer Interfaces and VR

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OpenViBE1 project (2005-2009)

BCI for disabled people / open-source software

www.irisa.fr/vr4i/OpenViBE/wiki>>

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OpenViBE softwareStandard tool for BCI research

Free and open-source

Worldwide success (30K downloads)

Inria support (>2009)

http://openvibe.inria.fr

Y. Renard, F. Lotte, G. Gibert, M. Congedo, E. Maby, V. Delannoy, O. Bertrand, A. Lécuyer, “OpenViBE: AnOpen-Source Software Platform to Design, Test and Use Brain-Computer Interfaces in Real and VirtualEnvironments”, Presence : Teleoperators and Virtual Environments, MIT Press, Vol. 19, Num. 1, 2010

>>

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Anatole Lécuyer , 14 Novembre 2013 25

OpenViBE2 project (2009-2013)

from “casual” to “serious” videogames

www.irisa.fr/vr4i/openvibe2>>

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Anatole Lécuyer , 14 Novembre 2013 26

HEMISFER project (2013-2016)

Partners : • Inria

Dr Anatole LECUYERDr Christian BARILLOT Dr Rémi GRIBONVAL

• CHU Rennes ( reeducation)Pr Isabelle BONAN

• CHGR Rennes ( psychiatry)Pr Bruno MILLETPr Dominique DRAPIER

Pathologies : • Motor deficiencies• Psychiatric disorders

Neurofeedback based on fMRI & EEG, and VR

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Anatole Lécuyer , 14 Novembre 2013 27

Startup : Mensia Technologies

Inria start-up company (Nov. 2012)

Medical applications (Neurofeedback)

Location: Rennes (Inria), Paris (ICM)

Contact:• Jean-Yves Quentel (CEO)• Yann Renard (CTO)

http://www.mensiatech.com/>>

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Recent results on BCI ?

>2013

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Hybrid Interaction (BCI and Mouse)

J. Mercier-Ganady, E. Loup-Escandey, L. George, C. Busson,M. Marchal, A. Lécuyer, “Can We Use a Brain-Computer Interface and Manipulate a Mouse at the Same Time?”, ACM Symposium on Virtual RealitySoftware and Technology (ACM VRST), Singapore, 2013

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Anatole Lécuyer , 14 Novembre 2013 30

Multi-User BCI

Video 1 : Competition

L. Bonnet, F. Lotte, A. Lécuyer, "Two Brains, One Game: Design and Evaluation of a Multi-UserBCI VideoGame Based on Motor Imagery", IEEE Transactions on Computational Intelligence and AI in Games, 2013

Video 2 : Collaboration

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Adaptive Medical Simulator (Passive BCI)

Video

Anatole Lécuyer, Laurent George, Maud Marchal, "Toward Adaptive VR Simulators Combining Visual, Haptic, andBrain-Computer Interfaces”, IEEE Computer Graphics & Applications, Vol. 33, Issue 5, pp. 18-23, 2013

L. George, M. Marchal, L. Glondu, A. Lécuyer, «Combining Brain-Computer Interfaces and Haptics: Detecting MentalWorkload to Adapt Haptic Assistance»,Proceedings of Eurohaptics, pp.124-135, 2012

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Mind-Mirror (Augmented Reality and BCI)

Jonathan Mercier-Ganady, Fabien Lotte, Emilie Loup, Maud Marchal, Anatole Lécuyer, “Mind Mirror: Seeyour brain in action in your head using EEG and augmented reality” , IEEE Virtual Reality Conference, 2014

Video

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Immersive Virtual Reality and BCI

Anatole Lécuyer, Laurent George, Maud Marchal, "Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces”, IEEE Computer Graphics & Applications, Vol. 33, Issue 5, pp. 18-23, 2013

Video

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Conclusion

� Virtual Reality : well-established scientific field

� Numerous applications : medicine, industry, arts, entertainment, etc

� Numerous questions/challenges : hw, sw, physical simulation, 3D interactive techniques, perception, application transfer, etc

� Perception-based approach : design/simplification of VR systems (-illusions and pseudo-haptics)

Follow-us? >> http://team.inria.fr/hybridPhD, Engineers, Postdoc offers >> [email protected]

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Anatole Lécuyer , 14 Novembre 2013 35

Thank you !

[email protected] http://team.inria.fr/hybridhttp://openvibe.inria.frhttp://people.rennes.inria.fr/Anatole.Lecuyer

>>