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3D PRINTING 1
3D Printing: A Curricular Hierarchy of Activities
Abbie Brown, PhD
East Carolina University
I first saw 3D printers in action at the ISTE Conference in 2012 and at the
National Technology Leadership Summit later that same year. I watched in
fascination as printers that fit easily on a desk or table produced intricate objects
(from chess pieces to models of Shinto Shrines) from spools of colored plastic
filament. I had a vision of these devices in school settings, with students
experimenting with 3D designs of their own, and tinkering with 3D printers to get
them to work correctly to their own specifications.
The 2014 higher education edition and the 2013 K-‐12 education edition of
the Horizon Report both showcase 3D printing as an important development in
educational technology (New Media Consortium, 2014; New Media Consortium
2013), and reports of early adopters’ experiments with 3D printing as a classroom
activity have been appearing regularly in the popular press and teaching
practitioner literature (e.g. Aboufadel, 2014; John, 2014; Schaffhauser, 2013;
Kharbach, 2013).
Bell, Chiu, Berry, Lipson, and Xie (2014) articulate the possibilities for STEM-‐
related education more completely in the most recent edition of the Handbook of
Research on Educational Communications and Technology, observing among other
things that engineering as a practically applied activity offers students opportunities
to gain understanding of scientific and mathematic concepts in context. Engineering
3D PRINTING 2
activities are increasingly used in K-‐12 settings to teach core science concepts in
context (Bull & Garofalo, 2015).
Furthermore, working with 3D design and production tools may help
students develop their spatial ability. Multiple research studies and reports
published between 2006 and 2015 suggest that spatial ability (the capacity to
visualize and understand relationships of width, height, depth, and distance among
objects), and spatial reasoning (the ability to position and orient oneself within an
environment) facilitate academic and professional participation in STEM fields
(Mayer, 2014; Kopcha, Otumfour & Wang, 2015). A 2013 study indicates that
focusing on the development of spatial ability in middle school may increase an
individual’s later opportunities for success in creative and scholarly achievements
(Kell, Lubinski, Benbow, & Steiger, 2013).
It is also interesting to note that job advertisements requiring workers with
3D printing skills increased 1,834% in four years and 103% between August of
2013 and August of 2014 (Columbus, 2014; Zito Rowe, 2014). 3D printing and
additive manufacturing skills were requirements for 35% of the advertisements for
engineering jobs posted in a thirty-‐day period in the fall of 2014 (Zito Rowe, 2014).
The attention 3D printing currently draws, combined with the possibility of
its serving to facilitate STEM activities and potentially provide young people
opportunities to develop beneficial spatial ability, is reason enough to explore the
technology’s potential as a learning tool. Before the technology can be broadly
disseminated, applied to other subjects, or researched in greater depth, though,
practitioners must develop a greater understanding of 3D printing generally and
3D PRINTING 3
discover how best to support skill acquisition in the processes related to desktop
fabrication.
Conceptually, 3D printing technology is relatively easy to understand.
However, to make truly useful recommendations on how to apply this technology in
the classroom, one requires direct experience with the hardware and software. I
conducted a year-‐long study in which I engaged in 3D printing activity in order to
determine how to facilitate and support skill building, concept attainment, and
increased confidence with its use among teachers. As an educational technology
specialist, I sought to become a member of the 3D printing community in order to
serve as a bridge between it and the education community. A more complete report
of this study and its methodology is scheduled to appear in an upcoming issue of the
journal, TechTrends (Brown, in press).
To gain a greater understanding of how 3D printing works and how it might
be practically applied within instructional settings, I employed the fieldwork
method of research. As defined by Wolcott (2005), fieldwork is, “a form of inquiry in
which one immerses oneself personally in the ongoing social activities of some
individual or group for the purposes of research,” (page 4). Wolcott states,
“fieldwork is characterized by personal involvement to achieve a level of
understanding that will be shared with others,” (2005, page 58).
Obtaining Hardware and Software
I became interested in 3D printing through exposure to the process at
professional meetings such as the National Technology Leadership Summit and the
ISTE conference. What I had seen at these conferences and read about in the
3D PRINTING 4
popular press inspired me to consider how these tools might be used to promote
learning in classroom settings. It was something I discussed at length at university,
college and department meetings with anyone who would listen. Apparently, I could
not go more than ten minutes in any meeting on campus without mentioning digital
printing and how great it would be for us to have access to a digital printer on
campus (Brown, in-‐press). My college administration heard my plea and was able to
find one-‐time funding to purchase a small 3D printer and print media. I specified a
Cube 2 printer from 3D Systems, Inc. because it received good reviews for ease-‐of-‐
use and reasonable price; this was something a school district could afford. Software
purchases were not necessary: a variety of free CAD programs were available at the
time, which seemed both suitable to the task and most likely to be adopted in school
settings. The two programs used at the outset of the study were Blender (Blender
Foundation, 2013), and 3DTin (Lagoa, 2010). It should be noted that software that
facilitates the process of the creating 3D, printable images has become significantly
easier to use in the past two years. I currently prefer 123D apps developed by
Autodesk and freely available for tablet devices, and Google’s SketchUp software,
which can be mastered relatively quickly and are attractive to younger students wit
little or no computer expertise.
Print Trials, Design Experiments, and Engineering Tests
The research results revealed among other things a predictable sequence of
events in the 3D printing experience that mirrors the sequence of events observed
during the early, mass adoption of desktop publishing software, including a
transition from “reproduction” to genuinely unique expression. In 3D printing’s case
3D PRINTING 5
the sequence starts with fabricating designs rendered by experts and gradually
transitioning to the creation of unique (and often less impressive-‐looking) designs.
However, the transition to the creation of unique designs is not guaranteed; a series
of instructional scaffolds are required to ensure development of both skill and
confidence among most learners. An example of this type of scaffolding is the
importance of discussing the effort necessary in creating a unique design and
recognition of the intellectual property rights applied to existing designs.
Print Trials
Every time an object is fabricated using a 3D printer it may be considered a
“print trial.” The act of producing an object using a 3D printer is at present a
complicated task with a number of potential pitfalls that may cause a failure in the
process. The CAD file must be prepared for printing correctly, and the printer must
be properly calibrated and prepared. In the case of the Cube 2 printer, this includes
preparing the print plate properly to receive the print medium by applying a thin
film of glue to its surface and ensuring the print medium is properly installed. The
purpose of a print trial is to demonstrate proficiency with the technology itself:
preparing the digital file and operating the printer.
I began print trials by printing files that had been made publicly available on
the Web. My first print trial was a Chinese dragon (see Figure 1), obtained from the
Stanford 3D Scanning Repository (Stanford University Computer Graphics
Laboratory, 2013). According the website, “The purpose of this repository is to
make some range data and detailed reconstructions available to the public,” (2013).
The dragon model is highly detailed, visually pleasing, and iconic in that most
3D PRINTING 6
people recognize it as a popular artistic motif, all of which was taken into
consideration when selecting it for the first print trial. The dragon model was
printed numerous times during the year; I experimented with printing different
sizes of the dragon, ranging from one inch to three inches in height, in order to see
how changing size affected print fidelity and structural integrity; it was the object
printed at two public demonstrations of 3D printing at the university; and copies of
the dragon were presented to my department chair and college dean as 3D print
examples they keep on display in their offices (Brown, in press).
Figure 1. A print trail of the Stanford dragon
Print trials are an important first step in developing 3D printing proficiency.
They provide opportunities to gain skill and confidence with the process of 3D
printing. Once a reasonable amount of skill and confidence is achieved, however,
print trials themselves become relatively simple exercises in putting the hardware
through it paces. Creative activity begins with design experiments (Brown, in press).
Design Experiments
3D PRINTING 7
A design experiment is a print trial of a uniquely developed CAD file. As
opposed to a print trial that begins with a CAD file created by another person or
group, the design experiment begins with the development of a unique object
rendered using CAD software. The purpose of a design experiment is to
demonstrate proficiency with CAD software and three dimensional patterning as
well as operating the 3D printer.
During the study I encountered two possible methods of designing a unique
object: create the object “from scratch” (starting with nothing), or modify existing
objects to create a unique object. An example of a design experiment modifying
existing objects is the ring tool on the cubify.com website
(http://www.cubify.com/en/Store/App/GQ63O723UR ). The ring tool is a Web
application that allows one to create a wearable ring using a variety of ready-‐made
parts including basic ring shapes and decorative objects (symbols and letters) that
can be added to a ring shape. One can change the sizes of the ring shape and each of
the decorative objects. I used the ring tool to create a signet ring with my
university’s initials and a symbol that references our athletic team mascot on the
surface (Figure 2).
Figure 2. A ring created using a Web application
3D PRINTING 8
Engaging in a design experiment in which one creates the entire object on
one’s own, using no pre-‐existing objects, was for me both satisfying and humbling. It
was deeply satisfying to develop and print a unique object, but it was humbling to
realize how much effort and skill is involved in creating something sophisticated
and aesthetically pleasing. The best I was able to do was create a treasure chest (see
Figure 3).
Figure 3. A treasure chest design produced by the author
Design experiments provide opportunities for both creativity and
technological skill development. Creating unique structures using CAD software and
printing them requires considerable mental effort and time. Draft and revision is an
important part of the design experiment process. Once one has sufficient experience
with design experiments one can apply one’s ability to create unique objects to
engineering challenges (Brown, in press).
Engineering Tests
An engineering test is a design experiment applied to a manufacturing or
production challenge. It encompasses the print trial and design experiment activity
in that a unique design is fabricated using a 3D printer, and it serves as the solution
3D PRINTING 9
to an actual problem. During the year, two university colleagues who served as
study subjects completed engineering tests.
One particularly elaborate engineering test was completed toward the end of
the study. A colleague decided to design and produce a cover for his Raspberry Pi
(an inexpensive, small computer, designed to facilitate the exploration of computing
and programming; see http://www.raspberrypi.org ). He used Google’s SketchUp
software to render his design (and in the process showed me how to export .stl files
from SketchUp). The case is two individually printed pieces and print trials for each
piece were successful overall in the first attempts (see Figure 4). The Raspberry Pi
fits well inside the case. However, the two pieces used a post and hole design to fit
together and the posts and holes could not be printed as precisely as required (most
if not all desktop 3D printers currently print with limited precision); the holes had
to be clipped from the print allowing the top piece to rest on the bottom piece while
holding the two pieces together requires something like a rubber band wrapped
around both. The initial print trial works well enough to house the Raspberry Pi as it
sits on a desk, but given extra time my colleague expressed interest in trying to
modify the design so that the two pieces held to each other (Brown, in press).
Figure 4. A case designed to house a Raspberry Pi unit
3D PRINTING 10
Engineering tests take design experiments to different level by applying the
design and print processes to an actual problem that requires taking scale into
consideration and predicting how the printed object will interact with other objects.
Each print activity may be considered a problem-‐based learning event. The
complexity of the problem increases from print trial in which the problem is to
make the hardware and software replicate an existing design; to design experiment
in which the problem is to make the hardware and software produce a unique
design; to the engineering test in which the problem is to get the hardware and
software produce a unique design that addresses a real need (Figure 5).
Figure 5: Hierarchy of 3D Printing Activity
Discussion
Although the activities are organized hierarchically in Figure 5, each is an
important learning experience. The print trials provide instruction on the
fabrication process specifically, maintaining focus on the mechanical aspects of
volumetric printing. The design experiments provide instruction on the
3D PRINTING 11
development process, splitting focus between volumetric imaging and volumetric
printing. The engineering tests provide instruction on the process of manufacturing
to address a real need; distributing focus among analysis, design, volumetric
imaging and volumetric printing.
It was observed during the study that print trials serve a secondary function;
the use of sophisticated objects (either those designed by experts or scans made of
sculptural art) offered an engaging introduction to 3D printing for people unfamiliar
with its processes. Though print trials lack the creative and problem-‐solving
components of design experiments and engineering tests, they serve as highly
motivating illustrations of the printer’s capabilities. For example, the Raspberry Pi
case engineering test, though a far more intricate and creative activity overall, did
not produce an object as visually arresting and engaging as the Chinese dragon print
trial. Print trials can show off the printer’s abilities to students who have not yet
engaged in volumetric imaging and printing process, and the prints themselves are
useful examples of what can be achieved with the available hardware (Brown, in
press).
For instructional purposes in K-‐12 settings, print trials, design experiments
and engineering tests are probably the appropriate experiences and the hierarchy is
based on the complexity of each activity. In an advanced instructional setting, for
example a post-‐secondary engineering program, a fourth 3D printing activity might
be included: development of 3D printers. Engineering students may well be involved
in the design and production of the printing devices themselves. In this type of
setting, the activities may form an iterative cycle of developing printer technology;
3D PRINTING 12
print trials; design experiments; and engineering tests. The results of the trials,
experiments and tests would then lead to revision/refinement of the printing device
designs (Brown, in press).
Figure 6. Iterative model of 3D printing activity for engineering students
Understanding the differences among each of the 3D printing activities
identified in this study may help educators make better use of 3D printing for
instructional purposes. Advocating and supporting the development of makerspaces
in schools and libraries, and encouraging STEM activity through the use of 3D
printers is popular at the present time. What seems to be missing at the moment is a
curriculum that organizes the 3D printing activities in a manner that helps teachers
and instructors design and facilitate structured learning events. In addition to more
elemental curricular concerns such as vocabulary and concept attainment in which
critically important 3D printing vocabulary includes: additive manufacturing, CAD
(Computer Aided Design), fabrication, makerspace, mesh, Standard Tessellation
3D PRINTING 13
Language, stereolithography, volumetric imaging, and volumetric printing, and
critically important concepts include digitally generating an object mesh and
“slicing” a design in preparation for printing, the hierarchical and iterative models of
3D printing activities may provide a starting point for the development of a more
complete and advanced curriculum (Brown, in press).
Conclusion
This study is limited to my trial-‐and-‐error experiments and observations
over a limited amount of time. I may hope that this report of my 3D-‐printing
fieldwork provides some insight into volumetric imaging and printing in a specific
place and time, but care must be taken in generalizing the results to the larger
community of educators and students. Technological advances are occurring rapidly
in the 3D-‐printing and additive manufacturing world and much has changed since
my formal study was concluded. Furthermore, organizations focused on education
and the public good have recently developed and implemented 3D imaging and
printing initiatives that offer exciting opportunities for classroom participation. For
example, see The Smithsonian Institution’s, X-‐3D project at http://3d.si.edu
(Smithsonian Institution, 20125). Further research is certainly recommended.
For updates on 3D printing technology, please see my Flipboard magazine:
Virtual and Real: Digital 3D at http://flip.it/4S6R4 or use the QR code, below:
3D PRINTING 14
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